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- Build started...
- 1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
- 2>------ Build started: Project: fmt, Configuration: Debug Win32 ------
- 3>------ Build started: Project: detour, Configuration: Debug Win32 ------
- 4>------ Skipped Build: Project: clang-format, Configuration: Debug Win32 ------
- 4>Project not selected to build for this solution configuration
- 3>DetourAlloc.cpp
- 3>DetourCommon.cpp
- 3>DetourNavMesh.cpp
- 3>DetourNavMeshBuilder.cpp
- 3>DetourNavMeshQuery.cpp
- 3>DetourNode.cpp
- 3>detour.vcxproj -> C:\Program Files\CMake\bin\ext\detour\Debug\detour.lib
- 2>format.cc
- 2>ostream.cc
- 2>posix.cc
- 2>printf.cc
- 2>fmt.vcxproj -> C:\Program Files\CMake\bin\ext\fmt\Debug\fmt.lib
- 5>------ Build started: Project: common, Configuration: Debug Win32 ------
- 5>blowfish.cpp
- 5>kernel.cpp
- 5>md52.cpp
- 5>showmsg.cpp
- 5>socket.cpp
- 5>sql.cpp
- 5>taskmgr.cpp
- 5>timer.cpp
- 5>utils.cpp
- 5>zlib.cpp
- 5>common.vcxproj -> C:\Program Files\CMake\bin\src\common\Debug\common.lib
- 6>------ Build started: Project: ai_controllers, Configuration: Debug Win32 ------
- 7>------ Build started: Project: ai_helpers, Configuration: Debug Win32 ------
- 8>------ Build started: Project: ai_states, Configuration: Debug Win32 ------
- 9>------ Build started: Project: entities, Configuration: Debug Win32 ------
- 8>ability_state.cpp
- 8>attack_state.cpp
- 8>death_state.cpp
- 8>despawn_state.cpp
- 6>automaton_controller.cpp
- 7>action_queue.cpp
- 7>event_handler.cpp
- 7>gambits_container.cpp
- 7>pathfind.cpp
- 6>controller.cpp
- 6>mob_controller.cpp
- 6>pet_controller.cpp
- 7>targetfind.cpp
- 6>player_charm_controller.cpp
- 6>player_controller.cpp
- 8>inactive_state.cpp
- 6>trust_controller.cpp
- 8>item_state.cpp
- 8>magic_state.cpp
- 8>mobskill_state.cpp
- 9>automatonentity.cpp
- 9>baseentity.cpp
- 9>battleentity.cpp
- 9>charentity.cpp
- 7>ai_helpers.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\helpers\Debug\ai_helpers.lib
- 8>raise_state.cpp
- 8>range_state.cpp
- 8>respawn_state.cpp
- 8>state.cpp
- 9>mobentity.cpp
- 9>npcentity.cpp
- 9>petentity.cpp
- 9>trustentity.cpp
- 8>trigger_state.cpp
- 10>------ Build started: Project: items, Configuration: Debug Win32 ------
- 6>ai_controllers.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\controllers\Debug\ai_controllers.lib
- 8>weaponskill_state.cpp
- 11>------ Build started: Project: lua_bindings, Configuration: Debug Win32 ------
- 11>lua_ability.cpp
- 11>lua_action.cpp
- 11>lua_baseentity.cpp
- 11>lua_battlefield.cpp
- 10>item_currency.cpp
- 10>item_equipment.cpp
- 10>item_fish.cpp
- 10>item_flowerpot.cpp
- 10>item_furnishing.cpp
- 9>entities.vcxproj -> C:\Program Files\CMake\bin\src\map\entities\Debug\entities.lib
- 11>lua_instance.cpp
- 11>lua_item.cpp
- 11>lua_mobskill.cpp
- 8>ai_states.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\states\Debug\ai_states.lib
- 11>lua_region.cpp
- 10>item_general.cpp
- 10>item_linkshell.cpp
- 10>item_puppet.cpp
- 10>item_shop.cpp
- 10>item_usable.cpp
- 10>item_weapon.cpp
- 10>item.cpp
- 12>------ Build started: Project: packets, Configuration: Debug Win32 ------
- 13>------ Build started: Project: search_packets, Configuration: Debug Win32 ------
