Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 32UI (0x8236): 8 samples
- [thread 00000001][I][613]: GL_RG8I (0x8237): 8 samples
- [thread 00000001][I][613]: GL_RG8UI (0x8238): 8 samples
- [thread 00000001][I][614]: GL_RG16I (0x8239): 8 samples
- [thread 00000001][I][614]: GL_RG16UI (0x823a): 8 samples
- [thread 00000001][I][614]: GL_RG32I (0x823b): 8 samples
- [thread 00000001][I][614]: GL_RG32UI (0x823c): 8 samples
- [thread 00000001][I][614]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples
- [thread 00000001][I][614]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples
- [thread 00000001][I][614]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples
- [thread 00000001][I][614]: GL_RGBA32F (0x8814): 8 samples
- [thread 00000001][I][614]: GL_RGB32F (0x8815): 8 samples
- [thread 00000001][I][614]: GL_RGBA16F (0x881a): 8 samples
- [thread 00000001][I][614]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
- [thread 00000001][I][615]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
- [thread 00000001][I][615]: GL_RGB9_E5 (0x8c3d): 0 samples
- [thread 00000001][I][615]: GL_SRGB8 (0x8c41): 8 samples
- [thread 00000001][I][615]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
- [thread 00000001][I][615]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples
- [thread 00000001][I][615]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples
- [thread 00000001][I][615]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples
- [thread 00000001][I][615]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
- [thread 00000001][I][615]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
- [thread 00000001][I][615]: GL_RGB565 (0x8d62): 8 samples
- [thread 00000001][I][615]: GL_RGBA32UI (0x8d70): 8 samples
- [thread 00000001][I][615]: GL_RGB32UI (0x8d71): 8 samples
- [thread 00000001][I][616]: GL_RGBA16UI (0x8d76): 8 samples
- [thread 00000001][I][616]: GL_RGBA8UI (0x8d7c): 8 samples
- [thread 00000001][I][616]: GL_RGBA32I (0x8d82): 8 samples
- [thread 00000001][I][616]: GL_RGB32I (0x8d83): 8 samples
- [thread 00000001][I][616]: GL_RGBA16I (0x8d88): 8 samples
- [thread 00000001][I][616]: GL_RGBA8I (0x8d8e): 8 samples
- [thread 00000001][I][616]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
- [thread 00000001][I][616]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples
- [thread 00000001][I][616]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
- [thread 00000001][I][616]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples
- [thread 00000001][I][616]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples
- [thread 00000001][I][616]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples
- [thread 00000001][I][616]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples
- [thread 00000001][I][616]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples
- [thread 00000001][I][616]: GL_R8_SNORM (0x8f94): 8 samples
- [thread 00000001][I][616]: GL_RG8_SNORM (0x8f95): 8 samples
- [thread 00000001][I][617]: GL_RGBA8_SNORM (0x8f97): 8 samples
- [thread 00000001][I][617]: GL_R16_SNORM (0x8f98): 8 samples
- [thread 00000001][I][617]: GL_RG16_SNORM (0x8f99): 8 samples
- [thread 00000001][I][617]: GL_RGBA16_SNORM (0x8f9b): 8 samples
- [thread 00000001][I][617]: GL_RGB10_A2UI (0x906f): 8 samples
- [thread 00000001][I][618]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
- 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
- [thread 00000001][I][618]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
- [thread 00000001][I][618]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
- [thread 00000001][I][618]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
- [thread 00000001][I][618]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
- [thread 00000001][I][618]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
- [thread 00000001][I][618]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
- [thread 00000001][I][618]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000
- [thread 00000001][I][619]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000
- [thread 00000001][I][620]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000
- [thread 00000001][I][670]: Found no valid VPFS database; created empty one.
