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- Log file open, 06/22/17 04:41:27
- LogInit:Display: Running engine for game: Migrate
- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(901144055) SRandInit(901144055).
- LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.198319
- LogPluginManager:Warning: Engine version string in E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Plugins/AdvancedSessions/AdvancedSessions.uplugin could not be parsed ("1579795.0")
- LogInit: Using libcurl 7.47.1
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2g
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogOnline:Display: STEAM: Loading Steam SDK 1.39
- LogOnline:Warning: STEAM: Steam API disabled!
- LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.16-CL-3466753
- LogInit: Engine Version: 4.16.1-3466753+++UE4+Release-4.16
- LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
- LogInit: Net CL: 3452394
- LogDevObjectVersion: Number of dev versions registered: 16
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
- LogInit: Compiled (64-bit): May 31 2017 02:03:30
- LogInit: Compiled with Visual C++: 19.00.24215.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.16
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2017.06.22-01.41.30:706][ 0]LogInit: Selected Device Profile: [Windows]
- [2017.06.22-01.41.30:706][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2017.06.22-01.41.30:787][ 0]LogInit: Computer: DESKTOP-FQT79RQ
- [2017.06.22-01.41.30:787][ 0]LogInit: User: Aeo
- [2017.06.22-01.41.30:788][ 0]LogInit: CPU Page size=4096, Cores=4
- [2017.06.22-01.41.30:788][ 0]LogInit: High frequency timer resolution =3.020488 MHz
- [2017.06.22-01.41.30:788][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
- [2017.06.22-01.41.30:788][ 0]LogMemory: Platform Memory Stats for Windows
- [2017.06.22-01.41.30:788][ 0]LogMemory: Process Physical Memory: 275.82 MB used, 275.82 MB peak
- [2017.06.22-01.41.30:788][ 0]LogMemory: Process Virtual Memory: 266.74 MB used, 266.74 MB peak
- [2017.06.22-01.41.30:788][ 0]LogMemory: Physical Memory: 3943.14 MB used, 12389.60 MB free, 16332.74 MB total
- [2017.06.22-01.41.30:788][ 0]LogMemory: Virtual Memory: 647.04 MB used, 12389.60 MB free, 134217728.00 MB total
- [2017.06.22-01.41.31:237][ 0]LogInit: Using OS detected language (en-US).
- [2017.06.22-01.41.31:237][ 0]LogInit: Using OS detected locale (en-US).
- [2017.06.22-01.41.31:292][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2017.06.22-01.41.34:573][ 0]LogD3D11RHI: D3D11 adapters:
- [2017.06.22-01.41.35:630][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 660' (Feature Level 11_0)
- [2017.06.22-01.41.35:630][ 0]LogD3D11RHI: 2016/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- [2017.06.22-01.41.35:632][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2017.06.22-01.41.35:632][ 0]LogD3D11RHI: 0/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2017.06.22-01.41.35:632][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2017.06.22-01.41.35:641][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2017.06.22-01.41.35:641][ 0]LogD3D11RHI: GPU DeviceId: 0x11c0 (for the marketing name, search the web for "GPU Device Id")
- [2017.06.22-01.41.35:641][ 0]LogWindows: EnumDisplayDevices:
- [2017.06.22-01.41.35:641][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 660' (P:1 D:1)
- [2017.06.22-01.41.35:641][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 660' (P:0 D:0)
- [2017.06.22-01.41.35:642][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 660' (P:0 D:0)
- [2017.06.22-01.41.35:642][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 660' (P:0 D:0)
- [2017.06.22-01.41.35:642][ 0]LogWindows: DebugString: FoundDriverCount:4
- [2017.06.22-01.41.35:642][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 660
- [2017.06.22-01.41.35:642][ 0]LogD3D11RHI: Driver Version: 382.53 (internal:22.21.13.8253, unified:382.53)
- [2017.06.22-01.41.35:642][ 0]LogD3D11RHI: Driver Date: 6-7-2017
- [2017.06.22-01.41.35:642][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2017.06.22-01.41.36:197][ 0]LogD3D11RHI: Async texture creation enabled
- [2017.06.22-01.41.36:265][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- [2017.06.22-01.41.36:324][ 0]LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Intermediate/Shaders/WorkingDirectory/10728/).
- [2017.06.22-01.41.36:324][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Aeo/AppData/Local/Temp/UnrealShaderWorkingDir/D460E9064A5299F840D677ADF8B6C67A/'.
- [2017.06.22-01.41.36:325][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2017.06.22-01.41.38:588][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- [2017.06.22-01.41.38:657][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
- [2017.06.22-01.41.38:725][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- [2017.06.22-01.41.38:793][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
- [2017.06.22-01.41.38:867][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
- [2017.06.22-01.41.38:933][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- [2017.06.22-01.41.39:002][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- [2017.06.22-01.41.39:069][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- [2017.06.22-01.41.39:129][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- [2017.06.22-01.41.39:198][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- [2017.06.22-01.41.39:263][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- [2017.06.22-01.41.39:334][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- [2017.06.22-01.41.39:409][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- [2017.06.22-01.41.39:507][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- [2017.06.22-01.41.39:577][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- [2017.06.22-01.41.39:712][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- [2017.06.22-01.41.39:712][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- [2017.06.22-01.41.39:767][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- [2017.06.22-01.41.39:896][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2017.06.22-01.41.39:937][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- [2017.06.22-01.41.40:005][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
- [2017.06.22-01.41.40:070][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- [2017.06.22-01.41.40:137][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- [2017.06.22-01.41.40:210][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- [2017.06.22-01.41.40:210][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2017.06.22-01.41.41:058][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2017.06.22-01.41.41:734][ 0]LogDerivedDataCache: Loaded boot cache 0.68s 90MB C:/Users/Aeo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
- [2017.06.22-01.41.41:734][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Aeo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
- [2017.06.22-01.41.41:735][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2017.06.22-01.41.41:735][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2017.06.22-01.41.41:735][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2017.06.22-01.41.41:735][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2017.06.22-01.41.41:767][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2017.06.22-01.41.41:780][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Aeo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2017.06.22-01.41.41:797][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2017.06.22-01.41.41:807][ 0]LogSlate: Using Freetype 2.6.0
- [2017.06.22-01.41.41:826][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2017.06.22-01.41.41:826][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2017.06.22-01.41.43:081][ 0]LogInit: Selected Device Profile: [Windows]
- [2017.06.22-01.41.43:360][ 0]LogContentStreaming: Texture pool size is 0.00 MB
- [2017.06.22-01.41.43:658][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
- [2017.06.22-01.41.43:732][ 0]LogSimplygon: Simplygon DLL not present - disabling.
- [2017.06.22-01.41.43:808][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
- [2017.06.22-01.41.43:808][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
- [2017.06.22-01.41.43:808][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2017.06.22-01.41.45:413][ 0]LogNetVersion: Migrate , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 12049055)
- [2017.06.22-01.41.45:534][ 0]LogAssetRegistry: FAssetRegistry took 0.0292 seconds to start up
- [2017.06.22-01.41.45:744][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.176643 seconds
- [2017.06.22-01.41.45:751][ 0]LogUObjectArray: 34201 objects as part of root set at end of initial load.
- [2017.06.22-01.41.45:751][ 0]LogUObjectAllocator: 7474152 out of 0 bytes used by permanent object pool.
- [2017.06.22-01.41.45:751][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2017.06.22-01.41.51:314][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2017.06.22-01.41.51:372][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2017.06.22-01.41.53:385][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
- [2017.06.22-01.41.54:084][ 0]SourceControl: Info Source control is disabled
- [2017.06.22-01.41.54:086][ 0]SourceControl: Info Source control is disabled
- [2017.06.22-01.41.55:586][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2017.06.22-01.41.56:539][ 0]LogEngine: Initializing Engine...
- [2017.06.22-01.41.56:541][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2017.06.22-01.41.56:978][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2017.06.22-01.41.56:979][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2017.06.22-01.41.57:193][ 0]LogAIModule: Creating AISystem for world Untitled
- [2017.06.22-01.41.57:214][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [2017.06.22-01.41.57:231][ 0]LogInit: FAudioDevice initialized.
- [2017.06.22-01.41.57:292][ 0]LogDerivedDataCache: Saved boot cache 0.06s 90MB C:/Users/Aeo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
- [2017.06.22-01.41.57:315][ 0]LogInit: Texture streaming: Enabled
- [2017.06.22-01.41.57:458][ 0]LogEngineSessionManager: EngineSessionManager initialized
- [2017.06.22-01.41.57:458][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={0AD12D8C-4ACC-158C-DC60-98B85B41012D}
- [2017.06.22-01.41.57:788][ 0]LogInit: Transaction tracking system initialized
- [2017.06.22-01.41.58:240][ 0]BlueprintLog: New page: Editor Load
- [2017.06.22-01.41.59:679][ 0]LocalizationService: Info Localization service is disabled
- [2017.06.22-01.42.01:027][ 0]LogConsoleResponse:Display:
- [2017.06.22-01.42.01:579][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- [2017.06.22-01.42.01:579][ 0]LogCook:Display: Mobile HDR setting 1
- [2017.06.22-01.42.03:101][ 0]LogFileCache: Scanning file cache for directory 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/' took 0.20s
- [2017.06.22-01.42.03:536][ 0]LogSlate: Took 0.007916 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2017.06.22-01.42.05:453][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- [2017.06.22-01.42.05:465][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- [2017.06.22-01.42.05:468][ 0]Cmd: MAP LOAD FILE="E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdate.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2017.06.22-01.42.05:530][ 0]LightingResults: New page: Lighting Build
- [2017.06.22-01.42.05:592][ 0]MapCheck: New page: Map Check
- [2017.06.22-01.42.05:592][ 0]LightingResults: New page: Lighting Build
- [2017.06.22-01.42.13:020][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.06.22-01.42.13:021][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
- [2017.06.22-01.42.13:022][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.06.22-01.42.13:025][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
- [2017.06.22-01.42.13:025][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
- [2017.06.22-01.42.13:031][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0047.67] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 18 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.06.22-01.42.13:031][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0047.67] Compile of SettingsMenuMain successful, but with 6 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.06.22-01.42.13:031][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0047.67] Compile of SettingsMenuMain successful, but with 7 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
- [2017.06.22-01.42.14:000][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
- [2017.06.22-01.42.14:003][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0048.65] Compile of InGameMenu successful, but with 1 Warning(s) [in 6 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.06.22-01.42.14:004][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0048.65] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.06.22-01.42.14:004][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0048.65] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:374][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:374][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:374][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:374][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
- [2017.06.22-01.42.14:507][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
- [2017.06.22-01.42.14:526][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0049.17] Compile of HUDWidget successful, but with 1 Warning(s) [in 42 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
- [2017.06.22-01.42.14:527][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0049.17] Compile of HUDWidget successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
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- [2017.06.22-01.47.15:832][ 0]LogClass:Warning: Enum '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
- [2017.06.22-01.47.22:038][ 0]LogAIModule: Creating AISystem for world NewUpdate
- [2017.06.22-01.47.22:044][ 0]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.47.22:044][ 0]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.47.23:324][ 0]LogEditorServer: Finished looking for orphan Actors (0.003 secs)
- [2017.06.22-01.47.23:862][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
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- [2017.06.22-01.47.24:635][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_257c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//SplashScreenThread///Thread_29e0_0///####STATCAT_Advanced####
- [2017.06.22-01.47.24:635][ 0]LogCollectionManager: Loaded 0 collections in 0.003140 seconds
- [2017.06.22-01.47.24:746][ 0]LogFileCache: Scanning file cache for directory 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/Collections/' took 0.01s
- [2017.06.22-01.47.24:746][ 0]LogSourceControl: Attempting 'p4 client -o sarfios_DESKTOP-FQT79RQ_2938'
- [2017.06.22-01.47.24:746][ 0]LogFileCache: Scanning file cache for directory 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Developers/Aeo/Collections/' took 0.01s
- [2017.06.22-01.47.24:746][ 0]LogFileCache: Scanning file cache for directory 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Collections/' took 0.01s
- [2017.06.22-01.47.24:746][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
- [2017.06.22-01.47.24:764][ 0]LogContentBrowser: Native class hierarchy populated in 0.0165 seconds. Added 2368 classes and 515 folders.
- [2017.06.22-01.47.24:861][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0041 seconds. Added 0 classes and 0 folders.
- [2017.06.22-01.47.25:225][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0040 seconds. Added 0 classes and 0 folders.
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- [2017.06.22-01.47.25:443][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2017.06.22-01.47.25:460][ 0]LogSlate: Took 0.006390 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2017.06.22-01.47.25:474][ 0]LogSlate: Took 0.006301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- [2017.06.22-01.47.25:674][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:1).
- [2017.06.22-01.47.25:761][ 0]LogSlate: Took 0.006915 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- [2017.06.22-01.47.25:849][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2017.06.22-01.47.25:941][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0041 seconds. Added 1 classes and 2 folders.
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- [2017.06.22-01.47.25:942][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 2.66 seconds
- [2017.06.22-01.47.25:942][ 0]LogExternalProfiler: Found external profiler: VSPerf
- [2017.06.22-01.47.25:942][ 0]LogExternalProfiler: Using external profiler: VSPerf
- [2017.06.22-01.47.25:953][ 0]LogOcInput: OculusInput pre-init called
- [2017.06.22-01.47.25:953][ 0]LogHMD: Starting GearVRController plugin
- [2017.06.22-01.47.26:012][ 0]SourceControl: Info Client sarfios_DESKTOP-FQT79RQ_2938
- [2017.06.22-01.47.26:012][ 0]SourceControl: Info Update 2017/06/15 08:25:52
- [2017.06.22-01.47.26:012][ 0]SourceControl: Info Access 2017/06/21 21:41:20
- [2017.06.22-01.47.26:012][ 0]SourceControl: Info Owner sarfios
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- [2017.06.22-01.47.26:012][ 0]SourceControl: Info Description Created by sarfios.
- [2017.06.22-01.47.26:012][ 0]SourceControl: Info Root E:\p4\sarfios_DESKTOP-FQT79RQ_2938
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- [2017.06.22-01.47.26:012][ 0]SourceControl: Info specFormatted
- [2017.06.22-01.47.26:012][ 0]SourceControl: Info func client-FstatInfo
- [2017.06.22-01.47.26:012][ 0]LogContentStreaming: Texture pool size now 1500 MB
- [2017.06.22-01.47.29:820][ 11]LogAssetRegistry: Asset discovery search completed in 344.3074 seconds
- [2017.06.22-01.47.29:841][ 11]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- [2017.06.22-01.47.29:841][ 11]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000044 seconds (updated 0 objects)
- [2017.06.22-01.47.30:126][ 13]LogSourceControl: Attempting 'p4 fstat -Or E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdate.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdate_BuiltData.uasset'
- [2017.06.22-01.47.30:739][ 18]LogSourceControl: Attempting 'p4 fstat -Or E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Abandoned_Hospital_P.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Abandoned_Hospital_Props_Display.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/BlueprintOffice.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Cave_Cine.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Cave_Map.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Cave_Map_Effects.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/EnvironmentMap.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Final.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/ForTheFuture.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/ForTheFuture2.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/ForTheFuture3.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/MainMenuLevel.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/map_TestEmpty.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/MatineeMap.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdateFixed.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdateNew.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Reflections.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/SC_Load.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Showdown_P.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Test003.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Test02.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/TestLevels01.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/texttestfupew.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/transitionMap.umap'
- [2017.06.22-01.47.32:743][143]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
- [2017.06.22-01.47.34:336][251]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
- [2017.06.22-01.47.35:690][356]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
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- [2017.06.22-01.47.38:484][562]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
- [2017.06.22-01.47.40:097][684]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
- [2017.06.22-01.47.40:732][735]LogEditorViewport: Clicking Background
- [2017.06.22-01.47.42:373][889]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads39)
- [2017.06.22-01.47.55:781][483]Cmd: SELECT NONE
- [2017.06.22-01.47.57:400][638]Cmd: STAT FPS
- [2017.06.22-01.48.33:116][228]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.48.33:116][228]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.48.33:275][230]LogSourceControl: Attempting 'p4 fstat -Or E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdate.umap'
- [2017.06.22-01.48.33:361][230]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:3705).
- [2017.06.22-01.49.04:223][905]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.49.04:223][905]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.49.04:401][907]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:5209).
- [2017.06.22-01.49.41:433][207]MapCheck: New page: Map Check
- [2017.06.22-01.49.41:442][207]Cmd: MAP REBUILD ALLVISIBLE
- [2017.06.22-01.49.41:442][207]LogEditorServer: Rebuildmap Clear paths rebuilt
- [2017.06.22-01.49.41:767][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.49.41:767][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.49.46:489][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
- [2017.06.22-01.49.46:503][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SidewalkBlend_01, compiling.
- [2017.06.22-01.49.46:510][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwaySteps_01, compiling.
