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- 1. mash A *and* B to hover: both are swing so you effectively have 2x inputs to hover. makes hover super easy over mashing 1 button twice as fast.
- 2. stop holding down before getting to bottom of ladder to clip off sooner (3 frame saver lol)
- 3. for bonus stages, spikes movement is tied to coin location. the 14 available slots can be divided into A and B sets (ABABABABABABAB). When holding left as Bonus starts, if Spike moves left, it's in an A slot. If he stays still, it's in a B slot. This means after we see spike move and combined with the fact we knew that the first two slots have double chance of these others; there is a 25% chance the coin in is the first A or first B slot, then we have a 1/8 chance to find the coin in one of the other 6 slots.
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