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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7.  
  8. -- Synapse Decompiler
  9. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  10.  
  11. wait(0.2)
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character.HumanoidRootPart
  20. Torso = Character.Torso
  21. Head = Character.Head
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart.RootJoint
  27. Neck = Torso.Neck
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound", Torso)
  33. sick.SoundId = "rbxassetid://142306659"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 3
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. Animation_Speed = 3
  54. Frame_Speed = 0.016666666666666666
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character.Animate
  84. local UNANCHOR = true
  85. local RWINGS = {}
  86. local LWINGS = {}
  87. local EYE, PUPIL
  88. local BLINKLOOP = 0
  89. local FINISHEDINTRO = false
  90. local INTROING = false
  91. local INSTANT = false
  92. local EYES = {}
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95. script:WaitForChild("ArtificialHB")
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103. tf = tf + s
  104. if tf >= frame then
  105. if allowframeloss then
  106. script.ArtificialHB:Fire()
  107. lastframe = tick()
  108. else
  109. for i = 1, math.floor(tf / frame) do
  110. script.ArtificialHB:Fire()
  111. end
  112. lastframe = tick()
  113. end
  114. if tossremainder then
  115. tf = 0
  116. else
  117. tf = tf - frame * math.floor(tf / frame)
  118. end
  119. end
  120. end)
  121. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  122. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  123. end
  124. function PositiveAngle(NUMBER)
  125. if NUMBER >= 0 then
  126. NUMBER = 0
  127. end
  128. return NUMBER
  129. end
  130. function NegativeAngle(NUMBER)
  131. if NUMBER <= 0 then
  132. NUMBER = 0
  133. end
  134. return NUMBER
  135. end
  136. function Swait(NUMBER)
  137. if NUMBER == 0 or NUMBER == nil then
  138. ArtificialHB.Event:wait()
  139. else
  140. for i = 1, NUMBER do
  141. ArtificialHB.Event:wait()
  142. end
  143. end
  144. end
  145. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  146. local NEWMESH = IT(MESH)
  147. if MESH == "SpecialMesh" then
  148. NEWMESH.MeshType = MESHTYPE
  149. if MESHID ~= "nil" and MESHID ~= "" then
  150. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  151. end
  152. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  153. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  154. end
  155. end
  156. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  157. NEWMESH.Scale = SCALE
  158. NEWMESH.Parent = PARENT
  159. return NEWMESH
  160. end
  161. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  162. local NEWPART = IT("Part")
  163. NEWPART.formFactor = FORMFACTOR
  164. NEWPART.Reflectance = REFLECTANCE
  165. NEWPART.Transparency = TRANSPARENCY
  166. NEWPART.CanCollide = false
  167. NEWPART.Locked = true
  168. NEWPART.Anchored = true
  169. if ANCHOR == false then
  170. NEWPART.Anchored = false
  171. end
  172. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  173. NEWPART.Name = NAME
  174. NEWPART.Size = SIZE
  175. NEWPART.Position = Torso.Position
  176. NEWPART.Material = MATERIAL
  177. NEWPART:BreakJoints()
  178. NEWPART.Parent = PARENT
  179. return NEWPART
  180. end
  181. local weldBetween = function(a, b)
  182. local weldd = Instance.new("ManualWeld")
  183. weldd.Part0 = a
  184. weldd.Part1 = b
  185. weldd.C0 = CFrame.new()
  186. weldd.C1 = b.CFrame:inverse() * a.CFrame
  187. weldd.Parent = a
  188. return weldd
  189. end
  190. function QuaternionFromCFrame(cf)
  191. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  192. local trace = m00 + m11 + m22
  193. if trace > 0 then
  194. local s = math.sqrt(1 + trace)
  195. local recip = 0.5 / s
  196. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  197. else
  198. local i = 0
  199. if m00 < m11 then
  200. i = 1
  201. end
  202. if m22 > (i == 0 and m00 or m11) then
  203. i = 2
  204. end
  205. if i == 0 then
  206. local s = math.sqrt(m00 - m11 - m22 + 1)
  207. local recip = 0.5 / s
  208. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  209. elseif i == 1 then
  210. local s = math.sqrt(m11 - m22 - m00 + 1)
  211. local recip = 0.5 / s
  212. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  213. elseif i == 2 then
  214. local s = math.sqrt(m22 - m00 - m11 + 1)
  215. local recip = 0.5 / s
  216. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  217. end
  218. end
  219. end
  220. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  221. local xs, ys, zs = x + x, y + y, z + z
  222. local wx, wy, wz = w * xs, w * ys, w * zs
  223. local xx = x * xs
  224. local xy = x * ys
  225. local xz = x * zs
  226. local yy = y * ys
  227. local yz = y * zs
  228. local zz = z * zs
  229. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  230. end
  231. function QuaternionSlerp(a, b, t)
  232. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  233. local startInterp, finishInterp
  234. if cosTheta >= 1.0E-4 then
  235. if 1 - cosTheta > 1.0E-4 then
  236. local theta = ACOS(cosTheta)
  237. local invSinTheta = 1 / SIN(theta)
  238. startInterp = SIN((1 - t) * theta) * invSinTheta
  239. finishInterp = SIN(t * theta) * invSinTheta
  240. else
  241. startInterp = 1 - t
  242. finishInterp = t
  243. end
  244. elseif 1 + cosTheta > 1.0E-4 then
  245. local theta = ACOS(-cosTheta)
  246. local invSinTheta = 1 / SIN(theta)
  247. startInterp = SIN((t - 1) * theta) * invSinTheta
  248. finishInterp = SIN(t * theta) * invSinTheta
  249. else
  250. startInterp = t - 1
  251. finishInterp = t
  252. end
  253. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  254. end
  255. function Clerp(a, b, t)
  256. local qa = {
  257. QuaternionFromCFrame(a)
  258. }
  259. local qb = {
  260. QuaternionFromCFrame(b)
  261. }
  262. local ax, ay, az = a.x, a.y, a.z
  263. local bx, by, bz = b.x, b.y, b.z
  264. local _t = 1 - t
  265. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  266. end
  267. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  268. local frame = IT("Frame")
  269. frame.BackgroundTransparency = TRANSPARENCY
  270. frame.BorderSizePixel = BORDERSIZEPIXEL
  271. frame.Position = POSITION
  272. frame.Size = SIZE
  273. frame.BackgroundColor3 = COLOR
  274. frame.BorderColor3 = BORDERCOLOR
  275. frame.Name = NAME
  276. frame.Parent = PARENT
  277. return frame
  278. end
  279. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  280. local label = IT("TextLabel")
  281. label.BackgroundTransparency = 1
  282. label.Size = UD2(1, 0, 1, 0)
  283. label.Position = UD2(0, 0, 0, 0)
  284. label.TextColor3 = TEXTCOLOR
  285. label.TextStrokeTransparency = STROKETRANSPARENCY
  286. label.TextTransparency = TRANSPARENCY
  287. label.FontSize = TEXTFONTSIZE
  288. label.Font = TEXTFONT
  289. label.BorderSizePixel = BORDERSIZEPIXEL
  290. label.TextScaled = false
  291. label.Text = TEXT
  292. label.Name = NAME
  293. label.Parent = PARENT
  294. return label
  295. end
  296. function NoOutlines(PART)
  297. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  298. end
  299. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  300. local NEWWELD = IT(TYPE)
  301. NEWWELD.Part0 = PART0
  302. NEWWELD.Part1 = PART1
  303. NEWWELD.C0 = C0
  304. NEWWELD.C1 = C1
  305. NEWWELD.Parent = PARENT
  306. return NEWWELD
  307. end
  308. local S = IT("Sound")
  309. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  310. local NEWSOUND