- [2017.06.22-01.49.46:516][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayTile_01, compiling.
- [2017.06.22-01.49.46:524][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayConcreteTrim_01, compiling.
- [2017.06.22-01.49.46:531][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayConcrete_01, compiling.
- [2017.06.22-01.49.46:538][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayEntrance_01, compiling.
- [2017.06.22-01.49.46:545][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayEntranceSign_01, compiling.
- [2017.06.22-01.49.46:554][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SideWalk_Far_Inst, compiling.
- [2017.06.22-01.49.46:563][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Floor_Water_Mesh_Paint, compiling.
- [2017.06.22-01.49.46:574][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Tiles_Wall_Mesh_Paint, compiling.
- [2017.06.22-01.49.46:585][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Ceiling_Mesh_Paint, compiling.
- [2017.06.22-01.49.46:594][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ParticleWater_DropSubUV_Inst, compiling.
- [2017.06.22-01.49.46:602][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SplashDisc_Inst, compiling.
- [2017.06.22-01.49.46:609][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Trashcan, compiling.
- [2017.06.22-01.49.46:620][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Light_Flourescent, compiling.
- [2017.06.22-01.49.46:630][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Emissive, compiling.
- [2017.06.22-01.49.46:637][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Mirror, compiling.
- [2017.06.22-01.49.46:644][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Poster_Trim, compiling.
- [2017.06.22-01.49.46:651][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Signs_Inst, compiling.
- [2017.06.22-01.49.46:658][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Metal_Base01, compiling.
- [2017.06.22-01.49.46:666][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Gate, compiling.
- [2017.06.22-01.49.46:677][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Emissive, compiling.
- [2017.06.22-01.49.46:684][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Rubber, compiling.
- [2017.06.22-01.49.46:690][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Base_Pipe, compiling.
- [2017.06.22-01.49.46:698][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Lightbulb, compiling.
- [2017.06.22-01.49.46:704][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pipe_Valve_02, compiling.
- [2017.06.22-01.49.46:715][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pipe_Valve_01, compiling.
- [2017.06.22-01.49.46:725][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pipe_Clamps, compiling.
- [2017.06.22-01.49.46:736][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pipecap_Yellow, compiling.
- [2017.06.22-01.49.46:744][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Trashbag, compiling.
- [2017.06.22-01.49.46:750][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Dust_Flicker, compiling.
- [2017.06.22-01.49.46:757][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ParticleWater_GPU_MASTER_Inst, compiling.
- [2017.06.22-01.49.46:765][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_OuterSplash_Inst, compiling.
- [2017.06.22-01.49.46:773][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Snow_Blowing_Lit, compiling.
- [2017.06.22-01.49.46:781][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_AsphaltBlendNick_Inst, compiling.
- [2017.06.22-01.49.46:789][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Plain_Tile_02_Inst, compiling.
- [2017.06.22-01.49.46:796][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Yellow_Line, compiling.
- [2017.06.22-01.49.46:803][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Concrete_01, compiling.
- [2017.06.22-01.49.46:810][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Rails, compiling.
- [2017.06.22-01.49.46:817][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Plain_Tile_01, compiling.
- [2017.06.22-01.49.46:823][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Concrete_Tiles, compiling.
- [2017.06.22-01.49.46:831][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Metro_Tiles, compiling.
- [2017.06.22-01.49.46:838][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Glass_Brick, compiling.
- [2017.06.22-01.49.46:846][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Concrete_03, compiling.
- [2017.06.22-01.49.46:854][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Stone_Plain_Tile, compiling.
- [2017.06.22-01.49.46:862][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Concrete_Tiles, compiling.
- [2017.06.22-01.49.46:869][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Painted_Metal, compiling.
- [2017.06.22-01.49.46:877][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Plastic_01, compiling.
- [2017.06.22-01.49.46:883][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Plastic_Bag, compiling.
- [2017.06.22-01.49.46:890][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Escalator, compiling.
- [2017.06.22-01.49.46:898][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Escalator_Plastic_Inst, compiling.
- [2017.06.22-01.49.46:906][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Glass, compiling.
- [2017.06.22-01.49.46:913][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Stainless_Steel, compiling.
- [2017.06.22-01.49.46:920][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Floor_Tech_1_Edge, compiling.
- [2017.06.22-01.49.46:928][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Metal_Copper, compiling.
- [2017.06.22-01.49.46:935][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Chrome, compiling.
- [2017.06.22-01.49.46:942][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Vent_03, compiling.
- [2017.06.22-01.49.46:949][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Concrete_Plain, compiling.
- [2017.06.22-01.49.46:956][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Color, compiling.
- [2017.06.22-01.49.46:964][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Vent_01, compiling.
- [2017.06.22-01.49.46:971][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Concrete_02, compiling.
- [2017.06.22-01.49.46:978][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Facade_02, compiling.
- [2017.06.22-01.49.46:985][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Tech_Stair_1, compiling.
- [2017.06.22-01.49.46:995][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Signs, compiling.
- [2017.06.22-01.49.47:002][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Bottle, compiling.
- [2017.06.22-01.49.47:009][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Rubbish, compiling.
- [2017.06.22-01.49.47:017][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Column, compiling.
- [2017.06.22-01.49.47:024][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_COG_City_Deco_Bench, compiling.
- [2017.06.22-01.49.47:033][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Basic_Wall, compiling.
- [2017.06.22-01.49.47:040][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Grey, compiling.
- [2017.06.22-01.49.47:047][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_COG_Underground_Ceiling_Pipes, compiling.
- [2017.06.22-01.49.47:057][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_COG_Underground_Pipecap_Yellow, compiling.
- [2017.06.22-01.49.47:066][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_TrashBag_01, compiling.
- [2017.06.22-01.49.47:073][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HU_Deco_SM_Trash, compiling.
- [2017.06.22-01.49.47:080][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_trash_01, compiling.
- [2017.06.22-01.49.47:087][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Emissive_Inst2, compiling.
- [2017.06.22-01.49.47:095][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy stickers_decals, compiling.
- [2017.06.22-01.49.47:103][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy concrete_trim, compiling.
- [2017.06.22-01.49.47:110][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy brick_wall_red, compiling.
- [2017.06.22-01.49.47:117][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Opaque, compiling.
- [2017.06.22-01.49.47:124][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_trim___default, compiling.
- [2017.06.22-01.49.47:132][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy concrete_trim_CLR_PKR, compiling.
- [2017.06.22-01.49.47:138][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy brick_wall_dark_red, compiling.
- [2017.06.22-01.49.47:146][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy brick_wall_beige, compiling.
- [2017.06.22-01.49.47:153][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Opaq_Cracked, compiling.
- [2017.06.22-01.49.47:160][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_trim_white, compiling.
- [2017.06.22-01.49.47:167][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy brick_wall_grey, compiling.
- [2017.06.22-01.49.47:174][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy store_signs, compiling.
- [2017.06.22-01.49.47:181][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy black_interior, compiling.
- [2017.06.22-01.49.47:188][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tile_trim___default, compiling.
- [2017.06.22-01.49.47:195][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass, compiling.
- [2017.06.22-01.49.47:202][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tile_trim_color_black, compiling.
- [2017.06.22-01.49.47:209][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy bricks_red, compiling.
- [2017.06.22-01.49.47:216][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_trim__roughness+color_pckr, compiling.
- [2017.06.22-01.49.47:223][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy bricks_red_concrete_trim, compiling.
- [2017.06.22-01.49.47:230][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Shards, compiling.
- [2017.06.22-01.49.47:238][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Cracked, compiling.
- [2017.06.22-01.49.47:246][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cloth_awning_intact__default, compiling.
- [2017.06.22-01.49.47:255][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cloth_torn_clr_pckr_blue, compiling.
- [2017.06.22-01.49.47:263][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_shutters, compiling.
- [2017.06.22-01.49.47:271][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_Door01, compiling.
- [2017.06.22-01.49.47:278][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_Window01, compiling.
- [2017.06.22-01.49.47:285][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_Door02, compiling.
- [2017.06.22-01.49.47:292][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_Trim_01, compiling.
- [2017.06.22-01.49.47:299][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings03_CinderblockWindow01, compiling.
- [2017.06.22-01.49.47:306][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_MET_WindowGlass_Dirty, compiling.
- [2017.06.22-01.49.47:313][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFront_3_Inst, compiling.
- [2017.06.22-01.49.47:320][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_FireEscape, compiling.
- [2017.06.22-01.49.47:328][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFront_01_Inst, compiling.
