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loleristhegoat

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Aug 4th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. -- Created by Nebula_Zorua --
  146. -- Sans Curse (A Curse of Light) --
  147. -- Custom Arcane Adventures Magic --
  148. -- Wielder: Everybody (Released) --
  149. -- Why the fuck did I make this --
  150. -- I don't even LIKE undertale --
  151. -- what the fuck --
  152.  
  153. -- Discord: Nebula the Zorua#6969
  154. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  155.  
  156. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  157.  
  158.  
  159. --// Shortcut Variables \\--
  160. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  161. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  162. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  163. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  164. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  165. local R3 = {N=Region3.new}
  166. local De = S.Debris
  167. local WS = workspace
  168. local Lght = S.Lighting
  169. local RepS = S.ReplicatedStorage
  170. local IN = Instance.new
  171. local Plrs = S.Players
  172.  
  173. local Emit = IN("ParticleEmitter").Emit;
  174.  
  175. --// Initializing \\--
  176. local Plr = Plrs.LocalPlayer
  177. local Char = Plr.Character
  178. local Hum = Char:FindFirstChildOfClass'Humanoid'
  179. local RArm = Char["Right Arm"]
  180. local LArm = Char["Left Arm"]
  181. local RLeg = Char["Right Leg"]
  182. local LLeg = Char["Left Leg"]
  183. local Root = Char:FindFirstChild'HumanoidRootPart'
  184. local Torso = Char.Torso
  185. local Head = Char.Head
  186. local NeutralAnims = true
  187. local Attack = false
  188. local Debounces = {Debounces={}}
  189. local Hit = {}
  190. local Sine = 0
  191. local Change = 1
  192.  
  193. local Effects = IN("Folder",Char)
  194. Effects.Name = "Effects"
  195.  
  196.  
  197. --// Debounce System \\--
  198.  
  199.  
  200. function Debounces:New(name,cooldown)
  201. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  202. setmetatable(aaaaa,{__index = Debounces})
  203. Debounces.Debounces[name] = aaaaa
  204. return aaaaa
  205. end
  206.  
  207. function Debounces:Use(overrideUsable)
  208. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  209. if(self.Usable or overrideUsable)then
  210. self.Usable = false
  211. self.CoolingDown = true
  212. local LastUse = time()
  213. self.LastUse = LastUse
  214. delay(self.Cooldown or 2,function()
  215. if(self.LastUse == LastUse)then
  216. self.CoolingDown = false
  217. self.Usable = true
  218. end
  219. end)
  220. end
  221. end
  222.  
  223. function Debounces:Get(name)
  224. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  225. for i,v in next, Debounces.Debounces do
  226. if(i == name)then
  227. return v;
  228. end
  229. end
  230. end
  231.  
  232. function Debounces:GetProgressPercentage()
  233. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  234. if(self.CoolingDown and not self.Usable)then
  235. return math.max(
  236. math.floor(
  237. (
  238. (time()-self.LastUse)/self.Cooldown or 2
  239. )*100
  240. )
  241. )
  242. else
  243. return 100
  244. end
  245. end
  246.  
  247. --// Instance Creation Functions \\--
  248.  
  249. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  250. local Sound = IN("Sound")
  251. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  252. Sound.Pitch = pitch or 1
  253. Sound.Volume = volume or 1
  254. Sound.Looped = looped or false
  255. if(autoPlay)then
  256. coroutine.wrap(function()
  257. repeat wait() until Sound.IsLoaded
  258. Sound.Playing = autoPlay or false
  259. end)()
  260. end
  261. if(not looped and effect)then
  262. Sound.Stopped:connect(function()
  263. Sound.Volume = 0
  264. Sound:destroy()
  265. end)
  266. elseif(effect)then
  267. warn("Sound can't be looped and a sound effect!")
  268. end
  269. Sound.Parent =parent or Torso
  270. return Sound
  271. end
  272. function Part(parent,color,material,size,cframe,anchored,cancollide)
  273. local part = IN("Part")
  274. part.Parent = parent or Char
  275. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  276. part.Material = material or Enum.Material.SmoothPlastic
  277. part.TopSurface,part.BottomSurface=10,10
  278. part.Size = size or V3.N(1,1,1)
  279. part.CFrame = cframe or CF.N(0,0,0)
  280. part.CanCollide = cancollide or false
  281. part.Anchored = anchored or false
  282. return part
  283. end
  284.  
  285. function Weld(part0,part1,c0,c1)
  286. local weld = IN("Weld")
  287. weld.Parent = part0
  288. weld.Part0 = part0
  289. weld.Part1 = part1
  290. weld.C0 = c0 or CF.N()
  291. weld.C1 = c1 or CF.N()
  292. return weld
  293. end
  294.  
  295. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  296. local part = IN("SpecialMesh")
  297. part.MeshId = meshid or ""
  298. part.TextureId = textid or ""
  299. part.Scale = scale or V3.N(1,1,1)
  300. part.Offset = offset or V3.N(0,0,0)
  301. part.MeshType = meshtype or Enum.MeshType.Sphere
  302. part.Parent = parent
  303. return part
  304. end
  305.  
  306. NewInstance = function(instance,parent,properties)
  307. local inst = Instance.new(instance)
  308. inst.Parent = parent
  309. if(properties)then
  310. for i,v in next, properties do
  311. pcall(function() inst[i] = v end)
  312. end
  313. end
  314. return inst;
  315. end
  316.  
  317. function Clone(instance,parent,properties)
  318. local inst = instance:Clone()
  319. inst.Parent = parent
  320. if(properties)then
  321. for i,v in next, properties do
  322. pcall(function() inst[i] = v end)
  323. end
  324. end
  325. return inst;
  326. end
  327.  