  311. coroutine.resume(coroutine.create(function()
  312. NEWSOUND = S:Clone()
  313. NEWSOUND.Parent = PARENT
  314. NEWSOUND.Volume = VOLUME
  315. NEWSOUND.Pitch = PITCH
  316. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  317. NEWSOUND:play()
  318. if DOESLOOP == true then
  319. NEWSOUND.Looped = true
  320. else
  321. repeat
  322. Swait()
  323. until NEWSOUND.Playing == false
  324. NEWSOUND:remove()
  325. end
  326. end))
  327. return NEWSOUND
  328. end
  329. function CFrameFromTopBack(at, top, back)
  330. local right = top:Cross(back)
  331. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  332. end
  333. function WACKYEFFECT(Table)
  334. local TYPE = Table.EffectType or "Sphere"
  335. local SIZE = Table.Size or VT(1, 1, 1)
  336. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  337. local TRANSPARENCY = Table.Transparency or 0
  338. local ENDTRANSPARENCY = Table.Transparency2 or 1
  339. local CFRAME = Table.CFrame or Torso.CFrame
  340. local MOVEDIRECTION = Table.MoveToPos or nil
  341. local ROTATION1 = Table.RotationX or 0
  342. local ROTATION2 = Table.RotationY or 0
  343. local ROTATION3 = Table.RotationZ or 0
  344. local MATERIAL = Table.Material or "Neon"
  345. local COLOR = Table.Color or C3(1, 1, 1)
  346. local TIME = Table.Time or 45
  347. local SOUNDID = Table.SoundID or nil
  348. local SOUNDPITCH = Table.SoundPitch or nil
  349. local SOUNDVOLUME = Table.SoundVolume or nil
  350. coroutine.resume(coroutine.create(function()
  351. local PLAYSSOUND = false
  352. local SOUND
  353. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  354. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  355. PLAYSSOUND = true
  356. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  357. end
  358. EFFECT.Color = COLOR
  359. local MSH
  360. if TYPE == "Sphere" then
  361. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  362. elseif TYPE == "Block" then
  363. MSH = IT("BlockMesh", EFFECT)
  364. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  365. elseif TYPE == "Wave" then
  366. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  367. elseif TYPE == "Ring" then
  368. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  369. elseif TYPE == "Slash" then
  370. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  371. elseif TYPE == "Round Slash" then
  372. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  373. elseif TYPE == "Swirl" then
  374. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  375. elseif TYPE == "Skull" then
  376. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  377. elseif TYPE == "Crystal" then
  378. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  379. end
  380. if MSH ~= nil then
  381. local MOVESPEED
  382. if MOVEDIRECTION ~= nil then
  383. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  384. end
  385. local GROWTH = SIZE - ENDSIZE
  386. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  387. if TYPE == "Block" then
  388. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  389. else
  390. EFFECT.CFrame = CFRAME
  391. end
  392. for LOOP = 1, TIME do
  393. Swait()
  394. MSH.Scale = MSH.Scale - GROWTH / TIME
  395. if TYPE == "Wave" then
  396. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  397. end
  398. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  399. if TYPE == "Block" then
  400. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  401. else
  402. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  403. end
  404. if MOVEDIRECTION ~= nil then
  405. local ORI = EFFECT.Orientation
  406. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  407. EFFECT.Orientation = ORI
  408. end
  409. end
  410. if PLAYSSOUND == false then
  411. EFFECT:remove()
  412. else
  413. repeat
  414. Swait()
  415. until SOUND.Playing == false
  416. EFFECT:remove()
  417. end
  418. elseif PLAYSSOUND == false then
  419. EFFECT:remove()
  420. else
  421. repeat
  422. Swait()
  423. until SOUND.Playing == false
  424. EFFECT:remove()
  425. end
  426. end))
  427. end
  428. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  429. if FLOOR ~= nil then
  430. coroutine.resume(coroutine.create(function()
  431. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  432. PART.CFrame = CF(POSITION)
  433. for i = 1, 45 do
  434. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  435. RingPiece.Material = FLOOR.Material
  436. RingPiece.Color = FLOOR.Color
  437. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  438. Debris:AddItem(RingPiece, SWAIT)
  439. end
  440. PART:remove()
  441. end))
  442. end
  443. end
  444. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  445. if FLOOR ~= nil then
  446. for i = 1, AMOUNT do
  447. do
  448. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  449. DEBREE.Material = FLOOR.Material
  450. DEBREE.Color = FLOOR.Color
  451. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  452. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  453. coroutine.resume(coroutine.create(function()
  454. Swait(15)
  455. DEBREE.Parent = workspace
  456. DEBREE.CanCollide = true
  457. Debris:AddItem(DEBREE, SWAIT)
  458. end))
  459. end
  460. end
  461. end
  462. end
  463. function MakeForm(PART, TYPE)
  464. if TYPE == "Cyl" then
  465. local MSH = IT("CylinderMesh", PART)
  466. elseif TYPE == "Ball" then
  467. local MSH = IT("SpecialMesh", PART)
  468. MSH.MeshType = "Sphere"
  469. elseif TYPE == "Wedge" then
  470. local MSH = IT("SpecialMesh", PART)
  471. MSH.MeshType = "Wedge"
  472. end
  473. end
  474. function CheckTableForString(Table, String)
  475. for i, v in pairs(Table) do
  476. if string.find(string.lower(String), string.lower(v)) then
  477. return true
  478. end
  479. end
  480. return false
  481. end
  482. function CheckIntangible(Hit)
  483. local ProjectileNames = {
  484. "Water",
  485. "Arrow",
  486. "Projectile",
  487. "Effect",
  488. "Rail",
  489. "Lightning",
  490. "Bullet"
  491. }
  492. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  493. return true
  494. end
  495. return false
  496. end
  497. Debris = game:GetService("Debris")
  498. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  499. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  500. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  501. if RayHit and CheckIntangible(RayHit) then
  502. if DelayIfHit then
  503. wait()
  504. end
  505. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  506. end
  507. return RayHit, RayPos, RayNormal
  508. end
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510. local DIRECTION = CF(StartPos, EndPos).lookVector
  511. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513. function turnto(position)
  514. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  515. end
  516. BaseLightning = IT("Part")
  517. BaseLightning.Anchored = true
  518. BaseLightning.CanCollide = false
  519. BaseLightning.Material = "Neon"
  520. local LightningBolts = {}
  521. function Zap(Table)
  522. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  523. local Duration = Table.Duration or 2
  524. local Offset = Table.Offset or 2
  525. local Individualize = Table.Individualize or false
  526. local MaxRange = Table.MaxRange or 200
  527. local SegmentLength = Table.SegmentLength or 5
  528. local Transparency = Table.Transparency or 0
  529. local Ignore = Table.Ignore or {}
  530. local SIZE = Table.SIZE or 0.3
  531. if not (StartPos and TargetPos) or not Character then
  532. return
  533. end
  534. local LightningModel = IT("Folder", Effects)
  535. LightningModel.Name = "ZAPP"
