Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Griffin: So spell slots is a, sort of a new concept. Well I mean it's an ancient, old concept that they've sort of brought back for Fifth Edition, and- and, Dad, it applies to you too as a cleric, both of you have a type of spell called Cantrips, um, and you can basically use those whenever. They, they, some of them may carry a resource or component cost, but I'm not really concerned with maintaining that element of the role playing? Because I don't want to give you guys like, in-game fake shopping lists for bat wings and shit? Um, so these cantrips, uh, you can do whenever you want, um, as many times as you want, per day. Um, so, Justin, Taako should have a few written down there. I don’t know if you want to go shopping around in the guide to switch those out? Uh, do some comparison shopping to find the spells that are right for you. There’s some solid ones in there already. Mage Hand, it’s basically telekinesis, essentially, you can pick shit up and move it around from a distance. Prestidigitation is a sort of distracting spells, minor illusions...
- Justin: Um, so how many do I start with?
- Griffin: Um, you have four Cantrips and they’re listed in that box sort of in the middle there, of your... of your character sheet.
- Justin: Oh, okay.
- Griffin: You also got Ray of Frost, which is the one you’ll most commonly use in combat probably. It’s a damaging... ray of frost that you use to hurt and slow enemies--
- - Here There Be Gerblins, Chapter One
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement