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SkyrimEditor.ini

Mar 18th, 2021
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  1. [General]
  2. bUseVersionControl=0
  3. bUseMyGamesDirectory=0
  4. SLocalSavePath=Saves\
  5. SLocalMasterPath=Data\
  6. SLocalBackupPath=Data\CheckInBackup
  7. uiFaceGenMaxEGTDataSize=67108864
  8. uiFaceGenMaxEGMDataSize=67108864
  9. bUseEyeEnvMapping=1
  10. bFixFaceNormals=0
  11. bUseFaceGenHeads=1
  12. bFaceMipMaps=1
  13. bExternalLODDataFiles=1
  14. bOnlyActiveFileForRefFix=1
  15. bForceCheckOutOnRefFix=0
  16. bFixPersistenceOnRefInit=0
  17. bFixBadLocRefsOnInit=0
  18. iCheckCellRegionsOnInit=0
  19. bCheckDoorCollisionOnInit=0
  20. bWarnOnGameSettingLoad=0
  21. bFaceGenTexturing=1
  22. bCheckHairOnInit=0
  23. bKeepHeadOnRaceChange=0
  24. bCreateShaderPackage=0
  25. uGridDistantTreeRangeCity=4
  26. uGridDistantCountCity=4
  27. uGridDistantTreeRange=15
  28. uGridDistantCount=25
  29. uGridsToLoad=5
  30. bAnimationUseBlendFromPose=0
  31. fAnimationDefaultBlend=0.2000
  32. fAnimationMult=1.0000
  33. iCheckOutOnBoundChange=2
  34. bFixAIPackagesOnLoad=0
  35. bKeepPluginWhenMerging=0
  36. bLoadTheUserPlugin=0
  37. bCreate Maps Enable=0
  38. bDisableDuplicateReferenceCheck=1
  39. bCheckForMultiFileForms=1
  40. bCheckForRefCellChanges=0
  41. bTintMipMaps=0
  42. uExterior Cell Buffer=36
  43. uInterior Cell Buffer=3
  44. bPreemptivelyUnloadCells=0
  45. SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
  46. iTextColorRegionFormB=160
  47. iTextColorRegionFormG=160
  48. iTextColorRegionFormR=160
  49. iTextColorLockedChildFormB=0
  50. iTextColorLockedChildFormG=255
  51. iTextColorLockedChildFormR=255
  52. iTextColorLockedFormB=0
  53. iTextColorLockedFormG=0
  54. iTextColorLockedFormR=255
  55. iTextColorMyFormB=0
  56. iTextColorMyFormG=120
  57. iTextColorMyFormR=0
  58. bClearPersistenceOnVCSort=0
  59. bAllowNonGroupedVersionControl=0
  60. iFullSaveCellThreshhold=20
  61. iNPCCheckOutCount=500
  62. iLandCheckOutCount=1024
  63. fPathGridAutoConnectRadius=512.0000
  64. SFile Path=
  65. bLight Radius=0
  66. bMaximize Editor=0
  67. bPreview=0
  68. bAllowUnsafeSave=0
  69. bAllowMultipleEditors=0
  70. bSkipValidateForms=1
  71. bAllowMultipleMasterLoads=1
  72.  
  73. [Audio]
  74. iMaxSizeForCachedSound=256
  75. iAudioCacheSize=2048
  76. bEnableAudioCache=0
  77. fAudioDebugDelay=0.0000
  78. bUseAudioDebugInformation=1
  79. fDefaultMasterVolume=1.0000
  80. fDialogMaxDistance=50000.0000
  81. fDialogMinDistance=70.0000
  82. bEnableAudio=1
  83. sDefaultLocalSoundFXPath=Data\Sound\FX
  84.  
  85. [Imagespace]
  86. bDoDepthOfField=1
  87. bDoMotionBlur=1
  88. bDoRadialBlur=1
  89.  
  90. [DistantLOD]
  91. iDistantLODGroupWidth=8
  92. bUseLODLandData=0
  93. fFadeDistance=12288.0000
  94. bUpdateDistantRefDataOnLoad=0
  95.  
