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Dec 12th, 2018
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  1. if !isdedicated then {
  2. [] spawn {
  3. while {true} do {
  4. waituntil {vehicle player == player};
  5. setviewdistance 3000;
  6. waituntil {vehicle player != player};
  7. if ((vehicle player) iskindof "Air") then {
  8. setviewdistance 5000;
  9. };
  10. };
  11. };
  12. };
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