Derek227

Clawed Figure

Mar 25th, 2017
273
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Effects = {} --sound effects, for advanced players.
  2. local Player = game.Players.localPlayer
  3. local Character = Player.Character
  4. local Humanoid = Character.Humanoid
  5. z = Instance.new("Sound", Character)
  6. z.SoundId = "rbxassetid://487872908"--
  7. z.Looped = true --False for a one-time song.
  8. z.Pitch = 1.0
  9. z.Volume = 1.6
  10. wait(.1)
  11. z:Play()
  12. ------------------------
  13. wait(1)
  14. Player = game:GetService("Players").LocalPlayer
  15. Character = Player.Character
  16. Mouse = Player:GetMouse()
  17. m = Instance.new("Model", Character)
  18. Character.Humanoid.JumpPower = Character.Humanoid.JumpPower * 2
  19. pcall(function()
  20. Character.RobloxUHood.Handle.Material = "Neon"
  21. Character.RobloxUHood.Handle.Mesh.TextureId = "rbxassetid://426317630"
  22. Character.RobloxUHood.Handle.Mesh.VertexColor = Vector3.new(1, 0, 0)
  23. end)
  24. local weldBetween = function(a, b)
  25. local weldd = Instance.new("ManualWeld")
  26. weldd.Part0 = a
  27. weldd.Part1 = b
  28. weldd.C0 = CFrame.new()
  29. weldd.C1 = b.CFrame:inverse() * a.CFrame
  30. weldd.Parent = a
  31. return weldd
  32. end
  33. it = Instance.new
  34. function nooutline(part)
  35. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  36. end
  37. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  38. local fp = it("Part")
  39. fp.formFactor = formfactor
  40. fp.Parent = parent
  41. fp.Reflectance = reflectance
  42. fp.Transparency = transparency
  43. fp.CanCollide = false
  44. fp.Locked = true
  45. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  46. fp.Name = name
  47. fp.Size = size
  48. fp.Position = Character.Torso.Position
  49. nooutline(fp)
  50. fp.Material = material
  51. fp:BreakJoints()
  52. return fp
  53. end
  54. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  55. local mesh = it(Mesh)
  56. mesh.Parent = part
  57. if Mesh == "SpecialMesh" then
  58. mesh.MeshType = meshtype
  59. mesh.MeshId = meshid
  60. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  61. end
  62. mesh.Offset = offset
  63. mesh.Scale = scale
  64. return mesh
  65. end
  66. function weld(parent, part0, part1, c0, c1)
  67. local weld = it("Weld")
  68. weld.Parent = parent
  69. weld.Part0 = part0
  70. weld.Part1 = part1
  71. weld.C0 = c0
  72. weld.C1 = c1
  73. return weld
  74. end
  75. Character["Right Arm"].Transparency = 1
  76. m.ChildAdded:connect(function(p)
  77. if p:IsA("Part") then
  78. p.Transparency = 1
  79. repeat
  80. game:GetService("RunService").RenderStepped:wait()
  81. p.Transparency = p.Transparency - 0.01
  82. game:GetService("RunService").RenderStepped:wait()
  83. p.Transparency = p.Transparency + 0.005
  84. wait()
  85. until p.Transparency <= 0
  86. end
  87. end)
  88. Handle = part(Enum.FormFactor.Symmetric, m, Enum.Material.Neon, 0, 0, "Medium stone grey", "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  89. Handleweld = weld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0399861336, -0.0400176048, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1))
  90. Arm = part(Enum.FormFactor.Symmetric, m, Enum.Material.Neon, 0, 0, "Black", "Arm", Vector3.new(1, 2, 1))
  91. Armweld = weld(m, Handle, Arm, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.109999657, -0.0488853455, 4.76837158E-6, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  92. mesh("SpecialMesh", Arm, Enum.MeshType.FileMesh, "rbxassetid://33308774", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  93. wait(0.3)
  94. Claw = part(Enum.FormFactor.Plate, m, Enum.Material.Neon, 0.10000000149012, 0, "Mid gray", "Claw", Vector3.new(1, 1, 2))
