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- if (g_Options.Skinchanger.Change2 )
- {
- C_BaseEntity* local;
- CBaseCombatWeapon* pWeapon = (CBaseCombatWeapon*)g_EntityList->GetClientEntityFromHandle(local->GetActiveWeaponHandle());
- C_BaseEntity *pLocal = g_EntityList->GetClientEntity(g_Engine->GetLocalPlayer());
- *pWeapon->FallbackPaintKit() = g_Options.Skinchanger.Change2;
- }
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