Advertisement
Guest User

Untitled

a guest
Apr 24th, 2017
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.88 KB | None | 0 0
  1. scanning for jobs to do....
  2. Processing dr_generalstore
  3. creating texheaders.bin
  4. 23:45:16: Extensions:
  5. using binarise.exe
  6. Creating temp\project folder(s)
  7. copying/crunching to temp...
  8. rapify x64UnicodeVersion 1.76, Dll 5.66 "Config.cpp"
  9. //forcing arma raP
  10. class CfgPatches
  11. {
  12. class dr_Objects
  13. {
  14. units[]={};
  15. weapons[]={};
  16. requiredVersion=0.1;
  17. requiredAddons[]={"3DEN"};
  18. };
  19. };
  20. class CfgEditorCategories
  21. {
  22. class dr_BASE {displayName = "Dusty Roads";};
  23. };
  24. class CfgEditorSubcategories
  25. {
  26. class dr_Objects {displayName = "Buildings";};
  27. };
  28. class CfgVehicles
  29. {
  30. class House_F; // External class reference
  31. class dr_Objects_EDEN : House_F
  32. {
  33. destrType = "DestructNo";
  34. editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\Default\Prop.jpg";
  35. editorCategory = "dr_BASE";
  36. scope = 2;
  37. scopeCurator = 2;
  38. vehicleClass = "dr_Objects";
  39. keepHorizontalPlacement = 0;
  40. };
  41. #include "CfgObjects.hpp"
  42. class dr_generalstore: dr_Objects_EDEN
  43. {
  44. mass=2;
  45. count=10;
  46. displayName="General Store";
  47. model = "\dr_generalstore\generalstore.p3d";
  48. descriptionShort = "";
  49. description = "";
  50. editorSubcategory="dr_Objects";
  51. class AnimationSources
  52. {
  53. class Open_door_1 // T├╝r
  54. {
  55. source = "user";
  56. animPeriod = 1;
  57. initPhase = 0;
  58. };
  59. class Open_door_2 // T├╝r
  60. {
  61. source = "user";
  62. animPeriod = 1;
  63. initPhase = 0;
  64. };
  65. };
  66. class UserActions
  67. {
  68. class Open_Door_1 // T├╝r 1
  69. {
  70. displayName = $STR_OpenDoor;
  71. displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
  72. onlyforplayer = true;
  73. position="door_1_trigger";
  74. radius=2;
  75. condition="(this animationPhase ""Open_Door_1"" < 0.5)";
  76. statement="this animate [""Open_Door_1"", 1]";
  77. };
  78. class Close_Door_1: Open_Door_1
  79. {
  80. displayName=$STR_CloseDoor;
  81. displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
  82. condition="(this animationPhase ""Open_Door_1"" > 0.5)";
  83. statement="this animate [""Open_Door_1"", 0]";
  84. };
  85. class Open_door_2 // T├╝r 2
  86. {
  87. displayName = $STR_OpenDoor;
  88. displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
  89. onlyforplayer = true;
  90. position="door_2_trigger";
  91. radius=2;
  92. condition="(this animationPhase ""Open_door_2"" < 0.5)";
  93. statement="this animate [""Open_door_2"", 1]";
  94. };
  95. class Close_Door_2: Open_Door_2
  96. {
  97. displayName= $STR_CloseDoor;
  98. displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
  99. condition="(this animationPhase ""Open_door_2"" > 0.5)";
  100. statement="this animate [""Open_door_2"", 0]";
  101. };
  102. };
  103. };
  104. #uninclude
  105. };
  106. scanning p:\temp\dr_generalstore\Config.bin.cfgPatches...
  107. ok (altered)
  108. No Error(s)
  109. Output is to Config.bin
  110.  
  111. building master.cfg from \dr_generalstore\model.cfg
  112. rapify failed. View->output (dr_generalstore)
  113. dr_generalstore.pbo not produced due to error(s)
  114. Job(s) completed in 1secs on Mon Apr 24 23:45:16 2017
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement