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- color:
- color_positive_message: '&2'
- color_negative_message: '&4'
- color_neutral_message: '&c'
- language:
- lang_chat_prefix: '&5[&dRPS&5]&r '
- lang_main_itemname: Redstone Proximity Sensor
- lang_main_inventoryname: Redstone Proximity Sensor Menu
- lang_update_notice: Redstone Proximity Sensor is outdated.
- lang_update_latest: Latest Version
- lang_update_desc: Description
- lang_update_link: Link
- lang_restriction_place: You do not have permission to place that.
- lang_restriction_place_limit: You have reached your limit of RPS sensors to place. Use '/rpslist' to find where they are.
- lang_restriction_owneronly: This RPS can only be modified by its owner.
- lang_restriction_owneronly_button: Only the owner can modify that setting.
- lang_restriction_permission: You do not have permissions to use this modifier.
- lang_restriction_permission_command: You do not have permissions to use this command.
- lang_restriction_craft: You do not have permission to craft that.
- lang_restriction_paste: You have not previously copied an RPS torch.
- lang_command_playerunknown: Player not found.
- lang_command_consolesender: Sorry, you must be in-game to use that command.
- lang_command_invisibleenabled: You are now invisible to RPS torches.
- lang_command_invisibledisabled: You are now visible to RPS torches.
- lang_command_reload: Reload complete.
- lang_command_wrongamount: Amount can not be less than 1
- lang_command_invalidargs: Not enough Arguments.
- lang_button_true: True
- lang_button_false: False
- lang_button_inverted: Inverted
- lang_button_notinverted: Not Inverted
- lang_button_invertpower: Invert Power
- lang_button_invertpower_lore: Toggle the sensors power to be inverted when triggered.
- lang_button_range: Range
- lang_button_r_lore: '&2Left Click&5 to increase range.\n&2Right Click&5 to decrease range.'
- lang_button_copy: Copy
- lang_button_c_lore: Click to copy this RPS settings.
- lang_button_c_reply: Copied RPS settings.
- lang_button_paste: Paste
- lang_button_p_lore: Click to paste the copied RPS settings.
- lang_button_p_reply: Pasted RPS settings.
- lang_button_owneronlyedit: Owner Only Edit
- lang_button_ooe_lore: Click to toggle if only the owner should be able to edit this, or everyone.
- lang_button_ownertrigger: Owner Trigger
- lang_button_ot_lore: Click to have the RPS trigger from the Owner.
- lang_button_playerentitytrigger: Player Entity Trigger
- lang_button_pet1_lore: Click to have the RPS trigger from Player Entities except Owner.
- lang_button_hostileentitytrigger: Hostile Entities Trigger
- lang_button_het_lore: Click to have the RPS trigger from Hostile Entities.
- lang_button_peacefulentitytrigger: Peaceful Entities Trigger
- lang_button_pet2_lore: Click to have the RPS trigger from Peaceful Entities.
- lang_button_neutralentitiestrigger: Neutral Entities Trigger
- lang_button_net_lore: Click to have the RPS trigger from Neutral Entities.
- lang_button_droppeditemtrigger: Dropped Items Trigger
- lang_button_dit_lore: Click to have the RPS trigger from Dropped Items.
- lang_button_invisibleentitytrigger: Invisible Entities Trigger
- lang_button_iet_lore: Click to have invisible entities trigger the RPS.
- lang_button_projectiletrigger: Projectile Trigger
- lang_button_pt_lore: Click to have Projectiles trigger the RPS.
- lang_button_vehicletrigger: Vehicle Trigger
- lang_button_vt_lore: Click to have Vehicles trigger the RPS.
- lang_button_townytrigger: Towny Resident Trigger
- lang_button_tt_lore: Click to have the town this RPS is placed in triggered by its residents.
- lang_button_gptrigger: GP Trustee Trigger
- lang_button_gp_lore: Click to have your Grief Prevention Trustee's trigger the RPS.
- lang_button_lftrigger: LegacyFactions Member Trigger
- lang_button_lf_lore: Click to have your LegacyFaction Members trigger the RPS.
- lang_button_individualmobtrigger: Individual Mob Trigger
- lang_button_im_lore: Click to select individual mobs to trigger the RPS.
- lang_mobs_behavior_title: Mobs by Behavior
- lang_mobs_title_passive_peaceful: Passive (Peaceful)
- lang_mobs_title_passive_defensive: Passive (Defensive)
- lang_mobs_title_neutral_mobs: Neutral (Mobs)
- lang_mobs_title_neutral_animals: Neutral (Animals)
- lang_mobs_title_hostile: Hostile
- lang_mobs_title_suffix: Mobs
- lang_mobs_desc_passive_peaceful: Peaceful mobs do not attack the player even when provoked.
- lang_mobs_desc_passive_defensive: Defensive mobs are capable of causing direct damage to other mobs but are not aggressive.
- lang_mobs_desc_neutral_mobs: Neutral mobs only attack the player if provoked.
- lang_mobs_desc_neutral_animals: Neutral animals only attack the player if provoked.
- lang_mobs_desc_hostile: Hostile mobs will always attack the player on sight.
- lang_general_menu_back: Go Back
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