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- fileHeader updated every frame:
- frameCount as UInt32
- Header Size: 4 Bytes
- file data every frame:
- internalFrameNumber as UInt32
- LinkX as float
- LinkY as float
- LinkZ as float
- Angle as UInt16
- potentialSpeed as float
- actualSpeed as float
- mainStickX as float
- mainStickY as float
- cStickX as float
- cStickY as float
- buttons1 as byte
- buttons2 as byte
- buttons3 as byte
- buttons4 as byte
- entry every frame: 46 bytes
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