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- mob/var/starterchunin = 0
- mob/var/starterjounin = 0
- Make_SChunin(var/mob/M in world)
- set category = "Admin"
- set name = "Make SChunin"
- if(M.Village=="Yukigakure")
- M.contents += new/obj/items/Clothing/Yuki_Chuunin
- if(M.Village=="Konohagakure")
- M.contents += new/obj/items/Clothing/Leaf_Chuunin
- if(M.Village=="Sunagakure")
- M.contents += new/obj/items/Clothing/Suna_Chuunin
- if(M.Village=="Kirigakure")
- M.contents += new/obj/items/Clothing/Mist_Chuunin
- if(starterchunin==0)
- starterchunin=1
- if(CanProgress==1)
- CanProgress=0
- M<<"Your Progression has been turned off."
- for(var/obj/items/Ryo/R in M.contents)
- R.amount+=rand(3500,5500)
- R.Update()
- var/bonus = 125
- M.progress_points += bonus
- M.lifetime_progress_points += bonus
- M.stat_points += bonus
- M<<"You have been chosen for Starter, Thank you."
- M.givePerk("Bunshin")
- M.givePerk("Kawarimi")
- M.givePerk("Henge")
- M.givePerk("Suimen")
- Make_SJounin(var/mob/M in world)
- set category = "Admin"
- set name = "Make SJounin"
- if(M.Village=="Yukigakure")
- M.contents += new/obj/items/Clothing/Yuki_Jounin
- if(M.Village=="Konohagakure")
- M.contents += new/obj/items/Clothing/Leaf_Jounin
- if(M.Village=="Sunagakure")
- M.contents += new/obj/items/Clothing/Suna_Jounin
- if(M.Village=="Kirigakure")
- M.contents += new/obj/items/Clothing/Mist_Jounin
- if(starterjounin==0)
- starterjounin=1
- if(CanProgress==1)
- CanProgress=0
- M<<"Your Progression has been turned off."
- for(var/obj/items/Ryo/R in M.contents)
- R.amount+=rand(5500,8850)
- R.Update()
- var/bonus = 150
- M.progress_points += bonus
- M.lifetime_progress_points += bonus
- M.stat_points += bonus
- M<<"You have been chosen for Starter, Thank you."
- M.givePerk("Bunshin")
- M.givePerk("Kawarimi")
- M.givePerk("Henge")
- M.givePerk("Suimen")
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