  328. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  329. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  330. local Sound = IN("Sound")
  331. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  332. Sound.Pitch = pitch or 1
  333. Sound.Volume = volume or 1
  334. Sound.Looped = looped or false
  335. if(autoPlay)then
  336. coroutine.wrap(function()
  337. repeat wait() until Sound.IsLoaded
  338. Sound.Playing = autoPlay or false
  339. end)()
  340. end
  341. if(not looped and effect)then
  342. Sound.Stopped:connect(function()
  343. Sound.Volume = 0
  344. soundPart:destroy()
  345. end)
  346. elseif(effect)then
  347. warn("Sound can't be looped and a sound effect!")
  348. end
  349. Sound.Parent = soundPart
  350. return Sound
  351. end
  352.  
  353.  
  354. --// Extended ROBLOX tables \\--
  355. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  356. --// Require stuff \\--
  357. function CamShake(who,times,intense,origin)
  358. coroutine.wrap(function()
  359. if(script:FindFirstChild'CamShake')then
  360. local cam = script.CamShake:Clone()
  361. cam:WaitForChild'intensity'.Value = intense
  362. cam:WaitForChild'times'.Value = times
  363.  
  364. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  365. cam.Parent = who
  366. wait()
  367. cam.Disabled = false
  368. elseif(who == Plr or who == Char)then
  369. local intensity = intense
  370. local cam = workspace.CurrentCamera
  371. for i = 1, times do
  372. local camDistFromOrigin
  373. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  374. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  375. elseif(typeof(origin) == 'Vector3')then
  376. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  377. end
  378. if(camDistFromOrigin)then
  379. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  380. end
  381. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  382. swait()
  383. end
  384. end
  385. end)()
  386. end
  387.  
  388. function CamShakeAll(times,intense,origin)
  389. for _,v in next, Plrs:players() do
  390. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  391. end
  392. end
  393.  
  394. function ServerScript(code)
  395. if(script:FindFirstChild'Loadstring')then
  396. local load = script.Loadstring:Clone()
  397. load:WaitForChild'Sauce'.Value = code
  398. load.Disabled = false
  399. load.Parent = workspace
  400. elseif(NS and typeof(NS) == 'function')then
  401. NS(code,workspace)
  402. else
  403. warn("no serverscripts lol")
  404. end
  405. end
  406.  
  407. function RunLocal(where,code)
  408. ServerScript([[
  409. wait()
  410. script.Parent=nil
  411. if(not _G.Http)then _G.Http = game:service'HttpService' end
  412.  
  413. local Http = _G.Http or game:service'HttpService'
  414.  
  415. local source = ]].."[["..code.."]]"..[[
  416. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  417. local asd = Http:PostAsync(link,source)
  418. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  419. local ID = Http:JSONDecode(asd).Result.Require_ID
  420. local vs = require(ID).VORTH_SCRIPT
  421. vs.Parent = game.]]..where:GetFullName()
  422. )
  423. end
  424.  
  425. --// Customization \\--
  426.  
  427. local Frame_Speed = 60;
  428. local WalkSpeed = 16
  429. local DamageColor = BrickColor.new'White'
  430.  
  431. local MagicCircles = {
  432. Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  433. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  434. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  435. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  436. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  437. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  438. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  439. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  440. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  441. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  442. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  443. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  444. GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  445. }
  446.  
  447. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  448. Example:
  449.  
  450. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  451.  
  452. would make it a Light Element
  453. ]]
  454.  
  455. --// Stop animations \\--
  456. for _,v in next, Hum:GetPlayingAnimationTracks() do
  457. v:Stop();
  458. end
  459.  
  460. pcall(game.Destroy,Char:FindFirstChild'Animate')
  461. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  462.  
  463. --// Joints \\--
  464.  
  465. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  466. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  467. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  468. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  469. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  470. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  471.  
  472. local LSC0 = LS.C0
  473. local RSC0 = RS.C0
  474. local NKC0 = NK.C0
  475. local LHC0 = LH.C0
  476. local RHC0 = RH.C0
  477. local RJC0 = RJ.C0
  478.  
  479. --// Artificial HB \\--
  480.  
  481. local ArtificialHB = IN("BindableEvent", script)
  482. ArtificialHB.Name = "Heartbeat"
  483.  
  484. script:WaitForChild("Heartbeat")
  485.  
  486. local tf = 0
  487. local allowframeloss = false
  488. local tossremainder = false
  489. local lastframe = tick()
  490. local frame = 1/Frame_Speed
  491. ArtificialHB:Fire()
  492.  
  493. game:GetService("RunService").Heartbeat:connect(function(s, p)
  494. tf = tf + s
  495. if tf >= frame then
  496. if allowframeloss then
  497. script.Heartbeat:Fire()
  498. lastframe = tick()
  499. else
  500. for i = 1, math.floor(tf / frame) do
  501. ArtificialHB:Fire()
  502. end
  503. lastframe = tick()
  504. end
  505. if tossremainder then
  506. tf = 0
  507. else
  508. tf = tf - frame * math.floor(tf / frame)
  509. end
  510. end
  511. end)
  512.  
  513. function swait(num)
  514. if num == 0 or num == nil then
  515. ArtificialHB.Event:wait()
  516. else
  517. for i = 0, num do
  518. ArtificialHB.Event:wait()
  519. end
  520. end
  521. end
  522.  
  523.  
  524. --// Effect Function(s) \\--
  525.  
  526. function NumSeq(...)
  527. local tab = {...}
  528. local Sequence = {}
  529. for _,v in next, tab do
  530. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  531. end
  532. if(tab[#tab][1] ~= 1)then
  533. local final = tab[#tab]
  534. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  535. end
  536. return NumberSequence.new(Sequence)
  537. end
  538.  
  539. local DefaultRingParticle = IN("ParticleEmitter")
  540. DefaultRingParticle.Name = 'RingEmit'
  541. DefaultRingParticle.LightEmission = 1
  542. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  543. DefaultRingParticle.Texture = "rbxassetid://313951123"
  544. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  545. DefaultRingParticle.ZOffset = 1
  546. DefaultRingParticle.Drag = 0
  547. DefaultRingParticle.Acceleration = V3.N()
  548. DefaultRingParticle.LockedToPart = true
  549. DefaultRingParticle.Enabled = false
  550. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  551. DefaultRingParticle.Rate = 5
  552. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  553. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  554. DefaultRingParticle.Speed = NumberRange.new(0,0)
  555. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  556.  
