voyqgo

Jojo Boie

Jun 22nd, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(170, 0, 170)
  18. game.Players.LocalPlayer.Character.Name.." Jojo Boie"
  19.  
  20.  
  21.  
  22. --//====================================================\\--
  23. --|| CREATED BY SHACKLUSTER
  24. --\\====================================================//--
  25.  
  26. wait(0.2)
  27.  
  28. Player = game:GetService("Players").LocalPlayer
  29. PlayerGui = Player.PlayerGui
  30. Cam = workspace.CurrentCamera
  31. Backpack = Player.Backpack
  32. Character = Player.Character
  33. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  34. Mouse = Player:GetMouse()
  35. RootPart = Character["HumanoidRootPart"]
  36. Torso = Character["Torso"]
  37. Head = Character["Head"]
  38. RightArm = Character["Right Arm"]
  39. LeftArm = Character["Left Arm"]
  40. RightLeg = Character["Right Leg"]
  41. LeftLeg = Character["Left Leg"]
  42. RootJoint = RootPart["RootJoint"]
  43. Neck = Torso["Neck"]
  44. RightShoulder = Torso["Right Shoulder"]
  45. LeftShoulder = Torso["Left Shoulder"]
  46. RightHip = Torso["Right Hip"]
  47. LeftHip = Torso["Left Hip"]
  48. local sick = Instance.new("Sound",Torso)
  49.  
  50. local ORA = Instance.new("Sound",Torso)
  51. ORA.SoundId = "rbxassetid://791374350"
  52. ORA.Looped = false
  53. ORA.Pitch = 1.3
  54. ORA.Volume = 10
  55. ORA.Parent = Torso
  56.  
  57. local muda = Instance.new("Sound",Torso)
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. Mrandom = math.random
  74. MRANDOM = math.random
  75. FLOOR = math.floor
  76. Effects = {}
  77. local RbxUtility = LoadLibrary("RbxUtility")
  78. local Create = RbxUtility.Create
  79.  
  80. --//=================================\\
  81. --|| USEFUL VALUES
  82. --\\=================================//
  83.  
  84. Animation_Speed = 3
  85. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  86. local Speed = 45
  87. local SIZE = 1.3
  88. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  89. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  90. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  91. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  92. local ANIM = "Idle"
  93. local ATTACK = false
  94. local COMBO = 1
  95. local Rooted = false
  96. local SINE = 0
  97. local CHANGE = 2 / Animation_Speed
  98. local ROBLOXIDLEANIMATION = IT("Animation")
  99. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  100. WEAPONGUI.Name = "Big Boie Squad"
  101. local ANIMATOR = Humanoid.Animator
  102. local ANIMATE = Character.Animate
  103. local UNANCHOR = true
  104. local KILLCOUNT = 0
  105.  
  106. --//=================================\\
  107. --\\=================================//
  108.  
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. local function weldBetween(a, b)
  220. local weldd = Instance.new("ManualWeld")
  221. weldd.Part0 = a
  222. weldd.Part1 = b
  223. weldd.C0 = CFrame.new()
  224. weldd.C1 = b.CFrame:inverse() * a.CFrame
  225. weldd.Parent = a
  226. return weldd
  227. end
  228.  
  229.  
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. function QuaternionSlerp(a, b, t)
  273. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274. local startInterp, finishInterp;
  275. if cosTheta >= 0.0001 then
  276. if (1 - cosTheta) > 0.0001 then
  277. local theta = ACOS(cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((1 - t) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = 1 - t
  283. finishInterp = t
  284. end
  285. else
  286. if (1 + cosTheta) > 0.0001 then
  287. local theta = ACOS(-cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((t - 1) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = t - 1
  293. finishInterp = t
  294. end
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. function Clerp(a, b, t)
  300. local qa = {QuaternionFromCFrame(a)}
  301. local qb = {QuaternionFromCFrame(b)}
  302. local ax, ay, az = a.x, a.y, a.z
  303. local bx, by, bz = b.x, b.y, b.z
  304. local _t = 1 - t
  305. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  306. end
  307.  
