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- local v0:Font|{Font&SharedTable&Tween&AnimationTrack&Instance&Unknow&UDim&CFrame&Selection&Workspace&number&string&Ray&LocalScript&Part&NumberPose&Enum&Player&boolean&GuiObject}=tonumber;local v1:Workspace|{Workspace&boolean&NumberPose&Ray&Enum&Player&SharedTable&Font&Unknow&GuiObject&CFrame&AnimationTrack&Instance&Part&UDim&string&LocalScript&Selection&number&Tween}=string.byte;local v2:number|{number&SharedTable&AnimationTrack&GuiObject&string&Workspace&Player&Unknow&Part&UDim&LocalScript&Font&Enum&Instance&Selection&boolean&Tween&NumberPose&Ray&CFrame}=string.char;local v3:AnimationTrack|{AnimationTrack&Enum&NumberPose&boolean&Font&LocalScript&SharedTable&Player&Workspace&Unknow&GuiObject&Instance&Selection&string&Tween&CFrame&Ray&UDim&number&Part}=string.sub;local v4:AnimationTrack|{AnimationTrack&Enum&Font&SharedTable&Player&Ray&boolean&UDim&Unknow&number&Tween&GuiObject&NumberPose&Instance&string&Workspace&CFrame&Selection&Part&LocalScript}=string.gsub;local v5:SharedTable|{SharedTable&Tween&Font&number&Instance&GuiObject&NumberPose&Workspace&Unknow&CFrame&string&UDim&Part&Ray&boolean&LocalScript&Selection&Enum&AnimationTrack&Player}=string.rep;local v6:Player|{Player&SharedTable&AnimationTrack&boolean&Ray&Enum&Workspace&Part&string&Font&CFrame&Tween&Selection&number&GuiObject&Unknow&Instance&LocalScript&NumberPose&UDim}=table.concat;local v7:LocalScript|{LocalScript&Ray&Selection&Tween&Workspace&number&Player&Instance&SharedTable&Font&AnimationTrack&Enum&Unknow&boolean&string&NumberPose&Part&GuiObject&UDim&CFrame}=table.insert;local v8:Enum|{Enum&CFrame&UDim&Unknow&Selection&boolean&Workspace&Instance&Font&AnimationTrack&string&Part&Player&Tween&Ray&SharedTable&LocalScript&number&NumberPose&GuiObject}=math.ldexp;local v9:string|{string&Selection&Part&boolean&NumberPose&AnimationTrack&UDim&Tween&Player&SharedTable&Workspace&number&Font&Unknow&Enum&LocalScript&Ray&GuiObject&CFrame&Instance}=getfenv or function()return _ENV;end ;local v10:LocalScript|{LocalScript&Workspace&Unknow&Ray&Tween&CFrame&Font&NumberPose&Selection&Instance&Enum&UDim&Player&AnimationTrack&GuiObject&SharedTable&boolean&number&Part&string}=setmetatable;local v11:string|{string&Font&UDim&Ray&Selection&number&AnimationTrack&Unknow&GuiObject&LocalScript&Part&SharedTable&Enum&Workspace&boolean&NumberPose&CFrame&Tween&Instance&Player}=pcall;local v12:SharedTable|{SharedTable&Player&boolean&string&Ray&GuiObject&Tween&CFrame&Workspace&UDim&number&Instance&Enum&NumberPose&Part&Unknow&Font&AnimationTrack&LocalScript&Selection}=select;local v13:GuiObject|{GuiObject&LocalScript&Ray&CFrame&Workspace&NumberPose&Selection&string&Tween&number&Instance&Enum&boolean&Part&Font&Player&Unknow&AnimationTrack&SharedTable&UDim}=unpack or table.unpack ;local v14:AnimationTrack|{AnimationTrack&Enum&Selection&NumberPose&string&Font&Unknow&SharedTable&GuiObject&number&boolean&Workspace&Part&LocalScript&Tween&UDim&Instance&CFrame&Ray&Player}=tonumber;local function v15(v16,v17,...)local v18:NumberPose|{NumberPose&number&Enum&Part&Unknow&string&LocalScript&Selection&UDim&Tween&Player&AnimationTrack&SharedTable&Workspace&Font&Ray&Instance&boolean&CFrame&GuiObject}=1;local v19;v16=v4(v3(v16,5),"..",function(v30)if (v1(v30,2)==79) then v19=v0(v3(v30,1,1));return "";else local v81:Tween|{Tween&GuiObject&boolean&Workspace&Unknow&Player&Part&LocalScript&Enum&Selection&string&UDim&Ray&number&NumberPose&CFrame&AnimationTrack&SharedTable&Instance&Font}=0;local v82;while true do if (v81==0) then v82=v2(v0(v30,16));if v19 then local v96:boolean|{boolean&AnimationTrack&Selection&GuiObject&UDim&Unknow&CFrame&Enum&Ray&number&Player&NumberPose&Workspace&Instance&Tween&Font&string&LocalScript&SharedTable&Part}=0;local v97;while true do if (v96==1) then return v97;end if (v96==0) then v97=v5(v82,v19);v19=nil;v96=1;end end else return v82;end break;end end end end);local function v20(v31,v32,v33)if v33 then local v83:Workspace|{Workspace&AnimationTrack&SharedTable&number&Unknow&GuiObject&Instance&string&Enum&Selection&NumberPose&LocalScript&Player&CFrame&Tween&UDim&Font&Ray&boolean&Part}=(v31/((5 -3)^(v32-(2 -1))))%((3 -1)^(((v33-(2 -1)) -(v32-(878 -(282 + 595)))) + (620 -(555 + 64)))) ;return v83-(v83%(932 -(857 + (1711 -(1523 + 114))))) ;else local v84:Workspace|{Workspace&Tween&NumberPose&LocalScript&Player&string&AnimationTrack&SharedTable&Enum&Selection&Instance&Ray&UDim&CFrame&Unknow&boolean&Font&Part&number&GuiObject}=(570 -(367 + 201))^(v32-1) ;return (((v31%(v84 + v84))>=v84) and (928 -(193 + 21 + 713))) or (0 + 0 + 0) ;end end local function v21()local v34:GuiObject|{GuiObject&CFrame&AnimationTrack&string&Ray&Unknow&Instance&SharedTable&Enum&UDim&NumberPose&LocalScript&Tween&boolean&Player&Part&Workspace&number&Font&Selection}=v1(v16,v18,v18);v18=v18 + 1 ;return v34;end local function v22()local v35,v36:Instance|{Instance&CFrame&GuiObject&Ray&NumberPose&Tween&Selection&string&AnimationTrack&SharedTable&number&Font&Player&Unknow&Workspace&Enum&LocalScript&UDim&Part&boolean}=v1(v16,v18,v18 + (2 -0) );v18=v18 + (1067 -(68 + 997)) ;return (v36 * 256) + v35 ;end local function v23()local v37,v38,v39,v40:string|{string&NumberPose&AnimationTrack&Enum&Workspace&boolean&Part&number&Unknow&Ray&GuiObject&LocalScript&SharedTable&Instance&UDim&Tween&Selection&CFrame&Player&Font}=v1(v16,v18,v18 + (1273 -(226 + 1044)) );v18=v18 + 4 ;return (v40 * (73054774 -56277558)) + (v39 * ((14559 + 51094) -(32 + (1042 -(892 + 65))))) + (v38 * (251 + 5)) + v37 ;end local function v24()local v41:Workspace|{Workspace&string&NumberPose&SharedTable&CFrame&Instance&LocalScript&Font&boolean&AnimationTrack&GuiObject&number&Player&Tween&Part&UDim&Ray&Enum&Selection&Unknow}=v23();local v42:Ray|{Ray&Font&CFrame&SharedTable&Part&Unknow&GuiObject&Selection&UDim&Instance&Player&Tween&AnimationTrack&boolean&number&LocalScript&string&NumberPose&Enum&Workspace}=v23();local v43:Selection|{Selection&Workspace&number&string&Player&Instance&Unknow&Part&NumberPose&Enum&UDim&GuiObject&AnimationTrack&Tween&boolean&CFrame&Ray&SharedTable&Font&LocalScript}=2 -1 ;local v44:NumberPose|{NumberPose&Enum&CFrame&GuiObject&Part&SharedTable&Selection&LocalScript&AnimationTrack&Unknow&Player&string&number&Instance&UDim&boolean&Workspace&Tween&Ray&Font}=(v20(v42,2 -(1 + 0) ,12 + 8 ) * ((3 -1)^((102 -44) -26))) + v41 ;local v45:Workspace|{Workspace&string&Ray&boolean&Tween&Unknow&Part&SharedTable&LocalScript&Font&NumberPose&UDim&Enum&number&Instance&Selection&CFrame&AnimationTrack&GuiObject&Player}=v20(v42,(1646 -(145 + 293)) -(1069 + 118) ,31);local v46:SharedTable|{SharedTable&CFrame&Part&number&Tween&Player&boolean&Font&NumberPose&Instance&Selection&LocalScript&GuiObject&UDim&string&Workspace&AnimationTrack&Unknow&Enum&Ray}=((v20(v42,32)==(2 -1)) and -(351 -(87 + 263))) or (1 -0) ;if (v45==(180 -(67 + 113))) then if (v44==(0 -0)) then return v46 * (0 + 0) ;else v45=2 -(431 -(44 + 386)) ;v43=0;end elseif (v45==(1506 + (2027 -(998 + 488)))) then return ((v44==(0 -(0 + 0))) and (v46 * ((953 -(802 + 123 + 27))/(0 -0)))) or (v46 * NaN) ;end return v8(v46,v45-(3934 -2911) ) * (v43 + (v44/((3 -1)^(38 + 14)))) ;end local function v25(v47)local v48;if not v47 then v47=v23();if (v47==(772 -(201 + 571))) then return "";end end v48=v3(v16,v18,(v18 + v47) -(1139 -(116 + 1022)) );v18=v18 + v47 ;local v49:Instance|{Instance&SharedTable&number&AnimationTrack&Unknow&Part&Selection&Workspace&Tween&LocalScript&GuiObject&Enum&boolean&CFrame&Ray&string&UDim&NumberPose&Font&Player}={};for v65=4 -3 , #v48 do v49[v65]=v2(v1(v3(v48,v65,v65)));end return v6(v49);end local v26:Font|{Font&Unknow&SharedTable&AnimationTrack&LocalScript&CFrame&Tween&Part&Ray&Workspace&Player&string&Selection&number&Enum&UDim&NumberPose&GuiObject&Instance&boolean}=v23;local function v27(...)return {...},v12("#",...);end local function v28()local v50:NumberPose|{NumberPose&number&Workspace&Selection&Enum&Part&Ray&GuiObject&Tween&Player&Instance&Unknow&SharedTable&UDim&Font&CFrame&AnimationTrack&LocalScript&string&boolean}=0 -0 ;local v51;local v52;local v53;local v54;local v55;local v56;local v57;local v58;while true do if (v50==4) then while true do if (v51==(1 + 0)) then local v92:Selection|{Selection&string&Workspace&CFrame&Ray&Tween&boolean&Instance&number&Font&Part&Unknow&LocalScript&NumberPose&UDim&Player&Enum&SharedTable&GuiObject&AnimationTrack}=0 -0 ;local v93;while true do if (v92==(0 + 0)) then v93=0 + 0 ;while true do if (v93~=1) then else v51=562 -(306 + 254) ;break;end if (v93~=0) then else local v118:AnimationTrack|{AnimationTrack&CFrame&boolean&SharedTable&Enum&UDim&Player&Font&string&Instance&number&Unknow&Selection&NumberPose&Ray&Tween&Part&GuiObject&Workspace&LocalScript}=0 + 0 ;while true do if (0~=v118) then else v54=nil;v55=nil;v118=1 + 0 ;end if (v118==(1 -0)) then v93=2 -1 ;break;end end end end break;end end end if (v51~=(1469 -(899 + 568))) then else local v94:number|{number&CFrame&Selection&UDim&Unknow&SharedTable&Workspace&Enum&LocalScript&Ray&Part&Font&Player&GuiObject&NumberPose&boolean&AnimationTrack&Tween&string&Instance}=0;while true do if (v94==(1 + 0)) then v51=7 -4 ;break;end if (v94==(603 -(268 + 335))) then local v100:string|{string&LocalScript&boolean&number&Tween&NumberPose&UDim&Instance&SharedTable&Enum&Player&Font&Part&Unknow&CFrame&Ray&AnimationTrack&Selection&Workspace&GuiObject}=0;while true do if (v100~=(291 -(60 + 230))) then else v94=1;break;end if (v100~=(572 -(426 + 146))) then else v56=nil;v57=nil;v100=754 -(239 + 514) ;end end end end end if (v51~=(0 + 0)) then else local v95:Ray|{Ray&Tween&LocalScript&NumberPose&SharedTable&Part&CFrame&GuiObject&number&Font&Instance&UDim&AnimationTrack&Player&Enum&Selection&boolean&Unknow&Workspace&string}=0;while true do if (v95==(1329 -(797 + 532))) then v52=0 + 0 ;v53=nil;v95=1 + 0 ;end if (v95==(1457 -(282 + 1174))) then v51=812 -(569 + 242) ;break;end end end if (v51==(8 -5)) then v58=nil;while true do local v98:GuiObject|{GuiObject&AnimationTrack&SharedTable&CFrame&Font&Instance&Enum&Part&boolean&Tween&NumberPose&Ray&number&Unknow&Player&Workspace&UDim&LocalScript&string&Selection}=0 + 0 ;local v99;while true do if (v98==0) then v99=0;while true do if (v99==0) then if (v52~=(1026 -(706 + 318))) then else local v128:AnimationTrack|{AnimationTrack&Selection&Unknow&Part&Font&Tween&Player&boolean&CFrame&number&UDim&string&Workspace&NumberPose&SharedTable&LocalScript&Ray&GuiObject&Enum&Instance}=0;local v129;while true do if ((1130 -(369 + 761))==v128) then v129=1251 -(721 + 530) ;while true do if ((1272 -(945 + 326))==v129) then for v141=2 -1 ,v23() do local v142:UDim|{UDim&CFrame&number&Instance&NumberPose&Workspace&Font&Unknow&Player&LocalScript&GuiObject&SharedTable&string&boolean&Part&Tween&Enum&Ray&Selection&AnimationTrack}=0 + 0 ;local v143;local v144;while true do if (v142==(701 -(271 + 429))) then while true do if (v143==(0 + 0)) then v144=v21();if (v20(v144,1 -0 ,239 -(64 + 174) )~=(0 + 0)) then else local v155:UDim|{UDim&Player&number&LocalScript&Tween&string&Enum&Instance&AnimationTrack&Unknow&Part&boolean&GuiObject&Selection&SharedTable&Workspace&CFrame&NumberPose&Font&Ray}=1500 -(1408 + 92) ;local v156;local v157;local v158;local v159;while true do if (v155==(0 -0)) then v156=1086 -(461 + 625) ;v157=nil;v155=217 -(42 + 174) ;end if (v155~=2) then else while true do if (v156==(1291 -(993 + 295))) then if (v20(v158,1 + 2 ,3)==(1172 -(418 + 753))) then v159[2 + 2 ]=v58[v159[2 + 2 ]];end v53[v141]=v159;break;end if (v156~=(1505 -(363 + 1141))) then else v159={v22(),v22(),nil,nil};if (v157==(0 -0)) then local v167:boolean|{boolean&Unknow&Tween&Enum&Workspace&GuiObject&SharedTable&CFrame&NumberPose&LocalScript&AnimationTrack&number&string&Part&Player&Font&Selection&Ray&UDim&Instance}=0 + 0 ;local v168;local v169;while true do if (v167~=(0 + 0)) then else v168=0 + 0 ;v169=nil;v167=530 -(406 + 123) ;end if ((1770 -(1749 + 20))==v167) then while true do if (v168==(0 + 0)) then v169=0 + 0 ;while true do if (v169==(0 -0)) then v159[3]=v22();v159[1326 -(1249 + 73) ]=v22();break;end end break;end end break;end end elseif (v157==(1 + 0)) then v159[1148 -(466 + 679) ]=v23();elseif (v157==(7 -5)) then v159[1664 -(1477 + 184) ]=v23() -(2^16) ;elseif (v157==(3 -0)) then local v177:Ray|{Ray&Player&CFrame&boolean&SharedTable&Part&Enum&AnimationTrack&Instance&NumberPose&Tween&Font&number&string&LocalScript&Workspace&Selection&UDim&GuiObject&Unknow}=0 + 0 ;local v178;local v179;while true do if (v177~=(2 -1)) then else while true do if (v178==0) then v179=0 -0 ;while true do if (v179==(1900 -(106 + 1794))) then v159[859 -(564 + 292) ]=v23() -((2 -0)^(6 + 10)) ;v159[2 + 2 ]=v22();break;end end break;end end break;end if (v177==(0 -0)) then v178=304 -(244 + 60) ;v179=nil;v177=1 + 0 ;end end end v156=5 -3 ;end if ((114 -(4 + 110))==v156) then local v163:Workspace|{Workspace&LocalScript&SharedTable&UDim&Unknow&string&Instance&AnimationTrack&NumberPose&GuiObject&number&Selection&Ray&Enum&Tween&Part&boolean&Player&Font&CFrame}=0;while true do if (0==v163) then local v170:NumberPose|{NumberPose&Unknow&Workspace&Player&LocalScript&Part&Tween&AnimationTrack&Instance&string&Font&Selection&number&SharedTable&Enum&boolean&Ray&CFrame&UDim&GuiObject}=584 -(57 + 527) ;while true do if ((1427 -(41 + 1386))==v170) then v157=v20(v144,105 -(17 + 86) ,1128 -(936 + 189) );v158=v20(v144,4,5 + 1 );v170=1;end if ((1 + 0)==v170) then v163=1 -0 ;break;end end end if (v163~=1) then else v156=2 -1 ;break;end end end if ((2 + 0)==v156) then local v164:GuiObject|{GuiObject&Tween&SharedTable&Selection&Player&Font&number&Enum&LocalScript&string&AnimationTrack&Workspace&Instance&Unknow&UDim&CFrame&Ray&boolean&NumberPose&Part}=0;while true do if (v164~=(1138 -(782 + 356))) then else if (v20(v158,167 -(122 + 44) ,1 -0 )==(2 -1)) then v159[2]=v58[v159[2 -0 ]];end if (v20(v158,1094 -(975 + 117) ,6 -4 )~=(1 + 0)) then else v159[3 + 0 ]=v58[v159[3]];end v164=3 -2 ;end if (v164~=(1 + 0)) then else v156=3;break;end end end end break;end if (v155~=1) then else v158=nil;v159=nil;v155=3 -1 ;end end end break;end end break;end if (v142~=(65 -(30 + 35))) then else v143=1018 -(697 + 321) ;v144=nil;v142=1 + 0 ;end end end v52=1260 -(1043 + 214) ;break;end if (v129==0) then for v145=3 -2 ,v57 do local v146:string|{string&Unknow&boolean&UDim&SharedTable&NumberPose&Instance&Enum&Selection&Part&Tween&Font&Player&LocalScript&Ray&AnimationTrack&number&CFrame&Workspace&GuiObject}=0;local v147;local v148;local v149;local v150;while true do if (v146~=(4 -2)) then else while true do if (v147~=(1213 -(323 + 889))) then else v150=nil;while true do if (v148~=(0 + 0)) then else local