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- local gethidden = gethiddenproperty or get_hidden_property or get_hidden_prop
- local setsimulation = setsimulationradius or set_simulation_radius
- local speaker = game.Players.LocalPlayer
- if sethiddenproperty or set_hidden_property or set_hidden_prop then
- simRadLoop = game:GetService('RunService').Stepped:Connect(function()
- if sethiddenproperty or set_hidden_property or set_hidden_prop then
- setsimulation(1e308, 1/0)
- else
- sethidden(speaker,"MaximumSimulationRadius",1/0)
- sethidden(speaker,"SimulationRadius", 1e308)
- end end) end
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