  308. CFuncs = {
  309. Part = {
  310. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  311. local Part = Create("Part")({
  312. Parent = Parent,
  313. Reflectance = Reflectance,
  314. Transparency = Transparency,
  315. CanCollide = false,
  316. Locked = true,
  317. BrickColor = BrickColor.new(tostring(BColor)),
  318. Name = Name,
  319. Size = Size,
  320. Material = Material
  321. })
  322. NoOutlines(Part)
  323. return Part
  324. end
  325. },
  326. Mesh = {
  327. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  328. local Msh = Create(Mesh)({
  329. Parent = Part,
  330. Offset = OffSet,
  331. Scale = Scale
  332. })
  333. if Mesh == "SpecialMesh" then
  334. Msh.MeshType = MeshType
  335. Msh.MeshId = MeshId
  336. end
  337. return Msh
  338. end
  339. },
  340. Mesh = {
  341. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  342. local Msh = Create(Mesh)({
  343. Parent = Part,
  344. Offset = OffSet,
  345. Scale = Scale
  346. })
  347. if Mesh == "SpecialMesh" then
  348. Msh.MeshType = MeshType
  349. Msh.MeshId = MeshId
  350. end
  351. return Msh
  352. end
  353. },
  354. Weld = {
  355. Create = function(Parent, Part0, Part1, C0, C1)
  356. local Weld = Create("Weld")({
  357. Parent = Parent,
  358. Part0 = Part0,
  359. Part1 = Part1,
  360. C0 = C0,
  361. C1 = C1
  362. })
  363. return Weld
  364. end
  365. },
  366. Sound = {
  367. Create = function(id, par, vol, pit)
  368. coroutine.resume(coroutine.create(function()
  369. local S = Create("Sound")({
  370. Volume = vol,
  371. Pitch = pit or 1,
  372. SoundId = id,
  373. Parent = par or workspace
  374. })
  375. wait()
  376. S:play()
  377. game:GetService("Debris"):AddItem(S, 6)
  378. end))
  379. end
  380. },
  381. ParticleEmitter = {
  382. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  383. local fp = Create("ParticleEmitter")({
  384. Parent = Parent,
  385. Color = ColorSequence.new(Color1, Color2),
  386. LightEmission = LightEmission,
  387. Size = Size,
  388. Texture = Texture,
  389. Transparency = Transparency,
  390. ZOffset = ZOffset,
  391. Acceleration = Accel,
  392. Drag = Drag,
  393. LockedToPart = LockedToPart,
  394. VelocityInheritance = VelocityInheritance,
  395. EmissionDirection = EmissionDirection,
  396. Enabled = Enabled,
  397. Lifetime = LifeTime,
  398. Rate = Rate,
  399. Rotation = Rotation,
  400. RotSpeed = RotSpeed,
  401. Speed = Speed,
  402. VelocitySpread = VelocitySpread
  403. })
  404. return fp
  405. end
  406. }
  407. }
  408.  
  409. EffectModel = Instance.new("Model", Character)
  410. Effects = {
  411. Block = {
  412. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  413. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  414. prt.Anchored = true
  415. prt.CFrame = cframe
  416. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  417. game:GetService("Debris"):AddItem(prt, 10)
  418. if Type == 1 or Type == nil then
  419. table.insert(Effects, {
  420. prt,
  421. "Block1",
  422. delay,
  423. x3,
  424. y3,
  425. z3,
  426. msh
  427. })
  428. elseif Type == 2 then
  429. table.insert(Effects, {
  430. prt,
  431. "Block2",
  432. delay,
  433. x3,
  434. y3,
  435. z3,
  436. msh
  437. })
  438. else
  439. table.insert(Effects, {
  440. prt,
  441. "Block3",
  442. delay,
  443. x3,
  444. y3,
  445. z3,
  446. msh
  447. })
  448. end
  449. end
  450. },
  451. Sphere = {
  452. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  453. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  454. prt.Anchored = true
  455. prt.CFrame = cframe
  456. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  457. game:GetService("Debris"):AddItem(prt, 10)
  458. table.insert(Effects, {
  459. prt,
  460. "Cylinder",
  461. delay,
  462. x3,
  463. y3,
  464. z3,
  465. msh
  466. })
  467. end
  468. },
  469. Cylinder = {
  470. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  471. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  472. prt.Anchored = true
  473. prt.CFrame = cframe
  474. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  475. game:GetService("Debris"):AddItem(prt, 10)
  476. table.insert(Effects, {