- 11>lua_spell.cpp
- 11>lua_statuseffect.cpp
- 11>lua_trade_container.cpp
- 11>lua_zone.cpp
- 13>auction_history.cpp
- 13>auction_list.cpp
- 13>linkshell_list.cpp
- 13>party_list.cpp
- 13>search_comment.cpp
- 13>search_list.cpp
- 10>items.vcxproj -> C:\Program Files\CMake\bin\src\map\items\Debug\items.lib
- 12>action.cpp
- 12>auction_house.cpp
- 11>luautils.cpp
- 12>bazaar_check.cpp
- 12>bazaar_close.cpp
- 14>------ Build started: Project: topaz_connect, Configuration: Debug Win32 ------
- 12>bazaar_confirmation.cpp
- 12>bazaar_item.cpp
- 12>bazaar_message.cpp
- 12>bazaar_purchase.cpp
- 14>account.cpp
- 13>search_packets.vcxproj -> C:\Program Files\CMake\bin\src\search\packets\Debug\search_packets.lib
- 14>lobby.cpp
- 14>login_auth.cpp
- 14>login_session.cpp
- 14>login.cpp
- 14>message_server.cpp
- 12>blacklist.cpp
- 12>campaign_map.cpp
- 12>change_music.cpp
- 12>char.cpp
- 12>char_abilities.cpp
- 12>char_appearance.cpp
- 12>char_check.cpp
- 12>char_emotion.cpp
- 15>------ Build started: Project: topaz_search, Configuration: Debug Win32 ------
- 12>char_equip.cpp
- 12>char_health.cpp
- 11>lua_bindings.vcxproj -> C:\Program Files\CMake\bin\src\map\lua\Debug\lua_bindings.lib
- 12>char_job_extra.cpp
- 12>char_jobs.cpp
- 12>char_mounts.cpp
- 12>char_recast.cpp
- 12>char_skills.cpp
- 12>char_spells.cpp
- 12>char_stats.cpp
- 14>Generating code
- 14>Finished generating code
- 15>data_loader.cpp
- 15>search.cpp
- 15>tcp_request.cpp
- 12>char_sync.cpp
- 12>char_update.cpp
- 12>chat_message.cpp
- 12>chocobo_digging.cpp
- 15>Generating code
- 14>topaz_connect.vcxproj -> C:\Topaz-Next\topaz\topaz_connect.exe
- 15>Finished generating code
- 12>conquest_map.cpp
- 15>topaz_search.vcxproj -> C:\Topaz-Next\topaz\topaz_search.exe
- 12>cs_position.cpp
- 12>currency1.cpp
- 12>currency2.cpp
- 12>delivery_box.cpp
- 12>downloading_data.cpp
- 12>entity_animation.cpp
- 12>entity_enable_list.cpp
- 12>entity_update.cpp
- 12>entity_visual.cpp
- 12>event.cpp
- 12>event_string.cpp
- 12>event_update.cpp
- 12>event_update_string.cpp
- 12>fishing.cpp
- 12>furniture_interact.cpp
- 12>guild_menu.cpp
- 12>guild_menu_buy.cpp
- 12>guild_menu_buy_update.cpp
- 12>guild_menu_sell.cpp
- 12>guild_menu_sell_update.cpp
- 12>independant_animation.cpp
- 12>instance_entry.cpp
- 12>inventory_assign.cpp
- 12>inventory_finish.cpp
- 12>inventory_item.cpp
- 12>inventory_modify.cpp
- 12>inventory_size.cpp
- 12>key_items.cpp
- 12>linkshell_equip.cpp
- 12>linkshell_message.cpp
- 12>lock_on.cpp
- 12>macroequipset.cpp
- 12>map_marker.cpp
- 12>menu_config.cpp
- 12>menu_merit.cpp
- 12>menu_mog.cpp
- 12>menu_raisetractor.cpp
- 12>merit_points_categories.cpp
- 12>message_basic.cpp
- 12>message_combat.cpp
- 12>message_name.cpp
- 12>message_special.cpp
- 12>message_standard.cpp
- 12>message_system.cpp
- 12>message_text.cpp
- 12>party_define.cpp
- 12>party_effects.cpp
- 12>party_invite.cpp
- 12>party_map.cpp
- 12>party_member_update.cpp
- 12>party_search.cpp
- 12>pet_sync.cpp
- 12>position.cpp
- 12>quest_mission_log.cpp
- 12>release.cpp
- 12>release_special.cpp
- 12>roe_questlog.cpp
- 12>roe_sparkupdate.cpp
- 12>roe_update.cpp
- 12>server_ip.cpp
- 12>server_message.cpp
- 12>shop_appraise.cpp
- 12>shop_buy.cpp
- 12>shop_items.cpp
- 12>shop_menu.cpp
- 12>status_effects.cpp
- 12>stop_downloading.cpp
- 12>synth_animation.cpp
- 12>synth_message.cpp
- 12>synth_result.cpp
- 12>synth_suggestion.cpp
- 12>timer_bar_util.cpp
- 12>trade_action.cpp
- 12>trade_item.cpp
- 12>trade_request.cpp
- 12>trade_update.cpp
- 12>treasure_find_item.cpp
- 12>treasure_lot_item.cpp
- 12>trust_sync.cpp
- 12>weather.cpp
- 12>wide_scan.cpp
- 12>wide_scan_track.cpp
- 12>world_pass.cpp
- 12>zone_in.cpp
- 12>zone_visited.cpp
- 12>packets.vcxproj -> C:\Program Files\CMake\bin\src\map\packets\Debug\packets.lib
- 16>------ Build started: Project: utils, Configuration: Debug Win32 ------
- 16>attackutils.cpp
- 16>battlefieldutils.cpp
- 16>battleutils.cpp
- 16>blacklistutils.cpp
- 16>blueutils.cpp
- 16>charutils.cpp
- 16>fishingutils.cpp
- 16>gardenutils.cpp
- 16>guildutils.cpp
- 16>instanceutils.cpp
- 16>itemutils.cpp
- 16>jailutils.cpp
- 16>mobutils.cpp
- 16>petutils.cpp
- 16>puppetutils.cpp
- 16>synthutils.cpp
- 16>trustutils.cpp
- 16>zoneutils.cpp
- 16>utils.vcxproj -> C:\Program Files\CMake\bin\src\map\utils\Debug\utils.lib
- 17>------ Build started: Project: ai, Configuration: Debug Win32 ------
- 17>ai_container.cpp
- 17>ai.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\Debug\ai.lib
- 18>------ Build started: Project: topaz_game, Configuration: Debug Win32 ------
- 18>ability.cpp
- 18>alliance.cpp
- 18>anticheat.cpp
- 18>attack.cpp
- 18>attackround.cpp
- 18>battlefield_handler.cpp
- 18>battlefield.cpp
- 18>blue_spell.cpp
- 18>blue_trait.cpp
- 18>char_recast_container.cpp
- 18>commandhandler.cpp
- 18>conquest_system.cpp
- 18>daily_system.cpp
- 18>enmity_container.cpp
- 18>grades.cpp
- 18>guild.cpp
- 18>instance_loader.cpp
- 18>instance.cpp
- 18>item_container.cpp
- 18>latent_effect_container.cpp
- 18>latent_effect.cpp
- 18>linkshell.cpp
- 18>map.cpp
- 18>merit.cpp
- 18>message.cpp
- 18>mob_spell_container.cpp
- 18>mob_spell_list.cpp
- 18>mobskill.cpp
- 18>modifier.cpp
- 18>navmesh.cpp
- 18>notoriety_container.cpp
- 18>packet_guard.cpp
- 18>packet_system.cpp
- 18>party.cpp
- 18>recast_container.cpp
- 18>region.cpp
- 18>roe.cpp
- 18>spell.cpp
- 18>status_effect_container.cpp
- 18>status_effect.cpp
- 18>time_server.cpp
- 18>timetriggers.cpp
- 18>trade_container.cpp
- 18>trait.cpp
- 18>transport.cpp
- 18>treasure_pool.cpp
- 18>universal_container.cpp
- 18>vana_time.cpp
- 18>weapon_skill.cpp
- 18>zone_entities.cpp
- 18>zone_instance.cpp
- 18>zone.cpp
- 18>Generating code
- 18>Finished generating code
- 18>LINK : the 32-bit linker (C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX86\x86\link.exe) failed to do memory mapped file I/O on `packets\Debug\packets.lib' and is going to restart linking with a 64-bit linker for better throughput
- 18>LINK : restarting link with 64-bit linker `C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x86\link.exe'
- 18>C:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppCommon.targets(1010,5): error MSB6006: "link.exe" exited with code 1158.
- 18>Done building project "topaz_game.vcxproj" -- FAILED.
- 19>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug Win32 ------
- 19>Project not selected to build for this solution configuration
- ========== Build: 16 succeeded, 1 failed, 0 up-to-date, 2 skipped ==========
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