  96. [BackgroundLoad]
  97. iPostProcessMillisecondsEditor=50
  98. iPostProcessMillisecondsLoadingQueuedPriority=20
  99. iPostProcessMilliseconds=5
  100. bLoadBackgroundFaceGen=0
  101. bUseMultiThreadedFaceGen=1
  102. bBackgroundCellLoads=1
  103. bLoadHelmetsInBackground=1
  104. iAnimationClonePerLoop=5
  105. bSelectivePurgeUnusedOnFastTravel=0
  106. bUseMultiThreadedTrees=1
  107. bUseBackgroundFileLoader=0
  108.  
  109. [HAVOK]
  110. iNumThreads=1
  111. fMaxTime=0.0167
  112. bHavokDebug=1
  113. bTreeTops=0
  114. iSimType=1
  115. bPreventHavokAddAll=0
  116. bPreventHavokAddClutter=0
  117. fRF=1000.0000
  118. fOD=0.9000
  119. fSE=0.3000
  120. fSD=0.9800
  121. fChaseDeltaMult=0.0500
  122. iEntityBatchRemoveRate=100
  123. iMaxPicks=40
  124. bAddBipedWhenKeyframed=0
  125. fMoveLimitMass=95.0000
  126. iUpdateType=0
  127.  
  128. [HeightMapEditor]
  129. uPreviewSize=512
  130. uBrushSetting11=52531250
  131. uBrushSetting10=52531250
  132. uBrushSetting9=52531250
  133. uBrushSetting8=52531250
  134. uBrushSetting7=52531250
  135. uBrushSetting6=52531250
  136. uBrushSetting5=52531250
  137. uBrushSetting4=52531250
  138. uBrushSetting3=52531250
  139. uBrushSetting2=52531250
  140. uBrushSetting1=52531250
  141. uBrushSetting0=52531250
  142. iColorSchemeHeight9=65535
  143. iColorSchemeHeight8=57344
  144. iColorSchemeHeight7=49152
  145. iColorSchemeHeight6=40960
  146. iColorSchemeHeight5=32768
  147. iColorSchemeHeight4=24576
  148. iColorSchemeHeight3=16384
  149. iColorSchemeHeight2=8192
  150. iColorSchemeHeight1=4096
  151. iColorSchemeHeight0=0
  152. rColorSchemeBrush=0,255,0
  153. rColorSchemeGrid=0,255,0
  154. rColorScheme9=128,128,128
  155. rColorScheme8=102,255,51
  156. rColorScheme7=128,0,128
  157. rColorScheme6=255,128,192
  158. rColorScheme5=255,0,0
  159. rColorScheme4=255,255,0
  160. rColorScheme3=128,0,0
  161. rColorScheme2=0,255,255
  162. rColorScheme1=0,0,128
  163. rColorScheme0=0,0,0
  164.  
  165. [TerrainManager]
  166. fBlockLevel0Distance=18432.0
  167. fBlockLevel1Distance=34816.0
  168. fBlockLevel2Distance=67584.0
  169. fBlockLevel3Distance=262192.0
  170. fBlockLoadDistance=100000.0000
  171. fBlockMorphDistanceMult=0.5000
  172. fSplitDistanceMult=0.7500
  173. bUseDistantObjectBlocks=1
  174. bUseNewTerrainSystem=1
  175.  
  176. [Pathfinding]
  177. fObstacleUpdateDeltaWhenUnknown=5.0000
  178. fObstacleUpdateDeltaWhenMoving=1.0000
  179. bBackgroundNavmeshUpdate=1
  180. bDrawPathBounds=0
  181. bBackgroundPathing=1
  182. bRebuildPathIfSmootherFailed=1
  183. bCreateDebugInfo=0
  184. bUsePathSmoothing=1
  185. bUseObstacleAvoidance=1
  186. bUseStraightLineCheckFirst=1
  187.  
  188. [NavMeshGeneration]
  189. bFinalizeNavMesh2=1
  190. fMaxXYThreshold2=8.0000
  191. fStepHeight2=25.0000
  192. fCornerSimplifyThreshold2=0.9000
  193. fLongestEdge2=512.0000
  194. fShortestEdgeLength2=10.0000
  195. fMinIntersectionLength2=0.1000
  196. fSimplifyEdgeSwapAngle2=3.5000
  197. fMaxWalkableAngle2=45.0000
  198. fSimplificationLevel2=2.5000
  199. fMinIslandArea2=150.0000
  200. fOverlapDistance2=128.0000
  201. fWieldVertexDistance2=0.1000
  202. bFinalizeNavMesh1=1
  203. fMaxXYThreshold1=8.0000
  204. fStepHeight1=25.0000
  205. fCornerSimplifyThreshold1=0.9000
  206. fLongestEdge1=512.0000
  207. fShortestEdgeLength1=10.0000
  208. fMinIntersectionLength1=0.1000
  209. fSimplifyEdgeSwapAngle1=3.5000
  210. fMaxWalkableAngle1=45.0000
  211. fSimplificationLevel1=2.5000
  212. fMinIslandArea1=150.0000
  213. fOverlapDistance1=128.0000
  214. fWieldVertexDistance1=0.1000
  215.  
  216. [SpeedTree]
  217. fCanopyShadowGrassMult=1.0000
  218. iCanopyShadowScale=512
  219. fTreeForceMaxBudAngle=-1.0000
  220. fTreeForceMinBudAngle=-1.0000
  221. fTreeForceLeafDimming=-1.0000
  222. fTreeForceBranchDimming=-1.0000
  223. fTreeForceCS=-1.0000
  224. fTreeForceLLA=-1.0000
  225. fTreeLODExponent=1.0000
  226. bForceFullLOD=0
  227. bEnableTrees=1
  228.  
  229. [Trees]
  230. bPickSkinnedTrees=0
  231.  
  232. [Debug]
  233. bDebugFaceGenCriticalSection=0
  234. bDebugFaceGenMultithreading=0
  235.  
  236. [LOD]
  237. fTalkingDistance=2000.0000
  238. fLodDistance=500.0000
  239. bUseFaceGenLOD=0
  240. bLODUseCombinedLandNormalMaps=1
  241. bForceHideLODLand=0
  242. iLODTextureTiling=2
  243. iLODTextureSizePow2=8
  244. fLODQuadMinLoadDistance=65536.0000
  245. bDisplayLODTrees=1
  246. bDisplayLODBuildings=1
  247. bLODPopTrees=0
  248. bLODPopActors=0
  249. bLODPopItems=0
  250. bLODPopObjects=0
  251. fLODFadeOutMultActors=5.0000
  252. fLODFadeOutMultItems=2.0000
  253. fLODFadeOutMultObjects=5.0000
  254. fLODMultLandscape=1.0000
  255. fLODMultTrees=1.2000
  256. fLODMultActors=1.0000
  257. fLODMultItems=1.0000
  258. fLODMultObjects=1.0000
  259. iFadeNodeMinNearDistance=400
  260. fLODFadeOutPercent=0.9000
  261. fLODBoundRadiusMult=3.0000
  262.  
  263. [Weather]
  264. fSunGlareSize=350.0000
  265. fSunBaseSize=250.0000
  266. bPrecipitation=1
  267. fAlphaReduce=1.0000
  268. SBumpFadeColor=255,255,255,255
  269. SLerpCloseColor=255,255,255,255
  270. SEnvReduceColor=255,255,255,255
  271.  
  272. [Landscape]
  273. fLandFriction=2.5000
  274. iLandBorder2B=0
  275. iLandBorder2G=0
  276. iLandBorder2R=0
  277. iLandBorder1B=0
  278. iLandBorder1G=255
  279. iLandBorder1R=255
  280. bCurrentCellOnly=0
  281. bPreventSafetyCheck=0
  282. fLandTextureTilingMult=3.0000
  283. uDefColor15=0
  284. uDefColor14=0
  285. uDefColor13=0
  286. uDefColor12=0
  287. uDefColor11=0
  288. uDefColor10=0
  289. uDefColor09=0
  290. uDefColor08=0
  291. uDefColor07=0
  292. uDefColor06=0
  293. uDefColor05=0
  294. uDefColor04=0
  295. uDefColor03=0
  296. uDefColor02=0
  297. uDefColor01=0
  298. uDefColor00=0
  299. fRColorB=1.0000
  300. fRColorG=1.0000
  301. fRColorR=1.0000
  302. fLColorB=0.0000
  303. fLColorG=0.0000
  304. fLColorR=0.0000
  305. iOpacity=100
  306. iFalloff=75
  307. iRadius=5
  308. iFlags=1
  309. SDefaultLandDiffuseTexture=Dirt02.dds
  310. SDefaultLandNormalTexture=Dirt02_N.dds
  311.  
  312. [Grass]
  313. iMinGrassSize=20
  314. bGrassPointLighting=0
  315. bDrawShaderGrass=1
  316. iGrassDensityEvalSize=2
  317. iMaxGrassTypesPerTexure=2
  318. fWaveOffsetRange=1.7500
  319. fGrassWindMagnitudeMax=125.0000
  320. fGrassWindMagnitudeMin=5.0000
  321. fTexturePctThreshold=0.0000
  322. fGrassMinStartFadeDistance=0.0
  323. fGrassMaxStartFadeDistance=7000.0
  324. fGrassDefaultStartFadeDistance=3500.0
  325. fGrassFadeRange=1000.0
  326. bAllowCreateGrass=1
  327.  
  328. [MAIN]
  329. bPrimitivesOn=0
  330. bDrawWaterRefLinks=1
  331. iLastHDRSetting=-1
  332. bShowDynamics=1
  333. bShowMultibounds=1
  334. bShowActors=1
  335. bShowStatics=1
  336. bShowWater=1
  337. bShowTerrain=1
  338. bShowDoors=1
  339. bShowActivators=1
  340. bShowHelperObjects=1
  341. bShowMarkers=1
  342. bShowLights=1
  343.  
  344. [bLightAttenuation]
  345. fQuadraticRadiusMult=1.0000
  346. fLinearRadiusMult=1.0000
  347. bOutQuadInLin=0
  348. fConstantValue=0.0000
  349. fQuadraticValue=16.0000
  350. fLinearValue=3.0000
  351. uQuadraticMethod=2
  352. uLinearMethod=1
  353. fFlickerMovement=8.0000
  354. bUseQuadratic=1
  355. bUseLinear=0
  356. bUseConstant=0
  357.  
  358. [Localization]
  359. iExtendedResponseLength=255
  360. iExtendedTopicLength=50
  361. bAllowExtendedText=0
  362.  
  363. [Voice]
  364. SFileTypeLTF=ltf
  365. SFileTypeLip=lip
  366. SFileTypeSource=wav
  367. SFileTypeGame=xwm
  368. iWaveFormat=5
  369. bWarnMissingSource=1
  370.  
  371. [Water]
  372. fRefractionWaterPlaneBias=3.0000
  373. SSurfaceTexture=water
  374. uRefractionResolution=128
  375. uReflectionResolution=128
  376. bUseObliqueFrustumCulling=1
  377. bUseWaterReflectionsMisc=0
  378. bUseWaterReflectionsStatics=0
  379. bUseWaterReflectionsTrees=0
  380. bUseWaterReflectionsActors=0
  381. bUseWaterReflections=1
  382. bUseWaterHiRes=0
  383. bUseWaterShader=1
  384. fTileTextureDivisor=4.7500
  385. fSurfaceTileSize=2048.0000
  386. bUpdateRenderWindowWater=1
  387.  
  388. [Display]
  389. bDynamicWindowReflections=1
  390. fShadowFadeTime=1.0000
  391. iPresentInterval=1
  392. fGamma=1.0000
  393. bDecalsOnSkinnedGeometry=1
  394. uVideoDeviceIdentifierPart4=0
  395. uVideoDeviceIdentifierPart3=0
  396. uVideoDeviceIdentifierPart2=0
  397. uVideoDeviceIdentifierPart1=0
  398. bUseFakeFullScreenMotionBlur=0
  399. bUseResolvableDepth=1
  400. iShadowFilter=3
  401. bAllowPartialPrecision=1
  402. iShadowMapResolutionPrimary=2048
  403. iShadowMapResolutionSecondary=1024
  404. bShadowsOnGrass=0
  405. bActorSelfShadowing=0
  406. iActorShadowCountInt=4
  407. iActorShadowCountExt=2
  408. fEyeEnvMapLOD2=65.0000
  409. fEyeEnvMapLOD1=45.0000
  410. fEnvMapLOD2=1800.0000
  411. fEnvMapLOD1=1500.0000
  412. fSpecularLOD2=800.0000
  413. fSpecularLOD1=500.0000
  414. fShadowLOD2=400.0000
  415. fShadowLOD1=200.0000
  416. fLightLOD2=1500.0000
  417. fLightLOD1=1000.0000
  418. bEquippedTorchesCastShadows=0
  419. bReportBadTangentSpace=0
  420. bStaticMenuBackground=1
