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TownyConfig

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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.91.4.7
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.91.4.7
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - numResidents: 0
  93. namePostfix: ' Ruins'
  94. mayorPrefix: 'Spirit '
  95. namePrefix: ''
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. upkeepModifier: 1.0
  99. - numResidents: 1
  100. namePostfix: ' (Settlement)'
  101. mayorPrefix: 'Hermit '
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 16
  105. upkeepModifier: 1.0
  106. - numResidents: 2
  107. namePostfix: ' (Hamlet)'
  108. mayorPrefix: 'Chief '
  109. namePrefix: ''
  110. mayorPostfix: ''
  111. townBlockLimit: 32
  112. upkeepModifier: 1.0
  113. - numResidents: 6
  114. namePostfix: ' (Village)'
  115. mayorPrefix: 'Baron Von '
  116. namePrefix: ''
  117. mayorPostfix: ''
  118. townBlockLimit: 96
  119. upkeepModifier: 1.0
  120. - numResidents: 10
  121. namePostfix: ' (Town)'
  122. mayorPrefix: 'Viscount '
  123. namePrefix: ''
  124. mayorPostfix: ''
  125. townBlockLimit: 160
  126. upkeepModifier: 1.0
  127. - numResidents: 14
  128. namePostfix: ' (Large Town)'
  129. mayorPrefix: 'Count Von '
  130. namePrefix: ''
  131. mayorPostfix: ''
  132. townBlockLimit: 224
  133. upkeepModifier: 1.0
  134. - numResidents: 20
  135. namePostfix: ' (City)'
  136. mayorPrefix: 'Earl '
  137. namePrefix: ''
  138. mayorPostfix: ''
  139. townBlockLimit: 320
  140. upkeepModifier: 1.0
  141. - numResidents: 24
  142. namePostfix: ' (Large City)'
  143. mayorPrefix: 'Duke '
  144. namePrefix: ''
  145. mayorPostfix: ''
  146. townBlockLimit: 384
  147. upkeepModifier: 1.0
  148. - numResidents: 28
  149. namePostfix: ' (Metropolis)'
  150. mayorPrefix: 'Lord '
  151. namePrefix: ''
  152. mayorPostfix: ''
  153. townBlockLimit: 448
  154. upkeepModifier: 1.0
  155.  
  156. # default Nation levels.
  157. nation_level:
  158. - kingPostfix: ''
  159. numResidents: 0
  160. namePostfix: ' (Nation)'
  161. townBlockLimitBonus: 10
  162. namePrefix: 'Land of '
  163. capitalPostfix: ''
  164. upkeepModifier: 1.0
  165. kingPrefix: 'Leader '
  166. capitalPrefix: ''
  167. nationTownUpkeepModifier: 1.0
  168. - kingPostfix: ''
  169. numResidents: 10
  170. namePostfix: ' (Nation)'
  171. townBlockLimitBonus: 20
  172. namePrefix: 'Federation of '
  173. capitalPostfix: ''
  174. upkeepModifier: 1.0
  175. kingPrefix: 'Count '
  176. capitalPrefix: ''
  177. nationTownUpkeepModifier: 1.0
  178. - kingPostfix: ''
  179. numResidents: 20
  180. namePostfix: ' (Nation)'
  181. townBlockLimitBonus: 40
  182. namePrefix: 'Dominion of '
  183. capitalPostfix: ''
  184. upkeepModifier: 1.0
  185. kingPrefix: 'Duke '
  186. capitalPrefix: ''
  187. nationTownUpkeepModifier: 1.0
  188. - kingPostfix: ''
  189. numResidents: 30
  190. namePostfix: ' (Nation)'
  191. townBlockLimitBonus: 60
  192. namePrefix: 'Kingdom of '
  193. capitalPostfix: ''
  194. upkeepModifier: 1.0
  195. kingPrefix: 'King '
  196. capitalPrefix: ''
  197. nationTownUpkeepModifier: 1.0
  198. - kingPostfix: ''
  199. numResidents: 40
  200. namePostfix: ' Empire'
  201. townBlockLimitBonus: 100
  202. namePrefix: 'The '
  203. capitalPostfix: ''
  204. upkeepModifier: 1.0
  205. kingPrefix: 'Emperor '
  206. capitalPrefix: ''
  207. nationTownUpkeepModifier: 1.0
  208. - kingPostfix: ''
  209. numResidents: 60
  210. namePostfix: ' Realm'
  211. townBlockLimitBonus: 140
  212. namePrefix: 'The '
  213. capitalPostfix: ''
  214. upkeepModifier: 1.0
  215. kingPrefix: 'God Emperor '
  216. capitalPrefix: ''
  217. nationTownUpkeepModifier: 1.0
  218.  
  219. ############################################################
  220. # +------------------------------------------------------+ #
  221. # | Town Claim/new defaults | #
  222. # +------------------------------------------------------+ #
  223. ############################################################
  224.  
  225. town:
  226. # Default public status of the town (used for /town spawn)
  227. default_public: 'true'
  228. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  229. default_open: 'false'
  230. # Default tax settings for new towns.
  231. default_taxes:
  232. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  233. tax: '0.0'
  234. # Default amount of shop tax of a new town.
  235. shop_tax: '0.0'
  236. # Default amount of embassy tax of a new town.
  237. embassy_tax: '0.0'
  238. # Default amount for town's plottax costs.
  239. plot_tax: '0.0'
  240. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  241. taxpercentage: 'false'
  242. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  243. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  244. minimumtax: '0.0'
  245. # Limits the maximum amount of bonus blocks a town can buy.
  246. max_purchased_blocks: '100'
  247. # maximum number of plots any single resident can own
  248. max_plots_per_resident: '100'
  249. # Maximum number of towns allowed on the server.
  250. town_limit: '3000'
  251.  
  252. # Minimum number of plots any towns plot must be from the next town's own plots.
  253. # This will prevent town encasement to a certain degree.
  254. min_plot_distance_from_town_plot: '5'
  255.  
  256. # Minimum number of plots any towns home plot must be from the next town.
  257. # This will prevent someone founding a town right on your doorstep
  258. min_distance_from_town_homeblock: '5'
  259.  
  260. # Maximum distance between homblocks.
  261. # This will force players to build close together.
  262. max_distance_between_homeblocks: '0'
  263.  
  264. # The maximum townblocks available to a town is (numResidents * ratio).
  265. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  266. town_block_ratio: '8'
  267. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  268. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  269. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  270. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  271. town_block_size: '16'
  272.  
  273.  
  274. ############################################################
  275. # +------------------------------------------------------+ #
  276. # | Default new world settings | #
  277. # +------------------------------------------------------+ #
  278. ############################################################
  279.  
  280. # These flags are only used at the initial setup of a new world.
  281.  
  282. # Once Towny is running each world can be altered from within game
  283. # using '/townyworld toggle'
  284.  
  285. new_world_settings:
  286. # Default for new worlds to have towny enabled.
  287. using_towny: 'false'
  288.  
  289. pvp:
  290. # Set if PVP is enabled in this world
  291. world_pvp: 'true'
  292. # force_pvp_on is a global flag and overrides any towns flag setting
  293. force_pvp_on: 'false'
  294.  
  295. mobs:
  296. # world_monsters_on is a global flag setting per world.
  297. world_monsters_on: 'true'
  298. # force_town_monsters_on is a global flag and overrides any towns flag setting
  299. force_town_monsters_on: 'false'
  300.  
  301. explosions:
  302. # Allow explosions in this world
  303. world_explosions_enabled: 'true'
  304. # force_explosions_on is a global flag and overrides any towns flag setting
  305. force_explosions_on: 'false'
  306.  
  307. fire:
  308. # Allow fire to be lit and spread in this world.
  309. world_firespread_enabled: 'true'
  310. # force_fire_on is a global flag and overrides any towns flag setting
  311. force_fire_on: 'false'
  312.  
  313. # Prevent Endermen from picking up and placing blocks.
  314. enderman_protect: 'true'
  315. # Disable players trampling crops
  316. disable_player_crop_trampling: 'true'
  317. # Disable creatures trampling crops
  318. disable_creature_crop_trampling: 'true'
  319.  
  320. # World management settings to deal with un/claiming plots
  321. plot_management:
  322.  
  323. block_delete:
  324. enabled: 'true'
  325. # These items will be deleted upon a plot being unclaimed
  326. unclaim_delete: BED_BLOCK,SIGN_POST,WALL_SIGN
  327.  
  328. mayor_plotblock_delete:
  329. enabled: 'true'
  330. # These items will be deleted upon a mayor using /plot clear
  331. # To disable deleting replace the current entries with NONE.