  557. function MagicCircle(Data)
  558. local Variant = Data.Variant or MagicCircles.Default;
  559.  
  560. local Size = Data.Size or 10;
  561. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  562. local GrowTime = Data.Time or 1;
  563.  
  564. local WeldData = Data.Weld or false;
  565.  
  566.  
  567. local Color = Variant.Color or C3.N(.9,.9,.0)
  568.  
  569. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  570.  
  571.  
  572. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  573. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  574.  
  575.  
  576. local Emitter = DefaultRingParticle:Clone();
  577. Emitter.Parent = Circle
  578. Emitter.Color = ColorSequence.new(Variant.Color)
  579.  
  580. local Top = IN("Decal",Circle)
  581. Top.Texture = "rbxassetid://"..Variant.Texture1
  582. Top.Face = Enum.NormalId.Top
  583.  
  584. local Btm = IN("Decal",Circle)
  585. Btm.Texture = "rbxassetid://"..Variant.Texture2
  586. Btm.Face = Enum.NormalId.Bottom
  587.  
  588. if(WeldData)then
  589. Circle.Anchored = false
  590. Weld(WeldData,Circle,Pos,CF.N())
  591. end
  592. local GrowFrames = GrowTime * Frame_Speed
  593. print(GrowFrames)
  594. --Size*20,0,Size*20
  595. Circle.Transparency = 1
  596. local GrownEvent = Instance.new("BindableEvent",Circle)
  597. coroutine.wrap(function()
  598.  
  599. Emit(Emitter,5)
  600. local End = Size*20
  601. local grow = End/GrowFrames
  602. for i = 1, GrowFrames+1 do
  603. local aa = math.min(CircleM.Scale.x + grow,End)
  604. if(aa >= End)then break end
  605. CircleM.Scale = V3.N(aa,0,aa)
  606. swait()
  607. end
  608. CircleM.Scale = V3.N(End,0,End)
  609. GrownEvent:Fire()
  610.  
  611. end)()
  612.  
  613. local Table = {
  614. Circle = Circle,
  615. Mesh = CircleM,
  616. Grow = function(size)
  617. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  618. end,
  619. Destroy = function(timer)
  620. coroutine.wrap(function()
  621. if(not timer)then timer = 1 end
  622. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  623. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  624. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  625. S.Debris:AddItem(Circle,timer+1)
  626. end)()
  627. end,
  628. Grown = GrownEvent.Event
  629. }
  630.  
  631. return Table;
  632. end
  633.  
  634. function Bezier(startpos, pos2, pos3, endpos, t)
  635. local A = startpos:lerp(pos2, t)
  636. local B = pos2:lerp(pos3, t)
  637. local C = pos3:lerp(endpos, t)
  638. local lerp1 = A:lerp(B, t)
  639. local lerp2 = B:lerp(C, t)
  640. local cubic = lerp1:lerp(lerp2, t)
  641. return cubic
  642. end
  643.  
  644. function SphereFX(duration,color,scale,pos,endScale,increment)
  645. return Effect{
  646. Frames=duration,
  647. Effect='ResizeAndFade',
  648. Color=color,
  649. Size=scale,
  650. Mesh={MeshType=Enum.MeshType.Sphere},
  651. CFrame=pos,
  652. FXSettings={
  653. EndSize=endScale,
  654. EndIsIncrement=increment
  655. }
  656. }
  657. end
  658.  
  659. function BlastFX(duration,color,scale,pos,endScale,increment)
  660. return Effect{
  661. Frames=duration,
  662. Effect='ResizeAndFade',
  663. Color=color,
  664. Size=scale,
  665. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  666. CFrame=pos,
  667. FXSettings={
  668. EndSize=endScale,
  669. EndIsIncrement=increment
  670. }
  671. }
  672. end
  673.  
  674. function BlockFX(duration,color,scale,pos,endScale,increment)
  675. return Effect{
  676. Frames=duration,
  677. Effect='ResizeAndFade',
  678. Color=color,
  679. Size=scale,
  680. CFrame=pos,
  681. FXSettings={
  682. EndSize=endScale,
  683. EndIsIncrement=increment
  684. }
  685. }
  686. end
  687.  
  688. function ShootBullet(data)
  689. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  690. local Size = data.Size or V3.N(2,2,2)
  691. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  692. local StudsPerFrame = data.Speed or 10
  693. local Shape = data.Shape or 'Ball'
  694. local Frames = data.Frames or 160
  695. local Pos = data.Origin or Torso.CFrame
  696. local Direction = data.Direction or Mouse.Hit
  697. local Material = data.Material or Enum.Material.Neon
  698. local OnHit = data.HitFunction or function(hit,pos)
  699. Effect{
  700. Effect='ResizeAndFade',
  701. Color=Color,
  702. Size=V3.N(10,10,10),
  703. Mesh={MeshType=Enum.MeshType.Sphere},
  704. CFrame=CF.N(pos),
  705. FXSettings={
  706. EndSize=V3.N(.05,.05,.05),
  707. EndIsIncrement=true
  708. }
  709. }
  710. for i = 1, 5 do
  711. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  712. Effect{
  713. Effect='Fade',
  714. Frames=65,
  715. Size=V3.N(5,5,10),
  716. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  717. Mesh = {MeshType=Enum.MeshType.Sphere},
  718. Material=Enum.Material.Neon,
  719. Color=Color,
  720. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  721. }
  722. end
  723. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  724. end
  725.  
  726. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  727. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  728. if(Shape == 'Ball')then
  729. BMesh.MeshType = Enum.MeshType.Sphere
  730. elseif(Shape == 'Head')then
  731. BMesh.MeshType = Enum.MeshType.Head
  732. elseif(Shape == 'Cylinder')then
  733. BMesh.MeshType = Enum.MeshType.Cylinder
  734. end
  735.  