  536. for i, v in pairs({Character, LightningModel}) do
  537. table.insert(Ignore, v)
  538. end
  539. local LastPos = StartPos
  540. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  541. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  542. local RayLength = (StartPos - RayPos).Magnitude
  543. local Struck = false
  544. local TotalSegments = math.ceil(RayLength / SegmentLength)
  545. Direction = CFrame.new(StartPos, RayPos).lookVector
  546. local LightningBolt = IT("Model", Effects)
  547. LightningBolt.Name = "Lightning"
  548. LastBolt = LightningBolt
  549. Debris:AddItem(LightningBolt, Duration)
  550. LightningBolt.Parent = LightningModel
  551. for i = 1, TotalSegments do
  552. if not Struck then
  553. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  554. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  555. local SegmentVec = NewPos - LastPos
  556. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  557. local RayVec = LastPos - RayPos
  558. local LightningPart = BaseLightning:Clone()
  559. LightningPart.BrickColor = BrickColor.new(Color)
  560. LightningPart.Transparency = Transparency
  561. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  562. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  563. local CylinderMesh = IT("CylinderMesh", LightningPart)
  564. local OrigCF = LightningPart.CFrame
  565. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  566. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  567. LightningPart.Parent = LightningBolt
  568. LastPos = NewPos
  569. end
  570. end
  571. return {
  572. RayHit = RayHit,
  573. RayPos = RayPos,
  574. RayNormal = RayNormal,
  575. LightningModel = LightningModel
  576. }
  577. end
  578. function Blink()
  579. coroutine.resume(coroutine.create(function()
  580. if EYE ~= nil and PUPIL ~= nil then
  581. for i = 1, 5 do
  582. Swait()
  583. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  584. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  585. end
  586. for i = 1, 7 do
  587. Swait()
  588. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  589. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  590. end
  591. EYE.Mesh.Scale = VT(1, 1, 1)
  592. PUPIL.Mesh.Scale = VT(1, 1, 1)
  593. end
  594. end))
  595. end
  596. local BODY = {}
  597. function Face()
  598. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  599. FACE.Color = C3(0, 0, 0)
  600. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  601. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  602. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false)
  603. MakeForm(EYE, "Ball")
  604. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  605. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false)
  606. PUPIL.Color = C3(0, 0, 0)
  607. MakeForm(PUPIL, "Ball")
  608. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  609. local LASTPART = Head
  610. for i = 1, 30 do
  611. local MATH = 1 - i / 40
  612. if LASTPART == Head then
  613. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  614. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  615. LASTPART = Horn
  616. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  617. else
  618. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  619. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  620. LASTPART = Horn
  621. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  622. end
  623. end
  624. local LASTPART = Head
  625. for i = 1, 30 do
  626. local MATH = 1 - i / 40
  627. if LASTPART == Head then
  628. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  629. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  630. LASTPART = Horn
  631. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  632. else
  633. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  634. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  635. LASTPART = Horn
  636. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  637. end
  638. end
  639. BODY = {}
  640. for _, c in pairs(Character:GetDescendants()) do
  641. if c:IsA("BasePart") then
  642. table.insert(BODY, {
  643. c,
  644. c.Parent,
  645. c.Material,
  646. c.Color
  647. })
  648. elseif c:IsA("JointInstance") then
  649. table.insert(BODY, {
  650. c,
  651. c.Parent,
  652. nil,
  653. nil
  654. })
  655. end
  656. end
  657. end
  658. function RightWing()
  659. for i = 1, 2 do
  660. local PART
  661. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  662. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  663. table.insert(RWINGS, WingWeld)
  664. PART = Wing
  665. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  666. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  667. PART = Wing
  668. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  669. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  671. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  672. PART = Wing
  673. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  674. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  677. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  678. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  679. PART = Wing
  680. table.insert(RWINGS, WingWeld)
  681. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  682. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  683. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  684. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  685. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  686. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  687. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  688. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  689. PART = Wing
  690. table.insert(RWINGS, WingWeld)
  691. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  692. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  693. PART = Wing
  694. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  695. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  696. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  697. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  698. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  699. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  700. PART = Wing
  701. table.insert(RWINGS, WingWeld)
  702. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  703. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  704. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  705. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  706. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  707. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  708. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  709. table.insert(EYES, Wing1)
  710. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  711. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  712. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  713. PART = Wing
  714. table.insert(RWINGS, WingWeld)
  715. end
  716. BODY = {}
  717. for _, c in pairs(Character:GetDescendants()) do
  718. if c:IsA("BasePart") then
  719. table.insert(BODY, {
  720. c,
  721. c.Parent,
  722. c.Material,
  723. c.Color
  724. })
  725. elseif c:IsA("JointInstance") then
  726. table.insert(BODY, {
  727. c,
  728. c.Parent,
  729. nil,
  730. nil
  731. })
  732. end
  733. end
  734. end
  735. function LeftWing()
  736. for i = 1, 2 do
  737. local PART
  738. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  739. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  740. table.insert(LWINGS, WingWeld)
  741. PART = Wing
