Advertisement
Pancuter

Historical Pop Mod

Dec 8th, 2019
283
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.73 KB | None | 0 0
  1. HPM Historical Pop Mod (based on Historical Project Mod) by Fag
  2.  
  3. Link:
  4.  
  5. http://www.mediafire.com/file/qeg3i7nnpqfbqq1/HPM_0.1.2.rar/file
  6.  
  7. I have made a series of changes to HPM that IMO make the game better. I might upload them some time. What I did basically:
  8.  
  9. Increased migration chance. Pops will now migrate more when their demands are not met
  10.  
  11. Decreased the immigrant attraction malus for New World nations at war from -130% to -30%
  12.  
  13. Made minimum wage reforms and max work hours reforms increase immigrant attraction up to 45%
  14.  
  15. Changed how population growth mechanics work:
  16.  
  17. For a province's pops to grow from Life rating, LR has to be above 33 now instead of 30. 35 LR provinces (which are most of the provinces in Europe and the Americas) will get 0.02 growth instead of 0.05. 40 LR provinces will get 0.06 instead of 0.09. This will prevent population growing too much during the late game
  18.  
  19. Also added some inventions such as Rubber prophylaxis that trigger in the late game in countries that have high literacy and good healthcare reforms, they will lower their pop growth at the late game and prevent overpopulation
  20.  
  21. Gave 40 LR to most provinces in Eastern USA
  22.  
  23. Created and/or improved some events that deal with the United States colonization of the West, making provinces in the Midwest or California get more pops. For example a decision to bring around 30k Chinese workers to San Francisco in the 1850s
  24.  
  25. Gold mines in California will change to Fruit RGOs during the 1880s or 1890s.
  26.  
  27. Added events related to the Texas oil boom that will fire during the 1910s
  28.  
  29. Added decision to build aqueducts in California that cause a population boom there, it's unlocked during the 1900s and takes several years to complete.
  30.  
  31. Added a decision for Germany to pass a Healthcare reform in the 1870s or 1880s when they have Otto von Bismarck, based on the Health Insurance Bill passed by Otto von Bismarck's government, which was the first compulsive health insurance system in the world. I did this because in order to get such a reform you would need a lot of socialists when IRL this reform was passed by the Conservatives. It was one of the causes why Germany's population grew so fast during the late 19th century
  32.  
  33. Reverted the radicalism from wrong reform increase back to the values of the original game. It was making Social militants wreck all nations
  34.  
  35. Added event that lowers LR for provinces that have more than 1.5 million pops and LR above 40 to prevent overpopulation.
  36.  
  37. Added charcoal factories for dealing with coal shortages during the early game. They will usually start closing after the 1850s since there is so much coal production from mines that they won't be competitive anymore. It's activated with Freedom of Market
  38.  
  39. Added Plastics chemical plant that makes Rubber from Oil. It's activated with during the 1900s with Synthetic polymers
  40.  
  41. Added Nitrates chemical plant that makes Sulphur from Coal and Iron. It's activated with Electricity, usually during the 1880s
  42.  
  43. Made several inventions increase the Output of Oil to reduce shortages during the late game and promote Plastics industry and Electric Gear factories that will use the Rubber produced at these factories. Basically this causes an economic boom during the late game for countries that have a lot of oil like the USA or Russia. Oil becomes a super important resource during the late game.
  44.  
  45. Made Asian provinces have x2 bigger RGO sizes. This was made to prevent massive unemployment in China and India, and also to promote migrations from European Russia to Siberia during the late game, when the European provinces of Russia will become overpopulated.
  46.  
  47. Currently experimental (might not make it into the final cut):
  48.  
  49. Made 'Power' Industry techs lower RGO size by 5% each. At the end game they will be 30% smaller. This so far hasn't had a big impact in the game except for some countries like Italy that will get massive emigration late in the game. But that's ok since it happened IRL. After those countries get the reduction in population growth the emigration will stop or reduce. It also helps some countries industrialize early (So far it has been working well. The only problem is that Germany will have problems reaching its historical population without saturating their provinces. I might give Germany bigger province sizes in the future to avoid this)
  50.  
  51. Decreased INVENTION_IMPACT_ON_DEMAND to 0.001 from 0.014. Keep in mind that in Vanilla this value is 0.005. This way, pops will demand less Everyday and Luxury needs(quantitatively) during the late game, giving them more money to spend in new goods that are unlocked during the late game like cars and radios. It also leaves more room for industry to produce these goods instead of basic goods like lumber, fertilizer, etc. Keep in mind that it doesn't affect Life needs. This way pops will get their Everydays demands fulfilled much easier and also you will see a more diversified industry during the late game. (So far it has been working perfectly)
  52.  
  53.  
  54. Gave tax slider caps for each Ideology as follows: 15% for Laissez faire, 20% for Interventionism, 30% for State capitalism
  55. and 50% for State capitalism (SCRAPPED. AI couldn't handle it)
  56.  
  57. At the same time I have raised Tax effectiveness from techs from 5% each tech to 10%. This usually makes up for the changes in the caps. Why did I do this? So that pops start getting more of their needs from reduced taxation and also because it makes the game much more challenging, specially for poor nations. Now if you want to have a big army you will first need to have a big economy. Rising your literacy will also be harder if you also need to keep a large army, as you will have to prioritize where your money goes. (SCRAPPED. AI couldn't handle it)
  58.  
  59.  
  60.  
  61. Those are the changes I remember but I think I did more
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement