AdemDev

Caravan_en

Feb 18th, 2024 (edited)
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  1. {
  2. "Version": {
  3. "Major": 1,
  4. "Minor": 0,
  5. "Patch": 0
  6. },
  7. "General Settings": {
  8. "Enable automatic event holding [true/false]": true,
  9. "Minimum time between events [sec.]": 3600,
  10. "Maximum time between events [sec.]": 7200,
  11. "The time between receiving a chat notification and the start of the event [sec.]": 0,
  12. "The time until the end of the event after the destruction or looting of all carriages [sec.]": 300,
  13. "Enable logging of the start and end of the event? [true/false]": false
  14. },
  15. "Behavior Settings": {
  16. "The time for which the caravan becomes aggressive after it has been attacked (-1 - the caravan is always aggressive)": 80,
  17. "The duration of the stop after the attack": 80
  18. },
  19. "Damage Settings": {
  20. "Allow player SamSites to attack the balloons of the event? [true/false]": true
  21. },
  22. "Loot Settings": {
  23. "When the carriage is destroyed, loot falls to the ground [true/false]": true,
  24. "Percentage of loot loss when destroying a carriage [0.0-1.0]": 0.5,
  25. "Prohibit looting crates if the caravan is moving [true/false]": true,
  26. "Prohibit looting crates if NPCs/riders are alive [true/false]": true
  27. },
  28. "Caravan route Settings": {
  29. "Type of caravan routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1,
  30. "Minimum road length": 100,
  31. "List of excluded roads (/caravanroadblock)": [],
  32. "Setting up the standard route type": {
  33. "If there is a ring road on the map, then the caravan will always spawn here": true
  34. },
  35. "Setting up a experimental type": {
  36. "Always choose the longest route? [true/false]": true,
  37. "The minimum number of roads in a complex route": 3
  38. },
  39. "Setting up a custom route type": {
  40. "List of presets for custom routes": [
  41. "test"
  42. ]
  43. }
  44. },
  45. "Event Presets": [
  46. {
  47. "Preset name": "farm",
  48. "Display name": "Farmer's caravan",
  49. "Allow automatic startup? [true/false]": true,
  50. "Preset probability [0.0-100.0]": 50.0,
  51. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 0,
  52. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": 172800,
  53. "Duration of the event [sec.]": 7200,
  54. "Caravan speed [1.0-5.0]": 3.5,
  55. "Radius of the event zone": 35.0,
  56. "The maximum distance for dealing damage to the caravan (-1 - do not limit)": 50.0,
  57. "List of caravan entities": [
  58. {
  59. "Сarriage Preset Name": "carriage_farm_1",
  60. "Preset of the accompanying balloon": "",
  61. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  62. "farmer_nailgun",
  63. "farmer_nailgun",
  64. "farmer_nailgun",
  65. "farmer_nailgun"
  66. ]
  67. },
  68. {
  69. "Сarriage Preset Name": "carriage_horse_1",
  70. "Preset of the accompanying balloon": "",
  71. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  72. "ranger_shotgun_double",
  73. "ranger_shotgun_double"
  74. ]
  75. },
  76. {
  77. "Сarriage Preset Name": "carriage_boxes_1",
  78. "Preset of the accompanying balloon": "",
  79. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  80. "hunter_revolver",
  81. "hunter_revolver",
  82. "hunter_revolver",
  83. "hunter_revolver"
  84. ]
  85. }
  86. ]
  87. },
  88. {
  89. "Preset name": "trade",
  90. "Display name": "Trader caravan",
  91. "Allow automatic startup? [true/false]": true,
  92. "Preset probability [0.0-100.0]": 35.0,
  93. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 10800,
  94. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  95. "Duration of the event [sec.]": 7200,
  96. "Caravan speed [1.0-5.0]": 3.5,
  97. "Radius of the event zone": 45.0,