- [thread 00000001][I][671]: Command line: '"C:\home\myony\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"'
- [thread 00000001][I][1297]: DLL LOADING: Using internal library 'msimg32.dll'
- [thread 00000001][I][1297]: DLL LOADING: Using internal library 'windowscodecs.dll'
- [thread 00000001][I][1297]: DLL LOADING: Using internal library 'winmm.dll'
- [thread 00000001][I][1297]: DLL LOADING: Using internal library 'version.dll'
- [thread 00000001][I][1297]: DLL LOADING: Using internal library 'iphlpapi.dll'
- [thread 00000001][I][1297]: DLL LOADING: Using internal library 'kernel32.dll'
- [thread 00000001][I][1298]: DLL LOADING: Using internal library 'user32.dll'
- [thread 00000001][I][1298]: DLL LOADING: Using internal library 'gdi32.dll'
- [thread 00000001][I][1298]: DLL LOADING: Using internal library 'advapi32.dll'
- [thread 00000001][I][1298]: DLL LOADING: Using internal library 'shell32.dll'
- [thread 00000001][I][1298]: DLL LOADING: Using internal library 'ole32.dll'
- [thread 00000001][I][1298]: DLL LOADING: Using internal library 'wintrust.dll'
- [thread 00000001][I][1298]: DLL LOADING: Using internal library 'ws2_32.dll'
- [thread 00000001][I][1298]: DLL LOADING: Using internal library 'imagehlp.dll'
- [thread 00000001][I][1345]: DLL LOADING: Using internal library 'ntdll.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll'
- [thread 00000001][I][1346]: DLL LOADING: Using internal library 'kernelbase.dll'
- [thread 00000001][I][1349]: DLL LOADING: Using internal library 'shlwapi.dll'
- [thread 00000001][I][1349]: DLL LOADING: Using internal library 'xinput1_3.dll'
- [thread 00000001][I][1349]: DLL LOADING: Using internal library 'd3d11.dll'
- [thread 00000001][I][1349]: DLL LOADING: Using internal library 'd3d10.dll'
- [thread 00000001][I][1349]: DLL LOADING: Using internal library 'dxgi.dll'
- [thread 00000001][I][1352]: DLL LOADING: Using internal library 'dinput8.dll'
- [thread 00000001][I][1354]: DLL LOADING: Using internal library 'crypt32.dll'
- [thread 00000002][I][1394]: TomCrypt initializing...
- [thread 00000002][I][1415]: TomCrypt initialized
- [thread 00000002][I][1416]: DLL_PROCESS_ATTACH start.
- [thread 00000002][W][1427]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
- [thread 00000002][W][1427]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][1427]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][I][1427]: DLL_PROCESS_ATTACH done.
- [thread 00000002][W][1435]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][1436]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][I][1436]: DLL LOADING: Using internal library 'psapi.dll'
- [thread 00000002][W][1436]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL!
- [thread 00000002][W][1483]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][1483]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][1484]: eON_GetProcAddress() for module 0x3a10000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
- [thread 00000002][W][1485]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a1b028. Handle it.
- [thread 00000002][W][1485]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
- [thread 00000002][I][1489]: DLL LOADING: Using internal library 'steam_api64.dll'
- [thread 00000002][W][1490]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
- [thread 00000002][W][1490]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
- [thread 00000002][I][1553]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
- [thread 00000002][I][1558]: Enumerating COM libraries...
- [thread 00000002][W][1899]: Ignoring splash screen creation command
- [thread 00000002][W][2175]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Bohemia Interactive\Arma 3
- [thread 00000002][W][2312]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
- [thread 00000002][W][2312]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3/', temp folder is 'C:\tmp\arma3L7fr17\'.
- [thread 00000002][W][2318]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
- [thread 00000002][W][3366]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3366]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3445]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3445]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3525]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3525]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3597]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3597]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3599]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3599]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3601]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3601]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3868]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][3868]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary!
- [thread 00000002][W][32647]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3L7fr17\'.
- [thread 00000005][W][32660]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3/', temp folder is 'C:\tmp\arma3L7fr17\'.
- [thread 00000005][W][32664]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/GameDocuments/Arma 3/', temp folder is 'C:\tmp\arma3L7fr17\'.
