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- command /t:
- trigger:
- set {_radius} to 3
- set {_density} to 7
- set {_hoge} to 360 / {_density}
- loop {_density} times:
- set {_angle} to loop-number * {_hoge}
- set {_x} to x-loc of player + cos({_angle}) * {_radius}
- set {_y} to y-loc of player
- set {_z} to z-loc of player + sin({_angle}) * {_radius}
- set {_loc} to location({_x}, {_y}, {_z})
- drawDot count 1, particle "redstone", RGB 0, 0, 0, center {_loc}, rainbowMode true, visibleRange 32, pulseDelay 0, keepFor 20 ticks
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