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PodcastFolge17

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Sep 6th, 2022
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  1. Vimlarks Devlog zu seinem ersten JamGame:
  2. https://youtu.be/UPY5PVezzq8
  3. GDC Dreamscapers Combat System:
  4. https://youtu.be/3Omb5exWpd4
  5. League of Legends VFX StyleGuide:
  6. https://nexus.leagueoflegends.com/wp-content/uploads/2017/10/VFX_Styleguide_final_public_hidpjqwx7lqyx0pjj3ss.pdf
  7. GMTK über Resident Evil 4 Schwierigskeits-System
  8. https://youtu.be/zFv6KAdQ5SE
  9. Across the Obelisk:
  10. https://store.steampowered.com/app/1385380/Across_the_Obelisk/
  11. GTMK What makes a good (mellee) combat system:
  12. https://youtu.be/8X4fx-YncqA
  13. Game Design Humble Bundle Book List:
  14. https://youtu.be/H_0jAFwGyKc
  15. Quaternius Assets:
  16. https://www.reddit.com/r/gamedev/comments/x4135m/ive_made_125_fantasy_building_models_you_can_use/
  17. FPS Portal Like mit Geometry Level Design:
  18. https://www.reddit.com/r/IndieDev/comments/x0p24z/im_working_on_energy_bridge_passing_through_the/?utm_source=share&utm_medium=web2x&context=3
  19. UE5 Roadmap:
  20. https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs/80-unreal-engine-5-1-in-progress
  21. Octopath Traveller:
  22. https://store.steampowered.com/app/921570/OCTOPATH_TRAVELER/
  23. PaperZD Plugin für 2D Animationen:
  24. https://www.unrealengine.com/marketplace/en-US/product/paperzd
  25. Blueprint Function Library Cpp Implementierung:
  26. https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/BlueprintFunctionLibraries/
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