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- INFO: this project relies on CocoaPods to install extra packages.
- The CocoaPods command about to be sent is "pod install"
- [A]ccept or [C]hange? Default is to [A]ccept if no answer in 5 seconds.
- Delegating "pod install" job to CocoaPods daemon...
- Preparing staging directory...
- Sending command: "pod install"
- ========================== CocoaPods output BEGIN ===========================
- Analyzing dependencies
- Downloading dependencies
- Generating Pods project
- Integrating client project
- [!] Please close any current Xcode sessions and use `Unity-iPhone.xcworkspace` for this project from now on.
- Pod installation complete! There are 0 dependencies from the Podfile and 0 total pods installed.
- [!] The Podfile does not contain any dependencies.
- =========================== CocoaPods output END ============================
- Converting symlinks...
- Propagating filesystem changes (this can take some time, please wait)...
- Done.
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Unity-iPhone.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
- if [ $? != 0 ] ; then
- # print error to STDERR
- echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- + Wiping output directory...
- Building the CocoaPods dependency project Pods_Unity_iPhone...
- + Pruning compiler caches...
- + Preparing output directory...
- + XCFrameworks: 0 supplied
- + Libraries: 9 supplied, 0 built
- + Frameworks: 0 supplied, 0 built
- + Pruning compilation results...
- + Pre-parsing project files...
- + Building Pods_Unity_iPhone for iphoneos (configuration: Release)
- Nothing to link here, skipping.
- Building the CocoaPods dependency project Pods_UnityFramework...
- + Preparing output directory...
- + XCFrameworks: 0 supplied
- + Libraries: 9 supplied, 0 built
- + Frameworks: 0 supplied, 0 built
- + Pruning compilation results...
- + Pre-parsing project files...
- + Building Pods_UnityFramework for iphoneos (configuration: Release)
- Nothing to link here, skipping.
- Building the dependency project UnityFramework...
- =============================================================================
- WARNING: this project contains shell scripts, which CANNOT BE RUN on Windows
- without being translated first.
- WORKAROUND: for now, please remove your assets & plugins having shell scripts
- in their build phases, or translate them to batch scripts and call them in a
- pre-packaging script (or ignore this warning if the scripts are non-critical)
- In Xcode project: Unity-iPhone.xcodeproj
- -----------------------------------------------------------------------------
- shell script found:
- diff "${PODS_PODFILE_DIR_PATH}/Podfile.lock" "${PODS_ROOT}/Manifest.lock" > /dev/null
- if [ $? != 0 ] ; then
- # print error to STDERR
- echo "error: The sandbox is not in sync with the Podfile.lock. Run pod install or update your CocoaPods installation.\" >&2\n exit 1\nfi\n# This output is used by Xcode outputs to avoid re-running this script phase.\necho \"SUCCESS\" > \"${SCRIPT_OUTPUT_FILE_0}\"\n
- =============================================================================
- These scripts might be non critical - attempting to proceed anyway.
- + Preparing output directory...
- + XCFrameworks: 0 supplied
- + Libraries: 9 supplied, 0 built
- + Frameworks: 0 supplied, 0 built
- + Pruning compilation results...
- + Pre-parsing project files...
- + Building UnityFramework for iphoneos (configuration: Release)
- + [armv7] Compiling ./Classes/Unity/UnityWebRequest.mm...
- ./Classes/Unity/UnityWebRequest.mm(99,13): error: missing '#include <pthread/sched.h>'; 'sched_yield' must be declared before it is used
- sched_yield();
- ^
- C:\Users\IRAKLI\iOS Project Builder for Unity\SDK\usr\include\pthread\sched.h(40,12): note: declaration here is not visible
- extern int sched_yield(void);
- ^
- 1 error generated.
- Press any key to continue . . .
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