  736. coroutine.wrap(function()
  737. for i = 1, Frames+1 do
  738. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  739. if(hit)then
  740. OnHit(hit,pos,norm,dist)
  741. break;
  742. else
  743. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  744. end
  745. swait()
  746. end
  747. Bullet:destroy()
  748. end)()
  749.  
  750. end
  751.  
  752. function Zap(data)
  753. local sCF,eCF = data.StartCFrame,data.EndCFrame
  754. assert(sCF,"You need a start CFrame!")
  755. assert(eCF,"You need an end CFrame!")
  756. local parts = data.PartCount or 15
  757. local zapRot = data.ZapRotation or {-5,5}
  758. local startThick = data.StartSize or 3;
  759. local endThick = data.EndSize or startThick/2;
  760. local color = data.Color or BrickColor.new'Electric blue'
  761. local delay = data.Delay or 35
  762. local delayInc = data.DelayInc or 0
  763. local lastLightning;
  764. local MagZ = (sCF.p - eCF.p).magnitude
  765. local thick = startThick
  766. local inc = (startThick/parts)-(endThick/parts)
  767.  
  768. for i = 1, parts do
  769. local pos = sCF.p
  770. if(lastLightning)then
  771. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  772. end
  773. delay = delay + delayInc
  774. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  775. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  776. if(parts == i)then
  777. local MagZ = (pos-eCF.p).magnitude
  778. zapPart.Size = V3.N(endThick,endThick,MagZ)
  779. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  780. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  781. else
  782. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  783. end
  784.  
  785. lastLightning = zapPart
  786. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  787.  
  788. thick=thick-inc
  789.  
  790. end
  791. end
  792.  
  793. function Zap2(data)
  794. local Color = data.Color or BrickColor.new'Electric blue'
  795. local StartPos = data.Start or Torso.Position
  796. local EndPos = data.End or Mouse.Hit.p
  797. local SegLength = data.SegL or 2
  798. local Thicc = data.Thickness or 0.5
  799. local Fades = data.Fade or 45
  800. local Parent = data.Parent or Effects
  801. local MaxD = data.MaxDist or 200
  802. local Branch = data.Branches or false
  803. local Material = data.Material or Enum.Material.Neon
  804. local Raycasts = data.Raycasts or false
  805. local Offset = data.Offset or {0,360}
  806. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  807. if((StartPos-EndPos).magnitude > MaxD)then
  808. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  809. end
  810. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  811. if(Raycasts)then
  812. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  813. end
  814. local segments = dist/SegLength
  815. local model = IN("Model",Parent)
  816. model.Name = 'Lightning'
  817. local Last;
  818. for i = 1, segments do
  819. local size = (segments-i)/25
  820. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  821. if(AddMesh)then IN("CylinderMesh",prt) end
  822. if(Last and math.floor(segments) == i)then
  823. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  824. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  825. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  826. elseif(not Last)then
  827. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  828. else
  829. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  830. end
  831. Last = prt
  832. if(Branch)then
  833. local choice = M.RNG(1,7+((segments-i)*2))
  834. if(choice == 1)then
  835. local LastB;
  836. for i2 = 1,M.RNG(2,5) do
  837. local size2 = ((segments-i)/35)/i2
  838. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  839. if(AddMesh)then IN("CylinderMesh",prt) end
  840. if(not LastB)then
  841. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  842. else
  843. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  844. end
  845. LastB = prt
  846. end
  847. end
  848. end
  849. end
  850. if(Fades > 0)then
  851. coroutine.wrap(function()
  852. for i = 1, Fades do
  853. for _,v in next, model:children() do
  854. if(v:IsA'BasePart')then
  855. v.Transparency = (i/Fades)
  856. end
  857. end
  858. swait()
  859. end
  860. model:destroy()
  861. end)()
  862. else
  863. S.Debris:AddItem(model,.01)
  864. end
  865. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  866. end
  867.  
  868. function Tween(obj,props,time,easing,direction,repeats,backwards)
  869. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  870. local tween = S.TweenService:Create(obj, info, props)
  871.  
  872. tween:Play()
  873. end
  874.  
  875. function Effect(data)
  876. local FX = data.Effect or 'ResizeAndFade'
  877. local Parent = data.Parent or Effects
  878. local Color = data.Color or C3.N(0,0,0)
  879. local Size = data.Size or V3.N(1,1,1)
  880. local MoveDir = data.MoveDirection or nil
  881. local MeshData = data.Mesh or nil
  882. local SndData = data.Sound or nil
  883. local Frames = data.Frames or 45
  884. local Manual = data.Manual or nil
  885. local Material = data.Material or Enum.Material.Neon
  886. local CFra = data.CFrame or Torso.CFrame
  887. local Settings = data.FXSettings or {}
  888. local Shape = data.Shape or Enum.PartType.Block
  889. local Snd,Prt,Msh;
  890. coroutine.wrap(function()
  891. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  892. Prt = Manual
  893. else
  894. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  895. Prt.Shape = Shape
  896. end
  897. if(typeof(MeshData) == 'table')then
  898. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  899. elseif(typeof(MeshData) == 'Instance')then
  900. Msh = MeshData:Clone()
  901. Msh.Parent = Prt
  902. elseif(Shape == Enum.PartType.Block)then
  903. Msh = Mesh(Prt,Enum.MeshType.Brick)
  904. end
  905. if(typeof(SndData) == 'table')then
  906. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  907. elseif(typeof(SndData) == 'Instance')then
  908. Snd = SndData
  909. end
  910. if(Snd)then
  911. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  912. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  913. end
  914. Size = (Msh and Msh.Scale or Size)
  915. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  916.  