  742. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  743. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  744. PART = Wing
  745. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  746. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  748. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  749. PART = Wing
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  756. PART = Wing
  757. table.insert(LWINGS, WingWeld)
  758. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  759. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  760. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  761. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  762. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  763. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  764. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  765. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  766. PART = Wing
  767. table.insert(LWINGS, WingWeld)
  768. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  769. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  770. PART = Wing
  771. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  772. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  776. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  777. PART = Wing
  778. table.insert(LWINGS, WingWeld)
  779. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  780. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  781. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  782. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  784. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  785. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  786. table.insert(EYES, Wing1)
  787. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  788. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  789. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  790. PART = Wing
  791. table.insert(LWINGS, WingWeld)
  792. end
  793. BODY = {}
  794. for _, c in pairs(Character:GetDescendants()) do
  795. if c:IsA("BasePart") then
  796. table.insert(BODY, {
  797. c,
  798. c.Parent,
  799. c.Material,
  800. c.Color
  801. })
  802. elseif c:IsA("JointInstance") then
  803. table.insert(BODY, {
  804. c,
  805. c.Parent,
  806. nil,
  807. nil
  808. })
  809. end
  810. end
  811. end
  812. for _, c in pairs(Weapon:GetChildren()) do
  813. if c.ClassName == "Part" then
  814. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  815. end
  816. end
  817. for _, c in pairs(Character:GetDescendants()) do
  818. if c:IsA("BasePart") then
  819. table.insert(BODY, {
  820. c,
  821. c.Parent,
  822. c.Material,
  823. c.Color
  824. })
  825. elseif c:IsA("JointInstance") then
  826. table.insert(BODY, {
  827. c,
  828. c.Parent,
  829. nil,
  830. nil
  831. })
  832. end
  833. end
  834. for e = 1, #BODY do
  835. if BODY[e] ~= nil then
  836. do
  837. local STUFF = BODY[e]
  838. local PART = STUFF[1]
  839. local PARENT = STUFF[2]
  840. local MATERIAL = STUFF[3]
  841. local COLOR = STUFF[4]
  842. PART.AncestryChanged:Connect(function()
  843. if PART.ClassName == "Part" then
  844. PART.Material = MATERIAL
  845. PART.Color = COLOR
  846. end
  847. PART.Parent = PARENT
  848. end)
  849. end
  850. end
  851. end
  852. function refit()
  853. Weapon.Parent = Character
  854. Character.Parent = workspace
  855. for e = 1, #BODY do
  856. if BODY[e] ~= nil then
  857. local STUFF = BODY[e]
  858. local PART = STUFF[1]
  859. local PARENT = STUFF[2]
  860. local MATERIAL = STUFF[3]
  861. local COLOR = STUFF[4]
  862. if PART.Parent ~= PARENT then
  863. Humanoid:remove()
  864. if PART.ClassName == "Part" then
  865. PART.Material = MATERIAL
  866. PART.Color = COLOR
  867. end
  868. PART.Parent = PARENT
  869. Humanoid = IT("Humanoid", Character)
  870. end
  871. end
  872. end
  873. end
  874. local SKILLTEXTCOLOR = C3(0, 0, 0)
  875. local SKILLFONT = "SciFi"
  876. local SKILLTEXTSIZE = 7
  877. Weapon.Parent = Character
  878. Humanoid.Died:connect(function()
  879. refit()
  880. end)
  881. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  882. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  883. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  884. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  885. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  886. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  887. function StatLabel(CFRAME, TEXT, COLOR)
  888. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  889. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  890. local BODYGYRO = IT("BodyGyro", STATPART)
  891. game:GetService("Debris"):AddItem(STATPART, 5)
  892. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  893. BILLBOARDGUI.Adornee = STATPART
  894. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  895. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  896. BILLBOARDGUI.AlwaysOnTop = false
  897. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  898. TEXTLABEL.BackgroundTransparency = 1
  899. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  900. TEXTLABEL.Text = TEXT
  901. TEXTLABEL.Font = SKILLFONT
  902. TEXTLABEL.FontSize = "Size42"
  903. TEXTLABEL.TextColor3 = COLOR
  904. TEXTLABEL.TextStrokeTransparency = 0
  905. TEXTLABEL.TextScaled = true
  906. TEXTLABEL.TextWrapped = true
  907. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  908. for i = 1, 50 do
  909. Swait()
  910. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  911. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  912. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  913. end
  914. THEPART.Parent = nil
  915. end), STATPART, TEXTLABEL)
  916. end
  917. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  918. local svch = Character2
  919. Character2:BreakJoints()
  920. local hum = Character2:findFirstChild("Humanoid")
  921. local q = Character2:GetChildren()
  922. local CLONE = IT("Model", Effects)
  923. for i = 1, #q do
  924. if q[i].ClassName == "Accessory" and Headless == true then
  925. q[i]:remove()
  926. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  927. q[i].Parent = CLONE
  928. elseif q[i].ClassName ~= "Humanoid" then
  929. q[i]:remove()
  930. end
  931. end
  932. local chrclone = CLONE
  933. local ch = chrclone:GetChildren()
  934. local i
  935. for i = 1, #ch do
  936. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  937. ch[i]:remove()
  938. end
  939. end
  940. local function Scan(ch)
  941. local e
  942. for e = 1, #ch do
  943. Scan(ch[e]:GetChildren())
  944. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  945. ch[e]:remove()
  946. end
  947. end
  948. end
  949. Character2:remove()
  950. local NEWHUM = IT("Humanoid")
  951. NEWHUM.Name = "Corpse"
  952. NEWHUM.Health = 0
  953. NEWHUM.MaxHealth = 0
  954. NEWHUM.PlatformStand = true
  955. NEWHUM.Parent = CLONE
  956. NEWHUM.DisplayDistanceType = "None"
  957. Scan(chrclone:GetChildren())
  958. local ch = Character2:GetChildren()
  959. local i
  960. for i = 1, #ch do
  961. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  962. ch[i]:remove()
  963. end
  964. end
  965. local ch = Character2:GetChildren()
  966. local i
  967. for i = 1, #ch do
  968. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  969. ch[i]:remove()
  970. end
  971. end
  972. Character2 = chrclone
  973. local Torso2 = Character2.Torso
  974. local movevector = Vector3.new()
  975. if Torso2 then
  976. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  977. local Head = Character2:FindFirstChild("Head")
  978. if Head then
  979. local Neck = Instance.new("Weld")
  980. Neck.Name = "Neck"