- [2017.06.22-01.49.47:335][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFrontWindow_012, compiling.
- [2017.06.22-01.49.47:342][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopRails_01, compiling.
- [2017.06.22-01.49.47:350][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Glass_Shattered_06, compiling.
- [2017.06.22-01.49.47:359][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Light, compiling.
- [2017.06.22-01.49.47:367][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Glass_DirtyMaster, compiling.
- [2017.06.22-01.49.47:375][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_0384_BuildingBlock_01b, compiling.
- [2017.06.22-01.49.47:383][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_0384_BuildingBlock_01a, compiling.
- [2017.06.22-01.49.47:390][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_0384_BuildingBlock_01c, compiling.
- [2017.06.22-01.49.47:398][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFront_01, compiling.
- [2017.06.22-01.49.47:405][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopKickPanel_01, compiling.
- [2017.06.22-01.49.47:412][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopStoop_01, compiling.
- [2017.06.22-01.49.47:419][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopGateTrim_01, compiling.
- [2017.06.22-01.49.47:426][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopGatePanel_01, compiling.
- [2017.06.22-01.49.47:432][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFrontWindow_01, compiling.
- [2017.06.22-01.49.47:439][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_MET_WindowGlass_Dirty_Lit, compiling.
- [2017.06.22-01.49.47:446][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_AC, compiling.
- [2017.06.22-01.49.47:453][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Column02, compiling.
- [2017.06.22-01.49.47:460][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_WindowFrame02, compiling.
- [2017.06.22-01.49.47:467][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Door01, compiling.
- [2017.06.22-01.49.47:476][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Trim01, compiling.
- [2017.06.22-01.49.47:483][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_WindowFrame01, compiling.
- [2017.06.22-01.49.47:490][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Column01, compiling.
- [2017.06.22-01.49.47:497][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Trim01, compiling.
- [2017.06.22-01.49.47:504][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M__HU_Deco_SM_Dumpster2_01, compiling.
- [2017.06.22-01.49.47:511][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy ConcreteBarrier_mat, compiling.
- [2017.06.22-01.49.47:517][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CementA_mat, compiling.
- [2017.06.22-01.49.47:524][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Grass_Mat, compiling.
- [2017.06.22-01.49.47:531][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CobbleStone_A_Mat, compiling.
- [2017.06.22-01.49.47:538][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy HouseA_Mat, compiling.
- [2017.06.22-01.49.47:544][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CementA_Leaks_mat, compiling.
- [2017.06.22-01.49.47:552][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Decal_Leaks_mat, compiling.
- [2017.06.22-01.49.47:559][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Iron_mat, compiling.
- [2017.06.22-01.49.47:566][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WoodPainted_Blue_Mat, compiling.
- [2017.06.22-01.49.47:573][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_mat, compiling.
- [2017.06.22-01.49.47:581][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Clean_mat, compiling.
- [2017.06.22-01.49.47:588][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StopSign_mat, compiling.
- [2017.06.22-01.49.47:594][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StreetLight_mat, compiling.
- [2017.06.22-01.49.47:602][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StreetLightGlass_mat, compiling.
- [2017.06.22-01.49.47:609][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Boards_Mat, compiling.
- [2017.06.22-01.49.47:617][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy PorchLights_A_mat, compiling.
- [2017.06.22-01.49.47:625][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stucco_mat, compiling.
- [2017.06.22-01.49.47:632][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Wood_mat, compiling.
- [2017.06.22-01.49.47:639][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Decal_Dirt_mat, compiling.
- [2017.06.22-01.49.47:646][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Plaster_mat, compiling.
- [2017.06.22-01.49.47:654][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Drywall_Mat_BLUE, compiling.
- [2017.06.22-01.49.47:661][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WoodFloors_mat, compiling.
- [2017.06.22-01.49.47:669][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MetalSteel, compiling.
- [2017.06.22-01.49.47:676][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Outlets_Mat, compiling.
- [2017.06.22-01.49.47:683][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Brick_A_mat, compiling.
- [2017.06.22-01.49.47:691][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WallPaper_mat, compiling.
- [2017.06.22-01.49.47:698][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Brick_C_Mat, compiling.
- [2017.06.22-01.49.47:705][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tile, compiling.
- [2017.06.22-01.49.47:711][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MetalPainted_Tint_Blue, compiling.
- [2017.06.22-01.49.47:718][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Counter_mat, compiling.
- [2017.06.22-01.49.47:725][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Brick_E_mat, compiling.
- [2017.06.22-01.49.47:732][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CementPainted_Tint_mat, compiling.
- [2017.06.22-01.49.47:740][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy GarbageBin_mat, compiling.
- [2017.06.22-01.49.47:747][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WoodCrate_mat, compiling.
- [2017.06.22-01.49.47:756][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StoreCashRegister_mat, compiling.
- [2017.06.22-01.49.47:764][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StoreFridge_mat, compiling.
- [2017.06.22-01.49.47:771][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StoreFridge_Glass_mat, compiling.
- [2017.06.22-01.49.47:778][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StoreShelf_mat, compiling.
- [2017.06.22-01.49.47:786][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Chainlink_mat, compiling.
- [2017.06.22-01.49.47:793][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MetalClean_mat, compiling.
- [2017.06.22-01.49.47:800][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy x_alpha_grey, compiling.
- [2017.06.22-01.49.47:807][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_StreetLight01, compiling.
- [2017.06.22-01.49.47:815][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HU_Deco_SM_Trashcan, compiling.
- [2017.06.22-01.49.47:822][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_Exterior_FireHydrant_01, compiling.
- [2017.06.22-01.49.47:829][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_Scaffold_01, compiling.
- [2017.06.22-01.49.47:836][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_Scaffold_02, compiling.
- [2017.06.22-01.49.47:844][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Deco_Exterior_NewsBox, compiling.
- [2017.06.22-01.49.47:852][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_MET_WindowGlass_Dirty, compiling.
- [2017.06.22-01.49.47:859][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopAwning_01, compiling.
- [2017.06.22-01.49.47:866][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Awning_01, compiling.
- [2017.06.22-01.49.47:873][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_AwningMetal_01, compiling.
- [2017.06.22-01.49.47:880][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_LyrikPub_01, compiling.
- [2017.06.22-01.49.47:887][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_Exterior_Bollard_01, compiling.
- [2017.06.22-01.49.47:895][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HU_Deco_Sm_Boxes_01, compiling.
- [2017.06.22-01.49.47:902][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_CoffeeCup_Inst, compiling.
- [2017.06.22-01.49.47:910][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Bottle_Inst, compiling.
- [2017.06.22-01.49.47:918][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Brick_F_mat, compiling.
- [2017.06.22-01.49.47:926][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy RaP_Humvee_Mat_Inst, compiling.
- [2017.06.22-01.49.47:934][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Patria_Mat_Inst_damage, compiling.
- [2017.06.22-01.49.47:949][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_patioFurniture_Mat, compiling.
- [2017.06.22-01.49.47:957][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_01_TintA_Inst, compiling.
- [2017.06.22-01.49.47:964][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cobbleStone_01_Mat, compiling.
- [2017.06.22-01.49.47:971][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy soil_Mat, compiling.
- [2017.06.22-01.49.47:979][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tilable_concreteWall03_Inst, compiling.
- [2017.06.22-01.49.47:987][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Foliage_01_Inst, compiling.
- [2017.06.22-01.49.47:997][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bark_01, compiling.
- [2017.06.22-01.49.48:004][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_barriers_Mat, compiling.
- [2017.06.22-01.49.48:012][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_SidewalkWorn, compiling.
- [2017.06.22-01.49.48:019][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_RoadsCleaner-Lines, compiling.
- [2017.06.22-01.49.48:027][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy LandscapeGizmo_Mat, compiling.
- [2017.06.22-01.49.48:035][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Grass00_Inst, compiling.
- [2017.06.22-01.49.48:047][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_01_M, compiling.
- [2017.06.22-01.49.48:054][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_LOD1, compiling.
- [2017.06.22-01.49.48:061][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_LOD2, compiling.
- [2017.06.22-01.49.48:069][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_LOD3_2, compiling.
- [2017.06.22-01.49.48:076][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Water_Inst, compiling.
- [2017.06.22-01.49.48:088][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Trunk_Inst2, compiling.
- [2017.06.22-01.49.48:097][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Branch_Inst2, compiling.
- [2017.06.22-01.49.48:108][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Billboard_Atlass, compiling.
- [2017.06.22-01.49.48:117][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Trunk_Inst, compiling.