  95. Clawweld = weld(m, Handle, Claw, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.142930031, -0.0899963379, -1.43707323, 0.965925932, 0.258819073, 0, 0, 0, 1, 0.258819073, -0.965925932, 0))
  96. mesh("SpecialMesh", Claw, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=10681506", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.899999976))
  97. wait(0.3)
  98. Detail = part(Enum.FormFactor.Plate, m, Enum.Material.Neon, 0, 0, "Black", "Detail", Vector3.new(0.200000003, 0.200000048, 0.399999976))
  99. Detailweld = weld(m, Handle, Detail, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.667227745, 0.135678291, -0.0999965668, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1))
  100. mesh("SpecialMesh", Detail, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=1033714", Vector3.new(0, 0, 0), Vector3.new(0.300000012, 1.20000005, 0.300000012))
  101. for i, v in pairs(m:children("")) do
  102. if v:IsA("Part") and v.Name ~= "Handle" then
  103. pe = Instance.new("ParticleEmitter", v)
  104. pe.Color = ColorSequence.new(Color3.new(0.00392156862745098, 0.00392156862745098, 0.00392156862745098), Color3.new(1, 0.00392156862745098, 0.00392156862745098))
  105. pe.Lifetime = NumberRange.new(0.3)
  106. pe.RotSpeed = NumberRange.new(100)
  107. pe.Rotation = NumberRange.new(100)
  108. pe.Rate = 200
  109. pe.LightEmission = 0.1
  110. pe.Size = NumberSequence.new(0.4)
  111. pe.Texture = "http://www.roblox.com/asset/?id=246689799"
  112. pe.Transparency = NumberSequence.new(0.3)
  113. pe.VelocitySpread = 50
  114. pe.Speed = NumberRange.new(1.5)
  115. spawn(function()
  116. while true do
  117. game:GetService("RunService").RenderStepped:wait()
  118. for i = 1, 255 do
  119. v.Mesh.VertexColor = Vector3.new(i / 255 / 2, 0.00392156862745098, 0.00392156862745098)
  120. game:GetService("RunService").RenderStepped:wait()
  121. end
  122. for i = 1, 255 do
  123. v.Mesh.VertexColor = Vector3.new((1.003921568627451 - i / 255) / 2, 0.00392156862745098, 0.00392156862745098)
  124. game:GetService("RunService").RenderStepped:wait()
  125. end
  126. end
  127. end)
  128. end
  129. end
  130. Player = game:GetService("Players").LocalPlayer
  131. Character = Player.Character
  132. Character.Animate:Destroy()
  133. PlayerGui = Player.PlayerGui
  134. Backpack = Player.Backpack
  135. Torso = Character.Torso
  136. Head = Character.Head
  137. Humanoid = Character.Humanoid
  138. LeftArm = Character["Left Arm"]
  139. LeftLeg = Character["Left Leg"]
  140. RightArm = Character["Right Arm"]
  141. RightLeg = Character["Right Leg"]
  142. LS = Torso["Left Shoulder"]
  143. LH = Torso["Left Hip"]
  144. RS = Torso["Right Shoulder"]
  145. RH = Torso["Right Hip"]
  146. Neck = Torso.Neck
  147. it = Instance.new
  148. vt = Vector3.new
  149. cf = CFrame.new
  150. euler = CFrame.fromEulerAnglesXYZ
  151. angles = CFrame.Angles
  152. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  153. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  154. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  155. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  156. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  157. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  158. RootPart = Character.HumanoidRootPart
  159. RootJoint = RootPart.RootJoint
  160. RootCF = euler(-1.57, 0, 3.14)
  161. attack = false
  162. attackdebounce = false
  163. MMouse = nil
  164. combo = 0
  165. local Anim = "Idle"
  166. player = nil
  167. RSH, LSH = nil, nil
  168. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  169. RW.Name = "Right Shoulder"
  170. LW.Name = "Left Shoulder"
  171. LH = Torso["Left Hip"]
  172. RH = Torso["Right Hip"]
  173. function clerp(a, b, t)
  174. local qa = {
  175. QuaternionFromCFrame(a)
  176. }
  177. local qb = {
  178. QuaternionFromCFrame(b)
  179. }
  180. local ax, ay, az = a.x, a.y, a.z
  181. local bx, by, bz = b.x, b.y, b.z
  182. local _t = 1 - t
  183. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  184. end
  185. function QuaternionFromCFrame(cf)
  186. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  187. local trace = m00 + m11 + m22
  188. if trace > 0 then
  189. local s = math.sqrt(1 + trace)
  190. local recip = 0.5 / s
  191. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  192. else
  193. local i = 0
  194. if m00 < m11 then
  195. i = 1
  196. end
  197. if m22 > (i == 0 and m00 or m11) then
  198. i = 2
  199. end
  200. if i == 0 then
  201. local s = math.sqrt(m00 - m11 - m22 + 1)
  202. local recip = 0.5 / s
  203. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  204. elseif i == 1 then
  205. local s = math.sqrt(m11 - m22 - m00 + 1)
  206. local recip = 0.5 / s
  207. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  208. elseif i == 2 then
  209. local s = math.sqrt(m22 - m00 - m11 + 1)
  210. local recip = 0.5 / s
  211. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  212. end
  213. end
  214. end
  215. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  216. local xs, ys, zs = x + x, y + y, z + z
  217. local wx, wy, wz = w * xs, w * ys, w * zs
  218. local xx = x * xs
  219. local xy = x * ys
  220. local xz = x * zs
  221. local yy = y * ys
  222. local yz = y * zs
  223. local zz = z * zs
  224. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  225. end
  226. function QuaternionSlerp(a, b, t)
  227. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  228. local startInterp, finishInterp
  229. if cosTheta >= 1.0E-4 then
  230. if 1 - cosTheta > 1.0E-4 then
  231. local theta = math.acos(cosTheta)
  232. local invSinTheta = 1 / math.sin(theta)
  233. startInterp = math.sin((1 - t) * theta) * invSinTheta
  234. finishInterp = math.sin(t * theta) * invSinTheta
  235. else
  236. startInterp = 1 - t
  237. finishInterp = t
  238. end
  239. elseif 1 + cosTheta > 1.0E-4 then
  240. local theta = math.acos(-cosTheta)
  241. local invSinTheta = 1 / math.sin(theta)
  242. startInterp = math.sin((t - 1) * theta) * invSinTheta
  243. finishInterp = math.sin(t * theta) * invSinTheta
  244. else
  245. startInterp = t - 1
  246. finishInterp = t
  247. end
  248. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  249. end
  250. function swait(num)
  251. if num == 0 or num == nil then
  252. game:service("RunService").RenderStepped:wait()
  253. else
  254. for i = 0, num do
  255. game:service("RunService").RenderStepped:wait()
  256. end
  257. end
  258. end
  259. function weld(parent, part0, part1, c0)
  260. local weld = it("Weld")
  261. weld.Parent = parent
  262. weld.Part0 = part0
  263. weld.Part1 = part1
  264. weld.C0 = c0
  265. return weld
  266. end
  267. Plr = game.Players.LocalPlayer
  268. P = Plr.Character
  269. Mouse = Plr:GetMouse()
  270. ch = P
  271. RSH = ch.Torso["Right Shoulder"]
  272. LSH = ch.Torso["Left Shoulder"]
  273. RF, LF = Instance.new("Weld"), Instance.new("Weld")
  274. RSH.Parent = nil
  275. LSH.Parent = nil
  276. RW.Name = "Right Shoulder"
  277. RW.Part0 = ch.Torso
  278. RW.C0 = cf(1.5, 0.5, 0)
  279. RW.C1 = cf(0, 0.5, 0)
  280. RW.Part1 = ch["Right Arm"]
  281. RW.Parent = P.Torso
  282. LW.Name = "Left Shoulder"
  283. LW.Part0 = ch.Torso
  284. LW.C0 = cf(-1.5, 0.5, 0)
  285. LW.C1 = cf(0, 0.5, 0)
  286. LW.Part1 = ch["Left Arm"]
  287. LW.Parent = P.Torso
  288. RF.Name = "Right Hip"
  289. RF.Part0 = ch.Torso
  290. RF.C0 = cf(0.5, -1.5, 0)
  291. RF.C1 = cf(0, 0.5, 0)
  292. RF.Part1 = ch["Right Leg"]
  293. RF.Parent = P.Torso
  294. LF.Name = "Left Hip"
  295. LF.Part0 = ch.Torso
  296. LF.C0 = cf(-0.5, -1.5, 0)
  297. LF.C1 = cf(0, 0.5, 0)
  298. LF.Part1 = ch["Left Leg"]
  299. LF.Parent = P.Torso
  300. RFC0 = RF.C0
  301. LFC0 = LF.C0
  302. local Rads = 14
  303. local sine = 0
  304. local Arms = true
  305. local Legs = true
  306. w = Instance.new("Weld", P)
  307. w.Part1 = nil
  308. w.Part0 = P["Right Arm"]
  309. w.C1 = CFrame.new(0, 1.25, 0)
  310. grabbing = false
  311. function Walk()
  312. P.Humanoid.WalkSpeed = 32
  313. if Arms then
  314. if w.Part1 == nil then
  315. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-math.rad(55) - math.sin(sine / 3) / 5, 0, math.pi / 16), 0.3)
  316. elseif w.Part1 ~= nil or grabbing == true then
  317. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(math.rad(110), -math.sin(sine / 3) / 5, 0, math.pi / 16), 0.3)
  318. end
  319. LW.C0 = clerp(LW.C0, cf(math.sin(sine / 3) / 5 - 1, 0.5, -0.5) * euler(0, math.rad(45) - math.sin(sine / 3) / 5, math.pi / 2), 0.3)
  320. RootJoint.C0 = clerp(RootJoint.C0, RootCF, 0.3)
  321. end
  322. if Legs then
  323. RF.C0 = clerp(RF.C0, cf(0.5, -1.5, math.sin(sine / 3) * 0.4) * euler(-math.sin(sine / 3), 0, 0), 0.5)
  324. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, math.sin(-sine / 3) * 0.4) * euler(-math.sin(-sine / 3), 0, 0), 0.5)
  325. end
  326. sine = sine + math.rad(Rads)
  327. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(math.rad(15), 0, 0), 0.3)
  328. end
  329. function Idle()
  330. if Arms then
  331. if w.Part1 == nil then
  332. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + math.sin(sine / 3) / 10 / 1.6666666666666667, 0) * euler(0, 0, math.pi / 32 + math.sin(tick()) * 0.05 + math.sin(sine / 3) / 10 / 1.6666666666666667), 0.3)
  333. elseif w.Part1 ~= nil or grabbing == true then
  334. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + math.sin(sine / 3) / 10 / 1.6666666666666667, 0) * euler(math.rad(110), 0, math.pi / 32 + math.sin(tick()) * 0.05 + math.sin(sine / 3) / 10 / 1.6666666666666667), 0.3)
  335. end
  336. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + math.sin(sine / 3) / 10 / 1.6666666666666667, 0) * euler(0, 0, -math.pi / 32 - math.sin(tick()) * 0.05 - math.sin(sine / 3) / 10 / 1.6666666666666667), 0.3)
  337. RootJoint.C0 = clerp(RootJoint.C0, RootCF, 0.3)
  338. end
  339. if Legs then
  340. RF.C0 = clerp(RF.C0, RFC0 * cf(0, 0, 0.2) * euler(-math.rad(15), -math.rad(15), 0), 0.3)
  341. LF.C0 = clerp(LF.C0, LFC0 * cf(0, 0, -0.2) * euler(math.rad(15), math.rad(15), 0), 0.3)
  342. end
  343. sine = sine + math.rad(Rads)
  344. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.new(0, -math.sin(sine / 3) / 10 / 1.6666666666666667, -math.sin(sine / 3) / 10 / 1.6666666666666667) * euler(math.sin(sine / 3) / 15 + math.rad(5), 0, 0), 0.3)
  345. end
  346. function Sound(ID, Par, Pitch, Vol)
  347. local Sound = Instance.new("Sound", Par)
  348. Sound.SoundId = "http://www.roblox.com/asset/?id=" .. tostring(ID)
  349. game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=" .. tostring(ID))
  350. Sound.Pitch = Pitch
  351. Sound.Volume = Vol
  352. game.Debris:AddItem(Sound, Sound.TimeLength)
  353. Sound:Play()
  354. end
  355. local Jumping = false
  356. local Jumpi = 0
  357. game:GetService("RunService").Heartbeat:connect(function()
  358. if Jumping == true then
  359. Jumpi = Jumpi + 1
  360. if Arms then
  361. RW.C0 = clerp(RW.C0, cf(1, 1, 0) * euler(0, 0, math.pi / 2 + math.pi / 4), 0.3)
  362. LW.C0 = clerp(LW.C0, cf(-1, 1, 0) * euler(0, 0, -math.pi / 2 - math.pi / 4), 0.3)
  363. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(math.pi / 16, 0, 0), 0.3)
  364. end
  365. if Legs then
  366. RF.C0 = clerp(RF.C0, RFC0 * cf(0, 0, 0) * euler(0, 0, 0), 0.3)
  367. LF.C0 = clerp(LF.C0, LFC0 * cf(0, 0.5, -0.6) * euler(0, 0, 0), 0.3)
  368. end
  369. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.5)
  370. if Jumpi == 10 then
  371. Jumping = false
  372. Jumpi = 0
  373. end
  374. elseif (Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z)).magnitude < 3 then
  375. Idle()
  376. elseif (Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z)).magnitude > 3 then
  377. Walk()
  378. end
  379. end)
  380. local AttArm = 0
  381. local AttLeg = 0
  382. local Enabled = true
  383. function hwait()
  384. game:GetService("RunService").Heartbeat:wait()
  385. end
  386. function Damage(Dmg, Part)
  387. local Child = Part
  388. local Par = Part.Parent
  389. if Par == workspace then
  390. else
  391. repeat
  392. Child = Par
  393. Par = Par.Parent
  394. until Par == workspace
  395. end
  396. local Found = false
  397. function Search(c)
  398. coroutine.resume(coroutine.create(function()
  399. for i, v in pairs(c:GetChildren()) do
  400. if v:IsA("Humanoid") then
  401. for i = 1, 10 do
  402. v.Health = v.Health - Dmg / 10
  403. Found = true
  404. end
  405. end
  406. Search(v)
  407. end
  408. end))
  409. end
  410. if Child ~= P then
  411. Search(Child)
  412. end
  413. if Found == false then
  414. return false
  415. else
  416. return true
  417. end
  418. end
  419. P.Humanoid.Jumping:connect(function()
  420. if Arms == false and Legs == false then
  421. else
  422. Jumping = true
  423. end
  424. end)
  425. Mouse.KeyDown:connect(function(key)
  426. if key:lower() == "z" and Enabled == true then
  427. Legs = false
  428. Enabled = false
  429. do
  430. local Hit = false
  431. AttLeg = AttLeg + 1
  432. Sound(175024455, P.Torso, 1, 0.8)
  433. if AttLeg % 2 ~= 0 then
  434. P["Right Leg"].Touched:connect(function(part)
  435. if Hit == false then
  436. local Hitz = Damage(10, part)
  437. if Hitz == true then
  438. local Velo = Instance.new("BodyVelocity", part)
  439. Velo.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  440. Velo.velocity = P.Torso.CFrame.lookVector * 35
  441. game.Debris:AddItem(Velo, 0.1)
  442. Hit = true
  443. end
  444. end
  445. end)
  446. for i = 0, 1, 0.2 do
  447. hwait()
  448. if Jumping == false then
  449. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.5) * euler(0, 0, math.pi / 16), 0.6)
  450. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -math.pi / 16), 0.6)
  451. end
  452. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-math.pi / 8, 0, math.pi / 4), 0.6)
  453. RF.C0 = clerp(RF.C0, cf(0.5, -1.5, -0.5) * euler(math.pi / 2, 0, 0), 0.6)
  454. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, 0) * euler(-math.pi / 8, 0, 0), 0.6)
  455. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(math.pi / 8, 0, 0), 0.6)
  456. end
  457. else
  458. P["Left Leg"].Touched:connect(function(part)
  459. if Hit == false then
  460. local Hitz = Damage(10, part)
  461. if Hitz == true then
  462. local Velo = Instance.new("BodyVelocity", part)
  463. Velo.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  464. Velo.velocity = P.Torso.CFrame.lookVector * 34
  465. game.Debris:AddItem(Velo, 0.1)
  466. Hit = true
  467. end
  468. end
  469. end)
  470. for i = 0, 1, 0.2 do
  471. hwait()
  472. if Jumping == false then
  473. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.5) * euler(0, 0, math.pi / 16), 0.6)
  474. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -math.pi / 16), 0.6)
  475. end
  476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-math.pi / 8, 0, -math.pi / 4), 0.6)
  477. RF.C0 = clerp(RF.C0, cf(0.5, -1.5, 0) * euler(-math.pi / 8, 0, 0), 0.6)
  478. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, -0.5) * euler(math.pi / 2, 0, 0), 0.6)