  332. mayor_plot_delete: WALL_SIGN,SIGN_POST
  333.  
  334. revert_on_unclaim:
  335. # *** WARNING***
  336. # If this is enabled any town plots which become unclaimed will
  337. # slowly be reverted to a snapshot taken before the plot was claimed.
  338. #
  339. # Regeneration will only work if the plot was
  340. # claimed under version 0.76.2, or
  341. # later with this feature enabled
  342. # Unlike the rest of this config section, the speed setting is not
  343. # set per-world. What you set for speed will be used in all worlds.
  344. #
  345. # If you allow players to break/build in the wild the snapshot will
  346. # include any changes made before the plot was claimed.
  347. enabled: 'true'
  348. speed: 1s
  349. # These block types will NOT be regenerated
  350. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE,EMERALD_ORE,IRON_ORE,REDSTONE_ORE,COAL_ORE
  351.  
  352. wild_revert_on_mob_explosion:
  353. # Enabling this will slowly regenerate holes created in the
  354. # wilderness by monsters exploding.
  355. enabled: 'true'
  356. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  357. delay: 20s
  358.  
  359.  
  360. ############################################################
  361. # +------------------------------------------------------+ #
  362. # | Global town settings | #
  363. # +------------------------------------------------------+ #
  364. ############################################################
  365.  
  366. global_town_settings:
  367. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  368. friendly_fire: 'true'
  369. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  370. health_regen:
  371. speed: 3s
  372. enable: 'true'
  373. # Allow towns to claim outposts (a townblock not connected to town).
  374. allow_outposts: 'true'
  375. # Allow the use of /town spawn
  376. allow_town_spawn: 'true'
  377. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  378. allow_town_spawn_travel: 'true'
  379. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  380. allow_town_spawn_travel_nation: 'true'
  381. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  382. allow_town_spawn_travel_ally: 'true'
  383. # If non zero it delays any spawn request by x seconds.
  384. teleport_warmup_time: '0'
  385. # Respawn the player at his town spawn point when he/she dies
  386. town_respawn: 'true'
  387. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  388. town_respawn_same_world_only: 'true'
  389. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  390. # Allowed options: unclaimed,enemy,neutral
  391. prevent_town_spawn_in: enemy
  392. # Enables the [~Home] message.
  393. # If false it will make it harder for enemies to find the home block during a war
  394. show_town_notifications: 'true'
  395. # The required number of residents in a town to join a nation
  396. # If the number is 0, towns will not require a certain amount of residents to join a nation
  397. required_number_residents_join_nation: '0'
  398. # The required number of residents in a town to create a nation
  399. # If the number is 0, towns will not require a certain amount of residents to create a nation
  400. required_number_residents_create_nation: '0'
  401. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  402. refund_disband_low_residents: 'true'
  403. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  404. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  405. # List of animals which can be kiled on farm plots by town residents.
  406. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  407.  
  408.  
  409. ############################################################
  410. # +------------------------------------------------------+ #
  411. # | Plugin interfacing | #
  412. # +------------------------------------------------------+ #
  413. ############################################################
  414.  
  415. plugin:
  416.  
  417. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  418. database:
  419. database_load: mysql
  420. database_save: mysql
  421.  
  422. # SQL database connection details (IF set to use SQL).
  423. sql:
  424. hostname: localhost
  425. port: '3306'
  426. dbname: towny
  427. table_prefix: towny_
  428. username: redacted
  429. password: redacted
  430.  
  431. # Flatfile backup settings.
  432. daily_backups: 'false'
  433. backups_are_deleted_after: 90d
  434.  
  435. # Valid entries are: zip, none.
  436. flatfile_backup: zip
  437.  
  438. interfacing:
  439.  
  440. tekkit:
  441. # Add any fake players for client/server mods (aka Tekkit) here
  442. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  443.  
  444. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  445. using_essentials: 'true'
  446.  
  447. # This will attempt to use Register (if present)
  448. # Then it will attempt to access iConomy 5.01 directly
  449. # Enable if you have either iConomy 5.01, or Register.jar to
  450. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  451. # https://github.com/iConomy/Register/tree/master/dist
  452. using_economy: 'true'
  453.  
  454. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  455. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  456. using_questioner:
  457. enable: 'true'
  458. # The command to accept invitations.
  459. accept: accept
  460. # The command to refuse invitations.
  461. deny: deny
  462.  
  463. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  464. # False to disable permission checks and rely on Towny settings.
