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ALPHADOIDE

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Feb 3rd, 2024 (edited)
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  1. command /t:
  2. trigger:
  3. set {_radius} to 3
  4. set {_density} to 7
  5. set {_hoge} to 360 / {_density}
  6. loop {_density} times:
  7. set {_angle} to loop-number * {_hoge}
  8. set {_x} to x-loc of player + cos({_angle}) * {_radius}
  9. set {_y} to y-loc of player
  10. set {_z} to z-loc of player + sin({_angle}) * {_radius}
  11. set {_loc} to location({_x}, {_y}, {_z})
  12. drawDot count 1, particle "redstone", RGB 0, 0, 0, center {_loc}, rainbowMode true, visibleRange 32, pulseDelay 0, keepFor 20 ticks
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