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  1. <configs>
  2. <!-- LAZY COPY/PASTE TEMPLATES -->
  3. <!-- <property name="" value=""/> -->
  4. <append xpath="/items">
  5.  
  6. <item name="gunCrossbowAuto">
  7. <property name="Extends" value="gunCrossbow"/>
  8. <property name="CustomIcon" value="gunCrossbow"/>
  9. <property name="CustomIconTint" value="ffff66"/>
  10. <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab"/>
  11. <property name="RepairTools" value="resourceRepairKit"/>
  12. <property name="EconomicValue" value="1500"/>
  13. <property class="Action0">
  14. <property name="Class" value="Ranged"/>
  15. <property name="Hitmask_override" value="Arrow"/>
  16. <property name="Delay" value="0.4"/> <!-- obsolete if rounds per minute exists -->
  17. <property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron, ammoCrossbowBoltSteelAP"/>
  18. </property>
  19. <effect_group name="Base Effects">
  20. <passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5"/>
  21. <passive_effect name="DamageFalloffRange" operation="base_set" value="25"/>
  22. <passive_effect name="MaxRange" operation="base_set" value="100"/>
  23. <passive_effect name="MagazineSize" operation="base_set" value="20"/>
  24. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/> <!-- 3.4s -->
  25. <passive_effect name="EntityDamage" operation="perc_add" value=".59"/>
  26. <passive_effect name="BlockDamage" operation="perc_add" value="0"/>
  27. <passive_effect name="ProjectileVelocity" operation="perc_add" value="0.5"/>
  28. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.62"/>
  29. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.62"/>
  30. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10"/>
  31. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
  32. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  33. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  34. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  35. <passive_effect name="WeaponHandling" operation="base_set" value="0.5"/>
  36. <passive_effect name="RoundsPerMinute" operation="base_set" value="150"/>
  37. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  38. <passive_effect name="KickDegreesVertical" operation="base_set" value="1"/>
  39. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  40. <display_value name="dRecoil" value="4" />
  41. <passive_effect name="DegradationMax" operation="base_set" value="600,2350" tier="1,6"/>
  42. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  43. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage"/>
  44. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  45. </effect_group>
  46. </item>
  47.  
  48. <item name="gunAK47Special">
  49. <property name="Extends" value="gunAK47"/>
  50. <property name="CustomIcon" value="gunAK47"/>
  51. <property name="TintColor" value="0,255,0"/>
  52. <property name="CustomIconTint" value="51,92,65"/>
  53. <property name="UMA.Overlay0Tint" value="51,92,65"/>
  54. <property class="Action0">
  55. <property name="Magazine_items" value="ammo762mmBulletFMJ,ammo762mmBulletFMJSteel"/>
  56. <property name="ScopeCameraOffset" value="-0.00062,0,0.055"/>
  57. </property>
  58. <effect_group name="Base Effects">
  59. <passive_effect name="EconomicValue" operation="base_set" value="60000"/>
  60. <passive_effect name="MaxRange" operation="base_set" value="90"/>
  61. <passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
  62. <passive_effect name="EntityDamage" operation="perc_add" value="-.2"/>
  63. <passive_effect name="BlockDamage" operation="perc_add" value="0"/>
  64. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  65. <passive_effect name="DamageModifier" operation="perc_add" value="4" tags="wood"/>
  66. <passive_effect name="RoundsPerMinute" operation="base_set" value="400"/>
  67. <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  68. <passive_effect name="MagazineSize" operation="base_set" value="30"/>
  69. <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5"/>
  70. <passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.4"/>
  71. <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.4"/>
  72. <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15"/>
  73. <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
  74. <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
  75. <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
  76. <passive_effect name="KickDegreesVertical" operation="base_set" value="-0.5,1"/>
  77. <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-1,1"/>
  78. <display_value name="dRecoil" value="5" />
  79. <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.55"/>
  80. <passive_effect name="WeaponHandling" operation="base_set" value="0.7"/>
  81. <passive_effect name="DegradationMax" operation="base_set" value="14000" tier="6"/>
  82. <passive_effect name="DegradationPerUse" operation="base_set" value="1"/>
  83. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  84. <passive_effect name="ModPowerBonus" operation="perc_add" value="0.15" tags="EntityDamage"/>
  85. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  86. </effect_group>
  87. <property name="Group" value="Ammo/Weapons"/>
  88. </item>
  89.  
  90.  
  91.  
  92. </append>
  93.  
  94. <set xpath="/items/item[@name='resourceCement' or @name='resourceConcreteMix']/property[@name='Stacknumber']/@value">6000</set>
  95. <set xpath="/items/item[@name='resourceFeather']/property[@name='Stacknumber']/@value">500</set>
  96. <set xpath="/items/item[starts-with(@name, 'ammoArrow') and not(contains(@name, 'Flaming'))]/property[@name='Stacknumber']/@value">500</set>
  97. <set xpath="/items/item[starts-with(@name, 'ammoCross') and not(contains(@name, 'Exploding'))]/property[@name='Stacknumber']/@value">500</set>
  98. </configs>
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