- [2017.06.22-01.49.48:128][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Branch_Fir-Tree_Inst, compiling.
- [2017.06.22-01.49.48:138][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bench_mat, compiling.
- [2017.06.22-01.49.48:145][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy RaP_AH-6j_Inst, compiling.
- [2017.06.22-01.49.48:155][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_garbageCan_Mat, compiling.
- [2017.06.22-01.49.48:163][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dufflebag_mat, compiling.
- [2017.06.22-01.49.48:172][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Canteen_mat, compiling.
- [2017.06.22-01.49.48:180][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy TentOpen_mat, compiling.
- [2017.06.22-01.49.48:187][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Campfire_mat, compiling.
- [2017.06.22-01.49.48:194][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Pan_mat, compiling.
- [2017.06.22-01.49.48:202][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Backpack_mat, compiling.
- [2017.06.22-01.49.48:210][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stove_mat, compiling.
- [2017.06.22-01.49.48:218][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MedKit_mat, compiling.
- [2017.06.22-01.49.48:226][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Pot_mat, compiling.
- [2017.06.22-01.49.48:234][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Propane_mat, compiling.
- [2017.06.22-01.49.48:241][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Lamp_mat, compiling.
- [2017.06.22-01.49.48:248][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy TentClosed_mat, compiling.
- [2017.06.22-01.49.48:255][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Hatchet_mat, compiling.
- [2017.06.22-01.49.48:263][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Rope_mat, compiling.
- [2017.06.22-01.49.48:270][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _plx_container_sides_top_bottom, compiling.
- [2017.06.22-01.49.48:277][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _plx_container_doors, compiling.
- [2017.06.22-01.49.48:285][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tarp_03, compiling.
- [2017.06.22-01.49.48:292][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_blue_sides, compiling.
- [2017.06.22-01.49.48:299][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_blue_doors, compiling.
- [2017.06.22-01.49.48:307][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy inst_black_doors, compiling.
- [2017.06.22-01.49.48:318][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy inst_black_sides, compiling.
- [2017.06.22-01.49.48:325][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tarp_01, compiling.
- [2017.06.22-01.49.48:333][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy inst_orange_container, compiling.
- [2017.06.22-01.49.48:340][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy closed_grey_drum, compiling.
- [2017.06.22-01.49.48:348][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _oil_drum_open, compiling.
- [2017.06.22-01.49.48:356][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _oil_drum_lid, compiling.
- [2017.06.22-01.49.48:363][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _oil, compiling.
- [2017.06.22-01.49.48:371][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_white_doors, compiling.
- [2017.06.22-01.49.48:379][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_white_sides, compiling.
- [2017.06.22-01.49.48:386][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_red_container, compiling.
- [2017.06.22-01.49.48:393][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _container_sides_top_bottom, compiling.
- [2017.06.22-01.49.48:400][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_green_sides, compiling.
- [2017.06.22-01.49.48:408][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_green_doors, compiling.
- [2017.06.22-01.49.48:415][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy yellow_sides, compiling.
- [2017.06.22-01.49.48:423][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy yellow_doors, compiling.
- [2017.06.22-01.49.48:430][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy red_doors, compiling.
- [2017.06.22-01.49.48:437][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy red_sides, compiling.
- [2017.06.22-01.49.48:444][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy misc_01_Mat, compiling.
- [2017.06.22-01.49.48:452][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_pylons_Mat, compiling.
- [2017.06.22-01.49.48:459][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Barrel_green, compiling.
- [2017.06.22-01.49.48:467][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Deadbody2mat2, compiling.
- [2017.06.22-01.49.48:474][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Deadbody2, compiling.
- [2017.06.22-01.49.48:481][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Deadbody1, compiling.
- [2017.06.22-01.49.48:489][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_Branches_Mat, compiling.
- [2017.06.22-01.49.48:497][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_Branches_2_Mat, compiling.
- [2017.06.22-01.49.48:505][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_Fronds_Mat, compiling.
- [2017.06.22-01.49.48:513][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_Leaves_Mat, compiling.
- [2017.06.22-01.49.48:522][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_FacingLeaves_Mat, compiling.
- [2017.06.22-01.49.48:530][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_bench_Mat, compiling.
- [2017.06.22-01.49.48:537][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_parkingMeter, compiling.
- [2017.06.22-01.49.48:544][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stove_mat, compiling.
- [2017.06.22-01.49.48:552][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stove_Glass_mat, compiling.
- [2017.06.22-01.49.48:560][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy INST_GarbageBin, compiling.
- [2017.06.22-01.49.48:568][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy -TrafficLight, compiling.
- [2017.06.22-01.49.48:576][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bricks_mat, compiling.
- [2017.06.22-01.49.48:586][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy foliage_02_Mat, compiling.
- [2017.06.22-01.49.48:595][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tstmast, compiling.
- [2017.06.22-01.49.48:604][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy INST_ThickWeeds, compiling.
- [2017.06.22-01.49.48:614][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy INST_ThickWeeds_NOWIND, compiling.
- [2017.06.22-01.49.48:623][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HR_Grass_01_B_Inst, compiling.
- [2017.06.22-01.49.48:634][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HR_Grass_01_Flower_Inst, compiling.
- [2017.06.22-01.49.48:642][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Floor_Tiles, compiling.
- [2017.06.22-01.49.48:650][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Door, compiling.
- [2017.06.22-01.49.48:658][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy NewMaterial_Inst, compiling.
- [2017.06.22-01.49.48:668][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Jar_Shelf, compiling.
- [2017.06.22-01.49.48:676][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_WoodStruts_, compiling.
- [2017.06.22-01.49.48:689][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_Rope_Bridge_Inst, compiling.
- [2017.06.22-01.49.48:696][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bookshelf_mat, compiling.
- [2017.06.22-01.49.48:704][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Cabinet_mat, compiling.
- [2017.06.22-01.49.48:711][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Chair_mat, compiling.
- [2017.06.22-01.49.48:718][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Fridge_mat, compiling.
- [2017.06.22-01.49.48:726][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Couch_mat, compiling.
- [2017.06.22-01.49.48:734][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy EndTable_mat, compiling.
- [2017.06.22-01.49.48:747][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DoorInterior_Mat, compiling.
- [2017.06.22-01.49.48:755][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DiningChair_mat, compiling.
- [2017.06.22-01.49.48:763][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Can_mat, compiling.
- [2017.06.22-01.49.48:773][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Feather_mat, compiling.
- [2017.06.22-01.49.48:781][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy PillBottle_mat, compiling.
- [2017.06.22-01.49.48:789][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Zippo_mat, compiling.
- [2017.06.22-01.49.48:796][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Flashlight_Body, compiling.
- [2017.06.22-01.49.48:804][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Map, compiling.
- [2017.06.22-01.49.48:813][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Gurney_Clean, compiling.
- [2017.06.22-01.49.48:822][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Gurney_Dirty, compiling.
- [2017.06.22-01.49.48:830][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Axe_mat, compiling.
- [2017.06.22-01.49.48:838][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DuctTape_mat, compiling.
- [2017.06.22-01.49.48:846][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy GasCan_mat, compiling.
- [2017.06.22-01.49.48:855][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Wine_mat, compiling.
- [2017.06.22-01.49.48:863][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Wrench_mat, compiling.
- [2017.06.22-01.49.48:871][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Locker_box_door_mat_Inst_Inst_Inst, compiling.
- [2017.06.22-01.49.48:881][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Door_metall_mat, compiling.
- [2017.06.22-01.49.48:889][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Locker_box_mat_Inst_Inst, compiling.
- [2017.06.22-01.49.48:899][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Page_mat, compiling.
- [2017.06.22-01.49.48:907][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shelving_Inst, compiling.
- [2017.06.22-01.49.48:916][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shelving_Inst_Inst, compiling.
- [2017.06.22-01.49.48:925][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shelving_Inst3, compiling.
- [2017.06.22-01.49.48:934][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shelving_Inst_Inst2, compiling.
- [2017.06.22-01.49.48:946][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Med_table_wheel, compiling.
- [2017.06.22-01.49.48:953][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy NewMaterial, compiling.
- [2017.06.22-01.49.48:961][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_rol_cyrcle_mat, compiling.
- [2017.06.22-01.49.48:969][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_button_mat, compiling.
- [2017.06.22-01.49.48:976][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_button_vol_mat, compiling.
- [2017.06.22-01.49.48:984][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_Glass_mat_Inst, compiling.
- [2017.06.22-01.49.48:992][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_tape_mat, compiling.
- [2017.06.22-01.49.49:000][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_cassette_mat, compiling.
