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icemaa2

surpriza

Mar 5th, 2018
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  1.  
  2.  
  3. // removes the shifting of the arm when crouching down.
  4.  
  5. cl_viewmodel_shift_left_amt "0"
  6. cl_viewmodel_shift_right_amt "0"
  7. m_mousespeed 0
  8. m_mouseaccel 0
  9.  
  10. ////
  11.  
  12. // Netgraph + Scoreboard
  13. alias "+scorenet" "+showscores; net_graphheight 0"
  14. alias "-scorenet" "-showscores; net_graphheight 9999"
  15. bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
  16.  
  17.  
  18. bind E "+use"
  19.  
  20. bind SHIFT "+speed"
  21.  
  22. cl_teamid_overhead_always 1
  23.  
  24. ////////////////
  25. cl_crosshair_drawoutline "0"
  26. cl_crosshair_dynamic_maxdist_splitratio "0"
  27.  
  28. cl_crosshair_dynamic_splitalpha_innermod "1"
  29.  
  30. cl_crosshair_dynamic_splitalpha_outermod "1.000000"
  31.  
  32. cl_crosshair_dynamic_splitdist "5"
  33.  
  34. cl_crosshair_outlinethickness "1"
  35.  
  36. cl_crosshair_sniper_show_normal_inaccuracy "0"
  37.  
  38. cl_crosshair_sniper_width "0"
  39.  
  40. cl_crosshair_t "0"
  41.  
  42. cl_crosshairalpha "999"
  43.  
  44. cl_crosshaircolor "5"
  45.  
  46. cl_crosshaircolor_b "130"
  47.  
  48. cl_crosshaircolor_g "255"
  49.  
  50. cl_crosshaircolor_r "0"
  51.  
  52. cl_crosshairdot "0"
  53.  
  54. cl_crosshairgap "-2"
  55.  
  56. cl_crosshairgap_useweaponvalue "0"
  57.  
  58. cl_crosshairscale "600"
  59.  
  60. cl_crosshairsize "3"
  61.  
  62. cl_crosshairstyle "4"
  63.  
  64. cl_crosshairthickness "1"
  65. cl_crosshairusealpha "1"
  66.  
  67.  
  68. //////////////////
  69.  
  70. viewmodel_fov "65"
  71. viewmodel_offset_x "2"
  72. viewmodel_offset_y "1.5"
  73. viewmodel_offset_z "-1"
  74.  
  75. viewmodel_presetpos "0"
  76. cl_bob_lower_amt "5"
  77.  
  78. cl_bobamt_lat "0.100000"
  79.  
  80. cl_bobamt_vert "0.100000"
  81.  
  82. cl_bobcycle "0.98"
  83.  
  84. //////////
  85.  
  86.  
  87. // scales the HUD depending on what resolution you use, 1 is max.
  88.  
  89. hud_scaling "1"
  90.  
  91. dsp_enhance_stereo "0"
  92. snd_legacy_surround "0"
  93. snd_mixahead "0.05"
  94. snd_pitchquality "1"
  95.  
  96. snd_deathcamera_volume "0.0"
  97. snd_mapobjective_volume "0.0"
  98. snd_menumusic_volume "0.0"
  99. snd_musicvolume "0.5"
  100. snd_mute_losefocus "0"
  101. snd_roundend_volume "0.2"
  102. snd_roundstart_volume "0.0"
  103. snd_tensecondwarning_volume "0.2"
  104. volume "0.07"
  105. voice_scale "0.1"
  106. snd_mute_losefocus "0"
  107.  
  108. windows_speaker_config "1"
  109. snd_front_headphone_position "xx.x"
  110. snd_rear_headphone_position "90.0"
  111. snd_headphone_pan_exponent "1.2"
  112. snd_headphone_pan_radial_weight "0.5"
  113.  
  114.  
  115.  
  116. // sets interpolation values.
  117.  
  118. cl_interp "0"
  119. cl_interp_ratio "1"
  120.  
  121.  
  122. // usual rate commands
  123.  
  124. cl_cmdrate "128"
  125. cl_updaterate "128"
  126. rate "786432"
  127.  
  128. r_drawtracers_firstperson 1
  129.  
  130.  
  131. // causes the scope to move less while moving scoped and reduces bobbing effect
  132.  
  133. cl_bobcycle "2"
  134.  
  135. fps_max 300
  136. cl_showfps 0
  137.  
  138.  
  139. closeonbuy "0"
  140. cl_forcepreload "1"
  141. cl_showhelp 0
  142. cl_lagcompensation "1"
  143. cl_predictweapons "1"
  144. cl_resend "6"
  145. cl_timeout "9999999"
  146. r_dynamic "0"
  147. r_eyegloss "0"
  148. r_eyemove "0"
  149. r_eyeshift_x "0"
  150. r_eyeshift_y "0"
  151. r_eyeshift_z "0"
  152. r_eyesize "0"
  153. muzzleflash_light "0"
  154. sys_antialiasing "0"
  155. sys_aspectratio "-1"
  156. sys_refldetail "0"
  157. mat_queue_mode 2
  158.  
  159. ////////
  160.  
  161.  
  162. //////////////
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