  981. Neck.Part0 = Torso2
  982. Neck.Part1 = Head
  983. Neck.C0 = CFrame.new(0, 1.5, 0)
  984. Neck.C1 = CFrame.new()
  985. Neck.Parent = Torso2
  986. if Headless == true then
  987. Head.Transparency = 1
  988. Head:ClearAllChildren()
  989. end
  990. end
  991. local Limb = Character2:FindFirstChild("Right Arm")
  992. if Limb then
  993. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  994. local Joint = Instance.new("Glue")
  995. Joint.Name = "RightShoulder"
  996. Joint.Part0 = Torso2
  997. Joint.Part1 = Limb
  998. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  999. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1000. Joint.Parent = Torso2
  1001. local B = Instance.new("Part")
  1002. B.TopSurface = 0
  1003. B.BottomSurface = 0
  1004. B.formFactor = "Symmetric"
  1005. B.Size = Vector3.new(1, 1, 1)
  1006. B.Transparency = 1
  1007. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1008. B.Parent = Character2
  1009. local W = Instance.new("Weld")
  1010. W.Part0 = Limb
  1011. W.Part1 = B
  1012. W.C0 = CFrame.new(0, -0.5, 0)
  1013. W.Parent = Limb
  1014. end
  1015. local Limb = Character2:FindFirstChild("Left Arm")
  1016. if Limb then
  1017. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1018. local Joint = Instance.new("Glue")
  1019. Joint.Name = "LeftShoulder"
  1020. Joint.Part0 = Torso2
  1021. Joint.Part1 = Limb
  1022. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1023. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1024. Joint.Parent = Torso2
  1025. local B = Instance.new("Part")
  1026. B.TopSurface = 0
  1027. B.BottomSurface = 0
  1028. B.formFactor = "Symmetric"
  1029. B.Size = Vector3.new(1, 1, 1)
  1030. B.Transparency = 1
  1031. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1032. B.Parent = Character2
  1033. local W = Instance.new("Weld")
  1034. W.Part0 = Limb
  1035. W.Part1 = B
  1036. W.C0 = CFrame.new(0, -0.5, 0)
  1037. W.Parent = Limb
  1038. end
  1039. local Limb = Character2:FindFirstChild("Right Leg")
  1040. if Limb then
  1041. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1042. local Joint = Instance.new("Glue")
  1043. Joint.Name = "RightHip"
  1044. Joint.Part0 = Torso2
  1045. Joint.Part1 = Limb
  1046. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1047. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1048. Joint.Parent = Torso2
  1049. local B = Instance.new("Part")
  1050. B.TopSurface = 0
  1051. B.BottomSurface = 0
  1052. B.formFactor = "Symmetric"
  1053. B.Size = Vector3.new(1, 1, 1)
  1054. B.Transparency = 1
  1055. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1056. B.Parent = Character2
  1057. local W = Instance.new("Weld")
  1058. W.Part0 = Limb
  1059. W.Part1 = B
  1060. W.C0 = CFrame.new(0, -0.5, 0)
  1061. W.Parent = Limb
  1062. end
  1063. local Limb = Character2:FindFirstChild("Left Leg")
  1064. if Limb then
  1065. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1066. local Joint = Instance.new("Glue")
  1067. Joint.Name = "LeftHip"
  1068. Joint.Part0 = Torso2
  1069. Joint.Part1 = Limb
  1070. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1071. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1072. Joint.Parent = Torso2
  1073. local B = Instance.new("Part")
  1074. B.TopSurface = 0
  1075. B.BottomSurface = 0
  1076. B.formFactor = "Symmetric"
  1077. B.Size = Vector3.new(1, 1, 1)
  1078. B.Transparency = 1
  1079. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1080. B.Parent = Character2
  1081. local W = Instance.new("Weld")
  1082. W.Part0 = Limb
  1083. W.Part1 = B
  1084. W.C0 = CFrame.new(0, -0.5, 0)
  1085. W.Parent = Limb
  1086. end
  1087. local Bar = Instance.new("Part")
  1088. Bar.TopSurface = 0
  1089. Bar.BottomSurface = 0
  1090. Bar.formFactor = "Symmetric"
  1091. Bar.Size = Vector3.new(1, 1, 1)
  1092. Bar.Transparency = 1
  1093. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1094. Bar.Parent = Character2
  1095. local Weld = Instance.new("Weld")
  1096. Weld.Part0 = Torso2
  1097. Weld.Part1 = Bar
  1098. Weld.C0 = CFrame.new(0, 0.5, 0)
  1099. Weld.Parent = Torso2
  1100. end
  1101. Character2.Parent = Weapon
  1102. if movevector ~= Vector3.new() then
  1103. for i = 1, 10 do
  1104. Torso2.Velocity = movevector * Velocity
  1105. end
  1106. end
  1107. Character2.Name = "Corpse"
  1108. return Character2, Torso2
  1109. end
  1110. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1111. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1112. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1113. if HITFLOOR.Name == "BloodPuddle" then
  1114. local DIST = (Position - HITFLOOR.Position).Magnitude
  1115. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1116. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1117. end
  1118. elseif HITFLOOR.Anchored == true then
  1119. do
  1120. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1121. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1122. MakeForm(BLOOD, "Cyl")
  1123. coroutine.resume(coroutine.create(function()
  1124. Swait(75)
  1125. while true do
  1126. Swait()
  1127. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1128. if BLOOD.Size.Z < 0.051 then
  1129. BLOOD:remove()
  1130. break
  1131. end
  1132. end
  1133. end))
  1134. end
  1135. end
  1136. end
  1137. end
  1138. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1139. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1140. BLOOD.CFrame = CF(POSITION)
  1141. MakeForm(BLOOD, "Ball")
  1142. local bv = Instance.new("BodyVelocity", BLOOD)
  1143. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1144. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1145. bv.Name = "MOVE"
  1146. Debris:AddItem(bv, 0.05)
  1147. coroutine.resume(coroutine.create(function()
  1148. local HASTOUCHEDGROUND = false
  1149. local HIT = BLOOD.Touched:Connect(function(hit)
  1150. if hit.Anchored == true then
  1151. HASTOUCHEDGROUND = true
  1152. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1153. end
  1154. end)
  1155. wait(5)
  1156. if HASTOUCHEDGROUND == false then
  1157. BLOOD:remove()
  1158. end
  1159. end))
  1160. end
  1161. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1162. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1163. defence.Name = "HitBy" .. Player.Name
  1164. game:GetService("Debris"):AddItem(defence, 0.001)
  1165. Damage = Damage * DAMAGEMULTIPLIER
  1166. if Humanoid.Health ~= 0 then
  1167. local CritChance = MRANDOM(1, 100)
  1168. if Damage > Humanoid.Health then
  1169. Damage = math.ceil(Humanoid.Health)
  1170. if Damage == 0 then
  1171. Damage = 0.1
  1172. end
  1173. end
  1174. Humanoid.Health = Humanoid.Health - Damage
  1175. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1176. end
  1177. end
  1178. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1179. local CHILDREN = workspace:GetDescendants()
  1180. for index, CHILD in pairs(CHILDREN) do
  1181. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1182. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1183. if HUM then
  1184. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1185. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1186. if INSTAKILL == true then
  1187. Petrify(CHILD)
  1188. else
  1189. local DMG = MRANDOM(MINDMG, MAXDMG)
  1190. ApplyDamage(HUM, DMG, TORSO)
  1191. end
  1192. if FLING > 0 then
  1193. for _, c in pairs(CHILD:GetChildren()) do
  1194. if c:IsA("BasePart") then
  1195. local bv = Instance.new("BodyVelocity")
  1196. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1197. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1198. bv.Parent = c
  1199. Debris:AddItem(bv, 0.05)
  1200. end
  1201. end
  1202. end
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end
  1208. function Petrify(Foe)
  1209. local STONEMODEL = IT("Model", Effects)
  1210. local CHILDREN = Foe:GetDescendants()
  1211. for index, CHILD in pairs(CHILDREN) do
  1212. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1213. CHILD.Parent = STONEMODEL
  1214. CHILD.Material = "Slate"
  1215. CHILD.Color = C3(0.5, 0.5, 0.5)
  1216. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1217. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1218. mesh.TextureId = ""
  1219. end
  1220. if CHILD:FindFirstChildOfClass("Decal") then
  1221. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1222. mesh:remove()
  1223. end
  1224. if CHILD.ClassName == "MeshPart" then
  1225. CHILD.TextureID = ""
  1226. end
  1227. if CHILD.ClassName == "UnionOperation" then
  1228. CHILD.UsePartColor = true
  1229. end
  1230. CHILD.CanCollide = true
  1231. end
  1232. end
  1233. Debris:AddItem(STONEMODEL, 5)
  1234. end
  1235. function Intro()
  1236. coroutine.resume(coroutine.create(function()
  1237. INTROING = true
  1238. Rooted = true
  1239. sick:Play()
  1240. FINISHEDINTRO = true
  1241. Head.Transparency = 1
  1242. Torso.Transparency = 1
  1243. LeftArm.Transparency = 1
  1244. RightArm.Transparency = 1
  1245. LeftLeg.Transparency = 1
  1246. RightLeg.Transparency = 1
  1247. repeat
  1248. Swait()
  1249. until sick.TimePosition > 3.2
  1250. for i = 1, 5 do
  1251. WACKYEFFECT({
  1252. EffectType = "Sphere",
  1253. Size = VT(3, 3, 3),
  1254. Size2 = VT(0, 5, 0),
  1255. Transparency = 0.5,
  1256. Transparency2 = 1,
  1257. CFrame = Torso.CFrame,
  1258. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1259. RotationX = MRANDOM(-5, 5),
  1260. RotationY = MRANDOM(-5, 5),
  1261. RotationZ = MRANDOM(-5, 5),
  1262. Material = "Neon",
  1263. Color = C3(1, 0, 0),
  1264. SoundID = nil,
  1265. SoundPitch = nil,
  1266. SoundVolume = nil
  1267. })
  1268. end
  1269. RightWing()
  1270. repeat
  1271. Swait()
  1272. until sick.TimePosition > 6.2
  1273. for i = 1, 5 do
  1274. WACKYEFFECT({
  1275. EffectType = "Sphere",
  1276. Size = VT(3, 3, 3),
  1277. Size2 = VT(0, 5, 0),
  1278. Transparency = 0.5,
  1279. Transparency2 = 1,
  1280. CFrame = Torso.CFrame,
  1281. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1282. RotationX = MRANDOM(-5, 5),
  1283. RotationY = MRANDOM(-5, 5),
  1284. RotationZ = MRANDOM(-5, 5),
  1285. Material = "Neon",
  1286. Color = C3(1, 0, 0),
  1287. SoundID = nil,
  1288. SoundPitch = nil,
  1289. SoundVolume = nil
  1290. })
  1291. end
  1292. LeftWing()
  1293. repeat
  1294. Swait()
  1295. until sick.TimePosition > 16
  1296. for i = 1, 6 do
  1297. WACKYEFFECT({
  1298. EffectType = "Sphere",
  1299. Size = VT(1.5, 1.5, 1.5),
  1300. Size2 = VT(4, 4, 4) * i,
  1301. Transparency = 0,
  1302. Transparency2 = 1,
  1303. CFrame = Head.CFrame,
  1304. MoveToPos = nil,
  1305. RotationX = 0,
  1306. RotationY = 0,
  1307. RotationZ = 0,
  1308. Material = "Neon",
  1309. Color = C3(1, 0, 0),
  1310. SoundID = nil,
  1311. SoundPitch = nil,
  1312. SoundVolume = nil
  1313. })
  1314. end
  1315. Head.Transparency = 0
  1316. Face()
  1317. wait(1)
  1318. for i = 1, 100 do
  1319. Swait()
  1320. Torso.Transparency = 1 - i / 100
  1321. LeftArm.Transparency = 1 - i / 100
  1322. RightArm.Transparency = 1 - i / 100
  1323. LeftLeg.Transparency = 1 - i / 100
  1324. RightLeg.Transparency = 1 - i / 100
  1325. end
  1326. FINISHEDINTRO = true
  1327. Rooted = false
  1328. end))
  1329. end
  1330. function Neck_Snap()
  1331. ATTACK = true
  1332. Rooted = false
  1333. local TARGET, HUM, WLD
  1334. local HIT = RightArm.Touched:Connect(function(hit)
  1335. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1336. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1337. if H.Health > 0 then
  1338. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1339. if TORSO then
  1340. HUM = H
  1341. TARGET = TORSO
  1342. H.PlatformStand = true
  1343. CreateSound("260411131", TORSO, 10, 1)
  1344. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1345. end
  1346. end
  1347. end
  1348. end)
  1349. for i = 0, 1, 0.1 / Animation_Speed do
  1350. Swait()
  1351. if TARGET ~= nil then
  1352. break
  1353. end
  1354. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1358. if ANIM == "Idle" then
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1361. elseif ANIM == "Walk" then
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. elseif ANIM == "Jump" or ANIM == "Fall" then
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1367. end
  1368. end
  1369. HIT:disconnect()
  1370. if TARGET ~= nil then
  1371. if TARGET.Name == "Torso" then
  1372. for i = 0, 2, 0.1 / Animation_Speed do
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1378. if ANIM == "Idle" then
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1381. elseif ANIM == "Walk" then
  1382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. elseif ANIM == "Jump" or ANIM == "Fall" then
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1387. end
  1388. end
  1389. WLD:remove()
  1390. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1391. if HEAD then
  1392. UNANCHOR = false
  1393. RootPart.Anchored = true
  1394. local HD = HEAD:Clone()
  1395. HD.Name = "FakeHead"
  1396. for i = 1, 7 do
  1397. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1398. end
  1399. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1400. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1401. HD.Parent = RAGDOLL
  1402. CreateSound("264486467", RAGTORSO, 10, 1)
  1403. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1404. for i = 0, 2, 0.1 / Animation_Speed do
  1405. Swait()
  1406. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1410. if ANIM == "Idle" then
  1411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1413. elseif ANIM == "Walk" then
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. elseif ANIM == "Jump" or ANIM == "Fall" then
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1419. end
  1420. end
  1421. HEADWELD:remove()
  1422. for i = 0, 0.5, 0.1 / Animation_Speed do
  1423. Swait()
  1424. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1428. if ANIM == "Idle" then
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1431. elseif ANIM == "Walk" then
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. elseif ANIM == "Jump" or ANIM == "Fall" then
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1437. end
  1438. end
  1439. CreateSound("907333406", Torso, 10, 1)
  1440. for i = 0, 0.25, 0.1 / Animation_Speed do
  1441. Swait()
  1442. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1446. if ANIM == "Idle" then
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1449. elseif ANIM == "Walk" then
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. elseif ANIM == "Jump" or ANIM == "Fall" then
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1455. end
  1456. end
  1457. RAGWELD:remove()
  1458. local bv = Instance.new("BodyVelocity")
  1459. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1460. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1461. bv.Parent = RAGTORSO
  1462. Debris:AddItem(bv, 0.05)
  1463. Debris:AddItem(RAGDOLL, 5)
  1464. for i = 0, 0.15, 0.1 / Animation_Speed do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1470. if ANIM == "Idle" then
  1471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1473. elseif ANIM == "Walk" then