- [thread 00000002][I][32720]: D3D11CreateDevice( pAdapter = 0x7f5984104cd8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f598e6d5c68, pFeatureLevel = 0x7f598e6d5c80, ppImmediateContext = 0x7f598e6d5c70 )
- [thread 00000002][I][32721]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f5984183e30 and immediate context 0x7f5984183ef0
- [thread 0000000e][I][32722]: D3D11: Backend thread start
- [thread 0000000e][I][32725]: Direct3D -> OpenGL context information:
- [thread 0000000e][I][32725]: renderer: AMD ARUBA (DRM 2.50.0 / 4.15.12-1-ARCH, LLVM 6.0.0)
- [thread 0000000e][I][32725]: vendor: X.Org
- [thread 0000000e][I][32725]: version: 4.1 (Core Profile) Mesa 17.3.7
- [thread 0000000e][I][32725]: GLSL version: 4.10
- [thread 0000000e][I][32725]: max color attachment and draw buffers: 8
- [thread 0000000e][I][32725]: max texture image units: 80
- [thread 0000000e][I][32725]: max vertex shader uniform blocks: 12
- [thread 0000000e][I][32725]: max geometry shader uniform blocks: 12
- [thread 0000000e][I][32725]: max fragment shader uniform blocks: 12
- [thread 0000000e][I][32725]: max hull shader uniform blocks: 12
- [thread 0000000e][I][32725]: max domain shader uniform blocks: 12
- [thread 0000000e][I][32725]: max compute shader uniform blocks: 0
- [thread 0000000e][I][32725]: max viewports: 16
- [thread 0000000e][I][32725]: max uniform buffer bindings: 72
- [thread 0000000e][I][32725]: uniform buffer offset alignment: 256
- [thread 0000000e][I][32725]: max pixel shader UAVs: 0
- [thread 0000000e][I][32725]: max compute shader UAVs: 0
- [thread 0000000e][I][32725]: max UAVs: 0
- [thread 0000000e][I][32725]: buffer_storage support: yes
- [thread 0000000e][I][32725]: compressed_texture_pixel_storage support: yes
- [thread 00000002][I][32725]: D3D11 simulates only DX10 feature levels, because:
- [thread 00000002][I][32725]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11
- [thread 00000002][I][32725]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11
- [thread 00000002][I][32725]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views
- [thread 00000002][I][32725]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
- [thread 0000000e][I][33726]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 0000000e][W][34003]: ShaderCache11: Failed to open shader cache file ('/home/myony/.local/share/bohemiainteractive/arma3/eONprecompiledShaders.dat') to preload shaders! (2) No such file or directory
- [thread 00000002][I][37470]: Starting to delete D3D11 device...
- [thread 00000002][I][37470]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
- [thread 0000000e][I][37470]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
- [thread 0000000e][I][37487]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
- [thread 00000002][I][37489]: Immediate context deleted, deleting device.
- [thread 00000002][I][37489]: Direct3D11 device deleted.
- [thread 00000002][I][37489]: Deleted D3D11 device.
- [thread 00000002][I][37489]: D3D11CreateDevice( pAdapter = 0x7f5984104cd8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f598e6d5c28, pFeatureLevel = 0x7f598e6d5c18, ppImmediateContext = 0x7f598e6d5c20 )
- [thread 00000002][I][37489]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f5984183e30 and immediate context 0x7f5984183ef0
- [thread 0000000f][I][37489]: D3D11: Backend thread start
- [thread 0000000f][I][37500]: Direct3D -> OpenGL context information:
- [thread 0000000f][I][37500]: renderer: AMD ARUBA (DRM 2.50.0 / 4.15.12-1-ARCH, LLVM 6.0.0)
- [thread 0000000f][I][37500]: vendor: X.Org
- [thread 0000000f][I][37500]: version: 4.1 (Core Profile) Mesa 17.3.7
- [thread 0000000f][I][37500]: GLSL version: 4.10
- [thread 0000000f][I][37500]: max color attachment and draw buffers: 8
- [thread 0000000f][I][37500]: max texture image units: 80
- [thread 0000000f][I][37500]: max vertex shader uniform blocks: 12
- [thread 0000000f][I][37500]: max geometry shader uniform blocks: 12
- [thread 0000000f][I][37500]: max fragment shader uniform blocks: 12
- [thread 0000000f][I][37500]: max hull shader uniform blocks: 12
- [thread 0000000f][I][37500]: max domain shader uniform blocks: 12
- [thread 0000000f][I][37500]: max compute shader uniform blocks: 0
- [thread 0000000f][I][37500]: max viewports: 16
- [thread 0000000f][I][37500]: max uniform buffer bindings: 72
- [thread 0000000f][I][37500]: uniform buffer offset alignment: 256
- [thread 0000000f][I][37500]: max pixel shader UAVs: 0
- [thread 0000000f][I][37500]: max compute shader UAVs: 0
- [thread 0000000f][I][37500]: max UAVs: 0
- [thread 0000000f][I][37500]: buffer_storage support: yes
- [thread 0000000f][I][37500]: compressed_texture_pixel_storage support: yes
- [thread 00000002][I][37500]: D3D11 simulates only DX10 feature levels, because:
- [thread 00000002][I][37500]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11
- [thread 00000002][I][37500]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11
- [thread 00000002][I][37500]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views
- [thread 00000002][I][37500]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
- [thread 00000002][I][37500]: Starting to delete D3D11 device...
- [thread 00000002][I][37500]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
- [thread 0000000f][I][37500]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
- [thread 0000000f][I][37509]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
- [thread 00000002][I][37509]: Immediate context deleted, deleting device.
- [thread 00000002][I][37509]: Direct3D11 device deleted.
- [thread 00000002][I][37509]: Deleted D3D11 device.
