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  1. Log file open, 06/22/17 04:41:27
  2. LogInit:Display: Running engine for game: Migrate
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(901144055) SRandInit(901144055).
  5. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.198319
  7. LogPluginManager:Warning: Engine version string in E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Plugins/AdvancedSessions/AdvancedSessions.uplugin could not be parsed ("1579795.0")
  8. LogInit: Using libcurl 7.47.1
  9. LogInit: - built for x86_64-pc-win32
  10. LogInit: - supports SSL with OpenSSL/1.0.2g
  11. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  12. LogInit: - other features:
  13. LogInit: CURL_VERSION_SSL
  14. LogInit: CURL_VERSION_LIBZ
  15. LogInit: CURL_VERSION_IPV6
  16. LogInit: CURL_VERSION_ASYNCHDNS
  17. LogInit: CURL_VERSION_LARGEFILE
  18. LogInit: CURL_VERSION_IDN
  19. LogInit: CurlRequestOptions (configurable via config and command line):
  20. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  21. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  22. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  23. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  24. LogOnline:Display: STEAM: Loading Steam SDK 1.39
  25. LogOnline:Warning: STEAM: Steam API disabled!
  26. LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  27. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  28. LogInit: Build: ++UE4+Release-4.16-CL-3466753
  29. LogInit: Engine Version: 4.16.1-3466753+++UE4+Release-4.16
  30. LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
  31. LogInit: Net CL: 3452394
  32. LogDevObjectVersion: Number of dev versions registered: 16
  33. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
  34. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  35. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  36. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
  37. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
  38. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  39. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  40. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  41. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  42. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  43. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
  44. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  45. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  46. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  47. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  48. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
  49. LogInit: Compiled (64-bit): May 31 2017 02:03:30
  50. LogInit: Compiled with Visual C++: 19.00.24215.01
  51. LogInit: Build Configuration: Development
  52. LogInit: Branch Name: ++UE4+Release-4.16
  53. LogInit: Command line:
  54. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
  55. LogInit: Installed Engine Build: 1
  56. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  57. LogInit: Object subsystem initialized
  58. [2017.06.22-01.41.30:706][ 0]LogInit: Selected Device Profile: [Windows]
  59. [2017.06.22-01.41.30:706][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  60. [2017.06.22-01.41.30:787][ 0]LogInit: Computer: DESKTOP-FQT79RQ
  61. [2017.06.22-01.41.30:787][ 0]LogInit: User: Aeo
  62. [2017.06.22-01.41.30:788][ 0]LogInit: CPU Page size=4096, Cores=4
  63. [2017.06.22-01.41.30:788][ 0]LogInit: High frequency timer resolution =3.020488 MHz
  64. [2017.06.22-01.41.30:788][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  65. [2017.06.22-01.41.30:788][ 0]LogMemory: Platform Memory Stats for Windows
  66. [2017.06.22-01.41.30:788][ 0]LogMemory: Process Physical Memory: 275.82 MB used, 275.82 MB peak
  67. [2017.06.22-01.41.30:788][ 0]LogMemory: Process Virtual Memory: 266.74 MB used, 266.74 MB peak
  68. [2017.06.22-01.41.30:788][ 0]LogMemory: Physical Memory: 3943.14 MB used, 12389.60 MB free, 16332.74 MB total
  69. [2017.06.22-01.41.30:788][ 0]LogMemory: Virtual Memory: 647.04 MB used, 12389.60 MB free, 134217728.00 MB total
  70. [2017.06.22-01.41.31:237][ 0]LogInit: Using OS detected language (en-US).
  71. [2017.06.22-01.41.31:237][ 0]LogInit: Using OS detected locale (en-US).
  72. [2017.06.22-01.41.31:292][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  73. [2017.06.22-01.41.34:573][ 0]LogD3D11RHI: D3D11 adapters:
  74. [2017.06.22-01.41.35:630][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 660' (Feature Level 11_0)
  75. [2017.06.22-01.41.35:630][ 0]LogD3D11RHI: 2016/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  76. [2017.06.22-01.41.35:632][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  77. [2017.06.22-01.41.35:632][ 0]LogD3D11RHI: 0/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  78. [2017.06.22-01.41.35:632][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  79. [2017.06.22-01.41.35:641][ 0]LogD3D11RHI: Creating new Direct3DDevice
  80. [2017.06.22-01.41.35:641][ 0]LogD3D11RHI: GPU DeviceId: 0x11c0 (for the marketing name, search the web for "GPU Device Id")
  81. [2017.06.22-01.41.35:641][ 0]LogWindows: EnumDisplayDevices:
  82. [2017.06.22-01.41.35:641][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 660' (P:1 D:1)
  83. [2017.06.22-01.41.35:641][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 660' (P:0 D:0)
  84. [2017.06.22-01.41.35:642][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 660' (P:0 D:0)
  85. [2017.06.22-01.41.35:642][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 660' (P:0 D:0)
  86. [2017.06.22-01.41.35:642][ 0]LogWindows: DebugString: FoundDriverCount:4
  87. [2017.06.22-01.41.35:642][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 660
  88. [2017.06.22-01.41.35:642][ 0]LogD3D11RHI: Driver Version: 382.53 (internal:22.21.13.8253, unified:382.53)
  89. [2017.06.22-01.41.35:642][ 0]LogD3D11RHI: Driver Date: 6-7-2017
  90. [2017.06.22-01.41.35:642][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  91. [2017.06.22-01.41.36:197][ 0]LogD3D11RHI: Async texture creation enabled
  92. [2017.06.22-01.41.36:265][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  93. [2017.06.22-01.41.36:324][ 0]LogShaderCompilers: Guid format shader working directory is -11 characters bigger than the processId version (E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Intermediate/Shaders/WorkingDirectory/10728/).
  94. [2017.06.22-01.41.36:324][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Aeo/AppData/Local/Temp/UnrealShaderWorkingDir/D460E9064A5299F840D677ADF8B6C67A/'.
  95. [2017.06.22-01.41.36:325][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  96. [2017.06.22-01.41.38:588][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  97. [2017.06.22-01.41.38:657][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  98. [2017.06.22-01.41.38:725][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  99. [2017.06.22-01.41.38:793][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  100. [2017.06.22-01.41.38:867][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  101. [2017.06.22-01.41.38:933][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  102. [2017.06.22-01.41.39:002][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  103. [2017.06.22-01.41.39:069][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  104. [2017.06.22-01.41.39:129][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  105. [2017.06.22-01.41.39:198][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  106. [2017.06.22-01.41.39:263][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  107. [2017.06.22-01.41.39:334][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  108. [2017.06.22-01.41.39:409][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  109. [2017.06.22-01.41.39:507][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  110. [2017.06.22-01.41.39:577][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  111. [2017.06.22-01.41.39:712][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  112. [2017.06.22-01.41.39:712][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  113. [2017.06.22-01.41.39:767][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  114. [2017.06.22-01.41.39:896][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  115. [2017.06.22-01.41.39:937][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  116. [2017.06.22-01.41.40:005][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  117. [2017.06.22-01.41.40:070][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  118. [2017.06.22-01.41.40:137][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  119. [2017.06.22-01.41.40:210][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  120. [2017.06.22-01.41.40:210][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  121. [2017.06.22-01.41.41:058][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  122. [2017.06.22-01.41.41:734][ 0]LogDerivedDataCache: Loaded boot cache 0.68s 90MB C:/Users/Aeo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
  123. [2017.06.22-01.41.41:734][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Aeo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
  124. [2017.06.22-01.41.41:735][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  125. [2017.06.22-01.41.41:735][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  126. [2017.06.22-01.41.41:735][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  127. [2017.06.22-01.41.41:735][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  128. [2017.06.22-01.41.41:767][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  129. [2017.06.22-01.41.41:780][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Aeo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  130. [2017.06.22-01.41.41:797][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  131. [2017.06.22-01.41.41:807][ 0]LogSlate: Using Freetype 2.6.0
  132. [2017.06.22-01.41.41:826][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  133. [2017.06.22-01.41.41:826][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  134. [2017.06.22-01.41.43:081][ 0]LogInit: Selected Device Profile: [Windows]
  135. [2017.06.22-01.41.43:360][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  136. [2017.06.22-01.41.43:658][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  137. [2017.06.22-01.41.43:732][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  138. [2017.06.22-01.41.43:808][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  139. [2017.06.22-01.41.43:808][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  140. [2017.06.22-01.41.43:808][ 0]LogMeshUtilities: No automatic mesh merging module available
  141. [2017.06.22-01.41.45:413][ 0]LogNetVersion: Migrate , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 12049055)
  142. [2017.06.22-01.41.45:534][ 0]LogAssetRegistry: FAssetRegistry took 0.0292 seconds to start up
  143. [2017.06.22-01.41.45:744][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.176643 seconds
  144. [2017.06.22-01.41.45:751][ 0]LogUObjectArray: 34201 objects as part of root set at end of initial load.
  145. [2017.06.22-01.41.45:751][ 0]LogUObjectAllocator: 7474152 out of 0 bytes used by permanent object pool.
  146. [2017.06.22-01.41.45:751][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  147. [2017.06.22-01.41.51:314][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  148. [2017.06.22-01.41.51:372][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  149. [2017.06.22-01.41.53:385][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  150. [2017.06.22-01.41.54:084][ 0]SourceControl: Info Source control is disabled
  151. [2017.06.22-01.41.54:086][ 0]SourceControl: Info Source control is disabled
  152. [2017.06.22-01.41.55:586][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  153. [2017.06.22-01.41.56:539][ 0]LogEngine: Initializing Engine...
  154. [2017.06.22-01.41.56:541][ 0]LogHMD: Failed to initialize OpenVR with code 110
  155. [2017.06.22-01.41.56:978][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  156. [2017.06.22-01.41.56:979][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  157. [2017.06.22-01.41.57:193][ 0]LogAIModule: Creating AISystem for world Untitled
  158. [2017.06.22-01.41.57:214][ 0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  159. [2017.06.22-01.41.57:231][ 0]LogInit: FAudioDevice initialized.
  160. [2017.06.22-01.41.57:292][ 0]LogDerivedDataCache: Saved boot cache 0.06s 90MB C:/Users/Aeo/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
  161. [2017.06.22-01.41.57:315][ 0]LogInit: Texture streaming: Enabled
  162. [2017.06.22-01.41.57:458][ 0]LogEngineSessionManager: EngineSessionManager initialized
  163. [2017.06.22-01.41.57:458][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={0AD12D8C-4ACC-158C-DC60-98B85B41012D}
  164. [2017.06.22-01.41.57:788][ 0]LogInit: Transaction tracking system initialized
  165. [2017.06.22-01.41.58:240][ 0]BlueprintLog: New page: Editor Load
  166. [2017.06.22-01.41.59:679][ 0]LocalizationService: Info Localization service is disabled
  167. [2017.06.22-01.42.01:027][ 0]LogConsoleResponse:Display:
  168. [2017.06.22-01.42.01:579][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  169. [2017.06.22-01.42.01:579][ 0]LogCook:Display: Mobile HDR setting 1
  170. [2017.06.22-01.42.03:101][ 0]LogFileCache: Scanning file cache for directory 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/' took 0.20s
  171. [2017.06.22-01.42.03:536][ 0]LogSlate: Took 0.007916 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  172. [2017.06.22-01.42.05:453][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  173. [2017.06.22-01.42.05:465][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  174. [2017.06.22-01.42.05:468][ 0]Cmd: MAP LOAD FILE="E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdate.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  175. [2017.06.22-01.42.05:530][ 0]LightingResults: New page: Lighting Build
  176. [2017.06.22-01.42.05:592][ 0]MapCheck: New page: Map Check
  177. [2017.06.22-01.42.05:592][ 0]LightingResults: New page: Lighting Build
  178. [2017.06.22-01.42.13:020][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  179. [2017.06.22-01.42.13:021][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  180. [2017.06.22-01.42.13:022][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  181. [2017.06.22-01.42.13:025][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
  182. [2017.06.22-01.42.13:025][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
  183. [2017.06.22-01.42.13:031][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0047.67] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 18 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  184. [2017.06.22-01.42.13:031][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0047.67] Compile of SettingsMenuMain successful, but with 6 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  185. [2017.06.22-01.42.13:031][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0047.67] Compile of SettingsMenuMain successful, but with 7 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  186. [2017.06.22-01.42.14:000][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  187. [2017.06.22-01.42.14:003][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0048.65] Compile of InGameMenu successful, but with 1 Warning(s) [in 6 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  188. [2017.06.22-01.42.14:004][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0048.65] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  189. [2017.06.22-01.42.14:004][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0048.65] Compile of InGameMenu successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  190. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  191. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  192. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  193. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  194. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  195. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  196. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  197. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  198. [2017.06.22-01.42.14:372][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  199. [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  200. [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player Actor' variable not found. Base class was probably changed.
  201. [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  202. [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  203. [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  204. [2017.06.22-01.42.14:373][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  205. [2017.06.22-01.42.14:374][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  206. [2017.06.22-01.42.14:374][ 0]LogBlueprint:Warning: [SCGameMode] 'Player1_Start' variable not found. Base class was probably changed.