  98. "The maximum distance for dealing damage to the caravan (-1 - do not limit)": 50.0,
  99. "List of caravan entities": [
  100. {
  101. "Сarriage Preset Name": "carriage_barrels_1",
  102. "Preset of the accompanying balloon": "",
  103. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  104. "farmer_nailgun",
  105. "farmer_nailgun"
  106. ]
  107. },
  108. {
  109. "Сarriage Preset Name": "carriage_kayak_1",
  110. "Preset of the accompanying balloon": "",
  111. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  112. "horseman_сowboy",
  113. "horseman_сowboy"
  114. ]
  115. },
  116. {
  117. "Сarriage Preset Name": "carriage_boat_1",
  118. "Preset of the accompanying balloon": "",
  119. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  120. "horseman_sheriff",
  121. "horseman_sheriff"
  122. ]
  123. },
  124. {
  125. "Сarriage Preset Name": "carriage_safe_1",
  126. "Preset of the accompanying balloon": "",
  127. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  128. "bandit_thompson",
  129. "bandit_thompson",
  130. "bandit_thompson",
  131. "bandit_thompson"
  132. ]
  133. }
  134. ]
  135. },
  136. {
  137. "Preset name": "prison",
  138. "Display name": "Prison caravan",
  139. "Allow automatic startup? [true/false]": true,
  140. "Preset probability [0.0-100.0]": 15.0,
  141. "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 36000,
  142. "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
  143. "Duration of the event [sec.]": 7200,
  144. "Caravan speed [1.0-5.0]": 3.5,
  145. "Radius of the event zone": 60.0,
  146. "The maximum distance for dealing damage to the caravan (-1 - do not limit)": 100.0,
  147. "List of caravan entities": [
  148. {
  149. "Сarriage Preset Name": "carriage_medical_1",
  150. "Preset of the accompanying balloon": "balloon_regular",
  151. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  152. "horseman_juggernaut",
  153. "horseman_juggernaut",
  154. "skull_1",
  155. "skull_1",
  156. "skull_1",
  157. "skull_1"
  158. ]
  159. },
  160. {
  161. "Сarriage Preset Name": "carriage_prison_1",
  162. "Preset of the accompanying balloon": "",
  163. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  164. "horseman_juggernaut",
  165. "horseman_juggernaut"
  166. ]
  167. },
  168. {
  169. "Сarriage Preset Name": "carriage_boxes_2",
  170. "Preset of the accompanying balloon": "",
  171. "List of escort presets NPC/Horseman (the maximum number is 6)": []
  172. },
  173. {
  174. "Сarriage Preset Name": "carriage_crate_1",
  175. "Preset of the accompanying balloon": "",
  176. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  177. "horseman_juggernaut",
  178. "horseman_juggernaut"
  179. ]
  180. },
  181. {
  182. "Сarriage Preset Name": "carriage_boxes_3",
  183. "Preset of the accompanying balloon": "balloon_regular",
  184. "List of escort presets NPC/Horseman (the maximum number is 6)": [
  185. "skull_1",
  186. "skull_1",
  187. "skull_1",
  188. "skull_1",
  189. "horseman_juggernaut",
  190. "horseman_juggernaut"
  191. ]
  192. }
  193. ]
  194. }
  195. ],
  196. "Carriage Presets": [
  197. {
  198. "Preset name": "carriage_farm_1",
  199. "Customization preset": "carriage_farm",
  200. "Add a visual connection between a cart and a horse? [true/false]": true,
  201. "Horse Preset": "horse_wood_armor",
  202. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  203. "",
  204. "",
  205. "",
  206. ""
  207. ],
  208. "Decorative NPCs": [
  209. {
  210. "Preset name": "drover",
  211. "Position (0 - sitting, 1 - standing)": 0,
  212. "Position": "(0.25, 0.6, 2.3)",
  213. "Rotation": "(0, 0, 0)"
  214. }
  215. ],
  216. "Crates": [
  217. {
  218. "Preset name": "storage_barrel_c_food",
  219. "Position": "(-0.0466, 1.354, -0.826)",
  220. "Rotation": "(0, 0, 0)"
  221. },
  222. {
  223. "Preset name": "crate_tool",
  224. "Position": "(-0.453, 0.722, 1.9)",
  225. "Rotation": "(0, 270, 0)"
  226. }
  227. ]
  228. },
  229. {
  230. "Preset name": "carriage_horse_1",
  231. "Customization preset": "carriage_horse",
  232. "Add a visual connection between a cart and a horse? [true/false]": true,
  233. "Horse Preset": "horse_wood_armor",
  234. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  235. "",
  236. "",
  237. ""
  238. ],
  239. "Decorative NPCs": [],
  240. "Crates": [
  241. {
  242. "Preset name": "crate_normal_weapon_1",
  243. "Position": "(0.031, 2.895, 1.342)",
  244. "Rotation": "(0, 351, 0)"
  245. },
  246. {
  247. "Preset name": "crate_normal_weapon_1",
  248. "Position": "(0.031, 2.895, -1.313)",
  249. "Rotation": "(0, 19, 0)"
  250. }
  251. ]
  252. },
  253. {
  254. "Preset name": "carriage_boxes_1",
  255. "Customization preset": "carriage_boxes",
  256. "Add a visual connection between a cart and a horse? [true/false]": true,
  257. "Horse Preset": "horse_wood_armor",
  258. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  259. "",
  260. "",
  261. ""
  262. ],
  263. "Decorative NPCs": [],
  264. "Crates": [
  265. {
  266. "Preset name": "frige_boxes",
  267. "Position": "(0.012, 2.115, -2.048071)",
  268. "Rotation": "(270, 180, 0)"
  269. },
  270. {
  271. "Preset name": "frige_boxes",
  272. "Position": "(0.01226763, 1.181267, -2.048071)",
  273. "Rotation": "(270.00, 180.00, 0.00)"
  274. },
  275. {
  276. "Preset name": "frige_boxes",
  277. "Position": "(0.0123, 2.115, -0.03)",
  278. "Rotation": "(270.00, 180.00, 0.00)"
  279. },
  280. {
  281. "Preset name": "frige_boxes",
  282. "Position": "(0.0123, 1.181, -0.03)",
  283. "Rotation": "(270.00, 180.00, 0.00)"
  284. }
  285. ]
  286. },
  287. {
  288. "Preset name": "carriage_boxes_2",
  289. "Customization preset": "carriage_boxes",
  290. "Add a visual connection between a cart and a horse? [true/false]": true,
  291. "Horse Preset": "horse_wood_armor",
  292. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  293. "",
  294. "",
  295. ""
  296. ],
  297. "Decorative NPCs": [],
  298. "Crates": [
  299. {
  300. "Preset name": "frige_supply",
  301. "Position": "(0.012, 2.115, -2.048071)",
  302. "Rotation": "(270, 180, 0)"
  303. },
  304. {
  305. "Preset name": "frige_boxes",
  306. "Position": "(0.01226763, 1.181267, -2.048071)",
  307. "Rotation": "(270.00, 180.00, 0.00)"
  308. },
  309. {
  310. "Preset name": "frige_supply",
  311. "Position": "(0.0123, 2.115, -0.03)",
  312. "Rotation": "(270.00, 180.00, 0.00)"
  313. },
  314. {
  315. "Preset name": "frige_boxes",
  316. "Position": "(0.0123, 1.181, -0.03)",
  317. "Rotation": "(270.00, 180.00, 0.00)"
  318. }
  319. ]
  320. },
  321. {
  322. "Preset name": "carriage_boxes_3",
  323. "Customization preset": "carriage_boxes",
  324. "Add a visual connection between a cart and a horse? [true/false]": true,
  325. "Horse Preset": "horse_wood_armor",
  326. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  327. "",
  328. "",
  329. ""
  330. ],
  331. "Decorative NPCs": [],
  332. "Crates": [
  333. {
  334. "Preset name": "frige_boxes_2",
  335. "Position": "(0.012, 2.115, -2.048071)",
  336. "Rotation": "(270, 180, 0)"
  337. },
  338. {
  339. "Preset name": "frige_boxes_2",
  340. "Position": "(0.01226763, 1.181267, -2.048071)",
  341. "Rotation": "(270.00, 180.00, 0.00)"
  342. },
  343. {
  344. "Preset name": "frige_boxes_2",
  345. "Position": "(0.0123, 2.115, -0.03)",
  346. "Rotation": "(270.00, 180.00, 0.00)"
  347. },
  348. {
  349. "Preset name": "frige_boxes_2",
  350. "Position": "(0.0123, 1.181, -0.03)",
  351. "Rotation": "(270.00, 180.00, 0.00)"
  352. }
  353. ]
  354. },
  355. {
  356. "Preset name": "carriage_barrels_1",
  357. "Customization preset": "carriage_barrels",
  358. "Add a visual connection between a cart and a horse? [true/false]": true,
  359. "Horse Preset": "horse_wood_armor",
  360. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  361. "vehicle.2mod.flatbed"
  362. ],
  363. "Decorative NPCs": [
  364. {
  365. "Preset name": "drover",
  366. "Position (0 - sitting, 1 - standing)": 0,
  367. "Position": "(0, 0.7, 2.45)",
  368. "Rotation": "(0, 0, 0)"
  369. }
  370. ],
  371. "Crates": [
  372. {
  373. "Preset name": "storage_barrel_c_medical",
  374. "Position": "(0.2888113, 2.335415, 0.745923)",
  375. "Rotation": "(0, 90, 0)"
  376. },
  377. {
  378. "Preset name": "storage_barrel_c_food",
  379. "Position": "(-0.1893209, 1.608467, 0.745923)",
  380. "Rotation": "(0, 90, 0)"
  381. },
  382. {
  383. "Preset name": "storage_barrel_c_food",
  384. "Position": "(-0.5375684, 2.335415, 0.745923)",
  385. "Rotation": "(0, 90, 0)"
  386. }
  387. ]
  388. },
  389. {
  390. "Preset name": "carriage_kayak_1",
  391. "Customization preset": "carriage_kayak",
  392. "Add a visual connection between a cart and a horse? [true/false]": true,
  393. "Horse Preset": "horse_wood_armor",
  394. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  395. "",
  396. "vehicle.2mod.flatbed"
  397. ],
  398. "Decorative NPCs": [
  399. {
  400. "Preset name": "drover",
  401. "Position (0 - sitting, 1 - standing)": 0,
  402. "Position": "(0, 0.6, 2.45)",
  403. "Rotation": "(0, 0, 0)"
  404. }
  405. ],
  406. "Crates": [
  407. {
  408. "Preset name": "crate_normal_weapon_2",
  409. "Position": "(0.113, 0.755, -0.389)",
  410. "Rotation": "(0, 90, 0)"
  411. }
  412. ]
  413. },
  414. {
  415. "Preset name": "carriage_boat_1",
  416. "Customization preset": "carriage_boat",
  417. "Add a visual connection between a cart and a horse? [true/false]": true,
  418. "Horse Preset": "horse_wood_armor",
  419. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  420. "vehicle.2mod.flatbed"
  421. ],
  422. "Decorative NPCs": [],
  423. "Crates": [
  424. {
  425. "Preset name": "crate_normal_weapon_3",
  426. "Position": "(-0.614, 2.099, -1.010)",
  427. "Rotation": "(64.127, 295.382, 207.803)"
  428. },
  429. {
  430. "Preset name": "crate_normal_weapon_3",
  431. "Position": "(-0.648, 2.032, 0.379)",
  432. "Rotation": "(62.790, 239.566, 146.552)"
  433. }
  434. ]
  435. },
  436. {
  437. "Preset name": "carriage_safe_1",
  438. "Customization preset": "carriage_sofas",
  439. "Add a visual connection between a cart and a horse? [true/false]": true,
  440. "Horse Preset": "horse_metal_armor",
  441. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  442. "vehicle.2mod.flatbed"
  443. ],
  444. "Decorative NPCs": [
  445. {
  446. "Preset name": "drover",
  447. "Position (0 - sitting, 1 - standing)": 0,
  448. "Position": "(0, 0.7, 2.45)",
  449. "Rotation": "(0, 0, 0)"
  450. }
  451. ],
  452. "Crates": [
  453. {
  454. "Preset name": "frige_safe",
  455. "Position": "(-0.08, 0.718, -0.952)",
  456. "Rotation": "(0, 180.00, 0.00)"
  457. }
  458. ]
  459. },
  460. {
  461. "Preset name": "carriage_medical_1",
  462. "Customization preset": "carriage_medical",
  463. "Add a visual connection between a cart and a horse? [true/false]": true,
  464. "Horse Preset": "horse_wood_armor",
  465. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  466. "",
  467. "",
  468. ""
  469. ],
  470. "Decorative NPCs": [
  471. {
  472. "Preset name": "drover",
  473. "Position (0 - sitting, 1 - standing)": 0,
  474. "Position": "(-0.1, 0.75, 2.15)",
  475. "Rotation": "(0, 0, 0)"
  476. },
  477. {
  478. "Preset name": "doctor_1",
  479. "Position (0 - sitting, 1 - standing)": 0,
  480. "Position": "(0.2, 0.65, -2)",
  481. "Rotation": "(0.00, 180, 0.00)"
  482. },
  483. {
  484. "Preset name": "wounded_1",
  485. "Position (0 - sitting, 1 - standing)": 1,
  486. "Position": "(0.0, 1.35, -0.8)",
  487. "Rotation": "(270, 90, 90)"
  488. }
  489. ],
  490. "Crates": [
  491. {
  492. "Preset name": "crate_normal_2_underwater",
  493. "Position": "(-0.224, 0.730, -1.102)",
  494. "Rotation": "(0, 0, 0)"
  495. },
  496. {
  497. "Preset name": "crate_medical",
  498. "Position": "(-0.346, 0.728, -1.776)",
  499. "Rotation": "(0, 90, 0)"
  500. }
  501. ]
  502. },
  503. {
  504. "Preset name": "carriage_crate_1",
  505. "Customization preset": "carriage_crate",
  506. "Add a visual connection between a cart and a horse? [true/false]": true,
  507. "Horse Preset": "horse_wood_armor",
  508. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  509. "vehicle.2mod.flatbed"
  510. ],
  511. "Decorative NPCs": [
  512. {
  513. "Preset name": "drover",
  514. "Position (0 - sitting, 1 - standing)": 0,
  515. "Position": "(0, 0.7, 2.45)",
  516. "Rotation": "(0, 0, 0)"
  517. }
  518. ],
  519. "Crates": [
  520. {
  521. "Preset name": "storage_barrel_c_weapon",
  522. "Position": "(0.2888113, 2.335415, 0.745923)",
  523. "Rotation": "(0, 90, 0)"
  524. },
  525. {
  526. "Preset name": "storage_barrel_c_weapon",
  527. "Position": "(-0.1893209, 1.608467, 0.745923)",
  528. "Rotation": "(0, 90, 0)"
  529. },
  530. {
  531. "Preset name": "storage_barrel_c_weapon",
  532. "Position": "(-0.5375684, 2.335415, 0.745923)",
  533. "Rotation": "(0, 90, 0)"
  534. },
  535. {
  536. "Preset name": "chinooklockedcrate",
  537. "Position": "(0, 0.8, -0.9)",
  538. "Rotation": "(0, 180, 0)"
  539. }
  540. ]
  541. },
  542. {
  543. "Preset name": "carriage_prison_1",
  544. "Customization preset": "carriage_prison",
  545. "Add a visual connection between a cart and a horse? [true/false]": true,
  546. "Horse Preset": "horse_metal_armor",
  547. "List of modules (add a vehicle module, or add empty fields to increase frame size, up to 4 module entries)": [
  548. "",
  549. "",
  550. ""
  551. ],
  552. "Decorative NPCs": [
  553. {
  554. "Preset name": "prisoner_1",
  555. "Position (0 - sitting, 1 - standing)": 1,
  556. "Position": "(0.02115173, 0.7050699, -1.615)",
  557. "Rotation": "(0, 0, 0)"
  558. },
  559. {
  560. "Preset name": "prisoner_1",
  561. "Position (0 - sitting, 1 - standing)": 1,
  562. "Position": "(0.02115173, 0.7050699, -0.650768)",
  563. "Rotation": "(0, 180, 0)"
  564. },
  565. {
  566. "Preset name": "prisoner_1",
  567. "Position (0 - sitting, 1 - standing)": 1,
  568. "Position": "(0.02115173, 0.7050699, 0.4555934)",
  569. "Rotation": "(0, 180, 0)"
  570. },
  571. {
  572. "Preset name": "prisoner_1",
  573. "Position (0 - sitting, 1 - standing)": 1,
  574. "Position": "(0.02115173, 0.7050699, 1.424)",
  575. "Rotation": "(0, 0, 0)"
  576. }
  577. ],
  578. "Crates": []
  579. }
  580. ],
  581. "Horsemen Presets": [
  582. {
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  2594. "List of prefabs (one is randomly selected)": [
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  2604. "Random number of items (Do not take into account the following 2 parameters)": false,
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  2822. "Use a circular marker? [true/false]": true,
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  2825. "Marker color": {
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  2830. "Outline color": {
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  2836. "Event zone setting": {
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  2840. "GUI setting": {
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  2844. "Notification Settings": {
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  2846. "Chat Message setting": {
  2847. "Use chat notifications? [true/false]": true
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  2849. "Facepunch Game Tips setting": {
  2850. "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
  2851. "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
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  2853. "GUI Announcements setting (only for GUIAnnouncements plugin)": {
  2854. "Do you use GUI Announcements integration? [true/false]": false,
  2855. "Banner color": "Grey",
  2856. "Text color": "White",
  2857. "Adjust Vertical Position": 0.03
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  2859. "Notify setting (only for Notify plugin)": {
  2860. "Do you use Notify integration? [true/false]": false,
  2861. "Type": "0"
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  2863. "Discord setting (only for DiscordMessages plugin)": {
  2864. "Do you use DiscordMessages? [true/false]": false,
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  2873. },
  2874. "Economy Settings (Determining the winner of the event and awarding using other plugins)": {
  2875. "Enable economy": false,
  2876. "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
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  2878. "Server Rewards",
  2879. "IQEconomic"
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  2881. "The minimum value that a player must collect to earn the economy reward": 0.0,
  2882. "The minimum value that a winner must collect to earn ist of commands reward": 0.0,
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  2885. "storage_barrel_c_food": 2.0,
  2886. "storage_barrel_c_medical": 5.0,
  2887. "storage_barrel_c_weapon": 7.0,
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  2891. "crate_normal_weapon_3": 10.0,
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  2893. "frige_boxes_2": 3.0,
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  2895. "frige_supply": 10.0,
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  2897. "crate_medical": 3.0
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  2900. "Killing an NPC": 2.0,
  2901. "Killing a Horseman": 5.0,
  2902. "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
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  2904. "Supported Plugins": {
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  2907. "Show the displayName of the event owner on a marker on the map? [true/false]": true,
  2908. "The amount of damage that the player has to do to become the Event Owner": 100.0,
  2909. "Damage coefficients to calculate becomeing the Event Owner": [
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  2911. "Type of target": "NPC",
  2912. "Damage Multiplier": 1.0
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  2914. ],
  2915. "Can the non-owner of the event loot the crates? [true/false]": false,
  2916. "Can the non-owner of the event hack locked crates? [true/false]": false,
  2917. "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  2918. "Can the non-owner of the event deal damage to event NPC? [true/false]": false,
  2919. "Can an NPC attack a non-owner of the event? [true/false]": false,
  2920. "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  2921. "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  2922. "The time that the Event Owner may not be inside the event zone [sec.]": 60,
  2923. "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  2924. "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  2925. "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0
  2926. }
  2927. }
  2928. }
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