- [thread 00000002][W][37855]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
- [thread 00000002][W][37855]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
- [thread 00000002][W][37911]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
- [thread 00000002][W][37911]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 140022445032160 (0x7f598418c2e0) ) - not setting it at present, make sure it's safe.
- [thread 00000002][I][38148]: Raw Input: mouse device wanted, legacy messages: on
- [thread 00000002][W][38149]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
- [thread 00000002][I][38149]: Raw Input: keyboard device wanted, legacy messages: on
- [thread 00000002][W][38149]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
- [thread 00000002][W][38149]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
- [thread 00000002][I][38166]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f5984104cd8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f58b9001840, ppSwapChain = 0x7f598e6d6218, ppDevice = 0x7f598e6d6220, pFeatureLevel = 0x7f58b90018a8, ppImmediateContext = 0x7f598e6d6210 )
- [thread 00000002][I][38166]: swap chain desc: width 1600, height 900
- [thread 00000002][I][38166]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f598418fa40 and immediate context 0x7f5984b8cae0
- [thread 00000014][I][38170]: D3D11: Backend thread start
- [thread 00000014][I][38172]: Direct3D -> OpenGL context information:
- [thread 00000014][I][38172]: renderer: AMD ARUBA (DRM 2.50.0 / 4.15.12-1-ARCH, LLVM 6.0.0)
- [thread 00000014][I][38172]: vendor: X.Org
- [thread 00000014][I][38172]: version: 4.1 (Core Profile) Mesa 17.3.7
- [thread 00000014][I][38172]: GLSL version: 4.10
- [thread 00000014][I][38172]: max color attachment and draw buffers: 8
- [thread 00000014][I][38172]: max texture image units: 80
- [thread 00000014][I][38172]: max vertex shader uniform blocks: 12
- [thread 00000014][I][38172]: max geometry shader uniform blocks: 12
- [thread 00000014][I][38172]: max fragment shader uniform blocks: 12
- [thread 00000014][I][38172]: max hull shader uniform blocks: 12
- [thread 00000014][I][38172]: max domain shader uniform blocks: 12
- [thread 00000014][I][38172]: max compute shader uniform blocks: 0
- [thread 00000014][I][38172]: max viewports: 16
- [thread 00000014][I][38172]: max uniform buffer bindings: 72
- [thread 00000014][I][38172]: uniform buffer offset alignment: 256
- [thread 00000014][I][38172]: max pixel shader UAVs: 0
- [thread 00000014][I][38172]: max compute shader UAVs: 0
- [thread 00000014][I][38172]: max UAVs: 0
- [thread 00000014][I][38172]: buffer_storage support: yes
- [thread 00000014][I][38172]: compressed_texture_pixel_storage support: yes
- [thread 00000002][I][38172]: D3D11 simulates only DX10 feature levels, because:
- [thread 00000002][I][38172]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11
- [thread 00000002][I][38172]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11
- [thread 00000002][I][38172]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views
- [thread 00000002][I][38172]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
- [thread 00000002][W][38290]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring.
- [thread 00000002][W][38290]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
- [thread 00000014][I][38298]: OpenGL pipelines loaded: 4
- [thread 00000014][I][38298]: Precompiled shader cache loaded: binary shaders: 6, shaders: 11
- [thread 00000014][I][39448]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000014][I][40674]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000002][W][41389]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
- [thread 00000014][I][42519]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000002][W][44780]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\
- [thread 00000002][I][50345]: eON_WindowEvent: SetFullscreenState true 0x7f5984104c28
- [thread 00000002][I][50363]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000002][I][50363]: Game stdout/err:
- [thread 00000002][I][50383]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000002][I][50383]: Game stdout/err:
- [thread 00000002][I][50383]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000002][I][50383]: Game stdout/err:
- [thread 00000002][W][50932]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3L7fr17\'.
- [thread 00000014][I][51933]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000014][I][54922]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000002][W][57446]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3L7fr17\'.
- [thread 00000005][W][58140]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/AnimDataCache/', temp folder is 'C:\tmp\arma3L7fr17\'.
- [thread 00000014][I][58981]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000014][I][72404]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000002][W][123850]: Refreshing folder '/tmp/arma3L7fr17/', temp folder is 'C:\tmp\arma3L7fr17\'.
- [thread 00000014][I][124253]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000014][E][126402]: Program from shader GL_FRAGMENT_SHADER with length 39482 and CRC 0xb77cac8b has not been successfully linked. Program info log:
- error: Too many fragment shader texture samplers
- [thread 00000014][I][126555]: ===enforcing log flush===
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement