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- InventoryItem < Item
- HeadSlot < InventoryItem
- id: slot1
- image-source: /images/game/slots/head
- &position: {x=65535, y=1, z=0}
- BodySlot < InventoryItem
- id: slot4
- image-source: /images/game/slots/body
- &position: {x=65535, y=4, z=0}
- LegSlot < InventoryItem
- id: slot7
- image-source: /images/game/slots/legs
- &position: {x=65535, y=7, z=0}
- FeetSlot < InventoryItem
- id: slot8
- image-source: /images/game/slots/feet
- &position: {x=65535, y=8, z=0}
- NeckSlot < InventoryItem
- id: slot2
- image-source: /images/game/slots/neck
- &position: {x=65535, y=2, z=0}
- LeftSlot < InventoryItem
- id: slot6
- image-source: /images/game/slots/left-hand
- &position: {x=65535, y=6, z=0}
- FingerSlot < InventoryItem
- id: slot9
- image-source: /images/game/slots/finger
- &position: {x=65535, y=9, z=0}
- BackSlot < InventoryItem
- id: slot3
- image-source: /images/game/slots/back
- &position: {x=65535, y=3, z=0}
- RightSlot < InventoryItem
- id: slot5
- image-source: /images/game/slots/right-hand
- &position: {x=65535, y=5, z=0}
- AmmoSlot < InventoryItem
- id: slot10
- image-source: /images/game/slots/ammo
- &position: {x=65535, y=10, z=0}
- CombatBox < UICheckBox
- size: 20 20
- image-clip: 0 0 20 20
- margin: 2 4
- $checked:
- image-clip: 0 20 20 20
- StandModeBox < CombatBox
- image-source: /images/game/combatmodes/standmode
- FightOffensiveBox < CombatBox
- image-source: /images/game/combatmodes/fightoffensive
- FightBalancedBox < CombatBox
- image-source: /images/game/combatmodes/fightbalanced
- FightDefensiveBox < CombatBox
- image-source: /images/game/combatmodes/fightdefensive
- ChaseModeBox < CombatBox
- image-source: /images/game/combatmodes/chasemode
- SafeFightBox < CombatBox
- image-source: /images/game/combatmodes/safefight
- SoulLabel < GameLabel
- id: soulLabel
- text-align: center
- color: #AFAFAF
- font: verdana-11px-antialised
- anchors.bottom: soulPanel.bottom
- anchors.right: soulPanel.right
- anchors.left: soulPanel.left
- margin-bottom: -1
- on: true
- $!on:
- visible: false
- margin-top: 0
- height: 0
- CapLabel < GameLabel
- id: capLabel
- text-align: center
- color: #AFAFAF
- font: verdana-11px-antialised
- anchors.bottom: capPanel.bottom
- anchors.right: capPanel.right
- anchors.left: capPanel.left
- margin-bottom: -1
- on: true
- $!on:
- visible: false
- margin-top: 0
- height: 0
- ConditionWidget < UIWidget
- size: 9 9
- $!first:
- margin-left: 1
- SpecialMiniWindow
- id: inventoryWindow
- height: 168
- @onClose: modules.game_inventory.onMiniWindowClose()
- &save: true
- ¬Minimize: true
- MiniWindowContents
- HeadSlot
- anchors.top: parent.top
- anchors.left: parent.left
- margin-left: 40
- margin-top: 3
- BodySlot
- anchors.top: prev.bottom
- anchors.horizontalCenter: prev.horizontalCenter
- margin-top: 3
- LegSlot
- anchors.top: prev.bottom
- anchors.horizontalCenter: prev.horizontalCenter
- margin-top: 3
- FeetSlot
- anchors.top: prev.bottom
- anchors.horizontalCenter: prev.horizontalCenter
- margin-top: 3
- NeckSlot
- anchors.top: slot1.top
- anchors.right: slot1.left
- margin-top: 13
- margin-right: 4
- LeftSlot
- anchors.top: prev.bottom
- anchors.horizontalCenter: prev.horizontalCenter
- margin-top: 3
- FingerSlot
- anchors.top: prev.bottom
- anchors.horizontalCenter: prev.horizontalCenter
- margin-top: 3
- SoulPanel
- id: soulPanel
- anchors.bottom: parent.bottom
- anchors.left: parent.left
- margin-bottom: 17
- margin-left: 3
- BackSlot
- anchors.top: slot1.top
- anchors.left: slot1.right
- margin-top: 13
- margin-left: 3
- RightSlot
- anchors.top: prev.bottom
- anchors.horizontalCenter: prev.horizontalCenter
- margin-top: 3
- AmmoSlot
- anchors.top: prev.bottom
- anchors.horizontalCenter: prev.horizontalCenter
- margin-top: 3
- CapPanel
- id: capPanel
- anchors.bottom: parent.bottom
- anchors.right: parent.right
- margin-bottom: 17
- margin-right: 59
- SoulLabel
- CapLabel
- Panel
- id: conditionPanel
- layout:
- type: horizontalBox
- image-source: /images/game/slots/conditionPanel
- height: 11
- margin-top: 3
- margin-left: 1
- margin-right: 59
- anchors.top: soulPanel.bottom
- anchors.left: soulPanel.left
- anchors.right: parent.right
- border-color: black
- FightOffensiveBox
- id: fightOffensiveBox
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 16
- margin-right: 29
- FightBalancedBox
- id: fightBalancedBox
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 37
- margin-right: 29
- FightDefensiveBox
- id: fightDefensiveBox
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 57
- margin-right: 29
- StandModeBox
- id: standModeBox
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 16
- margin-right: 6
- ChaseModeBox
- id: chaseModeBox
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 36
- margin-right: 6
- SafeFightBox
- id: safeFightBox
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 57
- margin-right: 6
- Button
- id: stopButton
- !text: tr('Stop')
- !tooltip: tr('Stop current action (ESC)')
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 83
- margin-right: 10
- width: 43
- @onClick: function() g_game.cancelAttackAndFollow() end
- Button
- id: optionsButton
- !text: tr('Options')
- !tooltip: tr('Open options')
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 106
- margin-right: 10
- width: 43
- @onClick: modules.client_options.toggle()
- Button
- id: logoutButton
- !text: tr('Logout')
- anchors.top: parent.top
- anchors.right: parent.right
- margin-top: 128
- margin-right: 10
- width: 43
- @onClick: modules.game_interface.tryLogout(prompt)
- UIButton
- id: minButton
- anchors.top: parent.top
- anchors.left: parent.left
- margin-top: 4
- margin-left: 6
- size: 14 14
- image-source: /images/ui/miniwindow_buttons
- image-clip: 0 0 14 14
- @onClick: onInventoryMinimize(not self:isOn())
- $hover:
- image-clip: 0 14 14 14
- $pressed:
- image-clip: 0 28 14 14
- $on:
- image-clip: 14 0 14 14
- $on hover:
- image-clip: 14 14 14 14
- $on pressed:
- image-clip: 14 28 14 14
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