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Tom_Neverwinter

compile fail

Jan 2nd, 2021
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  1. Build started...
  2. 1>------ Build started: Project: ZERO_CHECK, Configuration: Debug Win32 ------
  3. 2>------ Build started: Project: fmt, Configuration: Debug Win32 ------
  4. 3>------ Build started: Project: detour, Configuration: Debug Win32 ------
  5. 4>------ Skipped Build: Project: clang-format, Configuration: Debug Win32 ------
  6. 4>Project not selected to build for this solution configuration
  7. 3>DetourAlloc.cpp
  8. 3>DetourCommon.cpp
  9. 3>DetourNavMesh.cpp
  10. 3>DetourNavMeshBuilder.cpp
  11. 3>DetourNavMeshQuery.cpp
  12. 3>DetourNode.cpp
  13. 3>detour.vcxproj -> C:\Program Files\CMake\bin\ext\detour\Debug\detour.lib
  14. 2>format.cc
  15. 2>ostream.cc
  16. 2>posix.cc
  17. 2>printf.cc
  18. 2>fmt.vcxproj -> C:\Program Files\CMake\bin\ext\fmt\Debug\fmt.lib
  19. 5>------ Build started: Project: common, Configuration: Debug Win32 ------
  20. 5>blowfish.cpp
  21. 5>kernel.cpp
  22. 5>md52.cpp
  23. 5>showmsg.cpp
  24. 5>socket.cpp
  25. 5>sql.cpp
  26. 5>taskmgr.cpp
  27. 5>timer.cpp
  28. 5>utils.cpp
  29. 5>zlib.cpp
  30. 5>common.vcxproj -> C:\Program Files\CMake\bin\src\common\Debug\common.lib
  31. 6>------ Build started: Project: ai_controllers, Configuration: Debug Win32 ------
  32. 7>------ Build started: Project: ai_helpers, Configuration: Debug Win32 ------
  33. 8>------ Build started: Project: ai_states, Configuration: Debug Win32 ------
  34. 9>------ Build started: Project: entities, Configuration: Debug Win32 ------
  35. 8>ability_state.cpp
  36. 8>attack_state.cpp
  37. 8>death_state.cpp
  38. 8>despawn_state.cpp
  39. 6>automaton_controller.cpp
  40. 7>action_queue.cpp
  41. 7>event_handler.cpp
  42. 7>gambits_container.cpp
  43. 7>pathfind.cpp
  44. 6>controller.cpp
  45. 6>mob_controller.cpp
  46. 6>pet_controller.cpp
  47. 7>targetfind.cpp
  48. 6>player_charm_controller.cpp
  49. 6>player_controller.cpp
  50. 8>inactive_state.cpp
  51. 6>trust_controller.cpp
  52. 8>item_state.cpp
  53. 8>magic_state.cpp
  54. 8>mobskill_state.cpp
  55. 9>automatonentity.cpp
  56. 9>baseentity.cpp
  57. 9>battleentity.cpp
  58. 9>charentity.cpp
  59. 7>ai_helpers.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\helpers\Debug\ai_helpers.lib
  60. 8>raise_state.cpp
  61. 8>range_state.cpp
  62. 8>respawn_state.cpp
  63. 8>state.cpp
  64. 9>mobentity.cpp
  65. 9>npcentity.cpp
  66. 9>petentity.cpp
  67. 9>trustentity.cpp
  68. 8>trigger_state.cpp
  69. 10>------ Build started: Project: items, Configuration: Debug Win32 ------
  70. 6>ai_controllers.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\controllers\Debug\ai_controllers.lib
  71. 8>weaponskill_state.cpp
  72. 11>------ Build started: Project: lua_bindings, Configuration: Debug Win32 ------
  73. 11>lua_ability.cpp
  74. 11>lua_action.cpp
  75. 11>lua_baseentity.cpp
  76. 11>lua_battlefield.cpp
  77. 10>item_currency.cpp
  78. 10>item_equipment.cpp
  79. 10>item_fish.cpp
  80. 10>item_flowerpot.cpp
  81. 10>item_furnishing.cpp
  82. 9>entities.vcxproj -> C:\Program Files\CMake\bin\src\map\entities\Debug\entities.lib
  83. 11>lua_instance.cpp
  84. 11>lua_item.cpp
  85. 11>lua_mobskill.cpp
  86. 8>ai_states.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\states\Debug\ai_states.lib
  87. 11>lua_region.cpp
  88. 10>item_general.cpp
  89. 10>item_linkshell.cpp
  90. 10>item_puppet.cpp
  91. 10>item_shop.cpp
  92. 10>item_usable.cpp
  93. 10>item_weapon.cpp
  94. 10>item.cpp
  95. 12>------ Build started: Project: packets, Configuration: Debug Win32 ------
  96. 13>------ Build started: Project: search_packets, Configuration: Debug Win32 ------
  97. 11>lua_spell.cpp
  98. 11>lua_statuseffect.cpp