  421. bForcePow2Textures=0
  422. bForce1XShaders=0
  423. bAllow30Shaders=0
  424. bAllow20HairShader=1
  425. iTexMipMapMinimum=0
  426. iTexMipMapSkip=0
  427. bAllowScreenShot=0
  428. iMultiSample=0
  429. bDoTallGrassEffect=1
  430. bForceMultiPass=1
  431. bDoStaticAndArchShadows=0
  432. bDoActorShadows=1
  433. bDoTexturePass=1
  434. bDoSpecularPass=1
  435. bDoDiffusePass=1
  436. bDoAmbientPass=1
  437. bDoCanopyShadowPass=1
  438. bDrawShadows=1
  439. fShadowLODDefaultStartFade=5000.0000
  440. fShadowLODStartFade=5000.0000
  441. fLightLODStartFade=5000.0000
  442. bUseRefractionShader=1
  443. bUse Shaders=1
  444. iNPatchNOrder=0
  445. iNPatchPOrder=0
  446. iNPatches=0
  447. iLocation Y=0
  448. iLocation X=0
  449. bFull Screen=0
  450. bIgnoreResolutionCheck=0
  451. iSize H=300
  452. iSize W=467
  453. iAdapter=0
  454. iMaxDecalsPerFrame=10
  455. fDecalLifetime=10.0000
  456.  
  457. [Interface]
  458. fInterfaceTintB=0.8824
  459. fInterfaceTintG=0.9843
  460. fInterfaceTintR=0.6314
  461. fMenuModeAnimBlend=0.0000
  462.  
  463. [BlurShaderHDRInterior]
  464. fTargetLUM=1.0000
  465. fUpperLUMClamp=1.0000
  466. fEmissiveHDRMult=1.0000
  467. fEyeAdaptSpeed=0.5000
  468. fBrightScale=2.2500
  469. fBrightClamp=0.2250
  470. fBlurRadius=7.0000
  471. iNumBlurpasses=1
  472.  
  473. [BlurShaderHDR]
  474. fTargetLUM=1.2000
  475. fUpperLUMClamp=1.0000
  476. fGrassDimmer=1.3000
  477. fTreeDimmer=1.2000
  478. fEmissiveHDRMult=1.0000
  479. fEyeAdaptSpeed=0.7000
  480. fSunlightDimmer=1.3000
  481. fSIEmmisiveMult=1.0000
  482. fSISpecularMult=1.0000
  483. fSkyBrightness=0.5000
  484. fSunBrightness=0.0000
  485. fBrightScale=1.5000
  486. fBrightClamp=0.3500
  487. fBlurRadius=4.0000
  488. iNumBlurpasses=2
  489. iBlendType=2
  490. bDoHighDynamicRange=1
  491.  
  492. [BlurShader]
  493. fSunlightDimmer=1.0000
  494. fSIEmmisiveMult=1.0000
  495. fSISpecularMult=1.0000
  496. fSkyBrightness=0.5000
  497. fSunBrightness=0.0000
  498. fAlphaAddExterior=0.2000
  499. fAlphaAddInterior=0.5000
  500. iBlurTexSize=256
  501. fBlurRadius=0.0300
  502. iNumBlurpasses=1
  503. iBlendType=2
  504. bUseBlurShader=1
  505.  
  506. [GethitShader]
  507. fBlurAmmount=0.5000
  508. fBlockedTexOffset=0.0010
  509. fHitTexOffset=0.0050
  510.  
  511. [Decals]
  512. bDecalMultithreaded=0
  513. bDecalOcclusionQuery=1
  514. bDebugDecals=0
  515. bProfileDecals=0
  516. uMaxDecalCount=100
  517.  
  518. [AnimationWarning]
  519. bPriorityWarning=0
  520. bClampWarning=0
  521.  
  522. [TestAllCells]
  523. bFileShowTextures=1
  524. bFileShowIcons=1
  525. bFileSkipIconChecks=0
  526. bFileTestLoad=0
  527. bFileNeededMessage=1
  528. bFileGoneMessage=1
  529. bFileCheckModelCollision=0
  530. bFileSkipModelChecks=0
  531.  
  532. [GeneralWarnings]
  533. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  534.  
  535.  
  536. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  537.  
  538. [OPENMP]
  539. iThreads=3
  540. iOpenMPLevel=10
  541.  
  542. [PreviewMovement]
  543. bRecreateEveryUpdate=1
  544. fPreviewLandTextureTiles=8.0000
  545. SPreviewLandTexture=Landscape\DirtWasteland01.dds
  546. SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds
  547. iPreviewTextureSize=256
  548. iLightAmbientColor=8421504
  549. iLightDiffuseColor=16777215
  550. fCamera Pan=1.0000
  551. fCamera Zoom Ortho=0.0010
  552. fCamera Zoom=0.2500
  553. fCamera Rotate=0.7500
  554.  
  555. [MESSAGES]
  556. bSkipInitializationFlows=1
  557. bSkipProgramFlows=1
  558. bAllowYesToAll=1
  559. bBlockMessageBoxes=0
  560. iFileLogging=0
  561.  
  562. [Movement]
  563. iAutoSave Time=0
  564. fClip Dist=300000.0000
  565. fLand Mult=1.0000
  566. fCamera Pan=5.0000
  567. fCamera Zoom Ortho=0.0010
  568. fCamera Zoom=2.0000
  569. fCamera Rotate=1.0000
  570. fObj Move=1.0000
  571. fObj Rotate=1.0000
  572. iSnap Angle=45
  573. iSnap Grid=64
  574. uFlags=60
  575.  
  576. [Archive]
  577. bInvalidateOlderFiles=1
  578. SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
  579. SInvalidationFile=ArchiveInvalidation.txt
  580. iRetainFilenameOffsetTable=1
  581. iRetainFilenameStringTable=1
  582. iRetainDirectoryStringTable=1
  583. bCheckRuntimeCollisions=0
  584. bUseArchives=1
  585. SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
  586. SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Heartfires.bsa, Dragonborn.bsa
  587.  
  588. [Sound]
  589. SFaceFXLanguage=USEnglish
  590. fDialogueGestureExaggeration=1.0000
  591. SFaceFXPath=Data\Sound\Voice\Processing
  592.  
  593. [SpellCheck]
  594. SUserSelLexiconFile=userdic.tlx
  595. SUserLexiconFiles=userdic.tlx,correct.tlx
  596. SUserLexiconDir=Lex\User
  597. SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
  598. SLexiconDir=Lex
  599.  
  600. [BudgetCaps]
  601. uLoadedAreaNonActorMemoryBudgetCap=164626432
  602. uTWeightLightsPerGeometry=1
  603. uTWeightLightCount=1
  604. uTWeightTextureMemory=3
  605. uTWeightGeometryMemory=3
  606. uTWeightTriangleCount=5
  607. uTWeightGeometryCount=3
  608. uTWeightEmittersCount=1
  609. uTWeightParticlesCount=1
  610. uTWeightAnimatedObjectsCount=2
  611. uTWeightActiveRefCount=1
  612. uTWeightActorRefCount=1
  613. uTWeightRefCount=5
  614. uLightsPerGeometryInterior=5
  615. uLightCountInterior=10
  616. uTextureMemoryInterior=104857600
  617. uGeometryMemoryInterior=10485760
  618. uTriangleCountInterior=100000
  619. uGeometryCountInterior=1000
  620. uEmittersCountInterior=50
  621. uParticlesCountInterior=5000
  622. uAnimatedObjectsCountInterior=50
  623. uActiveRefCountInterior=100
  624. uActorRefCountInterior=20
  625. uRefCountInterior=1000
  626. uLightsPerGeometry=5
  627. uLightCount=10
  628. uTextureMemory=20971520
  629. uGeometryMemory=5242880
  630. uTriangleCount=100000
  631. uGeometryCount=1000
  632. uEmittersCount=50
  633. uParticlesCount=5000
  634. uAnimatedObjectsCount=50
  635. uActiveRefCount=100
  636. uActorRefCount=20
  637. uRefCount=700
  638.  
  639. [Papyrus]
  640. sScriptSourceFolder = "Data\Scripts\Source"
  641. sScriptCompiledFolder = "Data\Scripts\"
  642. sCompilerFolder = "Papyrus Compiler\"
  643. bPerforceEnabled = 0
  644. iMinMemoryPageSize = 128
  645. iMaxMemoryPageSize = 512
  646. iMaxAllocatedMemoryBytes = 76800 ;75kb
  647.  
  648. [Flowchart]
  649. bPerforceEnabled = 0
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