  917. local MoveSpeed = nil;
  918. if(MoveDir)then
  919. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  920. end
  921. if(FX ~= 'Arc')then
  922. for Frame = 1, Frames do
  923. if(FX == "Fade")then
  924. Prt.Transparency = (Frame/Frames)
  925. elseif(FX == "Resize")then
  926. if(not Settings.EndSize)then
  927. Settings.EndSize = V3.N(0,0,0)
  928. end
  929. if(Settings.EndIsIncrement)then
  930. if(Msh)then
  931. Msh.Scale = Msh.Scale + Settings.EndSize
  932. else
  933. Prt.Size = Prt.Size + Settings.EndSize
  934. end
  935. else
  936. if(Msh)then
  937. Msh.Scale = Msh.Scale - grow/Frames
  938. else
  939. Prt.Size = Prt.Size - grow/Frames
  940. end
  941. end
  942. elseif(FX == "ResizeAndFade")then
  943. if(not Settings.EndSize)then
  944. Settings.EndSize = V3.N(0,0,0)
  945. end
  946. if(Settings.EndIsIncrement)then
  947. if(Msh)then
  948. Msh.Scale = Msh.Scale + Settings.EndSize
  949. else
  950. Prt.Size = Prt.Size + Settings.EndSize
  951. end
  952. else
  953. if(Msh)then
  954. Msh.Scale = Msh.Scale - grow/Frames
  955. else
  956. Prt.Size = Prt.Size - grow/Frames
  957. end
  958. end
  959. Prt.Transparency = (Frame/Frames)
  960. end
  961. if(Settings.RandomizeCFrame)then
  962. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  963. end
  964. if(MoveDir and MoveSpeed)then
  965. local Orientation = Prt.Orientation
  966. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  967. Prt.Orientation = Orientation
  968. end
  969. swait()
  970. end
  971. Prt:destroy()
  972. else
  973. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  974. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  975. if(start and endP)then
  976. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  977. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  978. for Frame = 0, 1, (Settings.Speed or 0.01) do
  979. if(Settings.Home)then
  980. endP = Settings.Home.CFrame
  981. end
  982. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  983. end
  984. if(Settings.RemoveOnGoal)then
  985. Prt:destroy()
  986. end
  987. else
  988. Prt:destroy()
  989. assert(start,"You need a start position!")
  990. assert(endP,"You need a start position!")
  991. end
  992. end
  993. end)()
  994. return Prt,Msh,Snd
  995. end
  996. function SoulSteal(whom)
  997. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  998. print(torso)
  999. if(torso and torso:IsA'BasePart')then
  1000. local Model = Instance.new("Model",Effects)
  1001. Model.Name = whom.Name.."'s Soul"
  1002. whom:BreakJoints()
  1003. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1004. Soul.Name = 'Head'
  1005. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1006. Effect{
  1007. Effect="Arc",
  1008. Manual = Soul,
  1009. FXSettings={
  1010. Start=torso.CFrame,
  1011. Home = Torso,
  1012. RemoveOnGoal = true,
  1013. }
  1014. }
  1015. local lastPoint = Soul.CFrame.p
  1016.  
  1017. for i = 0, 1, 0.01 do
  1018. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1019. local mag = (lastPoint - Soul.Position).magnitude
  1020. Effect{
  1021. Effect = "Fade",
  1022. CFrame = point * CF.N(0, mag/2, 0),
  1023. Size = V3.N(.5,mag+.5,.5),
  1024. Color = Soul.BrickColor
  1025. }
  1026. lastPoint = Soul.CFrame.p
  1027. swait()
  1028. end
  1029. for i = 1, 5 do
  1030. Effect{
  1031. Effect="Fade",
  1032. Color = BrickColor.new'Really red',
  1033. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1034. }
  1035. end
  1036. end
  1037. end
  1038.  
  1039. --// Other Functions \\ --
  1040.  
  1041. function CastRay(startPos,endPos,range,ignoreList)
  1042. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1043. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1044. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1045. end
  1046.  
  1047. function CastRayInDirection(startPos,direction,range,ignoreList)
  1048. local ray = Ray.new(startPos,direction*range)
  1049. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1050. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1051. end
  1052.  
  1053. function getRegion(point,range,ignore)
  1054. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1055. end
  1056.  
  1057. function clerp(startCF,endCF,alpha)
  1058. return startCF:lerp(endCF, alpha)
  1059. end
  1060.  
  1061. function GetTorso(char)
  1062. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1063. end
  1064.  
  1065. function ShowDamage(Pos, Text, Time, Color)
  1066. coroutine.wrap(function()
  1067. local Rate = (1 / Frame_Speed)
  1068. local Pos = (Pos or Vector3.new(0, 0, 0))
  1069. local Text = (Text or "")
  1070. local Time = (Time or 2)
  1071. local Color = (Color or Color3.new(1, 0, 1))
  1072. local EffectPart = NewInstance("Part",Effects,{
  1073. Material=Enum.Material.SmoothPlastic,
  1074. Reflectance = 0,
  1075. Transparency = 1,
  1076. BrickColor = BrickColor.new(Color),
  1077. Name = "Effect",
  1078. Size = Vector3.new(0,0,0),
  1079. Anchored = true,
  1080. CFrame = CF.N(Pos)
  1081. })
  1082. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1083. Size = UDim2.new(1.25, 0, 1.25, 0),
  1084. Adornee = EffectPart,
  1085. })
  1086. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1087. BackgroundTransparency = 1,
  1088. Size = UDim2.new(1, 0, 1, 0),
  1089. Text = Text,
  1090. Font = "Bodoni",
  1091. TextColor3 = Color,
  1092. TextStrokeColor3 = Color3.new(0,0,0),
  1093. TextStrokeTransparency=0,
  1094. TextScaled = true,
  1095. })
  1096. S.Debris:AddItem(EffectPart, (Time))
  1097. EffectPart.Parent = workspace
  1098. delay(0, function()
  1099. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1100. local Frames = (Time / Rate)
  1101. for Frame = 1, Frames do
  1102. swait()
  1103. local Percent = (Frame / Frames)
  1104. TextLabel.TextTransparency = Percent
  1105. TextLabel.TextStrokeTransparency = Percent
  1106. end
  1107. if EffectPart and EffectPart.Parent then
  1108. EffectPart:Destroy()
  1109. end
  1110. end) end)()
  1111. end
  1112.  
  1113.  