  99. 11>lua_trade_container.cpp
  100. 11>lua_zone.cpp
  101. 13>auction_history.cpp
  102. 13>auction_list.cpp
  103. 13>linkshell_list.cpp
  104. 13>party_list.cpp
  105. 13>search_comment.cpp
  106. 13>search_list.cpp
  107. 10>items.vcxproj -> C:\Program Files\CMake\bin\src\map\items\Debug\items.lib
  108. 12>action.cpp
  109. 12>auction_house.cpp
  110. 11>luautils.cpp
  111. 12>bazaar_check.cpp
  112. 12>bazaar_close.cpp
  113. 14>------ Build started: Project: topaz_connect, Configuration: Debug Win32 ------
  114. 12>bazaar_confirmation.cpp
  115. 12>bazaar_item.cpp
  116. 12>bazaar_message.cpp
  117. 12>bazaar_purchase.cpp
  118. 14>account.cpp
  119. 13>search_packets.vcxproj -> C:\Program Files\CMake\bin\src\search\packets\Debug\search_packets.lib
  120. 14>lobby.cpp
  121. 14>login_auth.cpp
  122. 14>login_session.cpp
  123. 14>login.cpp
  124. 14>message_server.cpp
  125. 12>blacklist.cpp
  126. 12>campaign_map.cpp
  127. 12>change_music.cpp
  128. 12>char.cpp
  129. 12>char_abilities.cpp
  130. 12>char_appearance.cpp
  131. 12>char_check.cpp
  132. 12>char_emotion.cpp
  133. 15>------ Build started: Project: topaz_search, Configuration: Debug Win32 ------
  134. 12>char_equip.cpp
  135. 12>char_health.cpp
  136. 11>lua_bindings.vcxproj -> C:\Program Files\CMake\bin\src\map\lua\Debug\lua_bindings.lib
  137. 12>char_job_extra.cpp
  138. 12>char_jobs.cpp
  139. 12>char_mounts.cpp
  140. 12>char_recast.cpp
  141. 12>char_skills.cpp
  142. 12>char_spells.cpp
  143. 12>char_stats.cpp
  144. 14>Generating code
  145. 14>Finished generating code
  146. 15>data_loader.cpp
  147. 15>search.cpp
  148. 15>tcp_request.cpp
  149. 12>char_sync.cpp
  150. 12>char_update.cpp
  151. 12>chat_message.cpp
  152. 12>chocobo_digging.cpp
  153. 15>Generating code
  154. 14>topaz_connect.vcxproj -> C:\Topaz-Next\topaz\topaz_connect.exe
  155. 15>Finished generating code
  156. 12>conquest_map.cpp
  157. 15>topaz_search.vcxproj -> C:\Topaz-Next\topaz\topaz_search.exe
  158. 12>cs_position.cpp
  159. 12>currency1.cpp
  160. 12>currency2.cpp
  161. 12>delivery_box.cpp
  162. 12>downloading_data.cpp
  163. 12>entity_animation.cpp
  164. 12>entity_enable_list.cpp
  165. 12>entity_update.cpp
  166. 12>entity_visual.cpp
  167. 12>event.cpp
  168. 12>event_string.cpp
  169. 12>event_update.cpp
  170. 12>event_update_string.cpp
  171. 12>fishing.cpp
  172. 12>furniture_interact.cpp
  173. 12>guild_menu.cpp
  174. 12>guild_menu_buy.cpp
  175. 12>guild_menu_buy_update.cpp
  176. 12>guild_menu_sell.cpp
  177. 12>guild_menu_sell_update.cpp
  178. 12>independant_animation.cpp
  179. 12>instance_entry.cpp
  180. 12>inventory_assign.cpp
  181. 12>inventory_finish.cpp
  182. 12>inventory_item.cpp
  183. 12>inventory_modify.cpp
  184. 12>inventory_size.cpp
  185. 12>key_items.cpp
  186. 12>linkshell_equip.cpp
  187. 12>linkshell_message.cpp
  188. 12>lock_on.cpp
  189. 12>macroequipset.cpp
  190. 12>map_marker.cpp
  191. 12>menu_config.cpp
  192. 12>menu_merit.cpp
  193. 12>menu_mog.cpp
  194. 12>menu_raisetractor.cpp
  195. 12>merit_points_categories.cpp
  196. 12>message_basic.cpp
  197. 12>message_combat.cpp
  198. 12>message_name.cpp
  199. 12>message_special.cpp
  200. 12>message_standard.cpp
  201. 12>message_system.cpp
  202. 12>message_text.cpp
  203. 12>party_define.cpp
  204. 12>party_effects.cpp
  205. 12>party_invite.cpp
  206. 12>party_map.cpp
  207. 12>party_member_update.cpp
  208. 12>party_search.cpp
  209. 12>pet_sync.cpp
  210. 12>position.cpp
  211. 12>quest_mission_log.cpp
  212. 12>release.cpp
  213. 12>release_special.cpp
  214. 12>roe_questlog.cpp
  215. 12>roe_sparkupdate.cpp
  216. 12>roe_update.cpp
  217. 12>server_ip.cpp
  218. 12>server_message.cpp
  219. 12>shop_appraise.cpp
  220. 12>shop_buy.cpp
  221. 12>shop_items.cpp
  222. 12>shop_menu.cpp
  223. 12>status_effects.cpp
  224. 12>stop_downloading.cpp
  225. 12>synth_animation.cpp
  226. 12>synth_message.cpp
  227. 12>synth_result.cpp
  228. 12>synth_suggestion.cpp
  229. 12>timer_bar_util.cpp
  230. 12>trade_action.cpp
  231. 12>trade_item.cpp
  232. 12>trade_request.cpp
  233. 12>trade_update.cpp
  234. 12>treasure_find_item.cpp
  235. 12>treasure_lot_item.cpp
  236. 12>trust_sync.cpp
  237. 12>weather.cpp
  238. 12>wide_scan.cpp
  239. 12>wide_scan_track.cpp
  240. 12>world_pass.cpp
  241. 12>zone_in.cpp
  242. 12>zone_visited.cpp
  243. 12>packets.vcxproj -> C:\Program Files\CMake\bin\src\map\packets\Debug\packets.lib
  244. 16>------ Build started: Project: utils, Configuration: Debug Win32 ------
  245. 16>attackutils.cpp
  246. 16>battlefieldutils.cpp
  247. 16>battleutils.cpp
  248. 16>blacklistutils.cpp
  249. 16>blueutils.cpp
  250. 16>charutils.cpp
  251. 16>fishingutils.cpp
  252. 16>gardenutils.cpp
  253. 16>guildutils.cpp
  254. 16>instanceutils.cpp
  255. 16>itemutils.cpp
  256. 16>jailutils.cpp
  257. 16>mobutils.cpp
  258. 16>petutils.cpp
  259. 16>puppetutils.cpp
  260. 16>synthutils.cpp
  261. 16>trustutils.cpp
  262. 16>zoneutils.cpp
  263. 16>utils.vcxproj -> C:\Program Files\CMake\bin\src\map\utils\Debug\utils.lib
  264. 17>------ Build started: Project: ai, Configuration: Debug Win32 ------
  265. 17>ai_container.cpp
  266. 17>ai.vcxproj -> C:\Program Files\CMake\bin\src\map\ai\Debug\ai.lib
  267. 18>------ Build started: Project: topaz_game, Configuration: Debug Win32 ------
  268. 18>ability.cpp
  269. 18>alliance.cpp
  270. 18>anticheat.cpp
  271. 18>attack.cpp
  272. 18>attackround.cpp
  273. 18>battlefield_handler.cpp
  274. 18>battlefield.cpp
  275. 18>blue_spell.cpp
  276. 18>blue_trait.cpp
  277. 18>char_recast_container.cpp
  278. 18>commandhandler.cpp
  279. 18>conquest_system.cpp
  280. 18>daily_system.cpp
  281. 18>enmity_container.cpp
  282. 18>grades.cpp
  283. 18>guild.cpp
  284. 18>instance_loader.cpp
  285. 18>instance.cpp
  286. 18>item_container.cpp
  287. 18>latent_effect_container.cpp
  288. 18>latent_effect.cpp
  289. 18>linkshell.cpp
  290. 18>map.cpp
  291. 18>merit.cpp
  292. 18>message.cpp
  293. 18>mob_spell_container.cpp
  294. 18>mob_spell_list.cpp
  295. 18>mobskill.cpp
  296. 18>modifier.cpp
  297. 18>navmesh.cpp
  298. 18>notoriety_container.cpp
  299. 18>packet_guard.cpp
  300. 18>packet_system.cpp
  301. 18>party.cpp
  302. 18>recast_container.cpp
  303. 18>region.cpp
  304. 18>roe.cpp
  305. 18>spell.cpp
  306. 18>status_effect_container.cpp
  307. 18>status_effect.cpp
  308. 18>time_server.cpp
  309. 18>timetriggers.cpp
  310. 18>trade_container.cpp
  311. 18>trait.cpp
  312. 18>transport.cpp
  313. 18>treasure_pool.cpp
  314. 18>universal_container.cpp
  315. 18>vana_time.cpp
  316. 18>weapon_skill.cpp
  317. 18>zone_entities.cpp
  318. 18>zone_instance.cpp
  319. 18>zone.cpp
  320. 18>Generating code
  321. 18>Finished generating code
  322. 18>LINK : the 32-bit linker (C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX86\x86\link.exe) failed to do memory mapped file I/O on `packets\Debug\packets.lib' and is going to restart linking with a 64-bit linker for better throughput
  323. 18>LINK : restarting link with 64-bit linker `C:\Program Files\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x86\link.exe'
  324. 18>C:\Program Files\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppCommon.targets(1010,5): error MSB6006: "link.exe" exited with code 1158.
  325. 18>Done building project "topaz_game.vcxproj" -- FAILED.
  326. 19>------ Skipped Build: Project: ALL_BUILD, Configuration: Debug Win32 ------
  327. 19>Project not selected to build for this solution configuration
  328. ========== Build: 16 succeeded, 1 failed, 0 up-to-date, 2 skipped ==========
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