  1474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. elseif ANIM == "Jump" or ANIM == "Fall" then
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1479. end
  1480. end
  1481. UNANCHOR = true
  1482. RootPart.Anchored = false
  1483. end
  1484. else
  1485. UNANCHOR = false
  1486. RootPart.Anchored = true
  1487. for i = 0, 0.5, 0.1 / Animation_Speed do
  1488. Swait()
  1489. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1493. if ANIM == "Idle" then
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1496. elseif ANIM == "Walk" then
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. elseif ANIM == "Jump" or ANIM == "Fall" then
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1502. end
  1503. end
  1504. for i = 0, 0.25, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1510. if ANIM == "Idle" then
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1513. elseif ANIM == "Walk" then
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. elseif ANIM == "Jump" or ANIM == "Fall" then
  1517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1519. end
  1520. end
  1521. WLD:remove()
  1522. TARGET.Parent:BreakJoints()
  1523. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1524. if c:IsA("BasePart") then
  1525. local bv = Instance.new("BodyVelocity")
  1526. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1527. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1528. bv.Parent = c
  1529. Debris:AddItem(bv, 0.05)
  1530. end
  1531. end
  1532. for i = 0, 0.15, 0.1 / Animation_Speed do
  1533. Swait()
  1534. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1538. if ANIM == "Idle" then
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1541. elseif ANIM == "Walk" then
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. elseif ANIM == "Jump" or ANIM == "Fall" then
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1547. end
  1548. end
  1549. UNANCHOR = true
  1550. RootPart.Anchored = false
  1551. end
  1552. end
  1553. ATTACK = false
  1554. Rooted = false
  1555. end
  1556. function Imperfect_Command()
  1557. ATTACK = true
  1558. Rooted = true
  1559. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1560. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1561. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1562. if TORSO then
  1563. local GYRO = IT("BodyGyro", RootPart)
  1564. GYRO.D = 750
  1565. GYRO.P = 2000
  1566. GYRO.MaxTorque = VT(0, 40000, 0)
  1567. CreateSound("907330103", Torso, 10, 1)
  1568. for i = 0, 1.6, 0.1 / Animation_Speed do
  1569. Swait()
  1570. WACKYEFFECT({
  1571. Time = 5,
  1572. EffectType = "Round Slash",
  1573. Size = VT(0, 0, 0),
  1574. Size2 = VT(0.01, 0, 0.01),
  1575. Transparency = 0.5,
  1576. Transparency2 = 1,
  1577. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1578. MoveToPos = nil,
  1579. RotationX = MRANDOM(-50, 50) / 10,
  1580. RotationY = MRANDOM(-50, 50) / 10,
  1581. RotationZ = MRANDOM(-50, 50) / 10,
  1582. Material = "Neon",
  1583. Color = C3(1, 0, 0),
  1584. SoundID = nil,
  1585. SoundPitch = nil,
  1586. SoundVolume = nil
  1587. })
  1588. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1589. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1593. if ANIM == "Idle" then
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1596. elseif ANIM == "Walk" then
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. elseif ANIM == "Jump" or ANIM == "Fall" then
  1600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1602. end
  1603. end
  1604. GYRO:remove()
  1605. for i = 1, 15 do
  1606. WACKYEFFECT({
  1607. Time = MRANDOM(15, 85),
  1608. EffectType = "Round Slash",
  1609. Size = VT(0, 0, 0),
  1610. Size2 = VT(0.3, 0, 0.3),
  1611. Transparency = 0.5,
  1612. Transparency2 = 1,
  1613. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1614. MoveToPos = nil,
  1615. RotationX = MRANDOM(-50, 50) / 10,
  1616. RotationY = MRANDOM(-50, 50) / 10,
  1617. RotationZ = MRANDOM(-50, 50) / 10,
  1618. Material = "Neon",
  1619. Color = C3(1, 0, 0),
  1620. SoundID = nil,
  1621. SoundPitch = nil,
  1622. SoundVolume = nil
  1623. })
  1624. end
  1625. local bv = Instance.new("BodyVelocity")
  1626. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1627. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1628. bv.Parent = TORSO
  1629. Debris:AddItem(bv, 0.05)
  1630. CreateSound("1222405264", TORSO, 10, 1)
  1631. Petrify(HUM.Parent)
  1632. for i = 0, 0.5, 0.1 / Animation_Speed do
  1633. Swait()
  1634. WACKYEFFECT({
  1635. Time = 5,
  1636. EffectType = "Round Slash",
  1637. Size = VT(0, 0, 0),
  1638. Size2 = VT(0.01, 0, 0.01),
  1639. Transparency = 0.5,
  1640. Transparency2 = 1,
  1641. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1642. MoveToPos = nil,
  1643. RotationX = MRANDOM(-50, 50) / 10,
  1644. RotationY = MRANDOM(-50, 50) / 10,
  1645. RotationZ = MRANDOM(-50, 50) / 10,
  1646. Material = "Neon",
  1647. Color = C3(1, 0, 0),
  1648. SoundID = nil,
  1649. SoundPitch = nil,
  1650. SoundVolume = nil
  1651. })
  1652. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1653. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1657. if ANIM == "Idle" then
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1660. elseif ANIM == "Walk" then
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. elseif ANIM == "Jump" or ANIM == "Fall" then
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1666. end
  1667. end
  1668. end
  1669. end
  1670. ATTACK = false
  1671. Rooted = false
  1672. end
  1673. function Fire_At_Will()
  1674. ATTACK = true
  1675. Rooted = false
  1676. local GYRO = IT("BodyGyro", RootPart)
  1677. GYRO.D = 750
  1678. GYRO.P = 2000
  1679. GYRO.MaxTorque = VT(0, 40000, 0)
  1680. for i = 0, 0.2, 0.1 / Animation_Speed do
  1681. Swait()
  1682. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1687. if ANIM == "Idle" then
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1690. elseif ANIM == "Walk" then
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. elseif ANIM == "Jump" or ANIM == "Fall" then
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1696. end
  1697. end
  1698. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  1699. MakeForm(BOMB, "Ball")
  1700. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  1701. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  1702. for i = 0, 1.5, 0.1 / Animation_Speed do
  1703. Swait()
  1704. if MRANDOM(1, 2) == 1 then
  1705. for E = 1, #EYES do
  1706. if EYES[E] ~= nil then
  1707. local EY = EYES[E]
  1708. local LIGHTNING = Zap({
  1709. StartPosition = EY.Position,
  1710. TargetPosition = BOMB.Position,
  1711. Character = Character,
  1712. Color = "Burgundy",
  1713. Individual = false,
  1714. MaxRange = 7,
  1715. SegmentLength = 1,
  1716. Offset = 0.3,
  1717. SIZE = 0.05
  1718. })
  1719. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  1720. end
  1721. end
  1722. end
  1723. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  1724. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1725. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1729. if ANIM == "Idle" then
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1732. elseif ANIM == "Walk" then
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. elseif ANIM == "Jump" or ANIM == "Fall" then
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1738. end
  1739. end
  1740. WACKYEFFECT({
  1741. Time = 25,
  1742. EffectType = "Ring",
  1743. Size = VT(0, 0, 0),
  1744. Size2 = VT(3.75, 3.75, 0),
  1745. Transparency = 0.7,
  1746. Transparency2 = 1,
  1747. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1748. MoveToPos = nil,
