Pelf

Pelf lord marrowgar 1

May 2nd, 2012
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C++ 1.23 KB | None | 0 0
  1. diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
  2. index 1672d8b..24532b9 100755
  3. --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
  4. +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
  5. @@ -335,7 +335,7 @@ class npc_coldflame : public CreatureScript
  6.                      me->GetNearPosition(newPos, 5.5f, 0.0f);
  7.                      me->NearTeleportTo(newPos.GetPositionX(), newPos.GetPositionY(), me->GetPositionZ(), me->GetOrientation());
  8.                      DoCast(SPELL_COLDFLAME_SUMMON);
  9. -                    _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 450);
  10. +                    _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 650);
  11.                  }
  12.              }
  13.  
  14. @@ -381,6 +381,8 @@ class npc_bone_spike : public CreatureScript
  15.                  DoCast(summoner, SPELL_IMPALED);
  16.                  summoner->CastSpell(me, SPELL_RIDE_VEHICLE, true);
  17.                  _events.ScheduleEvent(EVENT_FAIL_BONED, 8000);
  18. +               if (summoner->HasUnitState(UNIT_STATE_ONVEHICLE))
  19. +                   summoner->ClearUnitState(UNIT_STATE_ONVEHICLE);
  20.                  _hasTrappedUnit = true;
  21.              }
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