  465. using_permissions: 'true'
  466.  
  467. day_timer:
  468. # The number of hours in each "day".
  469. # You can configure for 10 hour days. Default is 24 hours.
  470. day_interval: 1d
  471. # The time each "day", when taxes will be collected.
  472. # MUST be less than day_interval. Default is 12h (midday).
  473. new_day_time: 12h
  474.  
  475. # Lots of messages to tell you what's going on in the server with time taken for events.
  476. debug_mode: 'false'
  477.  
  478. # Info tool for server admins to use to query in game blocks and entities.
  479. info_tool: CLAY_BRICK
  480.  
  481. # Spams the player named in dev_name with all messages related to towny.
  482. dev_mode:
  483. enable: 'false'
  484. dev_name: ElgarL
  485.  
  486. # Record all messages to the towny.log
  487. logging: 'false'
  488. # If true this will cause the log to be wiped at every startup.
  489. reset_log_on_boot: 'false'
  490.  
  491.  
  492. ############################################################
  493. # +------------------------------------------------------+ #
  494. # | Filters colour and chat | #
  495. # +------------------------------------------------------+ #
  496. ############################################################
  497.  
  498. filters_colour_chat:
  499. # This is the name given to any NPC assigned mayor.
  500. npc_prefix: NPC
  501. # Regex fields used in validating inputs.
  502. regex:
  503. name_filter_regex: '[ /]'
  504. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  505. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  506. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  507.  
  508. modify_chat:
  509. # Maximum length of Town and Nation names.
  510. max_name_length: '20'
  511. # Maximum length of titles and surnames.
  512. max_title_length: '10'
  513.  
  514.  
  515. ############################################################
  516. # +------------------------------------------------------+ #
  517. # | block/item/mob protection | #
  518. # +------------------------------------------------------+ #
  519. ############################################################
  520.  
  521. protection:
  522.  
  523. # Items that can be blocked within towns via town/plot flags
  524. # 259 - flint and steel
  525. # 325 - bucket
  526. # 326 - water bucket
  527. # 327 - lava bucket
  528. # 351 - bone/bonemeal
  529. # 359 - shears
  530. # 368 - ender pearl
  531. # 374 - glass bottle
  532. # 385 - fire charge
  533. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  534.  
  535. # Items which can be blocked or enabled via town/plot flags
  536. # 25 - noteblock
  537. # 54 - chest ...etc
  538. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  539.  
  540. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  541. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  542. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  543. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  544.  
  545. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  546. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  547.  
  548. # Prevent the spawning of villager babies in towns.
  549. town_prevent_villager_breeding: 'false'
  550. # Disable creatures triggering stone pressure plates
  551. disable_creature_pressureplate_stone: 'true'
  552.  
  553. # Globally remove living entities in all worlds that have their flag set.
  554. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  555.  
  556. # Prevent the spawning of villager babies in the world.
  557. world_prevent_villager_breeding: 'false'
  558.  
  559. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  560. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  561. # NEVER set below 1.
  562. mob_removal_speed: 5s
  563.  
  564. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  565. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  566. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  567.  
  568. # Protect living entities within a town's boundaries from being killed by players.
  569. mob_types: Animals,NPC,Snowman,ArmorStand
  570.  
  571. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  572. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  573. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  574. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  575.  
  576. # When preventing PVP prevent the use of these potions.
  577. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  578.  
  579. # Prevent fly and double block jump cheats.
  580. cheat_protection: 'false'
  581.  
  582. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  583. regen_delay: 0s
  584.  
  585.  
  586. ############################################################
  587. # +------------------------------------------------------+ #
  588. # | Wilderness settings | #
  589. # +------------------------------------------------------+ #
  590. ############################################################
  591.  
  592. # These Settings defaults only. They are copied to each worlds data files upon first detection
  593. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  594.  
  595. unclaimed:
  596. unclaimed_zone_build: 'false'
  597. unclaimed_zone_destroy: 'false'
  598. unclaimed_zone_item_use: 'false'
  599. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  600. unclaimed_zone_switch: 'true'
  601.  
  602.  
  603. ############################################################
  604. # +------------------------------------------------------+ #
  605. # | Town Notifications | #
  606. # +------------------------------------------------------+ #
  607. ############################################################
  608.  
  609. # This is the format for the notifications sent as players move between plots.
  610. # Empty a particular format for it to be ignored.
  611.  
  612. # Example:
  613. # [notification.format]
  614. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  615. # ... [notification.plot.format]
  616. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  617. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  618.  
  619. notification:
  620. format: '&6 ~ %s'
  621. splitter: '&7 - '
  622. area_wilderness: '&2%s'
  623. area_wilderness_pvp: '%s'
  624. area_town: '&6%s'
  625. area_town_pvp: '%s'
  626. owner: '&a%s'
  627. no_owner: '&a%s'
  628. plot:
  629. splitter: ' '
  630. format: '%s'
  631. homeblock: '&b[Home]'
  632. outpostblock: '&b[Outpost]'
  633. forsale: '&e[For Sale: %s]'
  634. type: '&6[%s]'
  635. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  636. # Could be seen as intrusive/distracting, so false by default.
  637. using_titles: 'false'
  638.  
  639.  
  640.  
  641. ############################################################
  642. # +------------------------------------------------------+ #
  643. # | Default Town/Plot flags | #
  644. # +------------------------------------------------------+ #
  645. ############################################################
  646.  
  647.  
  648. default_perm_flags:
  649.  
  650. # Default permission flags for residents plots within a town
  651. #
  652. # Can allies/friends/outsiders perform certain actions in the town
  653. #
  654. # build - place blocks and other items
  655. # destroy - break blocks and other items
  656. # itemuse - use items such as furnaces (as defined in item_use_ids)
  657. # switch - trigger or activate switches (as defined in switch_ids)
  658. resident:
  659. friend:
  660. build: 'true'
  661. destroy: 'true'
  662. item_use: 'true'
  663. switch: 'true'
  664. ally:
  665. build: 'false'
  666. destroy: 'false'
  667. item_use: 'false'
  668. switch: 'true'
  669. outsider:
  670. build: 'false'
  671. destroy: 'false'
  672. item_use: 'false'
  673. switch: 'false'
  674.  
  675. # Default permission flags for towns
  676. # These are copied into the town data file at creation
  677. #
  678. # Can allies/outsiders/residents perform certain actions in the town
  679. #
  680. # build - place blocks and other items
  681. # destroy - break blocks and other items
  682. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  683. # switch - trigger or activate switches (as defined in switch_ids)
  684. town:
  685. default:
  686. pvp: 'true'
  687. fire: 'false'
  688. explosion: 'false'
  689. mobs: 'false'
  690. resident:
  691. build: 'true'
  692. destroy: 'true'
  693. item_use: 'true'
  694. switch: 'true'
  695. ally:
  696. build: 'false'
  697. destroy: 'false'
  698. item_use: 'false'
  699. switch: 'true'
  700. outsider:
  701. build: 'false'
  702. destroy: 'false'
  703. item_use: 'false'
  704. switch: 'false'
  705.  
  706.  
  707. ############################################################
  708. # +------------------------------------------------------+ #
  709. # | Resident settings | #
  710. # +------------------------------------------------------+ #
  711. ############################################################
  712.  
  713. resident_settings:
  714. # player is flagged as inactive after 1 hour (default)
  715. inactive_after_time: 1h
  716. # if enabled old residents will be kicked and deleted from a town
  717. # after Two months (default) of not logging in
  718. delete_old_residents:
  719. enable: 'true'
  720. deleted_after_time: 60d
  721. delete_economy_account: 'false'
  722. # The name of the town a resident will automatically join when he first registers.
  723. default_town_name: ''
  724. # If true, players can only use beds in plots they personally own.
  725. deny_bed_use: 'false'
  726.  
  727.  
  728. ############################################################
  729. # +------------------------------------------------------+ #
  730. # | Economy settings | #
  731. # +------------------------------------------------------+ #
  732. ############################################################
  733.  
  734. economy:
  735. # By default it is set to true.
  736. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  737. use_async: 'true'
  738. # Prefix to apply to all town economy accounts.
  739. town_prefix: town-
  740. # Prefix to apply to all nation economy accounts.
  741. nation_prefix: nation-
  742.  
  743. spawn_travel:
  744. # Cost to use /town spawn
  745. price_town_spawn_travel: '0.0'
  746. # Cost to use '/town spawn [town]' to another town in your nation.
  747. price_town_nation_spawn_travel: '5.0'
  748. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  749. price_town_ally_spawn_travel: '10.0'
  750. # Cost to use /town spawn [town]
  751. # This is paid to the town you goto.
