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- Let's make a game!
- (Totally Accurate) King George Simulator 2050
- by .
- version 0.3
- Settings :
- prices increase by 100%
- selling gives back 0%
- Buildings are hidden by default
- resources are visible by default
- Clickables are visible by default
- upgrades are hidden by default
- achievements are hidden by default
- Resources :
- *Soldiers
- named Soldiers
- Clickables :
- *MakeSoldiers
- gives 1 Soldiers
- named use ur magic
- visible
- gains 1% per Trainer
- Buildings:
- *Trainer
- "so god i r8 8/8 m8 no db8"
- costs 15 Soldiers
- gives 1 Soldiers
- visible
- show 0 digits
- *MiniGeneral
- "so beter m8 i r8 8/8 no db8"
- costs 100 Trainer
- gives 1 Trainer
- visible
- show 0 digits
- *SmallGeneral
- "so best"
- costs 1000 MiniGeneral
- gives 1 MiniGeneral
- visible
- show 0 digits
- *General
- "so bester"
- costs 10000 SmallGeneral
- gives 1 SmallGeneral
- visible
- show 0 digits
- *LargeGeneral
- "so bestest"
- costs 100000 General
- gives 1 General
- visible
- show 0 digits
- *ExtraLargeGeneral
- "so besterest"
- costs 1000000 LargeGeneral
- gives 1 LargeGeneral
- visible
- show 0 digits
- *ExtraExtraLargeGeneral
- "so uncreative names"
- costs 10000000 ExtraLargeGeneral
- gives 1 ExtraLargeGeneral
- visible
- show 0 digits
- *ExtraExtraExtraLargeGeneral
- "so uncreativer names"
- costs 100000000 ExtraExtraLargeGeneral
- gives 1 ExtraExtraLargeGeneral
- visible
- show 0 digits
- *MiniGeneralGeneral
- "so uncreativest names"
- costs 1000000000 ExtraExtraExtraLargeGeneral
- gives 1 ExtraExtraExtraLargeGeneral
- visible
- show 0 digits
- *SmallGeneralGeneral
- "so uncreativerst names"
- costs 10000000000 MiniGeneralGeneral
- gives 1 MiniGeneralGeneral
- visible
- show 0 digits
- Upgrades:
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