  207. [2017.06.22-01.42.14:374][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  208. [2017.06.22-01.42.14:374][ 0]LogBlueprint:Warning: [SCGameMode] 'Player2_Start' variable not found. Base class was probably changed.
  209. [2017.06.22-01.42.14:507][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  210. [2017.06.22-01.42.14:526][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0049.17] Compile of HUDWidget successful, but with 1 Warning(s) [in 42 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  211. [2017.06.22-01.42.14:527][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0049.17] Compile of HUDWidget successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  212. [2017.06.22-01.42.14:527][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0049.17] Compile of HUDWidget successful, but with 3 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  213. [2017.06.22-01.42.14:555][ 0]LogClass:Warning: Enum '/Game/Blueprints/EGameState.EGameState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  214. [2017.06.22-01.42.16:222][ 0]LogClass:Warning: Enum '/Game/Blueprints/AI/AI_Types.AI_Types' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  215. [2017.06.22-01.42.16:679][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  216. [2017.06.22-01.42.16:699][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0051.34] Compile of HUDWidget successful, but with 1 Warning(s) [in 44 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  217. [2017.06.22-01.42.16:699][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0051.34] Compile of HUDWidget successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  218. [2017.06.22-01.42.16:701][ 0]LogBlueprint:Warning: [Compiler HUDWidget] Warning [0051.34] Compile of HUDWidget successful, but with 3 Warning(s) [in 1 ms] (/Game/Blueprints/SCWidgets/HUD/HUDWidget.HUDWidget)
  219. [2017.06.22-01.42.17:012][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  220. [2017.06.22-01.42.17:013][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  221. [2017.06.22-01.42.17:014][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Set Input Mode Game And UI (Deprecated) is deprecated; Use the new version of Set Input Mode Game And UI instead
  222. [2017.06.22-01.42.17:017][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
  223. [2017.06.22-01.42.17:017][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning Event Reply Return Value should not be empty. Return a reply such as Handled or Unhandled.
  224. [2017.06.22-01.42.17:023][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0051.67] Compile of SettingsMenuMain successful, but with 5 Warning(s) [in 19 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  225. [2017.06.22-01.42.17:023][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0051.67] Compile of SettingsMenuMain successful, but with 6 Warning(s) [in 0 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  226. [2017.06.22-01.42.17:025][ 0]LogBlueprint:Warning: [Compiler SettingsMenuMain] Warning [0051.67] Compile of SettingsMenuMain successful, but with 7 Warning(s) [in 2 ms] (/Game/QualityMenu/Hud/SettingsMenuMain.SettingsMenuMain)
  227. [2017.06.22-01.42.17:029][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning Set Input Mode UI Only (Deprecated) is deprecated; Use the new version of Set Input Mode UI Only instead
  228. [2017.06.22-01.42.17:033][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0051.68] Compile of InGameMenu successful, but with 1 Warning(s) [in 6 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  229. [2017.06.22-01.42.17:033][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0051.68] Compile of InGameMenu successful, but with 2 Warning(s) [in 0 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  230. [2017.06.22-01.42.17:035][ 0]LogBlueprint:Warning: [Compiler InGameMenu] Warning [0051.68] Compile of InGameMenu successful, but with 3 Warning(s) [in 1 ms] (/Game/Blueprints/SCWidgets/InGameMenu.InGameMenu)
  231. [2017.06.22-01.42.39:305][ 0]LogLinker:Warning: Asset 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/MT_Parents/Textures/TX_ParentPlaceholder_Ems.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  232. [2017.06.22-01.43.53:073][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  233. [2017.06.22-01.43.53:073][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
  234. [2017.06.22-01.43.53:293][ 0]LogPackageName: SearchForPackageOnDisk took 0.219s, but failed to resolve NYC_Buildings01.
  235. [2017.06.22-01.43.53:293][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame01" could not be resolved.
  236. [2017.06.22-01.44.06:963][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
  237. [2017.06.22-01.44.06:963][ 0]LogPackageName:Warning: Please consider resaving package in order to speed-up loading.
  238. [2017.06.22-01.44.07:183][ 0]LogPackageName: SearchForPackageOnDisk took 0.220s, but failed to resolve NYC_Buildings01.
  239. [2017.06.22-01.44.07:183][ 0]LogPackageName:Warning: String asset reference "NYC_Buildings01.SM.Mesh.S_NYC_Buildings01_WindowFrame02" could not be resolved.
  240. [2017.06.22-01.44.16:532][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Architecture-Prefab.E_Architecture-Prefab' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  241. [2017.06.22-01.44.17:626][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Roads.E_Roads' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  242. [2017.06.22-01.44.17:627][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_RoadPlatforms.E_RoadPlatforms' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  243. [2017.06.22-01.44.17:627][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Guardrails.E_Guardrails' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  244. [2017.06.22-01.44.17:627][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_BridgeSupports.E_BridgeSupports' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  245. [2017.06.22-01.44.17:627][ 0]LogClass:Warning: Enum '/Game/Quantum_Theory/UCP/Blueprints/Enums/E_Bridges.E_Bridges' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
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  634. [2017.06.22-01.47.15:832][ 0]LogClass:Warning: Enum '/Game/QualityMenu/Blueprints/util/AudioType.AudioType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
  635. [2017.06.22-01.47.22:038][ 0]LogAIModule: Creating AISystem for world NewUpdate
  636. [2017.06.22-01.47.22:044][ 0]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  637. [2017.06.22-01.47.22:044][ 0]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  638. [2017.06.22-01.47.23:324][ 0]LogEditorServer: Finished looking for orphan Actors (0.003 secs)
  639. [2017.06.22-01.47.23:862][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  640. [2017.06.22-01.47.24:408][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 546.013ms to complete.
  641. [2017.06.22-01.47.24:412][ 0]LogFileHelpers: Loading map 'NewUpdate' took 318.946
  642. [2017.06.22-01.47.24:635][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//SplashScreenThread///Thread_257c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//SplashScreenThread///Thread_29e0_0///####STATCAT_Advanced####
  643. [2017.06.22-01.47.24:635][ 0]LogCollectionManager: Loaded 0 collections in 0.003140 seconds
  644. [2017.06.22-01.47.24:746][ 0]LogFileCache: Scanning file cache for directory 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/Collections/' took 0.01s
  645. [2017.06.22-01.47.24:746][ 0]LogSourceControl: Attempting 'p4 client -o sarfios_DESKTOP-FQT79RQ_2938'
  646. [2017.06.22-01.47.24:746][ 0]LogFileCache: Scanning file cache for directory 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Developers/Aeo/Collections/' took 0.01s
  647. [2017.06.22-01.47.24:746][ 0]LogFileCache: Scanning file cache for directory 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Collections/' took 0.01s
  648. [2017.06.22-01.47.24:746][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
  649. [2017.06.22-01.47.24:764][ 0]LogContentBrowser: Native class hierarchy populated in 0.0165 seconds. Added 2368 classes and 515 folders.
  650. [2017.06.22-01.47.24:861][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0041 seconds. Added 0 classes and 0 folders.
  651. [2017.06.22-01.47.25:225][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0040 seconds. Added 0 classes and 0 folders.
  652. [2017.06.22-01.47.25:298][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0041 seconds. Added 1 classes and 2 folders.
  653. [2017.06.22-01.47.25:443][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  654. [2017.06.22-01.47.25:460][ 0]LogSlate: Took 0.006390 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  655. [2017.06.22-01.47.25:474][ 0]LogSlate: Took 0.006301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  656. [2017.06.22-01.47.25:674][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:1).
  657. [2017.06.22-01.47.25:761][ 0]LogSlate: Took 0.006915 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  658. [2017.06.22-01.47.25:849][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  659. [2017.06.22-01.47.25:941][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0041 seconds. Added 1 classes and 2 folders.
  660. [2017.06.22-01.47.25:941][ 0]LogLoad: (Engine Initialization) Total time: 360.58 seconds
  661. [2017.06.22-01.47.25:942][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 2.66 seconds
  662. [2017.06.22-01.47.25:942][ 0]LogExternalProfiler: Found external profiler: VSPerf
  663. [2017.06.22-01.47.25:942][ 0]LogExternalProfiler: Using external profiler: VSPerf
  664. [2017.06.22-01.47.25:953][ 0]LogOcInput: OculusInput pre-init called
  665. [2017.06.22-01.47.25:953][ 0]LogHMD: Starting GearVRController plugin
  666. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Client sarfios_DESKTOP-FQT79RQ_2938
  667. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Update 2017/06/15 08:25:52
  668. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Access 2017/06/21 21:41:20
  669. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Owner sarfios
  670. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Host DESKTOP-FQT79RQ
  671. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Description Created by sarfios.
  672.  
  673. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Root E:\p4\sarfios_DESKTOP-FQT79RQ_2938
  674. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Options noallwrite noclobber nocompress unlocked nomodtime normdir
  675. [2017.06.22-01.47.26:012][ 0]SourceControl: Info SubmitOptions submitunchanged
  676. [2017.06.22-01.47.26:012][ 0]SourceControl: Info LineEnd local
  677. [2017.06.22-01.47.26:012][ 0]SourceControl: Info Stream //streamsDepot/mainline
  678. [2017.06.22-01.47.26:012][ 0]SourceControl: Info View0 //streamsDepot/mainline/... //sarfios_DESKTOP-FQT79RQ_2938/...
  679. [2017.06.22-01.47.26:012][ 0]SourceControl: Info specFormatted
  680. [2017.06.22-01.47.26:012][ 0]SourceControl: Info func client-FstatInfo
  681. [2017.06.22-01.47.26:012][ 0]LogContentStreaming: Texture pool size now 1500 MB
  682. [2017.06.22-01.47.29:820][ 11]LogAssetRegistry: Asset discovery search completed in 344.3074 seconds
  683. [2017.06.22-01.47.29:841][ 11]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  684. [2017.06.22-01.47.29:841][ 11]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000044 seconds (updated 0 objects)
  685. [2017.06.22-01.47.30:126][ 13]LogSourceControl: Attempting 'p4 fstat -Or E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdate.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdate_BuiltData.uasset'
  686. [2017.06.22-01.47.30:739][ 18]LogSourceControl: Attempting 'p4 fstat -Or E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Abandoned_Hospital_P.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Abandoned_Hospital_Props_Display.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/BlueprintOffice.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Cave_Cine.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Cave_Map.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Cave_Map_Effects.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/EnvironmentMap.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Final.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/ForTheFuture.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/ForTheFuture2.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/ForTheFuture3.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/MainMenuLevel.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/map_TestEmpty.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/MatineeMap.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdateFixed.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdateNew.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Reflections.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/SC_Load.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Showdown_P.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Test003.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/Test02.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/TestLevels01.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/texttestfupew.umap E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/transitionMap.umap'
  687. [2017.06.22-01.47.32:743][143]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
  688. [2017.06.22-01.47.34:336][251]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
  689. [2017.06.22-01.47.35:690][356]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
  690. [2017.06.22-01.47.37:235][451]Cmd: SELECT NONE
  691. [2017.06.22-01.47.38:484][562]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
  692. [2017.06.22-01.47.40:097][684]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads41)
  693. [2017.06.22-01.47.40:732][735]LogEditorViewport: Clicking Background
  694. [2017.06.22-01.47.42:373][889]LogEditorViewport: Clicking on Actor (context menu): BP_Roads_C (BP_Roads39)
  695. [2017.06.22-01.47.55:781][483]Cmd: SELECT NONE
  696. [2017.06.22-01.47.57:400][638]Cmd: STAT FPS
  697. [2017.06.22-01.48.33:116][228]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  698. [2017.06.22-01.48.33:116][228]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  699. [2017.06.22-01.48.33:275][230]LogSourceControl: Attempting 'p4 fstat -Or E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Content/Maps/NewUpdate.umap'
  700. [2017.06.22-01.48.33:361][230]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:3705).
  701. [2017.06.22-01.49.04:223][905]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  702. [2017.06.22-01.49.04:223][905]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  703. [2017.06.22-01.49.04:401][907]LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:5209).
  704. [2017.06.22-01.49.41:433][207]MapCheck: New page: Map Check
  705. [2017.06.22-01.49.41:442][207]Cmd: MAP REBUILD ALLVISIBLE
  706. [2017.06.22-01.49.41:442][207]LogEditorServer: Rebuildmap Clear paths rebuilt
  707. [2017.06.22-01.49.41:767][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  708. [2017.06.22-01.49.41:767][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  709. [2017.06.22-01.49.46:489][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
  710. [2017.06.22-01.49.46:503][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SidewalkBlend_01, compiling.
  711. [2017.06.22-01.49.46:510][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwaySteps_01, compiling.
  712. [2017.06.22-01.49.46:516][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayTile_01, compiling.
  713. [2017.06.22-01.49.46:524][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayConcreteTrim_01, compiling.
  714. [2017.06.22-01.49.46:531][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayConcrete_01, compiling.
  715. [2017.06.22-01.49.46:538][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayEntrance_01, compiling.
  716. [2017.06.22-01.49.46:545][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SubwayEntranceSign_01, compiling.
  717. [2017.06.22-01.49.46:554][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SideWalk_Far_Inst, compiling.
