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- Note: Dungeons where mechanics prevent progress cannot be solo'd on normal or vet; if it's just numbers, they should easily be soloable on normal.
- FG1 - easily solo'd
- FG2 - Boss pins you down and one-shots you if you don't kill adds; possible with pets/dots to complete
- Spindle1 - soloable
- Spindle2 - soloable, praxin might be hard
- BC1 - soloable
- BC2 - technically soloable
- DC1 - soloable
- DC2 - soloable, numbers are tricky
- EH1 - soloable
- EH2 - soloable, I think, I don't remember all the mechanics
- WS1 - soloable
- WS2 - not soloable, boss cc's you and a player must interact with pins
- Arx - soloable
- CoA1 - easily soloable
- CoA2 - possibly soloable, numbers would make difficult
- CoH1 - soloable
- CoH2 - not soloable, last boss pins you and requires a certain amount of dps to free
- Direfrost - not soloable, requires a party member to unlock doors (boo)
- Tempest Island - soloable
- Volenfell - Soloable, last boss would be tricky
- Blackheart Haven - not soloable due to transform on last boss
- Blessed Crucible - soloable, numbers are tricky
- Selene's Web - soloable
- VoM - soloable, first boss might be tricky
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