  477. prt,
  478. "Cylinder",
  479. delay,
  480. x3,
  481. y3,
  482. z3,
  483. msh
  484. })
  485. end
  486. },
  487. Wave = {
  488. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  489. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  490. prt.Anchored = true
  491. prt.CFrame = cframe
  492. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  493. game:GetService("Debris"):AddItem(prt, 10)
  494. table.insert(Effects, {
  495. prt,
  496. "Cylinder",
  497. delay,
  498. x3 / 60,
  499. y3 / 60,
  500. z3 / 60,
  501. msh
  502. })
  503. end
  504. },
  505. Ring = {
  506. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  507. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  508. prt.Anchored = true
  509. prt.CFrame = cframe
  510. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  511. game:GetService("Debris"):AddItem(prt, 10)
  512. table.insert(Effects, {
  513. prt,
  514. "Cylinder",
  515. delay,
  516. x3,
  517. y3,
  518. z3,
  519. msh
  520. })
  521. end
  522. },
  523. Break = {
  524. Create = function(brickcolor, cframe, x1, y1, z1)
  525. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  526. prt.Anchored = true
  527. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  528. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  529. local num = math.random(10, 50) / 1000
  530. game:GetService("Debris"):AddItem(prt, 10)
  531. table.insert(Effects, {
  532. prt,
  533. "Shatter",
  534. num,
  535. prt.CFrame,
  536. math.random() - math.random(),
  537. 0,
  538. math.random(50, 100) / 100
  539. })
  540. end
  541. },
  542. Spiral = {
  543. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  544. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  545. prt.Anchored = true
  546. prt.CFrame = cframe
  547. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  548. game:GetService("Debris"):AddItem(prt, 10)
  549. table.insert(Effects, {
  550. prt,
  551. "Cylinder",
  552. delay,
  553. x3,
  554. y3,
  555. z3,
  556. msh
  557. })
  558. end
  559. },
  560. Push = {
  561. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  562. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  563. prt.Anchored = true
  564. prt.CFrame = cframe
  565. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  566. game:GetService("Debris"):AddItem(prt, 10)
  567. table.insert(Effects, {
  568. prt,
  569. "Cylinder",
  570. delay,
  571. x3,
  572. y3,
  573. z3,
  574. msh
  575. })
  576. end
  577. }
  578. }
  579. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  580. local fp = IT("Part")
  581. fp.formFactor = formfactor
  582. fp.Parent = parent
  583. fp.Reflectance = reflectance
  584. fp.Transparency = transparency
  585. fp.CanCollide = false
  586. fp.Locked = true
  587. fp.BrickColor = brickcolor
  588. fp.Name = name
  589. fp.Size = size
  590. fp.Position = tors.Position
  591. NoOutlines(fp)
  592. fp.Material = "SmoothPlastic"
  593. fp:BreakJoints()
  594. return fp
  595. end
  596.  
  597. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  598. local frame = IT("Frame")
  599. frame.BackgroundTransparency = TRANSPARENCY
  600. frame.BorderSizePixel = BORDERSIZEPIXEL
  601. frame.Position = POSITION
  602. frame.Size = SIZE
  603. frame.BackgroundColor3 = COLOR
  604. frame.BorderColor3 = BORDERCOLOR
  605. frame.Name = NAME
  606. frame.Parent = PARENT
  607. return frame
  608. end
  609.  
  610. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  611. local label = IT("TextLabel")
  612. label.BackgroundTransparency = 1
  613. label.Size = UD2(1, 0, 1, 0)
  614. label.Position = UD2(0, 0, 0, 0)
  615. label.TextColor3 = TEXTCOLOR
  616. label.TextStrokeTransparency = STROKETRANSPARENCY
  617. label.TextTransparency = TRANSPARENCY
  618. label.FontSize = TEXTFONTSIZE
  619. label.Font = TEXTFONT
  620. label.BorderSizePixel = BORDERSIZEPIXEL
  621. label.TextScaled = false
  622. label.Text = TEXT
  623. label.Name = NAME
  624. label.Parent = PARENT
  625. return label
  626. end
  627.  
  628. function NoOutlines(PART)
  629. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  630. end
  631.  
  632. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  633. local NEWWELD = IT(TYPE)
  634. NEWWELD.Part0 = PART0
  635. NEWWELD.Part1 = PART1
  636. NEWWELD.C0 = C0
  637. NEWWELD.C1 = C1
  638. NEWWELD.Parent = PARENT
  639. return NEWWELD
  640. end
  641.  
  642. local S = IT("Sound")
  643. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  644. local NEWSOUND = nil
  645. coroutine.resume(coroutine.create(function()
  646. NEWSOUND = S:Clone()
  647. NEWSOUND.Parent = PARENT
  648. NEWSOUND.Volume = VOLUME
  649. NEWSOUND.Pitch = PITCH
  650. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  651. NEWSOUND:play()
  652. if DOESLOOP == true then
  653. NEWSOUND.Looped = true
  654. else
  655. repeat wait(1) until NEWSOUND.Playing == false
  656. NEWSOUND:remove()
  657. end
  658. end))
  659. return NEWSOUND
  660. end
  661.  
  662. function CFrameFromTopBack(at, top, back)
  663. local right = top:Cross(back)
  664. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  665. end
  666.  
  667. function MakeForm(PART,TYPE)
  668. if TYPE == "Cyl" then
  669. local MSH = IT("CylinderMesh",PART)
  670. elseif TYPE == "Ball" then
  671. local MSH = IT("SpecialMesh",PART)
  672. MSH.MeshType = "Sphere"
  673. elseif TYPE == "Wedge" then
  674. local MSH = IT("SpecialMesh",PART)
  675. MSH.MeshType = "Wedge"
  676. end
  677. end
  678.  
  679. Debris = game:GetService("Debris")
  680.  
  681. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  682. local DIRECTION = CF(StartPos,EndPos).lookVector
  683. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  684. end
  685.  
  686. --//=================================\\
  687. --|| WEAPON CREATION
  688. --\\=================================//
  689.  
  690. Humanoid.Parent = nil
  691. RootPart.Size = RootPart.Size*SIZE
  692. Torso.Size = Torso.Size*SIZE
  693. RightArm.Size = RightArm.Size*SIZE
  694. RightLeg.Size = RightLeg.Size*SIZE
  695. LeftArm.Size = LeftArm.Size*SIZE
  696. LeftLeg.Size = LeftLeg.Size*SIZE
  697. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  698. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  699. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  700. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  701. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  702. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  703. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  704. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  705. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  706. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  707. Head.Size = Head.Size*SIZE
  708. RootJoint.Parent = RootPart
  709. Neck.Parent = Torso
  710. RightShoulder.Parent = Torso
  711. LeftShoulder.Parent = Torso
  712. RightHip.Parent = Torso
  713. LeftHip.Parent = Torso
  714.  
  715. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  716. MakeForm(PART,"Ball")
  717. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  718. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  719. MakeForm(PART,"Ball")
  720. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  721. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  722. MakeForm(PART,"Ball")
  723. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  724. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  725. MakeForm(PART,"Ball")
  726. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  727. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  728. MakeForm(PART,"Ball")
  729. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  730. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  731. MakeForm(PART,"Ball")
  732. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  733.  
  734. Humanoid.Parent = Character
  735.  
  736. Humanoid.Died:connect(function()
  737. ATTACK = true
  738. end)
  739.  
  740. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  741.  
  742. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  743.  
  744. --//=================================\\
  745. --|| DAMAGING
  746. --\\=================================//
  747.  
  748. local EXPLOSION = IT("Explosion",nil)
  749. EXPLOSION.BlastPressure = 0
  750. function PUNCH(Fist)
  751. TOUCH = Fist.Touched:Connect(function(hit)
  752. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  753. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  754. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  755. if TORSO and HUM.Health > 0 then
  756. CreateSound(296102734,Fist,6,1,false)
  757. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  758. TORSO.Parent:BreakJoints()
  759. for _, c in pairs(TORSO.Parent:GetChildren()) do
  760. if c:IsA("BasePart") then
  761. local bv = Instance.new("BodyVelocity",c)
  762. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  763. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  764. Debris:AddItem(bv,0.05)
  765. end
  766. end
  767. local BOOM = EXPLOSION:Clone()
  768. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  769. BOOM.Parent = Character
  770. TOUCH:Disconnect()
  771. KILLCOUNT = KILLCOUNT + 1
  772. end
  773. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  774. hit:remove()
  775. CreateSound(296102734,Fist,6,1,false)
  776. local BOOM = EXPLOSION:Clone()
  777. BOOM.BlastPressure = 15
  778. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  779. BOOM.Parent = Character
  780. elseif hit.Anchored == false then
  781. CreateSound(296102734,Fist,6,1,false)
  782. local BOOM = EXPLOSION:Clone()
  783. BOOM.BlastPressure = 70
  784. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  785. BOOM.Parent = Character
  786. TOUCH:Disconnect()
  787. end
  788. end)
  789. return TOUCH
  790. end
  791.  