v160:Ray|{Ray&Selection&Part&Font&number&SharedTable&GuiObject&Unknow&Player&boolean&UDim&Tween&Instance&string&Enum&NumberPose&LocalScript&Workspace&AnimationTrack&CFrame}=0 -0 ;while true do if (v160==(580 -(361 + 219))) then v149=v21();v150=nil;v160=321 -(53 + 267) ;end if (v160==1) then v148=1;break;end end end if (v148==(1 + 0)) then if (v149==(1228 -(322 + 905))) then v150=v21()~=0 ;elseif (v149==2) then v150=v24();elseif (v149~=(614 -(602 + 9))) then else v150=v25();end v58[v145]=v150;break;end end break;end if ((413 -(15 + 398))==v147) then local v154:AnimationTrack|{AnimationTrack&Workspace&Unknow&Font&Tween&string&Player&number&Enum&Part&Instance&GuiObject&boolean&UDim&Selection&Ray&LocalScript&NumberPose&CFrame&SharedTable}=872 -(826 + 46) ;while true do if (v154==(982 -(18 + 964))) then v148=0 -0 ;v149=nil;v154=3 -2 ;end if (v154~=(1899 -(260 + 1638))) then else v147=1 + 0 ;break;end end end end break;end if (v146~=(0 + 0)) then else v147=0 + 0 ;v148=nil;v146=851 -(20 + 830) ;end if (v146==(1 + 0)) then v149=nil;v150=nil;v146=1207 -(902 + 303) ;end end end v56[129 -(116 + 10) ]=v21();v129=1;end end break;end end end if (v52==3) then local v130:UDim|{UDim&Selection&LocalScript&GuiObject&boolean&NumberPose&Instance&Player&Tween&SharedTable&Unknow&string&Ray&number&Enum&Workspace&Part&CFrame&Font&AnimationTrack}=0;local v131;while true do if ((0 + 0)==v130) then v131=0;while true do if (v131==0) then local v138:Font|{Font&string&Workspace&Enum&Player&AnimationTrack&SharedTable&UDim&Tween&number&Part&GuiObject&CFrame&Selection&Instance&LocalScript&Ray&boolean&Unknow&NumberPose}=0;while true do if (v138~=0) then else for v152=1 -0 ,v23() do v54[v152-(739 -(542 + 196)) ]=v28();end return v56;end end end end break;end end end v99=1;end if (v99==(1 -0)) then if (v52~=(1691 -(1121 + 569))) then else local v132:Tween|{Tween&LocalScript&CFrame&UDim&SharedTable&Part&string&AnimationTrack&Instance&NumberPose&Workspace&Font&Selection&Ray&Player&number&Enum&Unknow&GuiObject&boolean}=0 + 0 ;local v133;local v134;while true do if (v132==(214 -(22 + 192))) then v133=683 -(483 + 200) ;v134=nil;v132=1;end if (v132==(1 + 0)) then while true do if (v133==0) then v134=0 + 0 ;while true do if ((0 -0)~=v134) then else local v151:Workspace|{Workspace&Tween&Instance&NumberPose&LocalScript&GuiObject&Font&number&string&SharedTable&Ray&Part&Player&AnimationTrack&UDim&Unknow&Enum&CFrame&boolean&Selection}=0 -0 ;while true do if (v151==(0 -0)) then v56={v53,v54,nil,v55};v57=v23();v151=1;end if (v151==(406 -(118 + 287))) then v134=3 -2 ;break;end end end if (v134~=(2 -1)) then else v58={};v52=2 -0 ;break;end end break;end end break;end end end if ((1121 -(118 + 1003))==v52) then local v135:Unknow|{Unknow&SharedTable&Part&Instance&UDim&GuiObject&Font&string&LocalScript&Workspace&Player&CFrame&Enum&Selection&number&AnimationTrack&Ray&boolean&NumberPose&Tween}=0;local v136;while true do if (v135==0) then v136=0;while true do if (v136~=(236 -(141 + 95))) then else local v139:CFrame|{CFrame&Tween&GuiObject&AnimationTrack&string&LocalScript&boolean&UDim&Workspace&SharedTable&Player&Part&NumberPose&Font&Instance&Ray&Enum&Selection&number&Unknow}=0 -0 ;local v140;while true do if (v139~=(377 -(142 + 235))) then else v140=0;while true do if (v140~=(4 -3)) then else v136=1 + 0 ;break;end if (v140==0) then v53={};v54={};v140=2 -1 ;end end break;end end end if (v136==(1 + 0)) then v55={};v52=1;break;end end break;end end end break;end end break;end end end break;end end break;end if (v50==(5 -3)) then v55=nil;v56=nil;v50=3 + 0 ;end if (v50==1) then v53=nil;v54=nil;v50=2;end if (v50~=(0 + 0)) then else v51=0;v52=nil;v50=1;end if (v50~=(4 -1)) then else v57=nil;v58=nil;v50=981 -(553 + 424) ;end end end local function v29(v59,v60,v61)local v62:Part|{Part&Tween&boolean&Ray&LocalScript&Unknow&string&Instance&Selection&AnimationTrack&SharedTable&Workspace&Font&GuiObject&number&Player&Enum&NumberPose&CFrame&UDim}=v59[1];local v63:AnimationTrack|{AnimationTrack&Unknow&Ray&Instance&CFrame&Player&boolean&Font&NumberPose&Selection&Workspace&SharedTable&number&GuiObject&Enum&LocalScript&Part&string&UDim&Tween}=v59[2];local v64:Unknow|{Unknow&Ray&boolean&SharedTable&Selection&AnimationTrack&UDim&string&CFrame&number&Workspace&Tween&Player&Font&Enum&LocalScript&GuiObject&Instance&NumberPose&Part}=v59[3];return function(...)local v67:Player|{Player&CFrame&Tween&AnimationTrack&NumberPose&SharedTable&Selection&GuiObject&Instance&Enum&Workspace&LocalScript&Ray&number&boolean&UDim&string&Part&Unknow&Font}=v62;local v68:Font|{Font&Tween&Ray&CFrame&string&Selection&number&NumberPose&Unknow&SharedTable&Workspace&boolean&Enum&Instance&GuiObject&Part&UDim&AnimationTrack&LocalScript&Player}=v63;local v69:Tween|{Tween&Selection&LocalScript&boolean&Workspace&UDim&string&Player&Instance&number&Enum&Unknow&Ray&GuiObject&Part&CFrame&Font&NumberPose&SharedTable&AnimationTrack}=v64;local v70:GuiObject|{GuiObject&AnimationTrack&NumberPose&Enum&Workspace&LocalScript&Tween&Ray&CFrame&SharedTable&boolean&number&Selection&Part&Unknow&Font&UDim&Player&string&Instance}=v27;local v71:Ray|{Ray&Part&GuiObject&Instance&Font&Unknow&string&Workspace&SharedTable&LocalScript&number&Selection&NumberPose&UDim&AnimationTrack&Tween&Player&CFrame&boolean&Enum}=1;local v72:Tween|{Tween&SharedTable&boolean&CFrame&Enum&UDim&number&Font&Selection&Workspace&Part&string&Instance&GuiObject&Player&Ray&Unknow&AnimationTrack&LocalScript&NumberPose}= -1;local v73:Player|{Player&Font&number&string&Instance&UDim&boolean&Ray&NumberPose&Unknow&Workspace&CFrame&SharedTable&Enum&GuiObject&AnimationTrack&Selection&LocalScript&Tween&Part}={};local v74:Instance|{Instance&NumberPose&SharedTable&AnimationTrack&GuiObject&Tween&Player&Workspace&string&Ray&Enum&Unknow&CFrame&LocalScript&UDim&boolean&number&Font&Part&Selection}={...