  718. [2017.06.22-01.49.46:563][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Floor_Water_Mesh_Paint, compiling.
  719. [2017.06.22-01.49.46:574][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Tiles_Wall_Mesh_Paint, compiling.
  720. [2017.06.22-01.49.46:585][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Ceiling_Mesh_Paint, compiling.
  721. [2017.06.22-01.49.46:594][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ParticleWater_DropSubUV_Inst, compiling.
  722. [2017.06.22-01.49.46:602][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_SplashDisc_Inst, compiling.
  723. [2017.06.22-01.49.46:609][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Trashcan, compiling.
  724. [2017.06.22-01.49.46:620][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Light_Flourescent, compiling.
  725. [2017.06.22-01.49.46:630][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Emissive, compiling.
  726. [2017.06.22-01.49.46:637][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Mirror, compiling.
  727. [2017.06.22-01.49.46:644][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Poster_Trim, compiling.
  728. [2017.06.22-01.49.46:651][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Signs_Inst, compiling.
  729. [2017.06.22-01.49.46:658][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Metal_Base01, compiling.
  730. [2017.06.22-01.49.46:666][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Gate, compiling.
  731. [2017.06.22-01.49.46:677][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Emissive, compiling.
  732. [2017.06.22-01.49.46:684][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Rubber, compiling.
  733. [2017.06.22-01.49.46:690][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Base_Pipe, compiling.
  734. [2017.06.22-01.49.46:698][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Lightbulb, compiling.
  735. [2017.06.22-01.49.46:704][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pipe_Valve_02, compiling.
  736. [2017.06.22-01.49.46:715][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pipe_Valve_01, compiling.
  737. [2017.06.22-01.49.46:725][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pipe_Clamps, compiling.
  738. [2017.06.22-01.49.46:736][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Pipecap_Yellow, compiling.
  739. [2017.06.22-01.49.46:744][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Trashbag, compiling.
  740. [2017.06.22-01.49.46:750][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Dust_Flicker, compiling.
  741. [2017.06.22-01.49.46:757][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ParticleWater_GPU_MASTER_Inst, compiling.
  742. [2017.06.22-01.49.46:765][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_OuterSplash_Inst, compiling.
  743. [2017.06.22-01.49.46:773][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Snow_Blowing_Lit, compiling.
  744. [2017.06.22-01.49.46:781][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_AsphaltBlendNick_Inst, compiling.
  745. [2017.06.22-01.49.46:789][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Plain_Tile_02_Inst, compiling.
  746. [2017.06.22-01.49.46:796][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Yellow_Line, compiling.
  747. [2017.06.22-01.49.46:803][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Concrete_01, compiling.
  748. [2017.06.22-01.49.46:810][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Rails, compiling.
  749. [2017.06.22-01.49.46:817][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Plain_Tile_01, compiling.
  750. [2017.06.22-01.49.46:823][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Concrete_Tiles, compiling.
  751. [2017.06.22-01.49.46:831][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Metro_Tiles, compiling.
  752. [2017.06.22-01.49.46:838][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Glass_Brick, compiling.
  753. [2017.06.22-01.49.46:846][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Concrete_03, compiling.
  754. [2017.06.22-01.49.46:854][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Stone_Plain_Tile, compiling.
  755. [2017.06.22-01.49.46:862][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Concrete_Tiles, compiling.
  756. [2017.06.22-01.49.46:869][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Painted_Metal, compiling.
  757. [2017.06.22-01.49.46:877][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Plastic_01, compiling.
  758. [2017.06.22-01.49.46:883][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Plastic_Bag, compiling.
  759. [2017.06.22-01.49.46:890][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Escalator, compiling.
  760. [2017.06.22-01.49.46:898][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Escalator_Plastic_Inst, compiling.
  761. [2017.06.22-01.49.46:906][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Glass, compiling.
  762. [2017.06.22-01.49.46:913][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Stainless_Steel, compiling.
  763. [2017.06.22-01.49.46:920][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Floor_Tech_1_Edge, compiling.
  764. [2017.06.22-01.49.46:928][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Metal_Copper, compiling.
  765. [2017.06.22-01.49.46:935][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Chrome, compiling.
  766. [2017.06.22-01.49.46:942][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Vent_03, compiling.
  767. [2017.06.22-01.49.46:949][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Concrete_Plain, compiling.
  768. [2017.06.22-01.49.46:956][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Color, compiling.
  769. [2017.06.22-01.49.46:964][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Vent_01, compiling.
  770. [2017.06.22-01.49.46:971][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Concrete_02, compiling.
  771. [2017.06.22-01.49.46:978][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Facade_02, compiling.
  772. [2017.06.22-01.49.46:985][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Tech_Stair_1, compiling.
  773. [2017.06.22-01.49.46:995][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Signs, compiling.
  774. [2017.06.22-01.49.47:002][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Bottle, compiling.
  775. [2017.06.22-01.49.47:009][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Rubbish, compiling.
  776. [2017.06.22-01.49.47:017][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Column, compiling.
  777. [2017.06.22-01.49.47:024][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_COG_City_Deco_Bench, compiling.
  778. [2017.06.22-01.49.47:033][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Basic_Wall, compiling.
  779. [2017.06.22-01.49.47:040][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Grey, compiling.
  780. [2017.06.22-01.49.47:047][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_COG_Underground_Ceiling_Pipes, compiling.
  781. [2017.06.22-01.49.47:057][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_COG_Underground_Pipecap_Yellow, compiling.
  782. [2017.06.22-01.49.47:066][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_TrashBag_01, compiling.
  783. [2017.06.22-01.49.47:073][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HU_Deco_SM_Trash, compiling.
  784. [2017.06.22-01.49.47:080][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_trash_01, compiling.
  785. [2017.06.22-01.49.47:087][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Emissive_Inst2, compiling.
  786. [2017.06.22-01.49.47:095][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy stickers_decals, compiling.
  787. [2017.06.22-01.49.47:103][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy concrete_trim, compiling.
  788. [2017.06.22-01.49.47:110][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy brick_wall_red, compiling.
  789. [2017.06.22-01.49.47:117][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Opaque, compiling.
  790. [2017.06.22-01.49.47:124][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_trim___default, compiling.
  791. [2017.06.22-01.49.47:132][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy concrete_trim_CLR_PKR, compiling.
  792. [2017.06.22-01.49.47:138][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy brick_wall_dark_red, compiling.
  793. [2017.06.22-01.49.47:146][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy brick_wall_beige, compiling.
  794. [2017.06.22-01.49.47:153][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Opaq_Cracked, compiling.
  795. [2017.06.22-01.49.47:160][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_trim_white, compiling.
  796. [2017.06.22-01.49.47:167][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy brick_wall_grey, compiling.
  797. [2017.06.22-01.49.47:174][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy store_signs, compiling.
  798. [2017.06.22-01.49.47:181][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy black_interior, compiling.
  799. [2017.06.22-01.49.47:188][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tile_trim___default, compiling.
  800. [2017.06.22-01.49.47:195][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass, compiling.
  801. [2017.06.22-01.49.47:202][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tile_trim_color_black, compiling.
  802. [2017.06.22-01.49.47:209][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy bricks_red, compiling.
  803. [2017.06.22-01.49.47:216][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_trim__roughness+color_pckr, compiling.
  804. [2017.06.22-01.49.47:223][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy bricks_red_concrete_trim, compiling.
  805. [2017.06.22-01.49.47:230][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Shards, compiling.
  806. [2017.06.22-01.49.47:238][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Cracked, compiling.
  807. [2017.06.22-01.49.47:246][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cloth_awning_intact__default, compiling.
  808. [2017.06.22-01.49.47:255][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cloth_torn_clr_pckr_blue, compiling.
  809. [2017.06.22-01.49.47:263][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_shutters, compiling.
  810. [2017.06.22-01.49.47:271][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_Door01, compiling.
  811. [2017.06.22-01.49.47:278][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_Window01, compiling.
  812. [2017.06.22-01.49.47:285][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_Door02, compiling.
  813. [2017.06.22-01.49.47:292][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_Trim_01, compiling.
  814. [2017.06.22-01.49.47:299][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings03_CinderblockWindow01, compiling.
  815. [2017.06.22-01.49.47:306][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_MET_WindowGlass_Dirty, compiling.
  816. [2017.06.22-01.49.47:313][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFront_3_Inst, compiling.
  817. [2017.06.22-01.49.47:320][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_FireEscape, compiling.
  818. [2017.06.22-01.49.47:328][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFront_01_Inst, compiling.
  819. [2017.06.22-01.49.47:335][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFrontWindow_012, compiling.
  820. [2017.06.22-01.49.47:342][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopRails_01, compiling.
  821. [2017.06.22-01.49.47:350][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Glass_Shattered_06, compiling.
  822. [2017.06.22-01.49.47:359][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Light, compiling.
  823. [2017.06.22-01.49.47:367][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Glass_DirtyMaster, compiling.
  824. [2017.06.22-01.49.47:375][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_0384_BuildingBlock_01b, compiling.
  825. [2017.06.22-01.49.47:383][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_0384_BuildingBlock_01a, compiling.
  826. [2017.06.22-01.49.47:390][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_0384_BuildingBlock_01c, compiling.
  827. [2017.06.22-01.49.47:398][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFront_01, compiling.
  828. [2017.06.22-01.49.47:405][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopKickPanel_01, compiling.
  829. [2017.06.22-01.49.47:412][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopStoop_01, compiling.
  830. [2017.06.22-01.49.47:419][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopGateTrim_01, compiling.
  831. [2017.06.22-01.49.47:426][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopGatePanel_01, compiling.
  832. [2017.06.22-01.49.47:432][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StoreFrontWindow_01, compiling.
  833. [2017.06.22-01.49.47:439][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_MET_WindowGlass_Dirty_Lit, compiling.
  834. [2017.06.22-01.49.47:446][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_SetB_AC, compiling.
  835. [2017.06.22-01.49.47:453][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Column02, compiling.
  836. [2017.06.22-01.49.47:460][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_WindowFrame02, compiling.
  837. [2017.06.22-01.49.47:467][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Door01, compiling.
  838. [2017.06.22-01.49.47:476][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Trim01, compiling.
  839. [2017.06.22-01.49.47:483][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_WindowFrame01, compiling.
  840. [2017.06.22-01.49.47:490][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Column01, compiling.
  841. [2017.06.22-01.49.47:497][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Buildings01_Trim01, compiling.
  842. [2017.06.22-01.49.47:504][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M__HU_Deco_SM_Dumpster2_01, compiling.
  843. [2017.06.22-01.49.47:511][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy ConcreteBarrier_mat, compiling.
  844. [2017.06.22-01.49.47:517][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CementA_mat, compiling.
  845. [2017.06.22-01.49.47:524][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Grass_Mat, compiling.
  846. [2017.06.22-01.49.47:531][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CobbleStone_A_Mat, compiling.
  847. [2017.06.22-01.49.47:538][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy HouseA_Mat, compiling.
  848. [2017.06.22-01.49.47:544][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CementA_Leaks_mat, compiling.
  849. [2017.06.22-01.49.47:552][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Decal_Leaks_mat, compiling.
  850. [2017.06.22-01.49.47:559][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Iron_mat, compiling.
  851. [2017.06.22-01.49.47:566][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WoodPainted_Blue_Mat, compiling.
  852. [2017.06.22-01.49.47:573][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_mat, compiling.
  853. [2017.06.22-01.49.47:581][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Glass_Clean_mat, compiling.
  854. [2017.06.22-01.49.47:588][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StopSign_mat, compiling.
  855. [2017.06.22-01.49.47:594][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StreetLight_mat, compiling.
  856. [2017.06.22-01.49.47:602][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StreetLightGlass_mat, compiling.
  857. [2017.06.22-01.49.47:609][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Boards_Mat, compiling.
  858. [2017.06.22-01.49.47:617][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy PorchLights_A_mat, compiling.
  859. [2017.06.22-01.49.47:625][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stucco_mat, compiling.
  860. [2017.06.22-01.49.47:632][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Wood_mat, compiling.
  861. [2017.06.22-01.49.47:639][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Decal_Dirt_mat, compiling.
  862. [2017.06.22-01.49.47:646][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Plaster_mat, compiling.
  863. [2017.06.22-01.49.47:654][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Drywall_Mat_BLUE, compiling.
  864. [2017.06.22-01.49.47:661][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WoodFloors_mat, compiling.
  865. [2017.06.22-01.49.47:669][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MetalSteel, compiling.
  866. [2017.06.22-01.49.47:676][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Outlets_Mat, compiling.
  867. [2017.06.22-01.49.47:683][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Brick_A_mat, compiling.
  868. [2017.06.22-01.49.47:691][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WallPaper_mat, compiling.
  869. [2017.06.22-01.49.47:698][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Brick_C_Mat, compiling.
  870. [2017.06.22-01.49.47:705][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tile, compiling.
  871. [2017.06.22-01.49.47:711][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MetalPainted_Tint_Blue, compiling.
  872. [2017.06.22-01.49.47:718][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Counter_mat, compiling.
  873. [2017.06.22-01.49.47:725][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Brick_E_mat, compiling.
  874. [2017.06.22-01.49.47:732][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy CementPainted_Tint_mat, compiling.
  875. [2017.06.22-01.49.47:740][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy GarbageBin_mat, compiling.
  876. [2017.06.22-01.49.47:747][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WoodCrate_mat, compiling.
  877. [2017.06.22-01.49.47:756][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StoreCashRegister_mat, compiling.
  878. [2017.06.22-01.49.47:764][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StoreFridge_mat, compiling.
  879. [2017.06.22-01.49.47:771][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StoreFridge_Glass_mat, compiling.
  880. [2017.06.22-01.49.47:778][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy StoreShelf_mat, compiling.
  881. [2017.06.22-01.49.47:786][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Chainlink_mat, compiling.
  882. [2017.06.22-01.49.47:793][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MetalClean_mat, compiling.
  883. [2017.06.22-01.49.47:800][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy x_alpha_grey, compiling.
  884. [2017.06.22-01.49.47:807][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_StreetLight01, compiling.
  885. [2017.06.22-01.49.47:815][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HU_Deco_SM_Trashcan, compiling.
  886. [2017.06.22-01.49.47:822][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_Exterior_FireHydrant_01, compiling.
  887. [2017.06.22-01.49.47:829][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_Scaffold_01, compiling.
  888. [2017.06.22-01.49.47:836][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_Scaffold_02, compiling.
  889. [2017.06.22-01.49.47:844][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Deco_Exterior_NewsBox, compiling.
  890. [2017.06.22-01.49.47:852][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_MET_WindowGlass_Dirty, compiling.
  891. [2017.06.22-01.49.47:859][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_ShopAwning_01, compiling.
  892. [2017.06.22-01.49.47:866][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Awning_01, compiling.
  893. [2017.06.22-01.49.47:873][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_AwningMetal_01, compiling.
  894. [2017.06.22-01.49.47:880][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_LyrikPub_01, compiling.
  895. [2017.06.22-01.49.47:887][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_NYC_Deco_Exterior_Bollard_01, compiling.
  896. [2017.06.22-01.49.47:895][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HU_Deco_Sm_Boxes_01, compiling.
  897. [2017.06.22-01.49.47:902][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_CoffeeCup_Inst, compiling.
  898. [2017.06.22-01.49.47:910][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Bottle_Inst, compiling.
  899. [2017.06.22-01.49.47:918][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Brick_F_mat, compiling.
  900. [2017.06.22-01.49.47:926][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy RaP_Humvee_Mat_Inst, compiling.
  901. [2017.06.22-01.49.47:934][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Patria_Mat_Inst_damage, compiling.
  902. [2017.06.22-01.49.47:949][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_patioFurniture_Mat, compiling.
  903. [2017.06.22-01.49.47:957][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy metal_01_TintA_Inst, compiling.
  904. [2017.06.22-01.49.47:964][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cobbleStone_01_Mat, compiling.
  905. [2017.06.22-01.49.47:971][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy soil_Mat, compiling.
  906. [2017.06.22-01.49.47:979][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tilable_concreteWall03_Inst, compiling.
  907. [2017.06.22-01.49.47:987][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Foliage_01_Inst, compiling.
  908. [2017.06.22-01.49.47:997][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bark_01, compiling.
  909. [2017.06.22-01.49.48:004][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_barriers_Mat, compiling.
  910. [2017.06.22-01.49.48:012][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_SidewalkWorn, compiling.
  911. [2017.06.22-01.49.48:019][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_RoadsCleaner-Lines, compiling.
  912. [2017.06.22-01.49.48:027][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy LandscapeGizmo_Mat, compiling.
  913. [2017.06.22-01.49.48:035][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Grass00_Inst, compiling.
  914. [2017.06.22-01.49.48:047][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_01_M, compiling.
  915. [2017.06.22-01.49.48:054][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_LOD1, compiling.
  916. [2017.06.22-01.49.48:061][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_LOD2, compiling.
  917. [2017.06.22-01.49.48:069][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_LOD3_2, compiling.
  918. [2017.06.22-01.49.48:076][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Water_Inst, compiling.
  919. [2017.06.22-01.49.48:088][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Trunk_Inst2, compiling.
  920. [2017.06.22-01.49.48:097][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Branch_Inst2, compiling.
  921. [2017.06.22-01.49.48:108][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Billboard_Atlass, compiling.
  922. [2017.06.22-01.49.48:117][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Trunk_Inst, compiling.
  923. [2017.06.22-01.49.48:128][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Branch_Fir-Tree_Inst, compiling.
  924. [2017.06.22-01.49.48:138][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bench_mat, compiling.
  925. [2017.06.22-01.49.48:145][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy RaP_AH-6j_Inst, compiling.
  926. [2017.06.22-01.49.48:155][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_garbageCan_Mat, compiling.
  927. [2017.06.22-01.49.48:163][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dufflebag_mat, compiling.
  928. [2017.06.22-01.49.48:172][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Canteen_mat, compiling.
  929. [2017.06.22-01.49.48:180][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy TentOpen_mat, compiling.
  930. [2017.06.22-01.49.48:187][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Campfire_mat, compiling.
  931. [2017.06.22-01.49.48:194][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Pan_mat, compiling.
  932. [2017.06.22-01.49.48:202][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Backpack_mat, compiling.
  933. [2017.06.22-01.49.48:210][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stove_mat, compiling.
  934. [2017.06.22-01.49.48:218][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MedKit_mat, compiling.
  935. [2017.06.22-01.49.48:226][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Pot_mat, compiling.
  936. [2017.06.22-01.49.48:234][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Propane_mat, compiling.
  937. [2017.06.22-01.49.48:241][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Lamp_mat, compiling.
  938. [2017.06.22-01.49.48:248][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy TentClosed_mat, compiling.
  939. [2017.06.22-01.49.48:255][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Hatchet_mat, compiling.
  940. [2017.06.22-01.49.48:263][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Rope_mat, compiling.
  941. [2017.06.22-01.49.48:270][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _plx_container_sides_top_bottom, compiling.
  942. [2017.06.22-01.49.48:277][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _plx_container_doors, compiling.
  943. [2017.06.22-01.49.48:285][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tarp_03, compiling.
  944. [2017.06.22-01.49.48:292][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_blue_sides, compiling.
  945. [2017.06.22-01.49.48:299][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_blue_doors, compiling.
  946. [2017.06.22-01.49.48:307][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy inst_black_doors, compiling.
  947. [2017.06.22-01.49.48:318][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy inst_black_sides, compiling.
  948. [2017.06.22-01.49.48:325][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tarp_01, compiling.
  949. [2017.06.22-01.49.48:333][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy inst_orange_container, compiling.
  950. [2017.06.22-01.49.48:340][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy closed_grey_drum, compiling.
  951. [2017.06.22-01.49.48:348][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _oil_drum_open, compiling.
  952. [2017.06.22-01.49.48:356][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _oil_drum_lid, compiling.
  953. [2017.06.22-01.49.48:363][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _oil, compiling.
  954. [2017.06.22-01.49.48:371][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_white_doors, compiling.
  955. [2017.06.22-01.49.48:379][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_white_sides, compiling.
  956. [2017.06.22-01.49.48:386][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_red_container, compiling.
  957. [2017.06.22-01.49.48:393][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy _container_sides_top_bottom, compiling.
  958. [2017.06.22-01.49.48:400][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_green_sides, compiling.
  959. [2017.06.22-01.49.48:408][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy plx_green_doors, compiling.
  960. [2017.06.22-01.49.48:415][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy yellow_sides, compiling.
  961. [2017.06.22-01.49.48:423][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy yellow_doors, compiling.
  962. [2017.06.22-01.49.48:430][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy red_doors, compiling.
  963. [2017.06.22-01.49.48:437][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy red_sides, compiling.
  964. [2017.06.22-01.49.48:444][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy misc_01_Mat, compiling.
  965. [2017.06.22-01.49.48:452][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_pylons_Mat, compiling.
  966. [2017.06.22-01.49.48:459][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Barrel_green, compiling.
  967. [2017.06.22-01.49.48:467][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Deadbody2mat2, compiling.
  968. [2017.06.22-01.49.48:474][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Deadbody2, compiling.
  969. [2017.06.22-01.49.48:481][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Deadbody1, compiling.
  970. [2017.06.22-01.49.48:489][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_Branches_Mat, compiling.
  971. [2017.06.22-01.49.48:497][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_Branches_2_Mat, compiling.
  972. [2017.06.22-01.49.48:505][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_Fronds_Mat, compiling.
  973. [2017.06.22-01.49.48:513][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_Leaves_Mat, compiling.
  974. [2017.06.22-01.49.48:522][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Broadleaf_Desktop_FacingLeaves_Mat, compiling.
  975. [2017.06.22-01.49.48:530][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_bench_Mat, compiling.
  976. [2017.06.22-01.49.48:537][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy prp_parkingMeter, compiling.
  977. [2017.06.22-01.49.48:544][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stove_mat, compiling.
  978. [2017.06.22-01.49.48:552][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Stove_Glass_mat, compiling.
  979. [2017.06.22-01.49.48:560][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy INST_GarbageBin, compiling.
  980. [2017.06.22-01.49.48:568][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy -TrafficLight, compiling.
  981. [2017.06.22-01.49.48:576][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bricks_mat, compiling.
  982. [2017.06.22-01.49.48:586][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy foliage_02_Mat, compiling.
  983. [2017.06.22-01.49.48:595][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy tstmast, compiling.
  984. [2017.06.22-01.49.48:604][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy INST_ThickWeeds, compiling.
  985. [2017.06.22-01.49.48:614][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy INST_ThickWeeds_NOWIND, compiling.
  986. [2017.06.22-01.49.48:623][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HR_Grass_01_B_Inst, compiling.
  987. [2017.06.22-01.49.48:634][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HR_Grass_01_Flower_Inst, compiling.
  988. [2017.06.22-01.49.48:642][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Floor_Tiles, compiling.
  989. [2017.06.22-01.49.48:650][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Door, compiling.
  990. [2017.06.22-01.49.48:658][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy NewMaterial_Inst, compiling.
  991. [2017.06.22-01.49.48:668][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Jar_Shelf, compiling.
  992. [2017.06.22-01.49.48:676][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_WoodStruts_, compiling.
  993. [2017.06.22-01.49.48:689][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_Rope_Bridge_Inst, compiling.
  994. [2017.06.22-01.49.48:696][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bookshelf_mat, compiling.
  995. [2017.06.22-01.49.48:704][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Cabinet_mat, compiling.
  996. [2017.06.22-01.49.48:711][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Chair_mat, compiling.
  997. [2017.06.22-01.49.48:718][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Fridge_mat, compiling.
  998. [2017.06.22-01.49.48:726][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Couch_mat, compiling.
  999. [2017.06.22-01.49.48:734][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy EndTable_mat, compiling.
  1000. [2017.06.22-01.49.48:747][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DoorInterior_Mat, compiling.
  1001. [2017.06.22-01.49.48:755][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DiningChair_mat, compiling.
  1002. [2017.06.22-01.49.48:763][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Can_mat, compiling.
  1003. [2017.06.22-01.49.48:773][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Feather_mat, compiling.
  1004. [2017.06.22-01.49.48:781][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy PillBottle_mat, compiling.
  1005. [2017.06.22-01.49.48:789][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Zippo_mat, compiling.
  1006. [2017.06.22-01.49.48:796][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Flashlight_Body, compiling.
  1007. [2017.06.22-01.49.48:804][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Map, compiling.
  1008. [2017.06.22-01.49.48:813][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Gurney_Clean, compiling.
  1009. [2017.06.22-01.49.48:822][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Gurney_Dirty, compiling.
  1010. [2017.06.22-01.49.48:830][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Axe_mat, compiling.
  1011. [2017.06.22-01.49.48:838][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DuctTape_mat, compiling.
  1012. [2017.06.22-01.49.48:846][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy GasCan_mat, compiling.
  1013. [2017.06.22-01.49.48:855][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Wine_mat, compiling.
  1014. [2017.06.22-01.49.48:863][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Wrench_mat, compiling.
  1015. [2017.06.22-01.49.48:871][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Locker_box_door_mat_Inst_Inst_Inst, compiling.
  1016. [2017.06.22-01.49.48:881][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Door_metall_mat, compiling.
  1017. [2017.06.22-01.49.48:889][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Locker_box_mat_Inst_Inst, compiling.
  1018. [2017.06.22-01.49.48:899][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Page_mat, compiling.
  1019. [2017.06.22-01.49.48:907][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shelving_Inst, compiling.
  1020. [2017.06.22-01.49.48:916][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shelving_Inst_Inst, compiling.
  1021. [2017.06.22-01.49.48:925][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shelving_Inst3, compiling.
  1022. [2017.06.22-01.49.48:934][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shelving_Inst_Inst2, compiling.
  1023. [2017.06.22-01.49.48:946][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Med_table_wheel, compiling.
  1024. [2017.06.22-01.49.48:953][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy NewMaterial, compiling.
  1025. [2017.06.22-01.49.48:961][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_rol_cyrcle_mat, compiling.
  1026. [2017.06.22-01.49.48:969][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_button_mat, compiling.
  1027. [2017.06.22-01.49.48:976][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_button_vol_mat, compiling.