  1749. RotationX = 0,
  1750. RotationY = 0,
  1751. RotationZ = 0,
  1752. Material = "Neon",
  1753. Color = BOMB.Color,
  1754. SoundID = nil,
  1755. SoundPitch = nil,
  1756. SoundVolume = nil
  1757. })
  1758. WACKYEFFECT({
  1759. Time = 50,
  1760. EffectType = "Ring",
  1761. Size = VT(0, 0, 0),
  1762. Size2 = VT(15, 15, 0),
  1763. Transparency = 0.7,
  1764. Transparency2 = 1,
  1765. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1766. MoveToPos = nil,
  1767. RotationX = 0,
  1768. RotationY = 0,
  1769. RotationZ = 0,
  1770. Material = "Neon",
  1771. Color = BOMB.Color,
  1772. SoundID = nil,
  1773. SoundPitch = nil,
  1774. SoundVolume = nil
  1775. })
  1776. BOMB.Anchored = true
  1777. WELD:remove()
  1778. GYRO:remove()
  1779. coroutine.resume(coroutine.create(function()
  1780. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  1781. for i = 1, 500 do
  1782. Swait()
  1783. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  1784. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  1785. if HITFLOOR ~= nil then
  1786. break
  1787. end
  1788. end
  1789. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  1790. for i = 1, 3 do
  1791. WACKYEFFECT({
  1792. Time = 35,
  1793. EffectType = "Swirl",
  1794. Size = VT(0, 0, 0),
  1795. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  1796. Transparency = 0,
  1797. Transparency2 = 1,
  1798. CFrame = BOMB.CFrame,
  1799. MoveToPos = nil,
  1800. RotationX = 0,
  1801. RotationY = 5 * i,
  1802. RotationZ = 0,
  1803. Material = "Neon",
  1804. Color = BOMB.Color,
  1805. SoundID = nil,
  1806. SoundPitch = nil,
  1807. SoundVolume = nil
  1808. })
  1809. end
  1810. for i = 1, 5 do
  1811. WACKYEFFECT({
  1812. Time = 75,
  1813. EffectType = "Sphere",
  1814. Size = BOMB.Mesh.Scale,
  1815. Size2 = VT(25, 25, 25) * i,
  1816. Transparency = 0.5,
  1817. Transparency2 = 1,
  1818. CFrame = BOMB.CFrame,
  1819. MoveToPos = nil,
  1820. RotationX = 0,
  1821. RotationY = 0,
  1822. RotationZ = 0,
  1823. Material = "Neon",
  1824. Color = BOMB.Color,
  1825. SoundID = 1222405264,
  1826. SoundPitch = 1,
  1827. SoundVolume = 10
  1828. })
  1829. end
  1830. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  1831. if HITFLOOR then
  1832. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  1833. end
  1834. BOMB.Transparency = 1
  1835. for i = 1, 35 do
  1836. Swait()
  1837. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  1838. end
  1839. BOMB:remove()
  1840. end))
  1841. ATTACK = false
  1842. Rooted = false
  1843. end
  1844. function Imperfect_Storm()
  1845. ATTACK = true
  1846. Rooted = false
  1847. for i = 0, 1, 0.1 / Animation_Speed do
  1848. Swait()
  1849. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1853. if ANIM == "Idle" then
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1856. elseif ANIM == "Walk" then
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. elseif ANIM == "Jump" or ANIM == "Fall" then
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1862. end
  1863. end
  1864. ATTACK = false
  1865. Rooted = false
  1866. end
  1867. function MouseDown(Mouse)
  1868. if ATTACK == false then
  1869. end
  1870. end
  1871. function MouseUp(Mouse)
  1872. HOLD = false
  1873. end
  1874. function KeyDown(Key)
  1875. KEYHOLD = true
  1876. if FINISHEDINTRO == true then
  1877. if Key == "z" and ATTACK == false then
  1878. Neck_Snap()
  1879. end
  1880. if Key == "b" and ATTACK == false then
  1881. Imperfect_Command()
  1882. end
  1883. if Key == "c" and ATTACK == false then
  1884. Fire_At_Will()
  1885. end
  1886. if Key ~= "v" or ATTACK == false then
  1887. end
  1888. if Key ~= "x" or ATTACK == false then
  1889. end
  1890. end
  1891. end
  1892. function KeyUp(Key)
  1893. KEYHOLD = false
  1894. end
  1895. Mouse.Button1Down:connect(function(NEWKEY)
  1896. MouseDown(NEWKEY)
  1897. end)
  1898. Mouse.Button1Up:connect(function(NEWKEY)
  1899. MouseUp(NEWKEY)
  1900. end)
  1901. Mouse.KeyDown:connect(function(NEWKEY)
  1902. KeyDown(NEWKEY)
  1903. end)
  1904. Mouse.KeyUp:connect(function(NEWKEY)
  1905. KeyUp(NEWKEY)
  1906. end)
  1907. function unanchor()
  1908. if UNANCHOR == true then
  1909. RootPart.Anchored = false
  1910. end
  1911. local CHILDREN = Character:GetDescendants()
  1912. for index, CHILD in pairs(CHILDREN) do
  1913. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1914. CHILD.Anchored = false
  1915. end
  1916. end
  1917. end
  1918. Humanoid.Changed:connect(function(Jump)
  1919. if Jump == "Jump" and Disable_Jump == true then
  1920. Humanoid.Jump = false
  1921. end
  1922. end)
  1923. while true do
  1924. Swait()
  1925. script.Parent = WEAPONGUI
  1926. ANIMATE.Parent = nil
  1927. if Humanoid then
  1928. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1929. IDLEANIMATION:Play()
  1930. end
  1931. for RW = 1, #RWINGS do
  1932. if RWINGS[RW] ~= nil then
  1933. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1934. end
  1935. end
  1936. for LW = 1, #LWINGS do
  1937. if LWINGS[LW] ~= nil then
  1938. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1939. end
  1940. end
  1941. SINE = SINE + CHANGE
  1942. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1943. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1944. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  1945. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1946. if FINISHEDINTRO == true then
  1947. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1948. ANIM = "Jump"
  1949. if ATTACK == false then
  1950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1956. end
  1957. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1958. ANIM = "Fall"
  1959. if ATTACK == false then
  1960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1966. end
  1967. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1968. ANIM = "Idle"
  1969. if ATTACK == false then
  1970. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1976. end
  1977. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1978. ANIM = "Walk"
  1979. if ATTACK == false then
  1980. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. end
  1987. end
  1988. if TORSOVELOCITY > 1 then
  1989. Humanoid.HipHeight = 1
  1990. else
  1991. Humanoid.HipHeight = 0
  1992. end
  1993. elseif FINISHEDINTRO == false then
  1994. Humanoid.HipHeight = 0
  1995. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001. end
  2002. unanchor()
  2003. Humanoid.MaxHealth = "inf"
  2004. Humanoid.Health = "inf"
  2005. if Rooted == false then
  2006. Disable_Jump = false
  2007. Humanoid.WalkSpeed = Speed
  2008. elseif Rooted == true then
  2009. Disable_Jump = true
  2010. Humanoid.WalkSpeed = 0
  2011. end
  2012. sick.Parent = Torso
  2013. sick.Playing = true
  2014. sick.Volume = 3
  2015. sick.Pitch = 1
  2016. BLINKLOOP = BLINKLOOP + 1
  2017. if BLINKLOOP >= 650 then
  2018. BLINKLOOP = 0
  2019. Blink()
  2020. end
  2021. if Character:FindFirstChildOfClass("Accessory") then
  2022. Character:FindFirstChildOfClass("Accessory"):remove()
  2023. end
  2024. if Head:FindFirstChildOfClass("Sound") then
  2025. Head:FindFirstChildOfClass("Sound"):remove()
  2026. end
  2027. if INTROING == false and FINISHEDINTRO == false then
  2028. if INSTANT == false then
  2029. Intro()
  2030. else
  2031. FINISHEDINTRO = true
  2032. Face()
  2033. RightWing()
  2034. LeftWing()
  2035. end
  2036. end
  2037. if Head:FindFirstChild("face") then
  2038. Head.face:remove()
  2039. end
  2040. refit()
  2041. Humanoid.PlatformStand = false
  2042. end
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