  1114. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1115. if(who)then
  1116. local hum = who:FindFirstChildOfClass'Humanoid'
  1117. local Damage = M.RNG(minDam,maxDam)
  1118. local canHit = true
  1119. if(hum)then
  1120. for _, p in pairs(Hit) do
  1121. if p[1] == hum then
  1122. if(time() - p[2] < 0.01) then
  1123. canHit = false
  1124. else
  1125. Hit[_] = nil
  1126. end
  1127. end
  1128. end
  1129. if(canHit)then
  1130. table.insert(Hit,{hum,time()})
  1131. if(hum.Health >= math.huge)then
  1132. who:BreakJoints()
  1133. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1134. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1135. end
  1136. else
  1137. local player = S.Players:GetPlayerFromCharacter(who)
  1138. if(Type == "Fire")then
  1139. --idk..
  1140. else
  1141. local c = Instance.new("ObjectValue",hum)
  1142. c.Name = "creator"
  1143. c.Value = Plr
  1144. game:service'Debris':AddItem(c,0.35)
  1145. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1146. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1147. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1148. end
  1149. hum.Health = hum.Health - Damage*(critMult or 2)
  1150. else
  1151. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1152. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1153. end
  1154. hum.Health = hum.Health - Damage
  1155. end
  1156. if(Type == 'Knockback' and GetTorso(who))then
  1157. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1158. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1159. P = 500,
  1160. maxForce = V3.N(math.huge,0,math.huge),
  1161. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1162. })
  1163. game:service'Debris':AddItem(body,.5)
  1164. elseif(Type == "Electric")then
  1165. if(M.RNG(1,100) >= critChance)then
  1166. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1167. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1168. end
  1169. local asd = hum.WalkSpeed/2
  1170. hum.WalkSpeed = asd
  1171. local paralyzed = true
  1172. coroutine.wrap(function()
  1173. while paralyzed do
  1174. swait(25)
  1175. if(M.RNG(1,25) == 1)then
  1176. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1177. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1178. end
  1179. hum.PlatformStand = true
  1180. end
  1181. end
  1182. end)()
  1183. delay(4, function()
  1184. paralyzed = false
  1185. hum.WalkSpeed = hum.WalkSpeed + asd
  1186. end)
  1187. end
  1188.  
  1189. elseif(Type == 'Knockdown' and GetTorso(who))then
  1190. local rek = GetTorso(who)
  1191. hum.PlatformStand = true
  1192. delay(1,function()
  1193. hum.PlatformStand = false
  1194. end)
  1195. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1196. local bodvol = NewInstance("BodyVelocity",rek,{
  1197. velocity = angle * Knock,
  1198. P = 5000,
  1199. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1200. })
  1201. local rl = NewInstance("BodyAngularVelocity",rek,{
  1202. P = 3000,
  1203. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1204. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1205. })
  1206. game:GetService("Debris"):AddItem(bodvol, .5)
  1207. game:GetService("Debris"):AddItem(rl, .5)
  1208. end
  1209. end
  1210. end
  1211. end
  1212. end
  1213. end
  1214. end
  1215.  
  1216. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1217. for _,v in next, getRegion(where,range,{Char}) do
  1218. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1219. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1220. end
  1221. end
  1222. end
  1223.  
  1224. function AOEHeal(where,range,amount)
  1225. local healed = {}
  1226. for _,v in next, getRegion(where,range,{Char}) do
  1227. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1228. if(hum and not healed[hum])then
  1229. hum.Health = hum.Health + amount
  1230. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1231. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1232. end
  1233. end
  1234. end
  1235. end
  1236.  
  1237. function CamShake(who,times,intense,origin)
  1238. coroutine.wrap(function()
  1239. if(script:FindFirstChild'CamShake')then
  1240. local cam = script.CamShake:Clone()
  1241. cam:WaitForChild'intensity'.Value = intense
  1242. cam:WaitForChild'times'.Value = times
  1243.  
  1244. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1245. cam.Parent = who
  1246. wait()
  1247. cam.Disabled = false
  1248. elseif(who == Plr or who == Char)then
  1249. local intensity = intense
  1250. local cam = workspace.CurrentCamera
  1251. for i = 1, times do
  1252. local camDistFromOrigin
  1253. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1254. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1255. elseif(typeof(origin) == 'Vector3')then
  1256. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1257. end
  1258. if(camDistFromOrigin)then
  1259. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1260. end
  1261. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1262. swait()
  1263. end
  1264. end
  1265. end)()
  1266. end
  1267.  
  1268. function CamShakeAll(times,intense,origin)
  1269. for _,v in next, Plrs:players() do
  1270. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1271. end
  1272. end
  1273.  
  1274. function ServerScript(code)
  1275. if(script:FindFirstChild'Loadstring')then
  1276. local load = script.Loadstring:Clone()
  1277. load:WaitForChild'Sauce'.Value = code
  1278. load.Disabled = false
  1279. load.Parent = workspace
  1280. elseif(NS and typeof(NS) == 'function')then
  1281. NS(code,workspace)
  1282. else
  1283. warn("no serverscripts lol")
  1284. end
  1285. end
  1286.  
  1287. function LocalOnPlayer(who,code)
  1288. ServerScript([[
  1289. wait()
  1290. script.Parent=nil
  1291. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1292.  
  1293. local Http = _G.Http or game:service'HttpService'
  1294.  
  1295. local source = ]].."[["..code.."]]"..[[
  1296. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1297. local asd = Http:PostAsync(link,source)
  1298. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1299. local ID = Http:JSONDecode(asd).Result.Require_ID
  1300. local vs = require(ID).VORTH_SCRIPT
  1301. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1302. ]])
  1303. end
  1304.  
  1305.  
  1306. --// Attack Functions \\--
  1307. function Laser(key)
  1308. NeutralAnims = false
  1309. Attack = true
  1310. Root.Anchored = true
  1311. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1312. local IsGrown = false
  1313. data.Grown:connect(function() IsGrown = true end)
  1314. repeat swait()
  1315. local Alpha = .1
  1316. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1317. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1318. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1319. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1320. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1321. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1322. local LookVector = Mouse.Hit.p
  1323. Torso.CFrame = CF.N(Root.Position,LookVector)
  1324. until IsGrown
  1325. if(S.UserInputService:IsKeyDown(key))then
  1326. local grown = 0
  1327. repeat
  1328. local Alpha = .1
  1329. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1330. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1331. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1332. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1333. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1334. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1335. local LookVector = Mouse.Hit.p
  1336. Root.CFrame = CF.N(Root.Position,LookVector)
  1337. if(grown < 250)then
  1338. data.Grow(.05)
  1339. grown = grown + 1
  1340. end
  1341. swait()
  1342. until not S.UserInputService:IsKeyDown(key)
  1343. end
  1344. Sound(data.Circle,340722848,1,1,false,true,true)
  1345. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1346. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1347. Mesh(part,Enum.MeshType.Cylinder)
  1348. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1349. Effect{
  1350. Effect='ResizeAndFade',
  1351. Color=MagicVariant.Color,
  1352. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1353. Mesh={MeshType=Enum.MeshType.Sphere},
  1354. CFrame=CF.N(pos),
  1355. FXSettings={
  1356. EndSize=V3.N(.05,.05,.05),
  1357. EndIsIncrement=true
  1358. }
  1359. }
  1360. for i = 1, 5 do
  1361. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1362. Effect{
  1363. Effect='Fade',
  1364. Frames=65,
  1365. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1366. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1367. Mesh = {MeshType=Enum.MeshType.Sphere},
  1368. Material=Enum.Material.Neon,
  1369. Color=MagicVariant.Color,
  1370. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1371. }
  1372. end
  1373. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1374. coroutine.wrap(function()
  1375. local frame = (1/30)
  1376. for i = 1, 30 do
  1377. part.Transparency = (i/30)
  1378. swait()
  1379. end
  1380. part:destroy()
  1381. end)()
  1382. Attack = false
  1383. NeutralAnims = true
  1384. Root.Anchored = false
  1385. data.Destroy()
  1386. end
  1387.  
  1388. function Balls(key)
  1389. NeutralAnims = false
  1390. Attack = true
  1391. Root.Anchored = true
  1392. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1393. local IsGrown = false
  1394. data.Grown:connect(function() IsGrown = true end)
  1395. repeat swait()
  1396. local Alpha = .1
  1397. local idk = M.R(25)
  1398. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1399. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1400. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1401. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1402. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1403. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1404. local LookVector = Mouse.Hit.p
  1405. Torso.CFrame = CF.N(Root.Position,LookVector)
  1406. until IsGrown
  1407. local projectiles = 5
  1408. if(S.UserInputService:IsKeyDown(key))then
  1409. local grown = 0
  1410. repeat
  1411. local Alpha = .1
  1412. local idk = M.R(25)
  1413. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1414. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1415. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1416. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1417. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1418. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1419. local LookVector = Mouse.Hit.p
  1420. Root.CFrame = CF.N(Root.Position,LookVector)
  1421. if(grown < 250)then
  1422. data.Grow(.05)
  1423. grown = grown + 1
  1424. projectiles = projectiles + .05
  1425. end
  1426. swait()
  1427. until not S.UserInputService:IsKeyDown(key)
  1428. end
  1429. for i = 1, math.floor(projectiles) do
  1430. data.Grow(-math.floor(projectiles)/20)
  1431. local LookVector = Mouse.Hit.p
  1432. Root.CFrame = CF.N(Root.Position,LookVector)
  1433. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1434. swait(1)
  1435. end
  1436.  
  1437. Attack = false
  1438. NeutralAnims = true
  1439. Root.Anchored = false
  1440. data.Destroy()
  1441. end
  1442.  
  1443. function DLaser(key)
  1444. NeutralAnims = false
  1445. Attack = true
  1446. Root.Anchored = true
  1447. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1448. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1449. local IsGrown = false
  1450. data1.Grown:connect(function() IsGrown = true end)
  1451. repeat swait()
  1452. local Alpha = .1
  1453. local idk = M.R(25)
  1454. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1455. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1456. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1457. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1458. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1459. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1460. local LookVector = Mouse.Hit.p
  1461. Torso.CFrame = CF.N(Root.Position,LookVector)
  1462. until IsGrown
  1463. if(S.UserInputService:IsKeyDown(key))then
  1464. local grown = 0
  1465. repeat
  1466. local Alpha = .1
  1467. local idk = M.R(25)
  1468. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1469. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1470. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1471. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1472. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1473. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1474. local LookVector = Mouse.Hit.p
  1475. Root.CFrame = CF.N(Root.Position,LookVector)
  1476. if(grown < 250)then
  1477. data1.Grow(.05)
  1478. data2.Grow(.05)
  1479. grown = grown + 1
  1480. end
  1481. swait()
  1482. until not S.UserInputService:IsKeyDown(key)
  1483. end
  1484. Sound(data1.Circle,340722848,1,1,false,true,true)
  1485. Sound(data2.Circle,340722848,1,1,false,true,true)
  1486. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1487. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1488. Mesh(part1,Enum.MeshType.Cylinder)
  1489.  
  1490.  
  1491. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1492. Mesh(part2,Enum.MeshType.Cylinder)
  1493. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1494. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1495. Effect{
  1496. Effect='ResizeAndFade',
  1497. Color=MagicVariant.Color,
  1498. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1499. Mesh={MeshType=Enum.MeshType.Sphere},
  1500. CFrame=CF.N(pos),
  1501. FXSettings={
  1502. EndSize=V3.N(.05,.05,.05),
  1503. EndIsIncrement=true
  1504. }
  1505. }
  1506. for i = 1, 5 do
  1507. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1508. Effect{
  1509. Effect='Fade',
  1510. Frames=65,
  1511. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1512. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1513. Mesh = {MeshType=Enum.MeshType.Sphere},
  1514. Material=Enum.Material.Neon,
  1515. Color=MagicVariant.Color,
  1516. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1517. }
  1518. end
  1519. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1520. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1521. coroutine.wrap(function()
  1522. local frame = (1/30)
  1523. for i = 1, 30 do
  1524. part1.Transparency = (i/30)
  1525. part2.Transparency = (i/30)
  1526. swait()
  1527. end
  1528. part1:destroy()
  1529. part2:destroy()
  1530. end)()
  1531. Attack = false
  1532. NeutralAnims = true
  1533. Root.Anchored = false
  1534. data1.Destroy()
  1535. data2.Destroy()
  1536. end
  1537.  