  752. price_town_public_spawn_travel: '10.0'
  753.  
  754. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  755. price_nation_neutrality: '100.0'
  756.  
  757. new_expand:
  758. # How much it costs to start a nation.
  759. price_new_nation: '1000.0'
  760. # How much it costs to start a town.
  761. price_new_town: '250.0'
  762. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  763. price_outpost: '500.0'
  764. # The price for a town to expand one townblock.
  765. price_claim_townblock: '25.0'
  766. # How much it costs a player to buy extra blocks.
  767. price_purchased_bonus_townblock: '25.0'
  768. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  769. price_purchased_bonus_townblock_increase: '1.0'
  770.  
  771. death:
  772. # Either fixed or percentage.
  773. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  774. price_death_type: fixed
  775. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  776. price_death_pvp_only: 'false'
  777.  
  778. price_death: '1.0'
  779.  
  780. price_death_town: '0.0'
  781.  
  782. price_death_nation: '0.0'
  783.  
  784. banks:
  785. # Maximum amount of money allowed in town bank
  786. # Use 0 for no limit
  787. town_bank_cap: '0.0'
  788. # Set to true to allow withdrawls from town banks
  789. town_allow_withdrawls: 'true'
  790. # Maximum amount of money allowed in nation bank
  791. # Use 0 for no limit
  792. nation_bank_cap: '0.0'
  793. # Set to true to allow withdrawls from nation banks
  794. nation_allow_withdrawls: 'true'
  795. closed_economy:
  796. # The name of the account that all money that normally disappears goes into.
  797. server_account: towny-server
  798. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  799. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  800. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  801. enabled: 'false'
  802.  
  803. daily_taxes:
  804. # Enables taxes to be collected daily by town/nation
  805. # If a town can't pay it's tax then it is kicked from the nation.
  806. # if a resident can't pay his plot tax he loses his plot.
  807. # if a resident can't pay his town tax then he is kicked from the town.
  808. # if a town or nation fails to pay it's upkeep it is deleted.
  809. enabled: 'true'
  810. # Maximum tax amount allowed when using flat taxes
  811. max_tax_amount: '1000.0'
  812. # maximum tax percentage allowed when taxing by percentages
  813. max_tax_percent: '25'
  814. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  815. # all of it's member town are kicked and the Nation is removed.
  816. price_nation_upkeep: '100.0'
  817. # The server's daily charge on each town. If a town fails to pay this upkeep
  818. # all of it's residents are kicked and the town is removed.
  819. price_town_upkeep: '10.0'
  820. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  821. # calculated by (number of claimed plots X price_town_upkeep).
  822. town_plotbased_upkeep: 'false'
  823. # If enabled and you set a negative upkeep for the town
  824. # any funds the town gains via upkeep at a new day
  825. # will be shared out between the plot owners.
  826. use_plot_payments: 'false'
  827.  
  828.  
  829. ############################################################
  830. # +------------------------------------------------------+ #
  831. # | Jail Plot settings | #
  832. # +------------------------------------------------------+ #
  833. ############################################################
  834.  
  835. jail:
  836. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  837. is_jailing_attacking_enemies: 'false'
  838. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  839. jail_allows_ender_pearls: 'false'
  840. #If false jailed players can use /town leave, and escape a jail.
  841. jail_denies_town_leave: 'false'
  842.  
  843. bail:
  844. #If true players can pay a bail amount to be unjailed.
  845. is_allowing_bail: 'false'
  846. #Amount that bail costs.
  847. bail_amount: '10'
  848.  
  849.  
  850. ############################################################
  851. # +------------------------------------------------------+ #
  852. # | War settings | #
  853. # +------------------------------------------------------+ #
  854. ############################################################
  855.  
  856. war:
  857. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  858. nation_can_be_neutral: 'true'
  859. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  860. disallow_one_way_alliance: 'false'
  861.  
  862.  
  863. ############################################################
  864. # +------------------------------------------------------+ #
  865. # | Economy Transfers During War settings | #
  866. # +------------------------------------------------------+ #
  867. ############################################################
  868.  
  869. economy:
  870. enemy:
  871. # Amount charged to place a warflag (payed to server).
  872. place_flag: '10'
  873. # Amount payed from the flagbearer to the defender after defending the area.
  874. defended_attack: '10'
  875. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  876. # and the attacker can't pay, the attack is canceled.
  877. townblock_won: '10'
  878. # Same as townblock_won but for the special case of winning the homeblock.
  879. homeblock_won: '100'
  880.  
  881.  
  882. ############################################################
  883. # +------------------------------------------------------+ #
  884. # | War Event settings | #
  885. # +------------------------------------------------------+ #
  886. ############################################################
  887.  
  888. # This is started with /townyadmnin toggle war
  889.  
  890. # In peace time War spoils are accumulated from towns and nations being
  891. # deleted with any money left in the bank.
  892. #
  893. # These funds are increased during a war event upon a player death.
  894. # An additional bonus to the war chest is set in base_spoils.
  895. #
  896. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  897. # The war is won when the only nations left in the battle are allies, or only a single nation.
  898. #
  899. # The winning nations share half of the war spoils.
  900. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  901.  
  902. event:
  903. warning_delay: '30'
  904. #If false all towns not in nations can be attacked during a war event.
  905. towns_are_neutral: 'true'
  906. enemy:
  907. # If true, enemy's can only attack the edge plots of a town in war.
  908. only_attack_borders: 'true'
  909. plots:
  910. # If true, nation members and allies can regen health on plots during war.
  911. healable: 'true'
  912. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  913. firework_on_attacked: 'true'
  914.  
  915. # If true and the monarch/king dies the nation is removed from the war.
  916. remove_on_monarch_death: 'false'
  917. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  918. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  919. # The editable_materials list in the Warzone Block Permission section should be used instead.
  920. allow_block_griefing: 'false'
  921.  
  922. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  923. block_hp:
  924. town_block_hp: '60'
  925. home_block_hp: '120'
  926.  
  927. eco:
  928. # This amount is new money injected into the economy with a war event.
  929. base_spoils: '100.0'
  930. # This amount is taken from the losing town for each plot lost.
  931. wartime_town_block_loss_price: '100.0'
  932. # This amount is taken from the player if they die during the event
  933. price_death_wartime: '200.0'
  934. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  935. # and the losing town gains a negative (-1) bonus townblock.
  936. costs_townblocks: 'false'
  937.  
  938. points:
  939. points_townblock: '1'
  940. points_town: '10'
  941. points_nation: '100'
  942. points_kill: '1'
  943.  
  944. # The minimum height at which a player must stand to count as an attacker.
  945. min_height: '60'
  946.  
  947. ############################################################
  948. # +------------------------------------------------------+ #
  949. # | Flag war settings | #
  950. # | | #
  951. # | Separate from Event War | #
  952. # | Unsupported / Buggy | #
  953. # +------------------------------------------------------+ #
  954. ############################################################
  955.  
  956. enemy:
  957. # If false, players won't be able to place war flags, effectively disabling warzones.
  958. allow_attacks: 'false'
  959. # If true, enemy's can only attack the edge plots of a town with war flags.
  960. only_attack_borders: 'true'
  961. # This many people must be online in target town in order to place a war flag in their domain.
  962. min_players_online_in_town: '2'
  963. # This many people must be online in target nation in order to place a war flag in their domain.
  964. min_players_online_in_nation: '3'
  965. max_active_flags_per_player: '1'
  966. flag:
  967. waiting_time: 1m
  968. # This is the block a player must place to trigger the attack event.
  969. base_block: fence
  970. # This is the block a player must place to trigger the attack event.
  971. light_block: torch
  972. beacon:
  973. # Must be smaller than half the size of town_block_size.
  974. radius: '3'
  975. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  976. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  977. height_above_flag:
  978. min: '3'
  979. max: '64'
  980. draw: 'true'
  981. wireframe_block: glowstone
  982. ############################################################
  983. # +------------------------------------------------------+ #
  984. # | Warzone Block Permissions | #
  985. # | | #
  986. # | Used in Flag & Event Wars | #
  987. # +------------------------------------------------------+ #
  988. ############################################################
  989.  
  990. warzone:
  991. # List of materaials that can be modified in a warzone.
  992. # '*' = Allow all materials.
  993. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  994. # Eg: '*,-chest,-furnace'
  995. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  996. item_use: 'true'
  997. switch: 'true'
  998. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  999. fire: 'true'
  1000. explosions: 'true'
  1001. explosions_break_blocks: 'true'
  1002. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  1003. # Only under affect when explosions_break_blocks is true.
  1004. explosions_regen_blocks: 'true'
  1005. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1006. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1007. # Only under affect when explosions_break_blocks is true.
  1008. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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