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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- player = owner
- Char = player.Character
- RShoulder = Char.Torso['Right Shoulder']
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Name == owner.Name then
- v.Chatted:connect(function(message)
- if message == "BANKAI" then
- Player = owner
- Tool = Instance.new("HopperBin",Player.Backpack)
- Tool.Name = "Ichigo's Bankai"
- Handle = Instance.new("Part", Char)
- Handle.FormFactor = "Custom"
- Handle.Size = Vector3.new(2, 2, 2.2)
- Handle.TopSurface = "Smooth"
- Handle.BottomSurface = "Smooth"
- Handle.BrickColor = BrickColor.new("Really black")
- Handle.Reflectance = 0
- Handle:BreakJoints()
- Handle.CanCollide = true
- Mesh = Instance.new("SpecialMesh", Handle)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=11442510"
- Mesh.TextureId = "http://www.roblox.com/asset/?id=16018717"
- Mesh.Scale = Vector3.new(2, 2, 2.2)
- HandleWeld = Instance.new("Weld", Char)
- HandleWeld.Part0 = Char["Right Arm"]
- HandleWeld.Part1 = Handle
- HandleWeld.C0 = CFrame.new(0, -1, math.rad(-115)) * CFrame.Angles(0, math.rad(180), math.rad(90))
- DK = Instance.new("Part", Char)
- DK.FormFactor = "Custom"
- DK.Size = Vector3.new(1, -1, 1)
- DK.TopSurface = "Smooth"
- DK.BottomSurface = "Smooth"
- DK.BrickColor = BrickColor.new("Really black")
- DK.Reflectance = 0
- DK:BreakJoints()
- DK.CanCollide = false
- Mesh = Instance.new("SpecialMesh", DK)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.Scale = Vector3.new(0.4, 0.25, 0.5)
- DKWeld = Instance.new("Weld", Char)
- DKWeld.Part0 = Char["Right Arm"]
- DKWeld.Part1 = DK
- DKWeld.C0 = CFrame.new(0, -1, math.rad(50)) * CFrame.Angles(0, math.rad(90), math.rad(90))
- omg = Instance.new("Part", Char)
- omg.FormFactor = "Custom"
- omg.Size = Vector3.new(1, -1, 1)
- omg.TopSurface = "Smooth"
- omg.BottomSurface = "Smooth"
- omg.BrickColor = BrickColor.new("Really black")
- omg.Reflectance = 0
- omg:BreakJoints()
- omg.CanCollide = false
- Mesh = Instance.new("SpecialMesh", omg)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=1091939"
- Mesh.Scale = Vector3.new(1, 1, 1)
- omgWeld = Instance.new("Weld", Char)
- omgWeld.Part0 = Char["Right Arm"]
- omgWeld.Part1 = omg
- omgWeld.C0 = CFrame.new(0, -1, math.rad(-30)) * CFrame.Angles(0, math.rad(94), math.rad(90))
- FINAL = Instance.new("Part", Char)
- FINAL.FormFactor = "Custom"
- FINAL.Size = Vector3.new(1, -1, 1)
- FINAL.TopSurface = "Smooth"
- FINAL.BottomSurface = "Smooth"
- FINAL.BrickColor = BrickColor.new("Really black")
- FINAL.Reflectance = 0
- FINAL:BreakJoints()
- FINAL.CanCollide = false
- Mesh = Instance.new("SpecialMesh", FINAL)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.Scale = Vector3.new(0.4, 0.25, 0.5)
- FINALWeld = Instance.new("Weld", Char)
- FINALWeld.Part0 = Char["Right Arm"]
- FINALWeld.Part1 = FINAL
- FINALWeld.C0 = CFrame.new(0, math.rad(-80), math.rad(50)) * CFrame.Angles(0, math.rad(90), math.rad(90))
- K = Instance.new("Part", Char)
- K.FormFactor = "Custom"
- K.Size = Vector3.new(1, -1, 1)
- K.TopSurface = "Smooth"
- K.BottomSurface = "Smooth"
- K.BrickColor = BrickColor.new("Really black")
- K.Reflectance = 0
- K:BreakJoints()
- K.CanCollide = false
- Mesh = Instance.new("SpecialMesh", K)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh.Scale = Vector3.new(0.4, 0.25, 0.5)
- KWeld = Instance.new("Weld", Char)
- KWeld.Part0 = Char["Right Arm"]
- KWeld.Part1 = K
- KWeld.C0 = CFrame.new(0, math.rad(-100), math.rad(50)) * CFrame.Angles(0, math.rad(90), math.rad(90))
- local Mouse = Player:GetMouse()
- local Character = Player.Character
- local Head = Character:findFirstChild("Head")
- local Torso = Character:findFirstChild("Torso")
- local RightArm = Character:findFirstChild("Right Arm")
- local RightSH = Torso:findFirstChild("Right Shoulder")
- local LeftArm = Character:findFirstChild("Left Arm")
- local LeftSH = Torso:findFirstChild("Left Shoulder")
- local Joint1
- local Joint2
- Handle.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(25)
- end
- end)
- end
- end)
- end
- end
- print ("Bankai Has Lodaed")
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