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- scanning for jobs to do....
- Processing dr_generalstore
- creating texheaders.bin
- 23:45:16: Extensions:
- using binarise.exe
- Creating temp\project folder(s)
- copying/crunching to temp...
- rapify x64UnicodeVersion 1.76, Dll 5.66 "Config.cpp"
- //forcing arma raP
- class CfgPatches
- {
- class dr_Objects
- {
- units[]={};
- weapons[]={};
- requiredVersion=0.1;
- requiredAddons[]={"3DEN"};
- };
- };
- class CfgEditorCategories
- {
- class dr_BASE {displayName = "Dusty Roads";};
- };
- class CfgEditorSubcategories
- {
- class dr_Objects {displayName = "Buildings";};
- };
- class CfgVehicles
- {
- class House_F; // External class reference
- class dr_Objects_EDEN : House_F
- {
- destrType = "DestructNo";
- editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\Default\Prop.jpg";
- editorCategory = "dr_BASE";
- scope = 2;
- scopeCurator = 2;
- vehicleClass = "dr_Objects";
- keepHorizontalPlacement = 0;
- };
- #include "CfgObjects.hpp"
- class dr_generalstore: dr_Objects_EDEN
- {
- mass=2;
- count=10;
- displayName="General Store";
- model = "\dr_generalstore\generalstore.p3d";
- descriptionShort = "";
- description = "";
- editorSubcategory="dr_Objects";
- class AnimationSources
- {
- class Open_door_1 // T├╝r
- {
- source = "user";
- animPeriod = 1;
- initPhase = 0;
- };
- class Open_door_2 // T├╝r
- {
- source = "user";
- animPeriod = 1;
- initPhase = 0;
- };
- };
- class UserActions
- {
- class Open_Door_1 // T├╝r 1
- {
- displayName = $STR_OpenDoor;
- displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
- onlyforplayer = true;
- position="door_1_trigger";
- radius=2;
- condition="(this animationPhase ""Open_Door_1"" < 0.5)";
- statement="this animate [""Open_Door_1"", 1]";
- };
- class Close_Door_1: Open_Door_1
- {
- displayName=$STR_CloseDoor;
- displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
- condition="(this animationPhase ""Open_Door_1"" > 0.5)";
- statement="this animate [""Open_Door_1"", 0]";
- };
- class Open_door_2 // T├╝r 2
- {
- displayName = $STR_OpenDoor;
- displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
- onlyforplayer = true;
- position="door_2_trigger";
- radius=2;
- condition="(this animationPhase ""Open_door_2"" < 0.5)";
- statement="this animate [""Open_door_2"", 1]";
- };
- class Close_Door_2: Open_Door_2
- {
- displayName= $STR_CloseDoor;
- displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
- condition="(this animationPhase ""Open_door_2"" > 0.5)";
- statement="this animate [""Open_door_2"", 0]";
- };
- };
- };
- #uninclude
- };
- scanning p:\temp\dr_generalstore\Config.bin.cfgPatches...
- ok (altered)
- No Error(s)
- Output is to Config.bin
- building master.cfg from \dr_generalstore\model.cfg
- rapify failed. View->output (dr_generalstore)
- dr_generalstore.pbo not produced due to error(s)
- Job(s) completed in 1secs on Mon Apr 24 23:45:16 2017
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