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- on any movement:
- if {test} is true:
- if player is wearing a elytra:
- set {_b} to block below player
- if {_b} is not air:
- set player's chestplate to air
- send "&aRemoved elytra"
- command /test:
- trigger:
- if {test} is not set:
- send "&aStarted Testing!"
- set {test} to true
- stop
- if {test} is true:
- send "&aStopped Testing!"
- delete {test}
- on rightclick:
- if player is holding redstone named "&cBandage" with lore "&7Right-click to use!":
- if {bndg.%player%} is not set:
- set {bndg.%player%} to true
- set action bar of player to "&cBandage&7: &f5s"
- wait 1 second
- {bndg.%player%} is true
- set action bar of player to "&cBandage&7: &f4s"
- wait 1 second
- {bndg.%player%} is true
- set action bar of player to "&cBandage&7: &f3s"
- wait 1 second
- {bndg.%player%} is true
- set action bar of player to "&cBandage&7: &f2s"
- wait 1 second
- {bndg.%player%} is true
- set action bar of player to "&cBandage&7: &f1s"
- wait 1 second
- {bndg.%player%} is true
- set action bar of player to ""
- apply potion of regeneration of tier 2 to player for 1 second
- delete {bndg.%player%}
- if {bndg.%player%} is true:
- send "&cAlready using a bandage!"
- stop
- on any movement:
- if player is moving:
- if {bndg.%player%} is true:
- delete {bndg.%player%}
- set action bar of player to "&cBandage&7: &fYou moved, canceled!"
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