  1028. [2017.06.22-01.49.48:984][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_Glass_mat_Inst, compiling.
  1029. [2017.06.22-01.49.48:992][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_tape_mat, compiling.
  1030. [2017.06.22-01.49.49:000][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_cassette_mat, compiling.
  1031. [2017.06.22-01.49.49:008][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_roll_mat, compiling.
  1032. [2017.06.22-01.49.49:016][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_lights_mat, compiling.
  1033. [2017.06.22-01.49.49:023][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_Detail_2_mat, compiling.
  1034. [2017.06.22-01.49.49:031][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Dictofon_Detail_1_mat, compiling.
  1035. [2017.06.22-01.49.49:039][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tv_light_mat_Inst2_Inst, compiling.
  1036. [2017.06.22-01.49.49:047][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tv_old_Panel_Ruined_mat2, compiling.
  1037. [2017.06.22-01.49.49:056][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tv_cables_mat, compiling.
  1038. [2017.06.22-01.49.49:064][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Tv_old_Panel_mat_Inst, compiling.
  1039. [2017.06.22-01.49.49:072][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy med_bottle_glass_mat, compiling.
  1040. [2017.06.22-01.49.49:080][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Pops_glass_metal, compiling.
  1041. [2017.06.22-01.49.49:088][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy med_bottle_water_mat_Inst, compiling.
  1042. [2017.06.22-01.49.49:097][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Unique_med_metal_2_mat, compiling.
  1043. [2017.06.22-01.49.49:105][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Unique_med_metal, compiling.
  1044. [2017.06.22-01.49.49:113][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy med_wall_box_mat, compiling.
  1045. [2017.06.22-01.49.49:121][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Door_wood_mat_Inst2, compiling.
  1046. [2017.06.22-01.49.49:130][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Book_01, compiling.
  1047. [2017.06.22-01.49.49:138][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy INST_Door_A, compiling.
  1048. [2017.06.22-01.49.49:146][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy bed01, compiling.
  1049. [2017.06.22-01.49.49:154][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_Ivy_, compiling.
  1050. [2017.06.22-01.49.49:164][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Tavern_Inside_WoodFloor, compiling.
  1051. [2017.06.22-01.49.49:173][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy LGT_white, compiling.
  1052. [2017.06.22-01.49.49:181][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Tavern_Inside_BarCounter_01, compiling.
  1053. [2017.06.22-01.49.49:190][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Tavern_inside_candleholders_01, compiling.
  1054. [2017.06.22-01.49.49:199][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_Chain_, compiling.
  1055. [2017.06.22-01.49.49:206][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Candlelight_01, compiling.
  1056. [2017.06.22-01.49.49:213][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Paintings_mat, compiling.
  1057. [2017.06.22-01.49.49:221][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy BasicShapeMaterial, compiling.
  1058. [2017.06.22-01.49.49:229][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Eagle_A_Mat, compiling.
  1059. [2017.06.22-01.49.49:237][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst26, compiling.
  1060. [2017.06.22-01.49.49:248][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst17, compiling.
  1061. [2017.06.22-01.49.49:265][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy dream_mat, compiling.
  1062. [2017.06.22-01.49.49:273][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy TextEmissive, compiling.
  1063. [2017.06.22-01.49.49:281][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Train_Body, compiling.
  1064. [2017.06.22-01.49.49:289][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Glass_Dirty, compiling.
  1065. [2017.06.22-01.49.49:297][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Train_Ground, compiling.
  1066. [2017.06.22-01.49.49:304][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Train_Seat, compiling.
  1067. [2017.06.22-01.49.49:312][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Billboard_02, compiling.
  1068. [2017.06.22-01.49.49:320][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Mat_Train_Fabric, compiling.
  1069. [2017.06.22-01.49.49:329][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Cave_Branch, compiling.
  1070. [2017.06.22-01.49.49:343][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cat2_Mat, compiling.
  1071. [2017.06.22-01.49.49:351][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy cat1_Mat, compiling.
  1072. [2017.06.22-01.49.49:358][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy SpawnPointMat, compiling.
  1073. [2017.06.22-01.49.49:365][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy wush_Mat_Inst, compiling.
  1074. [2017.06.22-01.49.49:373][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Fireplace_Inst, compiling.
  1075. [2017.06.22-01.49.49:382][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Wall_Door_Inst, compiling.
  1076. [2017.06.22-01.49.49:394][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Column_Inst, compiling.
  1077. [2017.06.22-01.49.49:411][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy DefaultMaterial, compiling.
  1078. [2017.06.22-01.49.49:425][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_WindowWhiteout, compiling.
  1079. [2017.06.22-01.49.49:436][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Window_Glass, compiling.
  1080. [2017.06.22-01.49.49:470][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Curtains_Inst, compiling.
  1081. [2017.06.22-01.49.49:479][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_WineGlass_Inst, compiling.
  1082. [2017.06.22-01.49.49:501][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Fire_SubUV, compiling.
  1083. [2017.06.22-01.49.49:509][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_smoke_subUV, compiling.
  1084. [2017.06.22-01.49.49:516][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Radial_Gradient, compiling.
  1085. [2017.06.22-01.49.49:523][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Heat_Distortion, compiling.
  1086. [2017.06.22-01.49.49:530][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Dust_Particle, compiling.
  1087. [2017.06.22-01.49.49:558][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Base_Unlit, compiling.
  1088. [2017.06.22-01.49.49:564][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_gray_Inst7_Inst, compiling.
  1089. [2017.06.22-01.49.49:573][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Tessalation_Inst6, compiling.
  1090. [2017.06.22-01.49.49:585][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst2, compiling.
  1091. [2017.06.22-01.49.49:595][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst8, compiling.
  1092. [2017.06.22-01.49.49:609][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Rust2, compiling.
  1093. [2017.06.22-01.49.49:657][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Tessalation_Inst3, compiling.
  1094. [2017.06.22-01.49.49:673][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_reinforcement_01, compiling.
  1095. [2017.06.22-01.49.49:714][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_door, compiling.
  1096. [2017.06.22-01.49.49:725][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Master_Inst28, compiling.
  1097. [2017.06.22-01.49.49:801][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy saaa, compiling.
  1098. [2017.06.22-01.49.49:809][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Group45659Mat, compiling.
  1099. [2017.06.22-01.49.49:818][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Cypress_Oak_Desktop_Branches_Mat, compiling.
  1100. [2017.06.22-01.49.49:826][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Cypress_Oak_Desktop_Branches_2_Mat, compiling.
  1101. [2017.06.22-01.49.49:835][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Cypress_Oak_Desktop_Leaves_Mat, compiling.
  1102. [2017.06.22-01.49.49:842][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_17, compiling.
  1103. [2017.06.22-01.49.49:851][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_27, compiling.
  1104. [2017.06.22-01.49.49:859][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Compass, compiling.
  1105. [2017.06.22-01.49.49:866][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Compass_Glass, compiling.
  1106. [2017.06.22-01.49.49:875][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bodymat, compiling.
  1107. [2017.06.22-01.49.49:883][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bodymat_eyelashes, compiling.
  1108. [2017.06.22-01.49.49:892][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Hairmat, compiling.
  1109. [2017.06.22-01.49.49:901][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Bottommat, compiling.
  1110. [2017.06.22-01.49.49:910][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Shoesmat, compiling.
  1111. [2017.06.22-01.49.49:919][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy Topmat, compiling.
  1112. [2017.06.22-01.49.49:926][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Fire_SubUV_11X11_Noise, compiling.
  1113. [2017.06.22-01.49.49:933][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_FlareRound, compiling.
  1114. [2017.06.22-01.49.49:941][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_HeatDistort, compiling.
  1115. [2017.06.22-01.49.49:949][207]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Spark_VelocityLerp, compiling.
  1116. [2017.06.22-01.49.50:125][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  1117. [2017.06.22-01.49.50:125][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  1118. [2017.06.22-01.50.21:369][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  1119. [2017.06.22-01.50.21:369][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  1120. [2017.06.22-01.50.23:637][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  1121. [2017.06.22-01.50.24:205][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  1122. [2017.06.22-01.50.24:205][207]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  1123. [2017.06.22-01.50.27:238][207]TextureStreamingBuild:Display: Compiling optional shaders took 40.756 seconds.
  1124. [2017.06.22-01.50.28:923][207]LogLevel:Display: Export Material TexCoord Scales took 1.686 seconds.
  1125. [2017.06.22-01.50.30:516][207]TextureStreamingBuild:Display: Build Texture Streaming took 1.589 seconds.
  1126. [2017.06.22-01.50.31:392][207]LightingResults: New page: Lighting Build - Jun 22, 2017, 7:50:31 AM
  1127. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1128. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1129. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1130. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1131. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1132. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1133. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1134. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1135. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1136. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1137. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1138. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1139. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1140. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1141. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1142. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1143. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1144. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1145. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1146. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1147. [2017.06.22-01.50.31:439][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1148. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1149. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1150. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1151. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1152. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1153. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1154. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1155. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1156. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1157. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1158. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1159. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1160. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1161. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1162. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1163. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1164. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1165. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1166. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1167. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1168. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1169. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1170. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1171. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1172. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1173. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1174. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1175. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1176. [2017.06.22-01.50.31:440][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1177. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1178. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1179. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1180. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1181. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1182. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1183. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1184. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1185. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1186. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1187. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1188. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1189. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1190. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1191. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1192. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1193. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1194. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1195. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1196. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1197. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1198. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1199. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1200. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1201. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1202. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1203. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1204. [2017.06.22-01.50.31:441][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1205. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1206. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1207. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1208. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1209. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1210. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1211. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1212. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1213. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1214. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1215. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1216. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1217. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1218. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1219. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1220. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1221. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1222. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1223. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1224. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1225. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1226. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1227. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1228. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1229. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1230. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1231. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1232. [2017.06.22-01.50.31:442][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1233. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1234. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1235. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1236. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1237. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1238. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1239. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1240. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1241. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1242. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1243. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1244. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1245. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1246. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1247. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1248. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1249. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1250. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1251. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1252. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1253. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1254. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1255. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1256. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1257. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1258. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1259. [2017.06.22-01.50.31:443][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1260. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1261. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1262. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1263. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1264. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1265. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1266. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1267. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1268. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1269. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1270. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1271. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1272. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1273. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1274. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1275. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1276. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1277. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1278. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1279. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1280. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1281. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1282. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1283. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1284. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1285. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1286. [2017.06.22-01.50.31:444][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1287. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1288. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1289. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1290. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1291. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1292. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1293. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1294. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1295. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1296. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1297. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1298. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1299. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1300. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1301. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1302. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1303. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1304. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1305. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1306. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1307. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1308. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1309. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1310. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1311. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1312. [2017.06.22-01.50.31:445][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1313. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1314. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1315. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1316. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1317. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1318. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1319. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1320. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1321. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1322. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1323. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1324. [2017.06.22-01.50.31:446][207]LightingResults:Warning: Warning Landscape_1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1325. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1326. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1327. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1328. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1329. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1330. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1331. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1332. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1333. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1334. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1335. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1336. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1337. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1338. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1339. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1340. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1341. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1342. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1343. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1344. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1345. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1346. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1347. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1348. [2017.06.22-01.50.31:464][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1349. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1350. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1351. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1352. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1353. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1354. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1355. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1356. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1357. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1358. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1359. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1360. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1361. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1362. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1363. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1364. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1365. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1366. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1367. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1368. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1369. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1370. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1371. [2017.06.22-01.50.31:465][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1372. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1373. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1374. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1375. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1376. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1377. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1378. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1379. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1380. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1381. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1382. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1383. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1384. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1385. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1386. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1387. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1388. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1389. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1390. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1391. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1392. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1393. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1394. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1395. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1396. [2017.06.22-01.50.31:466][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1397. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1398. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1399. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1400. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1401. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1402. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1403. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1404. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1405. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1406. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1407. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1408. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1409. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1410. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1411. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1412. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1413. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1414. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1415. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1416. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1417. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1418. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1419. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1420. [2017.06.22-01.50.31:467][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1421. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1422. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1423. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1424. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1425. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1426. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1427. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1428. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1429. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1430. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1431. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1432. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1433. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1434. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1435. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1436. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1437. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1438. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1439. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1440. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1441. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1442. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1443. [2017.06.22-01.50.31:468][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1444. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1445. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1446. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1447. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1448. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1449. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1450. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1451. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1452. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1453. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1454. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1455. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1456. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1457. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1458. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1459. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1460. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1461. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1462. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1463. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1464. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1465. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1466. [2017.06.22-01.50.31:469][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1467. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1468. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1469. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1470. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1471. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1472. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1473. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1474. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1475. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1476. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1477. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1478. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1479. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1480. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1481. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1482. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1483. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1484. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1485. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1486. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1487. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1488. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1489. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1490. [2017.06.22-01.50.31:470][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1491. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1492. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1493. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1494. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1495. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1496. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1497. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1498. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1499. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1500. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1501. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1502. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1503. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1504. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1505. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1506. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1507. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1508. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1509. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1510. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1511. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1512. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1513. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1514. [2017.06.22-01.50.31:471][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1515. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1516. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1517. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1518. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1519. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1520. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1521. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1522. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1523. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1524. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1525. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1526. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1527. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1528. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1529. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1530. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1531. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1532. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1533. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1534. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1535. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1536. [2017.06.22-01.50.31:472][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1537. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1538. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1539. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1540. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1541. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1542. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1543. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1544. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1545. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1546. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1547. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1548. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1549. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1550. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1551. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1552. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1553. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1554. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1555. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1556. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1557. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1558. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1559. [2017.06.22-01.50.31:473][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1560. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1561. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1562. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1563. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1564. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1565. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1566. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1567. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1568. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1569. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1570. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1571. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1572. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1573. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1574. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1575. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1576. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1577. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1578. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1579. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1580. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1581. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1582. [2017.06.22-01.50.31:474][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1583. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1584. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1585. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1586. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1587. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1588. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1589. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1590. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1591. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1592. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1593. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1594. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1595. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1596. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1597. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1598. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1599. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1600. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1601. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1602. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1603. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1604. [2017.06.22-01.50.31:475][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1605. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1606. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1607. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1608. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1609. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1610. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1611. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1612. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1613. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1614. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1615. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1616. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1617. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1618. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1619. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1620. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1621. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1622. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1623. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1624. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1625. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1626. [2017.06.22-01.50.31:476][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1627. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1628. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1629. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1630. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1631. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1632. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1633. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1634. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1635. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1636. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1637. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1638. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1639. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1640. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1641. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1642. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1643. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1644. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1645. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1646. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1647. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1648. [2017.06.22-01.50.31:477][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1649. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1650. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1651. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1652. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1653. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1654. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1655. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1656. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1657. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1658. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1659. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1660. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1661. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1662. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1663. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1664. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1665. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1666. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1667. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1668. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1669. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1670. [2017.06.22-01.50.31:478][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1671. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1672. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1673. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1674. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1675. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1676. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1677. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1678. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1679. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1680. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1681. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1682. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1683. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1684. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1685. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1686. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1687. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1688. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1689. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1690. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1691. [2017.06.22-01.50.31:479][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1692. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1693. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1694. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1695. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1696. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1697. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1698. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1699. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1700. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1701. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1702. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1703. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1704. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1705. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1706. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1707. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1708. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1709. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1710. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1711. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1712. [2017.06.22-01.50.31:480][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1713. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1714. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1715. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1716. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1717. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1718. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1719. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1720. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1721. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1722. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1723. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1724. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1725. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1726. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1727. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1728. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1729. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1730. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1731. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1732. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1733. [2017.06.22-01.50.31:481][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1734. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1735. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1736. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1737. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1738. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1739. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1740. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1741. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1742. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1743. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1744. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1745. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1746. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1747. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1748. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1749. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1750. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1751. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1752. [2017.06.22-01.50.31:482][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1753. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1754. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1755. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1756. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1757. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1758. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1759. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1760. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1761. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1762. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1763. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1764. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1765. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1766. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1767. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1768. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1769. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1770. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1771. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1772. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1773. [2017.06.22-01.50.31:483][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1774. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1775. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1776. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1777. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1778. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1779. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1780. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1781. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1782. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1783. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1784. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1785. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1786. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1787. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1788. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1789. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1790. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1791. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1792. [2017.06.22-01.50.31:484][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1793. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1794. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1795. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1796. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1797. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1798. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1799. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1800. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1801. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1802. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1803. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1804. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1805. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1806. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1807. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1808. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1809. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1810. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1811. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1812. [2017.06.22-01.50.31:485][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1813. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1814. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1815. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1816. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1817. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1818. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1819. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1820. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1821. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1822. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1823. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1824. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1825. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1826. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1827. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1828. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1829. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1830. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1831. [2017.06.22-01.50.31:486][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1832. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1833. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1834. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1835. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1836. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1837. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1838. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1839. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1840. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1841. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1842. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1843. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1844. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1845. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1846. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1847. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1848. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1849. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1850. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1851. [2017.06.22-01.50.31:487][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1852. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1853. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1854. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1855. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1856. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1857. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1858. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1859. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1860. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1861. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1862. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1863. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1864. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1865. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1866. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1867. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1868. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1869. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1870. [2017.06.22-01.50.31:488][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1871. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1872. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1873. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1874. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1875. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1876. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1877. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1878. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1879. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1880. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1881. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1882. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1883. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1884. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1885. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1886. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1887. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1888. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1889. [2017.06.22-01.50.31:489][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1890. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1891. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1892. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1893. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1894. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1895. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1896. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1897. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1898. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1899. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1900. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1901. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1902. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1903. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1904. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1905. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1906. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1907. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1908. [2017.06.22-01.50.31:490][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1909. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1910. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1911. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1912. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1913. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1914. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1915. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1916. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1917. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1918. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1919. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1920. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1921. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1922. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1923. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1924. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1925. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1926. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1927. [2017.06.22-01.50.31:491][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1928. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1929. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1930. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1931. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1932. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1933. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1934. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1935. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1936. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1937. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1938. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1939. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1940. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1941. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1942. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1943. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1944. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1945. [2017.06.22-01.50.31:492][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1946. [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1947. [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1948. [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1949. [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1950. [2017.06.22-01.50.31:493][207]LightingResults:Warning: Warning Landscape_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.
  1951. [2017.06.22-01.50.31:553][207]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
  1952. [2017.06.22-01.50.31:611][207]LogSwarmInterface: [OpenConnection] Connecting to agent ...
  1953. [2017.06.22-01.50.31:734][207]LogSwarmInterface: [TryOpenConnection] Testing the Agent
  1954. [2017.06.22-01.50.32:274][207]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
  1955. [2017.06.22-01.50.32:274][207]LogSwarmInterface: [TryOpenConnection] Local Process ID is 10728
  1956. [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
  1957. [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
  1958. [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
  1959. [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
  1960. [2017.06.22-01.50.37:507][207]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
  1961. [2017.06.22-01.50.38:007][207]Cmd: MAP CHECK DONTDISPLAYDIALOG
  1962. [2017.06.22-01.50.38:007][207]MapCheck: New page: NewUpdate - Jun 22, 2017, 7:50:38 AM
  1963. [2017.06.22-01.50.38:021][207]MapCheck:Warning: Warning Bush-01_77 Collision enabled but StaticMesh (Bush-01) has no simple or complex collision.
  1964. [2017.06.22-01.50.38:022][207]MapCheck:Warning: Warning cloth_container_5 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'cloth_container_03'
  1965. [2017.06.22-01.50.38:022][207]MapCheck:Warning: Warning cloth_container_6 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'cloth_container_03'
  1966. [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning GDC2012_Throne_Interior_Chain_04_60 Collision enabled but StaticMesh (GDC2012_Throne_Interior_Chain_04) has no simple or complex collision.
  1967. [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass00_13 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
  1968. [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass1 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
  1969. [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass2 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
  1970. [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass3 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
  1971. [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Grass4 Collision enabled but StaticMesh (Grass00) has no simple or complex collision.
  1972. [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Guardrail10 Guardrail10 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1973. [2017.06.22-01.50.38:029][207]MapCheck:Warning: Warning Guardrail10 Guardrail10 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1974. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail11 Guardrail11 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1975. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail11 Guardrail11 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1976. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail12 Guardrail12 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1977. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail12 Guardrail12 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1978. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail13 Guardrail13 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1979. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail13 Guardrail13 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1980. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail14 Guardrail14 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1981. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail14 Guardrail14 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1982. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail15_54 Guardrail15_54 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1983. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail15_54 Guardrail15_54 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1984. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail16 Guardrail16 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1985. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail16 Guardrail16 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1986. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail18 Guardrail18 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1987. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail18 Guardrail18 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1988. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail20 Guardrail20 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1989. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail20 Guardrail20 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1990. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail22 Guardrail22 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1991. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail22 Guardrail22 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1992. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail24 Guardrail24 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1993. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail24 Guardrail24 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1994. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail25 Guardrail25 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1995. [2017.06.22-01.50.38:030][207]MapCheck:Warning: Warning Guardrail25 Guardrail25 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1996. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail26 Guardrail26 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1997. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail26 Guardrail26 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1998. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail27 Guardrail27 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  1999. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail27 Guardrail27 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2000. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail28 Guardrail28 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2001. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail28 Guardrail28 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2002. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail29 Guardrail29 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2003. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail29 Guardrail29 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2004. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail30 Guardrail30 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2005. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail30 Guardrail30 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2006. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail47 Guardrail47 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2007. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail47 Guardrail47 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2008. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail6 Guardrail6 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2009. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail6 Guardrail6 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2010. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail7 Guardrail7 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2011. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail7 Guardrail7 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2012. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail8 Guardrail8 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2013. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail8 Guardrail8 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2014. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail9 Guardrail9 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2015. [2017.06.22-01.50.38:031][207]MapCheck:Warning: Warning Guardrail9 Guardrail9 (LOD 2) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Guardrail)
  2016. [2017.06.22-01.50.38:032][207]MapCheck:Warning: Warning Maple_Tatarian_-_Copy_5 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'flg_tree_02'
  2017. [2017.06.22-01.50.38:033][207]MapCheck:Warning: Warning Maple_Tatarian_-_Copy_6 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'flg_tree_02'
  2018. [2017.06.22-01.50.38:033][207]MapCheck:Warning: Warning Maple_Tatarian_-_Copy_7 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'flg_tree_02'
  2019. [2017.06.22-01.50.38:034][207]MapCheck:Warning: Warning modular_door_left_11 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
  2020. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_12 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
  2021. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_13 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
  2022. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_14 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
  2023. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_15 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
  2024. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_17 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
  2025. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_18 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
  2026. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_19 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
  2027. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_20 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
  2028. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_21 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
  2029. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_22 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
  2030. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_23 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
  2031. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_24 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_right'
  2032. [2017.06.22-01.50.38:035][207]MapCheck:Warning: Warning modular_door_left_9 More overridden materials (4) on static mesh component than are referenced (1) in source mesh 'modular_door_left'
  2033. [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_lid_2 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_lid'
  2034. [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_lid_55 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_lid'
  2035. [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_open_2 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_open'
  2036. [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_open_5 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_open'
  2037. [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_single2 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_closed'
  2038. [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_single3 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_closed'
  2039. [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_single_13 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_closed'
  2040. [2017.06.22-01.50.38:036][207]MapCheck:Warning: Warning oil_drum_single_51 More overridden materials (2) on static mesh component than are referenced (1) in source mesh 'oil_drum_closed'
  2041. [2017.06.22-01.50.38:079][207]MapCheck:Warning: Warning SM_Hallway_Floor_833 SM_Hallway_Floor_833 is in the same location as SM_Hallway_Floor_890
  2042. [2017.06.22-01.50.38:080][207]MapCheck:Warning: Warning SM_Hallway_Floor_890 SM_Hallway_Floor_890 is in the same location as SM_Hallway_Floor_833
  2043. [2017.06.22-01.50.38:116][207]MapCheck:Warning: Warning sm_wall_155 sm_wall_155 is in the same location as sm_wall_357
  2044. [2017.06.22-01.50.38:117][207]MapCheck:Warning: Warning sm_wall_157 sm_wall_157 is in the same location as sm_wall_358
  2045. [2017.06.22-01.50.38:119][207]MapCheck:Warning: Warning sm_wall_357 sm_wall_357 is in the same location as sm_wall_155
  2046. [2017.06.22-01.50.38:119][207]MapCheck:Warning: Warning sm_wall_358 sm_wall_358 is in the same location as sm_wall_157
  2047. [2017.06.22-01.50.38:140][207]MapCheck:Warning: Warning store_front_door_4x1_b_20 More overridden materials (7) on static mesh component than are referenced (4) in source mesh 'store_front_windows_broken_4x1_a'
  2048. [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_446 More overridden materials (7) on static mesh component than are referenced (4) in source mesh 'store_front_windows_broken_4x1_a'
  2049. [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_447 More overridden materials (6) on static mesh component than are referenced (3) in source mesh 'store_front_door_4x1_b'
  2050. [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_458 More overridden materials (5) on static mesh component than are referenced (3) in source mesh 'store_front_door_5x1_a'
  2051. [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_567 More overridden materials (5) on static mesh component than are referenced (3) in source mesh 'store_front_door_5x1_a'
  2052. [2017.06.22-01.50.38:143][207]MapCheck:Warning: Warning store_front_door_4x1_b_68 More overridden materials (6) on static mesh component than are referenced (3) in source mesh 'store_front_door_4x1_b'
  2053. [2017.06.22-01.50.38:145][207]MapCheck:Warning: Warning store_front_door_a_left_4 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'store_front_door_b_right'
  2054. [2017.06.22-01.50.38:145][207]MapCheck:Warning: Warning store_front_door_a_left_488 More overridden materials (3) on static mesh component than are referenced (2) in source mesh 'store_front_door_b_right'
  2055. [2017.06.22-01.50.38:145][207]MapCheck:Warning: Warning store_front_door_b_left_2208 More overridden materials (4) on static mesh component than are referenced (2) in source mesh 'store_front_door_b_left'
  2056. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks10_47 Tracks10_47 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2057. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks11_54 Tracks11_54 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2058. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks12_55 Tracks12_55 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2059. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks13 Tracks13 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2060. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks14 Tracks14 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2061. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks15 Tracks15 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2062. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks16 Tracks16 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2063. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks17 Tracks17 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2064. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks18 Tracks18 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2065. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks19 Tracks19 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2066. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks20 Tracks20 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2067. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks21 Tracks21 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2068. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks22 Tracks22 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2069. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks23 Tracks23 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2070. [2017.06.22-01.50.38:146][207]MapCheck:Warning: Warning Tracks24 Tracks24 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2071. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks25 Tracks25 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2072. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks26 Tracks26 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2073. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks27 Tracks27 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2074. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks28 Tracks28 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2075. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks29 Tracks29 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2076. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks2_10 Tracks2_10 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2077. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks30 Tracks30 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2078. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks31 Tracks31 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2079. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks32 Tracks32 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2080. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks33 Tracks33 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2081. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks34 Tracks34 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2082. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks35 Tracks35 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2083. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks36 Tracks36 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2084. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks37 Tracks37 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2085. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks38 Tracks38 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2086. [2017.06.22-01.50.38:147][207]MapCheck:Warning: Warning Tracks39 Tracks39 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2087. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks3_22 Tracks3_22 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2088. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks40 Tracks40 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2089. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks41 Tracks41 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2090. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks42 Tracks42 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2091. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks47 Tracks47 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2092. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks48 Tracks48 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2093. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks49 Tracks49 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2094. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks4_23 Tracks4_23 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2095. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks50 Tracks50 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2096. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks51 Tracks51 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2097. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks52 Tracks52 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2098. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks53 Tracks53 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2099. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks54 Tracks54 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2100. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks55 Tracks55 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2101. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks56 Tracks56 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2102. [2017.06.22-01.50.38:148][207]MapCheck:Warning: Warning Tracks57 Tracks57 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2103. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks58 Tracks58 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2104. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks59 Tracks59 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2105. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks5_30 Tracks5_30 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2106. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks60 Tracks60 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2107. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks6_31 Tracks6_31 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2108. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks7_38 Tracks7_38 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2109. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks8_39 Tracks8_39 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2110. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks9_46 Tracks9_46 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2111. [2017.06.22-01.50.38:149][207]MapCheck:Warning: Warning Tracks_8 Tracks_8 (LOD 1) has hand-painted vertex colors that no longer match the original StaticMesh (SM_Tracks)
  2112. [2017.06.22-01.50.38:160][207]MapCheck:Warning: Warning spark_tail_01_6 Ambient sound actor has NULL Sound Cue property
  2113. [2017.06.22-01.50.38:160][207]MapCheck:Warning: Warning spark_tail_12 Ambient sound actor has NULL Sound Cue property
  2114. [2017.06.22-01.50.38:160][207]MapCheck:Error: Error WorldSettings Maps need lighting rebuilt
  2115. [2017.06.22-01.50.38:667][207]MapCheck: Info Map check complete: 1 Error(s), 151 Warning(s), took 659.343ms to complete.
  2116. [2017.06.22-01.50.38:689][207]LogEditorBuildUtils: Build time 0:57
  2117. [2017.06.22-01.55.23:913][798]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  2118. [2017.06.22-01.57.26:166][538]LogSlate: Took 0.006767 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  2119. [2017.06.22-01.57.26:169][538]LogSlate: Took 0.000250 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  2120. [2017.06.22-01.57.26:504][538]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/NewUpdate" FILE="E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/Autosaves/Game/Maps/NewUpdate_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
  2121. [2017.06.22-01.57.36:981][538]LogSlate: Took 0.011612 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  2122. [2017.06.22-01.57.59:269][538]LogSavePackage: Save=30203.59ms
  2123. [2017.06.22-01.57.59:269][538]LogSavePackage: Moving 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/NewUpdate_Auto1A1B36EF34553B64B6B25A7B1066D3BA6.tmp' to 'E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/Autosaves/Game/Maps/NewUpdate_Auto1.umap'
  2124. [2017.06.22-01.57.59:317][538]LogSavePackage:Display: Finished SavePackage E:/p4/sarfios_DESKTOP-FQT79RQ_2938/projects/Stay_Close/Saved/Autosaves/Game/Maps/NewUpdate_Auto1.umap
  2125. [2017.06.22-01.57.59:330][538]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/NewUpdate' took 33.054
  2126. [2017.06.22-01.57.59:330][538]LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 33.054
  2127. [2017.06.22-03.20.18:485][530]LightingResults:Warning: Warning SM_BankSet_Tiling01 Object has wrapping UVs.
  2128. [2017.06.22-03.20.52:683][621]LightingResults:Warning: Warning SM_BankSet_Tiling01 Object has wrapping UVs.
  2129. [2017.06.22-03.21.20:358][704]LightingResults:Warning: Warning SM_BankSet_Tiling01 Object has wrapping UVs.
  2130. [2017.06.22-03.21.27:020][724]LightingResults:Warning: Warning SM_BankSet_Corner01 Object has wrapping UVs.
  2131. [2017.06.22-04.45.18:939][818]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2132. [2017.06.22-04.45.18:939][818]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
  2133. [2017.06.22-04.49.20:953][544]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2134. [2017.06.22-04.49.20:953][544]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
  2135. [2017.06.22-05.00.27:356][543]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2136. [2017.06.22-05.00.27:356][543]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
  2137. [2017.06.22-05.12.28:092][705]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2138. [2017.06.22-05.12.28:092][705]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
  2139. [2017.06.22-05.12.43:096][750]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2140. [2017.06.22-05.12.43:096][750]LightingResults: Info Grass00 Lightmap UV are overlapping by 97.9%. Please adjust content - Enable Error Coloring to visualize.
  2141. [2017.06.22-05.40.29:291][748]LightingResults:Warning: Warning sm_wall_checker_04 Object has overlapping UVs.
  2142. [2017.06.22-05.40.29:292][748]LightingResults: Info sm_wall_checker_04 Lightmap UV are overlapping by 57.7%. Please adjust content - Enable Error Coloring to visualize.
  2143. [2017.06.22-05.48.21:694][165]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2144. [2017.06.22-05.48.21:694][165]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
  2145. [2017.06.22-05.48.23:034][169]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2146. [2017.06.22-05.48.23:034][169]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
  2147. [2017.06.22-05.48.23:698][171]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2148. [2017.06.22-05.48.23:698][171]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
  2149. [2017.06.22-05.48.55:705][267]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2150. [2017.06.22-05.48.55:705][267]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
  2151. [2017.06.22-05.50.48:382][605]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2152. [2017.06.22-05.50.48:382][605]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
  2153. [2017.06.22-05.50.49:053][607]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2154. [2017.06.22-05.50.49:053][607]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
  2155. [2017.06.22-05.53.04:745][ 14]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2156. [2017.06.22-05.53.04:745][ 14]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2157. [2017.06.22-05.53.05:410][ 16]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2158. [2017.06.22-05.53.05:410][ 16]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2159. [2017.06.22-05.53.05:741][ 17]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2160. [2017.06.22-05.53.05:741][ 17]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2161. [2017.06.22-05.53.06:403][ 19]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2162. [2017.06.22-05.53.06:403][ 19]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2163. [2017.06.22-05.53.06:743][ 20]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2164. [2017.06.22-05.53.06:743][ 20]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2165. [2017.06.22-05.53.07:744][ 23]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2166. [2017.06.22-05.53.07:744][ 23]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2167. [2017.06.22-05.53.08:071][ 24]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2168. [2017.06.22-05.53.08:071][ 24]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2169. [2017.06.22-05.53.08:403][ 25]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2170. [2017.06.22-05.53.08:403][ 25]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2171. [2017.06.22-05.53.08:743][ 26]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2172. [2017.06.22-05.53.08:743][ 26]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2173. [2017.06.22-05.53.09:075][ 27]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2174. [2017.06.22-05.53.09:075][ 27]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2175. [2017.06.22-05.56.28:764][626]LightingResults:Warning: Warning SM_LyrikPub_01 Object has overlapping UVs.
  2176. [2017.06.22-05.56.28:764][626]LightingResults: Info SM_LyrikPub_01 Lightmap UV are overlapping by 47.5%. Please adjust content - Enable Error Coloring to visualize.
  2177. [2017.06.22-05.57.24:776][794]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2178. [2017.06.22-05.57.24:776][794]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
  2179. [2017.06.22-05.57.24:776][794]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2180. [2017.06.22-05.57.24:776][794]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
  2181. [2017.06.22-05.57.47:445][862]LightingResults:Warning: Warning Backpack_mdl Object has overlapping UVs.
  2182. [2017.06.22-05.57.47:445][862]LightingResults: Info Backpack_mdl Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2183. [2017.06.22-05.59.09:452][108]LightingResults:Warning: Warning Stone_01 Object has overlapping UVs.
  2184. [2017.06.22-05.59.09:452][108]LightingResults: Info Stone_01 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2185. [2017.06.22-05.59.13:792][121]LightingResults:Warning: Warning Stone_01 Object has overlapping UVs.
  2186. [2017.06.22-05.59.13:792][121]LightingResults: Info Stone_01 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2187. [2017.06.22-05.59.14:122][122]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2188. [2017.06.22-05.59.14:122][122]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2189. [2017.06.22-05.59.14:793][124]LightingResults:Warning: Warning Stone_01 Object has overlapping UVs.
  2190. [2017.06.22-05.59.14:793][124]LightingResults: Info Stone_01 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2191. [2017.06.22-05.59.16:459][129]LightingResults:Warning: Warning Stone_01 Object has overlapping UVs.
  2192. [2017.06.22-05.59.16:459][129]LightingResults: Info Stone_01 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2193. [2017.06.22-05.59.17:457][132]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2194. [2017.06.22-05.59.17:457][132]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2195. [2017.06.22-05.59.17:458][132]LightingResults:Warning: Warning Stone_02 Object has overlapping UVs.
  2196. [2017.06.22-05.59.17:458][132]LightingResults: Info Stone_02 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2197. [2017.06.22-05.59.18:121][134]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2198. [2017.06.22-05.59.18:121][134]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2199. [2017.06.22-05.59.18:121][134]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2200. [2017.06.22-05.59.18:121][134]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2201. [2017.06.22-05.59.18:455][135]LightingResults:Warning: Warning Stone_02 Object has overlapping UVs.
  2202. [2017.06.22-05.59.18:455][135]LightingResults: Info Stone_02 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2203. [2017.06.22-05.59.18:788][136]LightingResults:Warning: Warning Stone_02 Object has overlapping UVs.
  2204. [2017.06.22-05.59.18:788][136]LightingResults: Info Stone_02 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2205. [2017.06.22-05.59.19:125][137]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2206. [2017.06.22-05.59.19:125][137]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2207. [2017.06.22-05.59.19:125][137]LightingResults:Warning: Warning Stone_03 Object has overlapping UVs.
  2208. [2017.06.22-05.59.19:125][137]LightingResults: Info Stone_03 Lightmap UV are overlapping by 1.4%. Please adjust content - Enable Error Coloring to visualize.
  2209. [2017.06.22-05.59.19:457][138]LightingResults:Warning: Warning Stone_02 Object has overlapping UVs.
  2210. [2017.06.22-05.59.19:457][138]LightingResults: Info Stone_02 Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2211. [2017.06.22-05.59.53:130][239]LightingResults:Warning: Warning GDC2012_Throne_Interior_Chain_04 Object has wrapping UVs.
  2212. [2017.06.22-05.59.53:130][239]LightingResults:Warning: Warning GDC2012_Throne_Interior_Chain_04 Object has overlapping UVs.
  2213. [2017.06.22-05.59.53:130][239]LightingResults: Info GDC2012_Throne_Interior_Chain_04 Lightmap UV are overlapping by 97.6%. Please adjust content - Enable Error Coloring to visualize.
  2214. [2017.06.22-06.03.59:827][979]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2215. [2017.06.22-06.03.59:827][979]LightingResults: Info Grass00 Lightmap UV are overlapping by 93.8%. Please adjust content - Enable Error Coloring to visualize.
  2216. [2017.06.22-06.03.59:827][979]LightingResults:Warning: Warning Grass00 Object has overlapping UVs.
  2217. [2017.06.22-06.03.59:827][979]LightingResults: Info Grass00 Lightmap UV are overlapping by 96.2%. Please adjust content - Enable Error Coloring to visualize.
  2218. [2017.06.22-06.04.26:830][ 60]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
  2219. [2017.06.22-06.04.26:830][ 60]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2220. [2017.06.22-06.04.27:829][ 63]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
  2221. [2017.06.22-06.04.27:829][ 63]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2222. [2017.06.22-06.04.28:835][ 66]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
  2223. [2017.06.22-06.04.28:835][ 66]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2224. [2017.06.22-06.04.29:162][ 67]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
  2225. [2017.06.22-06.04.29:162][ 67]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2226. [2017.06.22-06.04.30:499][ 71]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
  2227. [2017.06.22-06.04.30:499][ 71]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2228. [2017.06.22-06.04.41:839][105]LightingResults:Warning: Warning PorchLight_A_mdl Object has overlapping UVs.
  2229. [2017.06.22-06.04.41:839][105]LightingResults: Info PorchLight_A_mdl Lightmap UV are overlapping by 1.1%. Please adjust content - Enable Error Coloring to visualize.
  2230. [2017.06.22-06.05.44:841][294]Job is a success!
  2231. [2017.06.22-06.05.45:566][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  2232. [2017.06.22-06.05.45:567][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  2233. [2017.06.22-06.05.56:423][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  2234. [2017.06.22-06.05.56:423][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  2235. [2017.06.22-06.08.05:746][295]LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 4096X4096)
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  2513. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_140 (AutoDXT, 1024X1024)
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  2515. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_141 (AutoDXT, 1024X1024)
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  2546. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_156 (DXT1, 1024X1024)
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  2552. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_159 (DXT1, 1024X1024)
  2553. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_160 (AutoDXT, 1024X1024)
  2554. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_160 (DXT1, 1024X1024)
  2555. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_161 (AutoDXT, 1024X1024)
  2556. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_161 (DXT1, 1024X1024)
  2557. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_162 (AutoDXT, 1024X1024)
  2558. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_162 (DXT1, 1024X1024)
  2559. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_163 (AutoDXT, 1024X1024)
  2560. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_163 (DXT1, 1024X1024)
  2561. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_164 (AutoDXT, 1024X1024)
  2562. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_164 (DXT1, 1024X1024)
  2563. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_165 (AutoDXT, 1024X1024)
  2564. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_165 (DXT1, 1024X1024)
  2565. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_166 (AutoDXT, 1024X1024)
  2566. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_166 (DXT1, 1024X1024)
  2567. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_167 (AutoDXT, 1024X1024)
  2568. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_167 (DXT1, 1024X1024)
  2569. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_168 (AutoDXT, 1024X1024)
  2570. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_168 (DXT1, 1024X1024)
  2571. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_169 (AutoDXT, 1024X1024)
  2572. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_169 (DXT1, 1024X1024)
  2573. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_170 (AutoDXT, 1024X1024)
  2574. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_170 (DXT1, 1024X1024)
  2575. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_171 (AutoDXT, 1024X1024)
  2576. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_171 (DXT1, 1024X1024)
  2577. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_172 (AutoDXT, 512X512)
  2578. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_172 (DXT1, 512X512)
  2579. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_173 (AutoDXT, 1024X1024)
  2580. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_173 (DXT1, 1024X1024)
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  2582. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_174 (DXT1, 1024X1024)
  2583. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_175 (AutoDXT, 1024X1024)
  2584. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_175 (DXT1, 1024X1024)
  2585. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_176 (AutoDXT, 1024X1024)
  2586. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_176 (DXT1, 1024X1024)
  2587. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_177 (AutoDXT, 1024X1024)
  2588. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_177 (DXT1, 1024X1024)
  2589. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_178 (AutoDXT, 1024X1024)
  2590. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_178 (DXT1, 1024X1024)
  2591. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_179 (AutoDXT, 1024X1024)
  2592. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_179 (DXT1, 1024X1024)
  2593. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_180 (AutoDXT, 1024X1024)
  2594. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_180 (DXT1, 1024X1024)
  2595. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_181 (AutoDXT, 256X256)
  2596. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_181 (DXT1, 256X256)
  2597. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_182 (AutoDXT, 1024X1024)
  2598. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_182 (DXT1, 1024X1024)
  2599. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_183 (AutoDXT, 1024X1024)
  2600. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_183 (DXT1, 1024X1024)
  2601. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_184 (AutoDXT, 1024X1024)
  2602. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_184 (DXT1, 1024X1024)
  2603. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_185 (AutoDXT, 1024X1024)
  2604. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_185 (DXT1, 1024X1024)
  2605. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_186 (AutoDXT, 1024X1024)
  2606. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_186 (DXT1, 1024X1024)
  2607. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_187 (AutoDXT, 1024X1024)
  2608. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_187 (DXT1, 1024X1024)
  2609. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_188 (AutoDXT, 1024X1024)
  2610. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_188 (DXT1, 1024X1024)
  2611. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_189 (AutoDXT, 512X512)
  2612. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_189 (DXT1, 512X512)
  2613. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: HQ_Lightmap1_190 (AutoDXT, 32X32)
  2614. [2017.06.22-06.08.05:749][295]LogTexture:Display: Building textures: LQ_Lightmap_1_190 (DXT1, 32X32)
  2615. [2017.06.22-06.08.06:253][295]LogTexture:Display: Building textures: ShadowMapTexture2D_46 (G8, 1024X1024)
  2616. [2017.06.22-06.08.06:253][295]LogTexture:Display: Building textures: ShadowMapTexture2D_47 (G8, 1024X1024)
  2617. [2017.06.22-06.08.06:253][295]LogTexture:Display: Building textures: ShadowMapTexture2D_48 (BGRA8, 1024X1024)
  2618. [2017.06.22-06.08.06:533][295]LogTexture:Display: Building textures: ShadowMapTexture2D_49 (G8, 1024X1024)
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  2620. [2017.06.22-06.08.06:732][295]LogTexture:Display: Building textures: ShadowMapTexture2D_51 (BGRA8, 1024X1024)
  2621. [2017.06.22-06.08.06:995][295]LogTexture:Display: Building textures: ShadowMapTexture2D_52 (G8, 1024X1024)
  2622. [2017.06.22-06.08.06:995][295]LogTexture:Display: Building textures: ShadowMapTexture2D_53 (G8, 1024X1024)
  2623. [2017.06.22-06.08.06:995][295]LogTexture:Display: Building textures: ShadowMapTexture2D_54 (BGRA8, 1024X1024)
  2624. [2017.06.22-06.08.07:232][295]LogTexture:Display: Building textures: ShadowMapTexture2D_56 (G8, 1024X1024)
  2625. [2017.06.22-06.08.07:232][295]LogTexture:Display: Building textures: ShadowMapTexture2D_55 (BGRA8, 1024X1024)
  2626. [2017.06.22-06.08.07:432][295]LogTexture:Display: Building textures: ShadowMapTexture2D_57 (G8, 1024X1024)
  2627. [2017.06.22-06.08.07:673][295]LogTexture:Display: Building textures: ShadowMapTexture2D_58 (BGRA8, 1024X1024)
  2628. [2017.06.22-06.08.07:673][295]LogTexture:Display: Building textures: ShadowMapTexture2D_59 (G8, 1024X1024)
  2629. [2017.06.22-06.08.07:673][295]LogTexture:Display: Building textures: ShadowMapTexture2D_60 (BGRA8, 1024X1024)
  2630. [2017.06.22-06.08.07:946][295]LogTexture:Display: Building textures: ShadowMapTexture2D_61 (BGRA8, 1024X1024)
  2631. [2017.06.22-06.08.07:946][295]LogTexture:Display: Building textures: ShadowMapTexture2D_62 (BGRA8, 1024X1024)
  2632. [2017.06.22-06.08.08:014][295]LogTexture:Display: Building textures: ShadowMapTexture2D_63 (BGRA8, 1024X1024)
  2633. [2017.06.22-06.08.08:392][295]LogTexture:Display: Building textures: ShadowMapTexture2D_64 (BGRA8, 1024X1024)
  2634. [2017.06.22-06.08.08:392][295]LogTexture:Display: Building textures: ShadowMapTexture2D_65 (BGRA8, 1024X1024)
  2635. [2017.06.22-06.08.08:392][295]LogTexture:Display: Building textures: ShadowMapTexture2D_66 (G8, 1024X1024)
  2636. [2017.06.22-06.08.08:392][295]LogTexture:Display: Building textures: ShadowMapTexture2D_67 (BGRA8, 512X512)
  2637. [2017.06.22-06.08.08:858][295]LogTexture:Display: Building textures: ShadowMapTexture2D_68 (BGRA8, 1024X1024)
  2638. [2017.06.22-06.08.08:858][295]LogTexture:Display: Building textures: ShadowMapTexture2D_69 (BGRA8, 1024X1024)
  2639. [2017.06.22-06.08.08:858][295]LogTexture:Display: Building textures: ShadowMapTexture2D_70 (BGRA8, 1024X1024)
  2640. [2017.06.22-06.08.09:258][295]LogTexture:Display: Building textures: ShadowMapTexture2D_72 (G8, 1024X1024)
  2641. [2017.06.22-06.08.09:258][295]LogTexture:Display: Building textures: ShadowMapTexture2D_71 (BGRA8, 1024X1024)
  2642. [2017.06.22-06.08.09:258][295]LogTexture:Display: Building textures: ShadowMapTexture2D_73 (BGRA8, 1024X1024)
  2643. [2017.06.22-06.08.09:659][295]LogTexture:Display: Building textures: ShadowMapTexture2D_75 (BGRA8, 1024X1024)
  2644. [2017.06.22-06.08.09:659][295]LogTexture:Display: Building textures: ShadowMapTexture2D_74 (BGRA8, 1024X1024)
  2645. [2017.06.22-06.08.09:659][295]LogTexture:Display: Building textures: ShadowMapTexture2D_76 (BGRA8, 1024X1024)
  2646. [2017.06.22-06.08.10:012][295]LogTexture:Display: Building textures: ShadowMapTexture2D_79 (BGRA8, 1024X1024)
  2647. [2017.06.22-06.08.10:012][295]LogTexture:Display: Building textures: ShadowMapTexture2D_78 (BGRA8, 1024X1024)
  2648. [2017.06.22-06.08.10:012][295]LogTexture:Display: Building textures: ShadowMapTexture2D_77 (BGRA8, 1024X1024)
  2649. [2017.06.22-06.08.10:412][295]LogTexture:Display: Building textures: ShadowMapTexture2D_82 (BGRA8, 1024X1024)
  2650. [2017.06.22-06.08.10:412][295]LogTexture:Display: Building textures: ShadowMapTexture2D_80 (BGRA8, 1024X1024)
  2651. [2017.06.22-06.08.10:412][295]LogTexture:Display: Building textures: ShadowMapTexture2D_81 (BGRA8, 1024X1024)
  2652. [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_83 (BGRA8, 1024X1024)
  2653. [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_84 (BGRA8, 1024X1024)
  2654. [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_85 (BGRA8, 1024X1024)
  2655. [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_88 (G8, 1024X64)
  2656. [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_89 (BGRA8, 512X64)
  2657. [2017.06.22-06.08.10:729][295]LogTexture:Display: Building textures: ShadowMapTexture2D_90 (BGRA8, 128X64)
  2658. [2017.06.22-06.08.10:929][295]LogTexture:Display: Building textures: ShadowMapTexture2D_87 (BGRA8, 1024X256)
  2659. [2017.06.22-06.08.10:929][295]LogTexture:Display: Building textures: ShadowMapTexture2D_91 (BGRA8, 1024X512)
  2660. [2017.06.22-06.08.11:119][295]LogTexture:Display: Building textures: ShadowMapTexture2D_86 (BGRA8, 1024X1024)
  2661. [2017.06.22-06.08.11:441][295]Lightmass on DESKTOP-FQT79RQ: 4:17:29 hours total, 15.8 sec importing, 9.23 sec setup, 13:26 min photons, 4:03:38 hours processing, 0 ms extra exporting [11613/11613 mappings]. Threads: 16:14:33 hours total, 12:03:07 hours processing.
  2662. [2017.06.22-06.08.23:789][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  2663. [2017.06.22-06.08.23:791][295]LogModelComponent:Warning: Material M_Master_Tessalation_Inst10 requires adjacency information because of Crack Free Displacement or PN Triangle Tesselation, which is not supported with model components. Falling back to DefaultMaterial.
  2664. [2017.06.22-06.08.23:820][295]LogStaticLightingSystem: Illumination: 4:17:52 hours (2:09 min encoding lightmaps, 5.36 sec encoding shadowmaps)
  2665. [2017.06.22-06.08.23:820][295]LogStaticLightingSystem: Lightmap texture memory: 469.1 MB (467.1 MB streaming, 2.0 MB non-streaming), 380 textures
  2666. [2017.06.22-06.08.23:820][295]LogStaticLightingSystem: Shadowmap texture memory: 175.0 MB (173.6 MB streaming, 1.3 MB non-streaming), 46 textures
  2667. [2017.06.22-06.08.28:885][295]DumpUnbuiltLightIteractions
  2668. [2017.06.22-06.08.28:885][295]Lights with unbuilt interactions: 0
  2669. [2017.06.22-06.08.28:885][295]
  2670. [2017.06.22-06.08.28:885][295]Primitives with unbuilt interactions: 0
  2671. [2017.06.22-06.08.28:959][296]Cmd: MAP CHECK NOTIFYRESULTS
  2672. [2017.06.22-06.08.28:960][296]MapCheck: New page: NewUpdate - Jun 22, 2017, 12:08:28 PM
  2673. [2017.06.22-06.08.29:377][296]LogD3D11RHI:Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
  2674. at D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:159
  2675. with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
  2676. [2017.06.22-06.08.29:390][296]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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