- [2017.06.22-01.49.49:008][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_roll_mat, compiling.
- [2017.06.22-01.49.49:016][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_lights_mat, compiling.
- [2017.06.22-01.49.49:023][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_Detail_2_mat, compiling.
- [2017.06.22-01.49.49:031][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_Detail_1_mat, compiling.
- [2017.06.22-01.49.49:039][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tv_light_mat_Inst2_Inst, compiling.
- [2017.06.22-01.49.49:047][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tv_old_Panel_Ruined_mat2, compiling.
- [2017.06.22-01.49.49:056][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tv_cables_mat, compiling.
- [2017.06.22-01.49.49:064][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tv_old_Panel_mat_Inst, compiling.
- [2017.06.22-01.49.49:072][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy med_bottle_glass_mat, compiling.
- [2017.06.22-01.49.49:080][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Pops_glass_metal, compiling.
- [2017.06.22-01.49.49:088][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy med_bottle_water_mat_Inst, compiling.
- [2017.06.22-01.49.49:097][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Unique_med_metal_2_mat, compiling.
- [2017.06.22-01.49.49:105][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Unique_med_metal, compiling.
- [2017.06.22-01.49.49:113][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy med_wall_box_mat, compiling.
- [2017.06.22-01.49.49:121][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Door_wood_mat_Inst2, compiling.
- [2017.06.22-01.49.49:130][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Book_01, compiling.
- [2017.06.22-01.49.49:138][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy INST_Door_A, compiling.
- [2017.06.22-01.49.49:146][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy bed01, compiling.
- [2017.06.22-01.49.49:154][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_Ivy_, compiling.
- [2017.06.22-01.49.49:164][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Tavern_Inside_WoodFloor, compiling.
- [2017.06.22-01.49.49:173][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy LGT_white, compiling.
- [2017.06.22-01.49.49:181][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Tavern_Inside_BarCounter_01, compiling.
- [2017.06.22-01.49.49:190][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Tavern_inside_candleholders_01, compiling.
- [2017.06.22-01.49.49:199][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_Chain_, compiling.
- [2017.06.22-01.49.49:206][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Candlelight_01, compiling.
- [2017.06.22-01.49.49:213][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Paintings_mat, compiling.
- [2017.06.22-01.49.49:221][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy BasicShapeMaterial, compiling.
- [2017.06.22-01.49.49:229][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Eagle_A_Mat, compiling.
- [2017.06.22-01.49.49:237][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst26, compiling.
- [2017.06.22-01.49.49:248][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst17, compiling.
- [2017.06.22-01.49.49:265][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy dream_mat, compiling.
- [2017.06.22-01.49.49:273][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy TextEmissive, compiling.
- [2017.06.22-01.49.49:281][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Train_Body, compiling.
- [2017.06.22-01.49.49:289][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Glass_Dirty, compiling.
- [2017.06.22-01.49.49:297][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Train_Ground, compiling.
- [2017.06.22-01.49.49:304][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Train_Seat, compiling.
- [2017.06.22-01.49.49:312][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Billboard_02, compiling.
- [2017.06.22-01.49.49:320][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Train_Fabric, compiling.
- [2017.06.22-01.49.49:329][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_Branch, compiling.
- [2017.06.22-01.49.49:343][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cat2_Mat, compiling.
- [2017.06.22-01.49.49:351][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cat1_Mat, compiling.
- [2017.06.22-01.49.49:358][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy SpawnPointMat, compiling.
- [2017.06.22-01.49.49:365][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy wush_Mat_Inst, compiling.
- [2017.06.22-01.49.49:373][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Fireplace_Inst, compiling.
- [2017.06.22-01.49.49:382][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Wall_Door_Inst, compiling.
- [2017.06.22-01.49.49:394][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Column_Inst, compiling.
- [2017.06.22-01.49.49:411][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DefaultMaterial, compiling.
- [2017.06.22-01.49.49:425][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_WindowWhiteout, compiling.
- [2017.06.22-01.49.49:436][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Window_Glass, compiling.
- [2017.06.22-01.49.49:470][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Curtains_Inst, compiling.
- [2017.06.22-01.49.49:479][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_WineGlass_Inst, compiling.
- [2017.06.22-01.49.49:501][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Fire_SubUV, compiling.
- [2017.06.22-01.49.49:509][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_smoke_subUV, compiling.
- [2017.06.22-01.49.49:516][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Radial_Gradient, compiling.
- [2017.06.22-01.49.49:523][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Heat_Distortion, compiling.
- [2017.06.22-01.49.49:530][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Dust_Particle, compiling.
- [2017.06.22-01.49.49:558][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Base_Unlit, compiling.
- [2017.06.22-01.49.49:564][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_gray_Inst7_Inst, compiling.
- [2017.06.22-01.49.49:573][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Tessalation_Inst6, compiling.
- [2017.06.22-01.49.49:585][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst2, compiling.
- [2017.06.22-01.49.49:595][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst8, compiling.
- [2017.06.22-01.49.49:609][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Rust2, compiling.
- [2017.06.22-01.49.49:657][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Tessalation_Inst3, compiling.
- [2017.06.22-01.49.49:673][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_reinforcement_01, compiling.
- [2017.06.22-01.49.49:714][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_door, compiling.
- [2017.06.22-01.49.49:725][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst28, compiling.
- [2017.06.22-01.49.49:801][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy saaa, compiling.
- [2017.06.22-01.49.49:809][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Group45659Mat, compiling.
- [2017.06.22-01.49.49:818][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Cypress_Oak_Desktop_Branches_Mat, compiling.
- [2017.06.22-01.49.49:826][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Cypress_Oak_Desktop_Branches_2_Mat, compiling.
- [2017.06.22-01.49.49:835][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Cypress_Oak_Desktop_Leaves_Mat, compiling.
- [2017.06.22-01.49.49:842][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_17, compiling.
- [2017.06.22-01.49.49:851][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_27, compiling.
- [2017.06.22-01.49.49:859][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Compass, compiling.
- [2017.06.22-01.49.49:866][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Compass_Glass, compiling.
- [2017.06.22-01.49.49:875][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bodymat, compiling.
- [2017.06.22-01.49.49:883][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bodymat_eyelashes, compiling.
- [2017.06.22-01.49.49:892][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Hairmat, compiling.
- [2017.06.22-01.49.49:901][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bottommat, compiling.
- [2017.06.22-01.49.49:910][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shoesmat, compiling.
- [2017.06.22-01.49.49:919][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Topmat, compiling.
- [2017.06.22-01.49.49:926][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Fire_SubUV_11X11_Noise, compiling.
- [2017.06.22-01.49.49:933][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_FlareRound, compiling.
- [2017.06.22-01.49.49:941][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HeatDistort, compiling.
- [2017.06.22-01.49.49:949][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Spark_VelocityLerp, compiling.
- [2017.06.22-01.49.50:125][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.49.50:125][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.50.21:369][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.50.21:369][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.50.23:637][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.50.24:205][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.50.24:205][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-01.50.27:238][207]TextureStreamingBuild:Display: Compiling optional shaders took 40.756 seconds.
- [2017.06.22-01.50.28:923][207]LogLevel:Display: Export Material TexCoord Scales took 1.686 seconds.
- [2017.06.22-01.50.30:516][207]TextureStreamingBuild:Display: Build Texture Streaming took 1.589 seconds.
- [2017.06.22-01.50.31:392][207]LightingResults: New page: Lighting Build - Jun 22, 2017, 7:50:31 AM
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
- [2017.06.22-01.50.31:553][207]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
- [2017.06.22-01.50.31:611][207]LogSwarmInterface: [OpenConnection] Connecting to agent ...
- [2017.06.22-01.50.31:734][207]LogSwarmInterface: [TryOpenConnection] Testing the Agent
- [2017.06.22-01.50.32:274][207]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
- [2017.06.22-01.50.32:274][207]LogSwarmInterface: [TryOpenConnection] Local Process ID is 10728
- [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
- [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
- [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
- [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
- [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
- [2017.06.22-01.50.38:007][207]Cmd: MAP CHECK DONTDISPLAYDIALOG
- [2017.06.22-01.50.38:007][207]MapCheck: New page: NewUpdate - Jun 22, 2017, 7:50:38 AM
- [2017.06.22-01.50.38:021][207]MapCheck:Warning: Warning Bush-01_77 Collision enabled but StaticMesh (Bush-01) has no simple or complex collision.