};local v75:Part|{Part&Ray&boolean&number&Unknow&Workspace&GuiObject&Selection&string&Enum&Font&CFrame&LocalScript&Instance&SharedTable&NumberPose&UDim&Tween&Player&AnimationTrack}=v12("#",...) -1 ;local v76:Unknow|{Unknow&number&Instance&Workspace&UDim&Part&CFrame&AnimationTrack&Selection&Ray&SharedTable&Enum&Tween&Font&GuiObject&NumberPose&LocalScript&boolean&Player&string}={};local v77:UDim|{UDim&Workspace&Tween&Player&Instance&string&Selection&CFrame&LocalScript&GuiObject&Ray&boolean&Font&Enum&AnimationTrack&NumberPose&SharedTable&number&Part&Unknow}={};for v85=0,v75 do if (v85>=v69) then v73[v85-v69 ]=v74[v85 + 1 ];else v77[v85]=v74[v85 + 1 ];end end local v78:Part|{Part&number&Font&Player&GuiObject&NumberPose&Workspace&Selection&Instance&LocalScript&string&Enum&Tween&AnimationTrack&Unknow&Ray&UDim&boolean&CFrame&SharedTable}=(v75-v69) + 1 ;local v79;local v80;while true do v79=v67[v71];v80=v79[1];if (v80<=8) then if (v80<=3) then if (v80<=1) then if (v80==0) then v77[v79[2]]=v79[3];else v77[v79[2]]=v77[v79[3]][v79[4]];end elseif (v80>2) then do return;end else local v105:GuiObject|{GuiObject&Player&SharedTable&NumberPose&Instance&Workspace}=0;local v106;while true do if (0==v105) then v106=v79[2];v77[v106](v77[v106 + 1 ]);break;end end end elseif (v80<=5) then if (v80==4) then v77[v79[2]]=v61[v79[3]];elseif (v77[v79[2]]==v77[v79[4]]) then v71=v71 + 1 ;else v71=v79[3];end elseif (v80<=6) then do return;end elseif (v80==7) then if (v77[v79[2]]==v79[4]) then v71=v71 + 1 ;else v71=v79[3];end else v77[v79[2]]=v79[3];end elseif (v80<=12) then if (v80<=10) then if (v80==9) then v71=v79[3];else local v110:AnimationTrack|{AnimationTrack&Ray&LocalScript&Selection&CFrame&Workspace&boolean&Font&Unknow&Part&Instance&string&SharedTable&GuiObject&Tween&NumberPose&Player&Enum&UDim&number}=v79[2];v77[v110](v77[v110 + 1 ]);end elseif (v80==11) then if (v77[v79[2]]==v79[4]) then v71=v71 + 1 ;else v71=v79[3];end else v71=v79[3];end elseif (v80<=14) then if (v80==13) then for v114=v79[2],v79[3] do v77[v114]=nil;end else v77[v79[2]]=v61[v79[3]];end elseif (v80<=15) then for v116=v79[2],v79[3] do v77[v116]=nil;end elseif (v80>16) then if (v77[v79[2]]==v77[v79[4]]) then v71=v71 + 1 ;else v71=v79[3];end else v77[v79[2]]=v77[v79[3]][v79[4]];end v71=v71 + 1 ;end end;end return v29(v28(),{},v17)(...);end v15("LOL!093O00028O00026O00F03F030F3O004F574E4552204245444F4C2048554203023O005F4703083O00437261636B4B657903053O007072696E7403073O00796F7520776F6E03043O007761726E03073O0061736477617364001C3O0012083O00014O000F000100023O0026073O00150001000200040C3O00150001002607000100040001000100040C3O00040001001208000200033O001204000300043O0020100003000300050006050003000F0001000200040C3O000F0001001204000300063O001208000400074O000A00030002000100040C3O001B0001001204000300083O001208000400094O000A00030002000100040C3O001B000100040C3O0004000100040C3O001B00010026073O00020001000100040C3O00020001001208000100014O000F000200023O0012083O00023O00040C3O000200012O00063O00017O00",v9(),...);
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