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- Vimlarks Devlog zu seinem ersten JamGame:
- https://youtu.be/UPY5PVezzq8
- GDC Dreamscapers Combat System:
- https://youtu.be/3Omb5exWpd4
- League of Legends VFX StyleGuide:
- https://nexus.leagueoflegends.com/wp-content/uploads/2017/10/VFX_Styleguide_final_public_hidpjqwx7lqyx0pjj3ss.pdf
- GMTK über Resident Evil 4 Schwierigskeits-System
- https://youtu.be/zFv6KAdQ5SE
- Across the Obelisk:
- https://store.steampowered.com/app/1385380/Across_the_Obelisk/
- GTMK What makes a good (mellee) combat system:
- https://youtu.be/8X4fx-YncqA
- Game Design Humble Bundle Book List:
- https://youtu.be/H_0jAFwGyKc
- Quaternius Assets:
- https://www.reddit.com/r/gamedev/comments/x4135m/ive_made_125_fantasy_building_models_you_can_use/
- FPS Portal Like mit Geometry Level Design:
- https://www.reddit.com/r/IndieDev/comments/x0p24z/im_working_on_energy_bridge_passing_through_the/?utm_source=share&utm_medium=web2x&context=3
- UE5 Roadmap:
- https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs/80-unreal-engine-5-1-in-progress
- Octopath Traveller:
- https://store.steampowered.com/app/921570/OCTOPATH_TRAVELER/
- PaperZD Plugin für 2D Animationen:
- https://www.unrealengine.com/marketplace/en-US/product/paperzd
- Blueprint Function Library Cpp Implementierung:
- https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/BlueprintFunctionLibraries/
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