dragonbane

WiiU Hacking Stuff

Aug 24th, 2016
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  1. fileHeader updated every frame:
  2.  
  3. frameCount as UInt32
  4.  
  5. Header Size: 4 Bytes
  6.  
  7. file data every frame:
  8.  
  9. internalFrameNumber as UInt32
  10. LinkX as float
  11. LinkY as float
  12. LinkZ as float
  13. Angle as UInt16
  14. potentialSpeed as float
  15. actualSpeed as float
  16. mainStickX as float
  17. mainStickY as float
  18. cStickX as float
  19. cStickY as float
  20. buttons1 as byte
  21. buttons2 as byte
  22. buttons3 as byte
  23. buttons4 as byte
  24.  
  25. entry every frame: 46 bytes
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