  1538.  
  1539. function BLaser(key)
  1540. NeutralAnims = false
  1541. Attack = true
  1542. Root.Anchored = true
  1543. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1544. local IsGrown = false
  1545. data.Grown:connect(function() IsGrown = true end)
  1546. repeat swait()
  1547. local Alpha = .1
  1548. local idk = M.R(25)
  1549. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1550. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1551. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1552. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1553. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1554. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1555. local LookVector = Mouse.Hit.p
  1556. Torso.CFrame = CF.N(Root.Position,LookVector)
  1557. until IsGrown
  1558. if(S.UserInputService:IsKeyDown(key))then
  1559. local grown = 0
  1560. repeat
  1561. local Alpha = .1
  1562. local idk = M.R(25)
  1563. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1564. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1565. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1566. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1567. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1568. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1569. local LookVector = Mouse.Hit.p
  1570. Root.CFrame = CF.N(Root.Position,LookVector)
  1571. swait()
  1572. until not S.UserInputService:IsKeyDown(key)
  1573. end
  1574.  
  1575. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1576. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1577. Mesh(part,Enum.MeshType.Cylinder)
  1578. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1579. local aa = data.Circle:Clone();
  1580. aa.Parent = Effects
  1581. aa.Anchored = true
  1582. local blast = Sound(aa,334702766,1,5,false,true,true)
  1583. data.Circle:destroy()
  1584. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1585. Effect{
  1586. Effect='ResizeAndFade',
  1587. Color=MagicVariant.Color,
  1588. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1589. Mesh={MeshType=Enum.MeshType.Sphere},
  1590. CFrame=CF.N(pos),
  1591. Sound=blast,
  1592. FXSettings={
  1593. EndSize=V3.N(.05,.05,.05),
  1594. EndIsIncrement=true
  1595. }
  1596. }
  1597. for i = 1, 5 do
  1598. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1599. Effect{
  1600. Effect='Fade',
  1601. Frames=65,
  1602. Sound=blast,
  1603. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1604. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1605. Mesh = {MeshType=Enum.MeshType.Sphere},
  1606. Material=Enum.Material.Neon,
  1607. Color=MagicVariant.Color,
  1608. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1609. }
  1610. end
  1611. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1612. coroutine.wrap(function()
  1613. for i = 1, (blast.TimeLength*Frame_Speed) do
  1614. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1615. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1616. swait()
  1617. end
  1618. aa:destroy()
  1619. part:destroy()
  1620. end)()
  1621.  
  1622. Attack = false
  1623. NeutralAnims = true
  1624. Root.Anchored = false
  1625. Root.Velocity = Mouse.Hit.lookVector*-125
  1626. end
  1627.  
  1628. function Skill1()
  1629. Laser(Enum.KeyCode.Q)
  1630. end
  1631.  
  1632. function Skill2()
  1633. DLaser(Enum.KeyCode.Z)
  1634. end
  1635.  
  1636. function Skill3()
  1637. BLaser(Enum.KeyCode.X)
  1638. end
  1639.  
  1640. --// Wrap it all up \\--
  1641.  
  1642. Mouse.KeyDown:connect(function(k)
  1643. if(Attack)then return end
  1644. if(k == 'q')then Skill1() end
  1645. if(k == 'z')then Skill2() end
  1646. if(k == 'x')then Skill3() end
  1647. end)
  1648.  
  1649. Plr.Chatted:connect(function(m)
  1650.  
  1651. if(m:sub(1,3) == '/e ')then
  1652. local msg = m:sub(4)
  1653. --emote commands (gotta do)
  1654. end
  1655. end)
  1656. while true do
  1657. swait()
  1658. Sine = Sine + Change
  1659.  
  1660. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1661.  
  1662. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1663. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1664. if(not Effects or not Effects.Parent)then
  1665. Effects = IN("Model",Char)
  1666. Effects.Name = "Effects"
  1667. end
  1668. if(State == 'Run')then
  1669. local wsVal = 20 / (Hum.WalkSpeed/16)
  1670. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1671. Change = 3
  1672. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1673. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1674. elseif(State == 'Walk')then
  1675. local wsVal = 20 / (Hum.WalkSpeed/16)
  1676. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1677. Change = 3
  1678. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1679. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1680. else
  1681. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1682. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1683. end
  1684.  
  1685. Hum.WalkSpeed = WalkSpeed
  1686.  
  1687. if(NeutralAnims)then
  1688. if(State == 'Idle')then
  1689. local Alpha = .1
  1690. Change = .75
  1691. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1692. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1693. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1694. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1695. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1696. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1697. -- idle
  1698. elseif(State == 'Run')then
  1699. local wsVal = 20 / (Hum.WalkSpeed/16)
  1700. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1701. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1702. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1703. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1704. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1705. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1706. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1707. elseif(State == 'Walk')then
  1708. local wsVal = 20 / (Hum.WalkSpeed/16)
  1709. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1710. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1711. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1712. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1713. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1714. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1715. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1716. elseif(State == 'Jump')then
  1717. local Alpha = .1
  1718. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1719. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1720. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1721. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1722. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1723. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1724. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1725. elseif(State == 'Fall')then
  1726. local Alpha = .1
  1727. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1728. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1729. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1730. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1731. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1732. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1733. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1734. elseif(State == 'Paralyzed')then
  1735. -- paralyzed
  1736. elseif(State == 'Sit')then
  1737. -- sit
  1738. end
  1739. end
  1740.  
  1741. end
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