- [2017.06.22-01.50.38:022][207]MapCheck:Warning: Warning cloth_container_5 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'cloth_container_03'
- [2017.06.22-01.50.38:022][207]MapCheck:Warning: Warning cloth_container_6 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'cloth_container_03'
- [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning GDC2012_Throne_Interior_Chain_04_60 Collision enabled but StaticMesh (GDC2012_Throne_Interior_Chain_04) has no simple or complex collision.
- [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass00_13 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
- [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass1 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
- [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass2 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
- [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass3 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
- [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass4 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
- [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Guardrail10 Guardrail10 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Guardrail10 Guardrail10 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail11 Guardrail11 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail11 Guardrail11 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail12 Guardrail12 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail12 Guardrail12 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail13 Guardrail13 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail13 Guardrail13 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail14 Guardrail14 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail14 Guardrail14 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail15_54 Guardrail15_54 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail15_54 Guardrail15_54 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail16 Guardrail16 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail16 Guardrail16 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail18 Guardrail18 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail18 Guardrail18 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail20 Guardrail20 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail20 Guardrail20 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail22 Guardrail22 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail22 Guardrail22 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail24 Guardrail24 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail24 Guardrail24 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail25 Guardrail25 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail25 Guardrail25 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail26 Guardrail26 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail26 Guardrail26 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail27 Guardrail27 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail27 Guardrail27 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail28 Guardrail28 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail28 Guardrail28 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail29 Guardrail29 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail29 Guardrail29 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail30 Guardrail30 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail30 Guardrail30 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail47 Guardrail47 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail47 Guardrail47 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail6 Guardrail6 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail6 Guardrail6 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail7 Guardrail7 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail7 Guardrail7 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail8 Guardrail8 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail8 Guardrail8 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail9 Guardrail9 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail9 Guardrail9 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
- [2017.06.22-01.50.38:032][207]MapCheck:Warning: Warning Maple_Tatarian_-_Copy_5 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'flg_tree_02'
- [2017.06.22-01.50.38:033][207]MapCheck:Warning: Warning Maple_Tatarian_-_Copy_6 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'flg_tree_02'
- [2017.06.22-01.50.38:033][207]MapCheck:Warning: Warning Maple_Tatarian_-_Copy_7 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'flg_tree_02'
- [2017.06.22-01.50.38:034][207]MapCheck:Warning: Warning modular_door_left_11 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_12 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_13 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_14 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_15 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_17 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_18 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_19 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_20 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_21 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_22 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_23 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_24 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
- [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_9 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
- [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_lid_2 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_lid'
- [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_lid_55 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_lid'
- [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_open_2 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_open'
- [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_open_5 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_open'
- [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_single2 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_closed'
- [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_single3 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_closed'
- [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_single_13 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_closed'
- [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_single_51 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_closed'
- [2017.06.22-01.50.38:079][207]MapCheck:Warning: Warning SM_Hallway_Floor_833 SM_Hallway_Floor_833 is in the same location as SM_Hallway_Floor_890
- [2017.06.22-01.50.38:080][207]MapCheck:Warning: Warning SM_Hallway_Floor_890 SM_Hallway_Floor_890 is in the same location as SM_Hallway_Floor_833
- [2017.06.22-01.50.38:116][207]MapCheck:Warning: Warning sm_wall_155 sm_wall_155 is in the same location as sm_wall_357
- [2017.06.22-01.50.38:117][207]MapCheck:Warning: Warning sm_wall_157 sm_wall_157 is in the same location as sm_wall_358
- [2017.06.22-01.50.38:119][207]MapCheck:Warning: Warning sm_wall_357 sm_wall_357 is in the same location as sm_wall_155
- [2017.06.22-01.50.38:119][207]MapCheck:Warning: Warning sm_wall_358 sm_wall_358 is in the same location as sm_wall_157
- [2017.06.22-01.50.38:140][207]MapCheck:Warning: Warning store_front_door_4x1_b_20 More overridden materials (7) on static mesh component than are referenced (4) in source mesh 'store_front_windows_broken_4x1_a'
- [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_446 More overridden materials (7) on static mesh component than are referenced (4) in source mesh 'store_front_windows_broken_4x1_a'
- [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_447 More overridden materials (6) on static mesh component than are referenced (3) in source mesh 'store_front_door_4x1_b'
- [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_458 More overridden materials (5) on static mesh component than are referenced (3) in source mesh 'store_front_door_5x1_a'
- [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_567 More overridden materials (5) on static mesh component than are referenced (3) in source mesh 'store_front_door_5x1_a'
- [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_68 More overridden materials (6) on static mesh component than are referenced (3) in source mesh 'store_front_door_4x1_b'
- [2017.06.22-01.50.38:145][207]MapCheck:Warning: Warning store_front_door_a_left_4 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'store_front_door_b_right'
- [2017.06.22-01.50.38:145][207]MapCheck:Warning: Warning store_front_door_a_left_488 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'store_front_door_b_right'
- [2017.06.22-01.50.38:145][207]MapCheck:Warning: Warning store_front_door_b_left_2208 More overridden materials (4) on static mesh component than are referenced (2) in source mesh 'store_front_door_b_left'
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks10_47 Tracks10_47 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks11_54 Tracks11_54 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks12_55 Tracks12_55 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks13 Tracks13 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks14 Tracks14 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks15 Tracks15 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks16 Tracks16 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks17 Tracks17 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks18 Tracks18 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks19 Tracks19 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks20 Tracks20 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks21 Tracks21 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks22 Tracks22 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks23 Tracks23 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks24 Tracks24 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks25 Tracks25 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks26 Tracks26 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks27 Tracks27 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks28 Tracks28 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks29 Tracks29 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks2_10 Tracks2_10 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks30 Tracks30 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks31 Tracks31 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks32 Tracks32 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks33 Tracks33 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks34 Tracks34 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks35 Tracks35 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks36 Tracks36 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks37 Tracks37 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks38 Tracks38 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks39 Tracks39 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks3_22 Tracks3_22 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks40 Tracks40 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks41 Tracks41 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks42 Tracks42 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks47 Tracks47 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks48 Tracks48 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks49 Tracks49 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks4_23 Tracks4_23 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks50 Tracks50 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks51 Tracks51 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks52 Tracks52 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks53 Tracks53 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks54 Tracks54 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks55 Tracks55 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks56 Tracks56 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks57 Tracks57 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks58 Tracks58 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks59 Tracks59 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks5_30 Tracks5_30 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks60 Tracks60 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks6_31 Tracks6_31 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks7_38 Tracks7_38 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks8_39 Tracks8_39 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks9_46 Tracks9_46 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks_8 Tracks_8 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
- [2017.06.22-01.50.38:160][207]MapCheck:Warning: Warning spark_tail_01_6 Ambient sound actor has NULL Sound Cue property
- [2017.06.22-01.50.38:160][207]MapCheck:Warning: Warning spark_tail_12 Ambient sound actor has NULL Sound Cue property
- [2017.06.22-01.50.38:160][207]MapCheck:Error: Error WorldSettings Maps need lighting rebuilt
- [2017.06.22-01.50.38:667][207]MapCheck: Info Map check complete: 1 Error(s), 151 Warning(s), took 659.343ms to complete.
- [2017.06.22-01.50.38:689][207]LogEditorBuildUtils: Build time 0:57
- [2017.06.22-01.55.23:913][798]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
- [2017.06.22-01.57.26:166][538]LogSlate: Took 0.006767 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- [2017.06.22-01.57.26:169][538]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
- [2017.06.22-01.57.26:504][538]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/NewUpdate" FILE="E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/Autosaves/Game/Maps/NewUpdate_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
- [2017.06.22-01.57.36:981][538]LogSlate: Took 0.011612 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2017.06.22-01.57.59:269][538]LogSavePackage: Save=30203.59ms
- [2017.06.22-01.57.59:269][538]LogSavePackage: Moving 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/NewUpdate_Auto1A1B36EF34553B64B6B25A7B1066D3BA6.tmp' to 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/Autosaves/Game/Maps/NewUpdate_Auto1.umap'
- [2017.06.22-01.57.59:317][538]LogSavePackage:Display: Finished SavePackage E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/Autosaves/Game/Maps/NewUpdate_Auto1.umap
- [2017.06.22-01.57.59:330][538]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/NewUpdate' took 33.054
- [2017.06.22-01.57.59:330][538]LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 33.054
- [2017.06.22-03.20.18:485][530]LightingResults:Warning: Warning SM_BankSet_Tiling01 Object has wrapping UVs.
