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Mar 17th, 2018
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  1. if (g_Options.Skinchanger.Change2 )
  2. {
  3. C_BaseEntity* local;
  4. CBaseCombatWeapon* pWeapon = (CBaseCombatWeapon*)g_EntityList->GetClientEntityFromHandle(local->GetActiveWeaponHandle());
  5. C_BaseEntity *pLocal = g_EntityList->GetClientEntity(g_Engine->GetLocalPlayer());
  6. *pWeapon->FallbackPaintKit() = g_Options.Skinchanger.Change2;
  7. }
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