  792. --//=================================\\
  793. --|| ATTACK FUNCTIONS AND STUFF
  794. --\\=================================//
  795.  
  796. function Yeet()
  797. ATTACK = true
  798. Rooted = false
  799. if COMBO == 1 then
  800. COMBO = 2
  801. for i=0, 0.1, 0.1 / Animation_Speed do
  802. Swait()
  803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. end
  810. local FIST = PUNCH(LeftArm)
  811. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  812. for i=0, 0.15, 0.1 / Animation_Speed do
  813. Swait()
  814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  818. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. end
  821. FIST:Disconnect()
  822. else
  823. COMBO = 1
  824. for i=0, 0.1, 0.1 / Animation_Speed do
  825. Swait()
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. end
  833. local FIST = PUNCH(RightArm)
  834. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  835. for i=0, 0.15, 0.1 / Animation_Speed do
  836. Swait()
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. end
  843. FIST:Disconnect()
  844. end
  845. ATTACK = false
  846. Rooted = false
  847. end
  848.  
  849. function kICKS()
  850. ATTACK = true
  851. Rooted = false
  852. muda:Play()
  853. local KICK = PUNCH(LeftLeg)
  854. local KICK2 = PUNCH(RightLeg)
  855. for i=0, 9, 0.1 / Animation_Speed do
  856. Swait()
  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  860. end
  861. KICK:Disconnect()
  862. KICK2:Disconnect()
  863. muda:Stop()
  864. ATTACK = false
  865. Rooted = false
  866. end
  867.  
  868. function DORAH()
  869. ATTACK = true
  870. Rooted = false
  871. CreateSound(1529432744, Torso, 10, 1, false)
  872. for i=0, 1, 0.1 / Animation_Speed do
  873. Swait()
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. end
  881. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  882. local FIST = PUNCH(LeftArm)
  883. for _, c in pairs(Character:GetChildren()) do
  884. if c:FindFirstChild("face") then
  885. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  886. end
  887. end
  888. CreateSound(1529198207, Torso, 10, 1, false)
  889. CreateSound(1268140357, LeftArm, 2, 1, false)
  890. for i=0, 0.15, 0.1 / Animation_Speed do
  891. Swait()
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. end
  899. FIST:Disconnect()
  900. for i=0, 0.2, 0.15 / Animation_Speed do
  901. Swait()
  902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  906. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  908. end
  909. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  910. local FIST = PUNCH(LeftArm)
  911. for i=0, 0.2, 0.15 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  919. end
  920. FIST:Disconnect()
  921. COMBO = 1
  922. for i=0, 0.2, 0.15 / Animation_Speed do
  923. Swait()
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  930. end
  931. local FIST = PUNCH(RightArm)
  932. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  933. for i=0, 0.2, 0.15 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  941. end
  942. FIST:Disconnect()
  943. for i=0, 0.2, 0.15 / Animation_Speed do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  951. end
  952. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  953. local FIST = PUNCH(LeftArm)
  954. for i=0, 0.2, 0.15 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  962. end
  963. FIST:Disconnect()
  964. COMBO = 1
  965. for i=0, 0.2, 0.15 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  973. end
  974. local FIST = PUNCH(RightArm)
  975. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  976. for i=0, 0.2, 0.15 / Animation_Speed do
  977. Swait()
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  984. end
  985. FIST:Disconnect()
  986. for i=0, 0.2, 0.15 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  994. end
  995. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  996. local FIST = PUNCH(LeftArm)
  997. for i=0, 0.2, 0.15 / Animation_Speed do
  998. Swait()
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1005. end
  1006. FIST:Disconnect()
  1007. COMBO = 1
  1008. for i=0, 0.2, 0.15 / Animation_Speed do
  1009. Swait()
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1016. end
  1017. local FIST = PUNCH(RightArm)
  1018. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1019. for i=0, 0.2, 0.15 / Animation_Speed do
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1027. end
  1028. FIST:Disconnect()
  1029. for _, c in pairs(Character:GetChildren()) do
  1030. if c:FindFirstChild("face") then
  1031. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1032. end
  1033. end
  1034. ATTACK = false
  1035. Rooted = false
  1036. end
  1037.  
  1038. function ORAORA()
  1039. ATTACK = true
  1040. Rooted = false
  1041. ORA:Play()
  1042. sick.Volume = 0
  1043. for _, c in pairs(Character:GetChildren()) do
  1044. if c:FindFirstChild("face") then
  1045. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1046. end
  1047. end
  1048. repeat
  1049. if COMBO == 1 then
  1050. COMBO = 2
  1051. for i=0, 0.03, 0.15 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1059. end
  1060. local FIST = PUNCH(LeftArm)
  1061. for i=0, 0.03, 0.15 / Animation_Speed do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1069. end
  1070. FIST:Disconnect()
  1071. else
  1072. COMBO = 1
  1073. for i=0, 0.03, 0.15 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1081. end
  1082. local FIST = PUNCH(RightArm)
  1083. for i=0, 0.03, 0.15 / Animation_Speed do
  1084. Swait()
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1091. end
  1092. FIST:Disconnect()
  1093. end
  1094. until ORA.Playing == false
  1095. for _, c in pairs(Character:GetChildren()) do
  1096. if c:FindFirstChild("face") then
  1097. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1098. end
  1099. end
  1100. sick.Volume = 2.5
  1101. ATTACK = false
  1102. Rooted = false
  1103. end
  1104.  
  1105. function YesPlease()
  1106. ATTACK = true
  1107. Rooted = true
  1108. CreateSound(1535471840,Head,6,1.1,false)
  1109. for i=0, 4.01, 0.1 / Animation_Speed do
  1110. Swait()
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. end
  1118. ATTACK = false
  1119. Rooted = false
  1120. end
  1121.  
  1122. --//=================================\\
  1123. --|| ASSIGN THINGS TO KEYS
  1124. --\\=================================//
  1125.  
  1126. Mouse.Button1Down:connect(function(NEWKEY)
  1127. if ATTACK == false then
  1128. Yeet()
  1129. end
  1130. end)
  1131. Mouse.KeyDown:connect(function(NEWKEY)
  1132. if NEWKEY == "t" and ATTACK == false then
  1133. YesPlease()
  1134. elseif NEWKEY == "q" and ATTACK == false then
  1135. ORAORA()
  1136. elseif NEWKEY == "e" and ATTACK == false then
  1137. DORAH()
  1138. elseif NEWKEY == "r" and ATTACK == false then
  1139. kICKS()
  1140. end
  1141. end)
  1142.  
  1143. --//=================================\\
  1144. --\\=================================//
  1145.  
  1146. function unanchor()
  1147. if UNANCHOR == true then
  1148. g = Character:GetChildren()
  1149. for i = 1, #g do
  1150. if g[i].ClassName == "Part" then
  1151. g[i].Anchored = false
  1152. end
  1153. end
  1154. end
  1155. end
  1156.  
  1157. --//=================================\\
  1158. --|| WRAP THE WHOLE SCRIPT UP
  1159. --\\=================================//
  1160.  
  1161. Humanoid.Changed:connect(function(Jump)
  1162. if Jump == "Jump" and (Disable_Jump == true) then
  1163. Humanoid.Jump = false
  1164. end
  1165. end)
  1166.  
  1167. local FF = IT("ForceField",Character)
  1168. FF.Visible = false
  1169.  