- [2017.06.22-03.20.52:683][621]LightingResults:Warning: Warning SM_BankSet_Tiling01 Object has wrapping UVs.
- [2017.06.22-03.21.20:358][704]LightingResults:Warning: Warning SM_BankSet_Tiling01 Object has wrapping UVs.
- [2017.06.22-03.21.27:020][724]LightingResults:Warning: Warning SM_BankSet_Corner01 Object has wrapping UVs.
- [2017.06.22-04.45.18:939][818]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-04.45.18:939][818]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-04.49.20:953][544]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-04.49.20:953][544]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.00.27:356][543]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.00.27:356][543]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.12.28:092][705]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.12.28:092][705]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.12.43:096][750]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.12.43:096][750]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.40.29:291][748]LightingResults:Warning: Warning sm_wall_checker_04 Object has overlapping UVs.
- [2017.06.22-05.40.29:292][748]LightingResults: Info sm_wall_checker_04 Lightmap UV are overlapping by 57.7%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.48.21:694][165]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.48.21:694][165]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.48.23:034][169]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.48.23:034][169]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.48.23:698][171]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.48.23:698][171]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.48.55:705][267]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.48.55:705][267]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.50.48:382][605]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.50.48:382][605]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.50.49:053][607]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.50.49:053][607]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.04:745][ 14]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.04:745][ 14]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.05:410][ 16]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.05:410][ 16]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.05:741][ 17]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.05:741][ 17]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.06:403][ 19]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.06:403][ 19]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.06:743][ 20]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.06:743][ 20]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.07:744][ 23]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.07:744][ 23]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.08:071][ 24]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.08:071][ 24]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.08:403][ 25]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.08:403][ 25]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.08:743][ 26]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.08:743][ 26]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.53.09:075][ 27]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.53.09:075][ 27]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.56.28:764][626]LightingResults:Warning: Warning SM_LyrikPub_01 Object has overlapping UVs.
- [2017.06.22-05.56.28:764][626]LightingResults: Info SM_LyrikPub_01 Lightmap UV are overlapping by 47.5%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.57.24:776][794]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.57.24:776][794]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.57.24:776][794]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-05.57.24:776][794]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.57.47:445][862]LightingResults:Warning: Warning Backpack_mdl Object has overlapping UVs.
- [2017.06.22-05.57.47:445][862]LightingResults: Info Backpack_mdl Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.09:452][108]LightingResults:Warning: Warning Stone_01 Object has overlapping UVs.
- [2017.06.22-05.59.09:452][108]LightingResults: Info Stone_01 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.13:792][121]LightingResults:Warning: Warning Stone_01 Object has overlapping UVs.
- [2017.06.22-05.59.13:792][121]LightingResults: Info Stone_01 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.14:122][122]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.59.14:122][122]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.14:793][124]LightingResults:Warning: Warning Stone_01 Object has overlapping UVs.
- [2017.06.22-05.59.14:793][124]LightingResults: Info Stone_01 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.16:459][129]LightingResults:Warning: Warning Stone_01 Object has overlapping UVs.
- [2017.06.22-05.59.16:459][129]LightingResults: Info Stone_01 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.17:457][132]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.59.17:457][132]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.17:458][132]LightingResults:Warning: Warning Stone_02 Object has overlapping UVs.
- [2017.06.22-05.59.17:458][132]LightingResults: Info Stone_02 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.18:121][134]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.59.18:121][134]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.18:121][134]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.59.18:121][134]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.18:455][135]LightingResults:Warning: Warning Stone_02 Object has overlapping UVs.
- [2017.06.22-05.59.18:455][135]LightingResults: Info Stone_02 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.18:788][136]LightingResults:Warning: Warning Stone_02 Object has overlapping UVs.
- [2017.06.22-05.59.18:788][136]LightingResults: Info Stone_02 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.19:125][137]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.59.19:125][137]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.19:125][137]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
- [2017.06.22-05.59.19:125][137]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.19:457][138]LightingResults:Warning: Warning Stone_02 Object has overlapping UVs.
- [2017.06.22-05.59.19:457][138]LightingResults: Info Stone_02 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-05.59.53:130][239]LightingResults:Warning: Warning GDC2012_Throne_Interior_Chain_04 Object has wrapping UVs.
- [2017.06.22-05.59.53:130][239]LightingResults:Warning: Warning GDC2012_Throne_Interior_Chain_04 Object has overlapping UVs.
- [2017.06.22-05.59.53:130][239]LightingResults: Info GDC2012_Throne_Interior_Chain_04 Lightmap UV are overlapping by 97.6%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.03.59:827][979]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-06.03.59:827][979]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.03.59:827][979]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
- [2017.06.22-06.03.59:827][979]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.04.26:830][ 60]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
- [2017.06.22-06.04.26:830][ 60]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.04.27:829][ 63]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
- [2017.06.22-06.04.27:829][ 63]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.04.28:835][ 66]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
- [2017.06.22-06.04.28:835][ 66]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.04.29:162][ 67]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
- [2017.06.22-06.04.29:162][ 67]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.04.30:499][ 71]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
- [2017.06.22-06.04.30:499][ 71]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.04.41:839][105]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
- [2017.06.22-06.04.41:839][105]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
- [2017.06.22-06.05.44:841][294]Job is a success!
- [2017.06.22-06.05.45:566][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-06.05.45:567][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-06.05.56:423][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-06.05.56:423][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
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- [2017.06.22-06.08.09:659][295]LogTexture:Display: Building textures: ShadowMapTexture2D_75 (BGRA8, 1024X1024)
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- [2017.06.22-06.08.10:412][295]LogTexture:Display: Building textures: ShadowMapTexture2D_82 (BGRA8, 1024X1024)
- [2017.06.22-06.08.10:412][295]LogTexture:Display: Building textures: ShadowMapTexture2D_80 (BGRA8, 1024X1024)
- [2017.06.22-06.08.10:412][295]LogTexture:Display: Building textures: ShadowMapTexture2D_81 (BGRA8, 1024X1024)
- [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_83 (BGRA8, 1024X1024)
- [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_84 (BGRA8, 1024X1024)
- [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_85 (BGRA8, 1024X1024)
- [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_88 (G8, 1024X64)
- [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_89 (BGRA8, 512X64)
- [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_90 (BGRA8, 128X64)
- [2017.06.22-06.08.10:929][295]LogTexture:Display: Building textures: ShadowMapTexture2D_87 (BGRA8, 1024X256)
- [2017.06.22-06.08.10:929][295]LogTexture:Display: Building textures: ShadowMapTexture2D_91 (BGRA8, 1024X512)
- [2017.06.22-06.08.11:119][295]LogTexture:Display: Building textures: ShadowMapTexture2D_86 (BGRA8, 1024X1024)
- [2017.06.22-06.08.11:441][295]Lightmass on DESKTOP-FQT79RQ: 4:17:29 hours total, 15.8 sec importing, 9.23 sec setup, 13:26 min photons, 4:03:38 hours processing, 0 ms extra exporting [11613/11613 mappings]. Threads: 16:14:33 hours total, 12:03:07 hours processing.
- [2017.06.22-06.08.23:789][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-06.08.23:791][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
- [2017.06.22-06.08.23:820][295]LogStaticLightingSystem: Illumination: 4:17:52 hours (2:09 min encoding lightmaps, 5.36 sec encoding shadowmaps)
- [2017.06.22-06.08.23:820][295]LogStaticLightingSystem: Lightmap texture memory: 469.1 MB (467.1 MB streaming, 2.0 MB non-streaming), 380 textures
- [2017.06.22-06.08.23:820][295]LogStaticLightingSystem: Shadowmap texture memory: 175.0 MB (173.6 MB streaming, 1.3 MB non-streaming), 46 textures
- [2017.06.22-06.08.28:885][295]DumpUnbuiltLightIteractions
- [2017.06.22-06.08.28:885][295]Lights with unbuilt interactions: 0
- [2017.06.22-06.08.28:885][295]
- [2017.06.22-06.08.28:885][295]Primitives with unbuilt interactions: 0
- [2017.06.22-06.08.28:959][296]Cmd: MAP CHECK NOTIFYRESULTS
- [2017.06.22-06.08.28:960][296]MapCheck: New page: NewUpdate - Jun 22, 2017, 12:08:28 PM
- [2017.06.22-06.08.29:377][296]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
- at D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:159
- with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
- [2017.06.22-06.08.29:390][296]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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