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  1. Fatal error!
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  5. VERSION: 298.3
  6. ShooterGame.exe!APrimalDinoCharacter::GetDinoEntryIcon() (0x00007ff620e92856) + 53 bytes [h:\trunk\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:4797]
  7. ShooterGame.exe!APrimalDinoCharacter::execGetDinoEntryIcon() (0x00007ff6218a1e43) + 35 bytes [h:\trunk\projects\shootergame\source\shootergame\classes\primaldinocharacter.h:465]
  8. ShooterGame.exe!UFunction::Invoke() (0x00007ff621da0c6f) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  9. ShooterGame.exe!UObject::CallFunction() (0x00007ff621deb432) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
  10. ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff621dee71c) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
  11. ShooterGame.exe!UObject::execLetObj() (0x00007ff621dee127) + 26 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1270]
  12. ShooterGame.exe!UObject::ProcessInternal() (0x00007ff621deba5f) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  13. ShooterGame.exe!UObject::CallFunction() (0x00007ff621deb832) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  14. ShooterGame.exe!UObject::ProcessInternal() (0x00007ff621deba5f) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  15. ShooterGame.exe!UObject::CallFunction() (0x00007ff621deb832) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  16. ShooterGame.exe!UObject::ProcessInternal() (0x00007ff621deba5f) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  17. ShooterGame.exe!UFunction::Invoke() (0x00007ff621da0c6f) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  18. ShooterGame.exe!UObject::ProcessEvent() (0x00007ff621decbc8) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  19. ShooterGame.exe!UUserWidget::RebuildWidget() (0x00007ff6222d3561) + 33 bytes [h:\trunk\engine\source\runtime\umg\private\userwidget.cpp:412]
  20. ShooterGame.exe!UWidget::TakeWidget() (0x00007ff6222fe397) + 14 bytes [h:\trunk\engine\source\runtime\umg\private\components\widget.cpp:284]
  21. ShooterGame.exe!UScrollBoxSlot::BuildSlot() (0x00007ff6222f14e1) + 77 bytes [h:\trunk\engine\source\runtime\umg\private\components\scrollboxslot.cpp:22]
  22. ShooterGame.exe!UScrollBox::OnSlotAdded() (0x00007ff6222f0923) + 0 bytes [h:\trunk\engine\source\runtime\umg\private\components\scrollbox.cpp:47]
  23. ShooterGame.exe!UPanelWidget::AddChild() (0x00007ff6222edffc) + 0 bytes [h:\trunk\engine\source\runtime\umg\private\components\panelwidget.cpp:112]
  24. ShooterGame.exe!UPanelWidget::execAddChild() (0x00007ff622320d1f) + 143 bytes [h:\trunk\engine\source\runtime\umg\public\components\panelwidget.h:11]
  25. ShooterGame.exe!UFunction::Invoke() (0x00007ff621da0c6f) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  26. ShooterGame.exe!UObject::CallFunction() (0x00007ff621deb432) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
  27. ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff621dee71c) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
  28. ShooterGame.exe!UObject::execLetObj() (0x00007ff621dee127) + 26 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1270]
  29. ShooterGame.exe!UObject::ProcessInternal() (0x00007ff621deba5f) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  30. ShooterGame.exe!UObject::CallFunction() (0x00007ff621deb832) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  31. ShooterGame.exe!UObject::ProcessInternal() (0x00007ff621deba5f) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  32. ShooterGame.exe!UFunction::Invoke() (0x00007ff621da0c6f) + 6 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  33. ShooterGame.exe!UObject::ProcessEvent() (0x00007ff621decbc8) + 0 bytes [h:\trunk\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  34. ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff6225fdcc0) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
  35. ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff6225fd61b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
  36. ShooterGame.exe!UWorld::Tick() (0x00007ff6226119ae) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1282]
  37. ShooterGame.exe!UGameEngine::Tick() (0x00007ff62253a412) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
  38. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff620cb96c5) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
  39. ShooterGame.exe!GuardedMain() (0x00007ff620cb3afc) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
  40. ShooterGame.exe!GuardedMainWrapper() (0x00007ff620cbac2a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  41. ShooterGame.exe!WinMain() (0x00007ff620cbad58) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  42. ShooterGame.exe!__tmainCRTStartup() (0x00007ff62384a891) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  43. KERNEL32.DLL!UnknownFunction (0x00007ff819f37974) + 0 bytes [UnknownFile:0]
  44. ntdll.dll!UnknownFunction (0x00007ff81b01a271) + 0 bytes [UnknownFile:0]
  45. ntdll.dll!UnknownFunction (0x00007ff81b01a271) + 0 bytes [UnknownFile:0]
RAW Paste Data
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