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- using SharpDX;
- using SharpDX.Direct2D1;
- using System;
- using System.Collections.Generic;
- using System.Globalization;
- using System.Linq;
- using Turbo.Plugins.Default;
- namespace Turbo.Plugins.glq
- {
- public class GLQ_SkillBarPainter : ITransparentCollection
- {
- public bool Enabled { get; set; }
- public IController Hud { get; set; }
- public IFont CooldownFont { get; set; }
- public float TextureOpacity { get; set; }
- private readonly IWatch _lastTownEliteSimulation;
- public IBrush TimeLeftClockBrush { get; set; }
- public GLQ_SkillBarPainter(IController hud, bool setDefaultStyle)
- {
- Enabled = true;
- Hud = hud;
- _lastTownEliteSimulation = Hud.Time.CreateWatch();
- if (setDefaultStyle)
- {
- CooldownFont = Hud.Render.CreateFont("arial", 14, 255, 255, 255, 255, true, false, 255, 0, 0, 0, true);
- TimeLeftClockBrush = Hud.Render.CreateBrush(220, 0, 0, 0, 0);
- }
- }
- public void Paint(IPlayerSkill skill, RectangleF rect)
- {
- if (skill == null) return;
- if (TextureOpacity > 0)
- {
- var texture = Hud.Texture.GetTexture(skill.SnoPower.NormalIconTextureId);
- if (texture != null)
- {
- texture.Draw(rect.X, rect.Y, rect.Width, rect.Height, TextureOpacity);
- }
- }
- if (skill.IsOnCooldown && (skill.CooldownFinishTick > Hud.Game.CurrentGameTick))
- {
- var remaining = (skill.CooldownFinishTick - Hud.Game.CurrentGameTick) / 60.0d;
- var text = remaining > 1.0f ? remaining.ToString("F0", CultureInfo.InvariantCulture) : remaining.ToString("F1", CultureInfo.InvariantCulture);
- var textLayout = CooldownFont.GetTextLayout(text);
- DrawTimeLeftClock(rect, (Hud.Game.CurrentGameTick - skill.CooldownStartTick) / 60.0d , (skill.CooldownFinishTick - Hud.Game.CurrentGameTick) / 60.0d);
- CooldownFont.DrawText(textLayout, rect.X + (rect.Width - (float)Math.Ceiling(textLayout.Metrics.Width)) / 2.0f, rect.Y + (rect.Height - textLayout.Metrics.Height) / 2);
- }
- var rune = skill.Rune;
- if (rune == byte.MaxValue) rune = 0; else rune += 1;
- }
- private void DrawTimeLeftClock(RectangleF rect, double elapsed, double timeLeft)
- {
- if ((timeLeft > 0) && (elapsed >= 0) && (TimeLeftClockBrush != null))
- {
- var endAngle = Convert.ToInt32((360.0d / (timeLeft + elapsed)) * elapsed);
- var startAngle = 0;
- TimeLeftClockBrush.Opacity = 1 - (float)(0.3f / (timeLeft + elapsed) * elapsed);
- var rad = rect.Width * 0.45f;
- using (var pg = Hud.Render.CreateGeometry())
- {
- using (var gs = pg.Open())
- {
- gs.BeginFigure(rect.Center, FigureBegin.Filled);
- for (int angle = startAngle; angle <= endAngle; angle++)
- {
- var mx = rad * (float)Math.Cos((angle - 90) * Math.PI / 180.0f);
- var my = rad * (float)Math.Sin((angle - 90) * Math.PI / 180.0f);
- var vec = new Vector2(rect.Center.X + mx, rect.Center.Y + my);
- gs.AddLine(vec);
- }
- gs.EndFigure(FigureEnd.Closed);
- gs.Close();
- }
- TimeLeftClockBrush.DrawGeometry(pg);
- }
- }
- }
- public IEnumerable<ITransparent> GetTransparents()
- {
- yield return CooldownFont;
- }
- }
- }
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