  1170. while true do
  1171. Swait()
  1172. script.Parent = WEAPONGUI
  1173. ANIMATE.Parent = nil
  1174. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1175. v:Stop();
  1176. end
  1177. SINE = SINE + CHANGE
  1178. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1179. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1180. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1181. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1182. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1183. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1184. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1185. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1186. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1187. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1188. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1189. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. end
  1193. if HITFLOOR == nil then
  1194. ANIM = "Midair"
  1195. if ATTACK == false then
  1196. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1202. end
  1203. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1204. ANIM = "Idle"
  1205. if ATTACK == false then
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1214. ANIM = "Walk"
  1215. if ATTACK == false then
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1222. end
  1223. end
  1224. unanchor()
  1225. Humanoid.MaxHealth = 5e7
  1226. Humanoid.Health = 5e7
  1227. Humanoid.Name = "BigJoJoFanBoie"
  1228. if Rooted == false then
  1229. Disable_Jump = false
  1230. Humanoid.WalkSpeed = Speed
  1231. elseif Rooted == true then
  1232. Disable_Jump = true
  1233. Humanoid.WalkSpeed = 0
  1234. end
  1235. for _, c in pairs(Character:GetChildren()) do
  1236. if c.ClassName == "Part" then
  1237. c.Material = "SmoothPlastic"
  1238. if c:FindFirstChildOfClass("ParticleEmitter") then
  1239. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1240. end
  1241. if c == Torso or c.Name == "Muscle" then
  1242. c.BrickColor = BRICKC"Bright blue"
  1243. elseif c == RightLeg or c == LeftLeg then
  1244. c.BrickColor = BRICKC"Br. yellowish green"
  1245. else
  1246. c.BrickColor = BRICKC"Bright yellow"
  1247. end
  1248. if c == Head and ATTACK == false then
  1249. if c:FindFirstChild("face") then
  1250. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1251. end
  1252. end
  1253. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1254. c:remove()
  1255. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1256. c:remove()
  1257. end
  1258. end
  1259. if ATTACK == false then
  1260. sick.SoundId = "rbxassetid://292480358"
  1261. sick.Looped = true
  1262. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1263. sick.Volume = 2.5
  1264. sick:Resume()
  1265. end
  1266. sick.Parent = Torso
  1267. ORA.SoundId = "rbxassetid://791374350"
  1268. ORA.Looped = false
  1269. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1270. ORA.Volume = 10
  1271. ORA.Parent = Torso
  1272. muda.SoundId = "rbxassetid://904811971"
  1273. muda.Looped = false
  1274. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1275. muda.Volume = 10
  1276. muda.Parent = Torso
  1277. Humanoid.JumpPower = 150
  1278. TEXT.Text = KILLCOUNT
  1279. if 0 < #Effects then
  1280. for e = 1, #Effects do
  1281. if Effects[e] ~= nil then
  1282. local Thing = Effects[e]
  1283. if Thing ~= nil then
  1284. local Part = Thing[1]
  1285. local Mode = Thing[2]
  1286. local Delay = Thing[3]
  1287. local IncX = Thing[4]
  1288. local IncY = Thing[5]
  1289. local IncZ = Thing[6]
  1290. if 1 >= Thing[1].Transparency then
  1291. if Thing[2] == "Block1" then
  1292. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1293. local Mesh = Thing[1].Mesh
  1294. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1295. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1296. elseif Thing[2] == "Block2" then
  1297. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1298. local Mesh = Thing[7]
  1299. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1300. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1301. elseif Thing[2] == "Block3" then
  1302. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1303. local Mesh = Thing[7]
  1304. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1305. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1306. elseif Thing[2] == "Cylinder" then
  1307. local Mesh = Thing[1].Mesh
  1308. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1309. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1310. elseif Thing[2] == "Blood" then
  1311. local Mesh = Thing[7]
  1312. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1313. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1314. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1315. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1316. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1317. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1318. elseif Thing[2] == "Disappear" then
  1319. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1320. elseif Thing[2] == "Shatter" then
  1321. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1322. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1323. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1324. Thing[6] = Thing[6] + Thing[5]
  1325. end
  1326. else
  1327. Part.Parent = nil
  1328. table.remove(Effects, e)
  1329. end
  1330. end
  1331. end
  1332. end
  1333. end
  1334. end
  1335.  
  1336. --//=================================\\
  1337. --\\=================================//
  1338.  
  1339.  
  1340.  
  1341.  
  1342.  
  1343. --//====================================================\\--
  1344. --|| END OF SCRIPT
  1345. --\\====================================================//--
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