  479. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(math.pi / 8, 0, 0), 0.6)
  480. end
  481. end
  482. Legs = true
  483. Hit = true
  484. wait(0.2)
  485. Enabled = true
  486. end
  487. end
  488. end)
  489. cooldown = false
  490. function Spike(pos, times)
  491. if cooldown == false then
  492. spawn(function()
  493. cooldown = true
  494. wait(10)
  495. cooldown = false
  496. end)
  497. do
  498. local p = Instance.new("Part", workspace)
  499. p.Anchored = true
  500. p.BrickColor = BrickColor.new("Really black")
  501. p.Material = "Granite"
  502. p.Size = Vector3.new(3, 8, 3)
  503. p.CFrame = pos * CFrame.new(0, -8, 0)
  504. local m = Instance.new("SpecialMesh", p)
  505. m.MeshType = "FileMesh"
  506. m.Scale = p.Size
  507. m.MeshId = "http://www.roblox.com/asset/?id=1323306"
  508. m.TextureId = "http://www.roblox.com/asset/?id=269748808"
  509. Sound(289842971, p, 1, 0.5)
  510. spawn(function()
  511. while true do
  512. for i = 1, 255 do
  513. m.VertexColor = Vector3.new(i / 255, 0.00392156862745098, 0.00392156862745098)
  514. game:GetService("RunService").RenderStepped:wait()
  515. end
  516. for i = 1, 255 do
  517. m.VertexColor = Vector3.new(1.003921568627451 - i / 255, 0.00392156862745098, 0.00392156862745098)
  518. game:GetService("RunService").RenderStepped:wait()
  519. end
  520. end
  521. end)
  522. p.Touched:connect(function(op)
  523. if op.Parent.Name ~= P.Name and op.Parent:FindFirstChild("Humanoid") then
  524. op.Parent.Humanoid:TakeDamage(10)
  525. end
  526. end)
  527. game.Debris:AddItem(p, times)
  528. local initialpc = p.CFrame
  529. for i = 1, 100 do
  530. wait()
  531. p.CFrame = p.CFrame:lerp(initialpc * CFrame.new(0, 8, 0), i / 100)
  532. end
  533. end
  534. end
  535. end
  536. cooldowntwo = false
  537. function LesserSpike(pos, times)
  538. if cooldowntwo == false then
  539. spawn(function()
  540. cooldowntwo = true
  541. wait(3)
  542. cooldowntwo = false
  543. end)
  544. for i = 1, 5 do
  545. do
  546. local p = Instance.new("Part", workspace)
  547. p.Anchored = true
  548. p.BrickColor = BrickColor.new("Really black")
  549. p.Material = "Granite"
  550. p.Size = Vector3.new(1.5, 4, 1.5)
  551. p.CFrame = pos * CFrame.new(0, -8, 0) * CFrame.new(0, 0, -3.5 * i)
  552. local m = Instance.new("SpecialMesh", p)
  553. m.MeshType = "FileMesh"
  554. m.Scale = p.Size
  555. m.MeshId = "http://www.roblox.com/asset/?id=1323306"
  556. m.TextureId = "http://www.roblox.com/asset/?id=269748808"
  557. Sound(289842971, p, 1, 0.5)
  558. spawn(function()
  559. while true do
  560. for i = 1, 255 do
  561. m.VertexColor = Vector3.new(i / 255, 0.00392156862745098, 0.00392156862745098)
  562. game:GetService("RunService").RenderStepped:wait()
  563. end
  564. for i = 1, 255 do
  565. m.VertexColor = Vector3.new(1.003921568627451 - i / 255, 0.00392156862745098, 0.00392156862745098)
  566. game:GetService("RunService").RenderStepped:wait()
  567. end
  568. end
  569. end)
  570. p.Touched:connect(function(op)
  571. if op.Parent.Name ~= P.Name and op.Parent:FindFirstChild("Humanoid") then
  572. op.Parent.Humanoid:TakeDamage(10)
  573. end
  574. end)
  575. game.Debris:AddItem(p, times)
  576. local initialpc = p.CFrame
  577. spawn(function()
  578. for i = 1, 100 do
  579. wait()
  580. p.CFrame = p.CFrame:lerp(initialpc * CFrame.new(0, 8, 0), i / 100)
  581. end
  582. end)
  583. end
  584. end
  585. end
  586. end
  587. Mouse.KeyDown:connect(function(k)
  588. if k == "v" then
  589. spawn(function()
  590. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(math.pi / 2, 0, 0), 1)
  591. for i = 0, 1, 0.05 do
  592. hwait()
  593. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.5) * euler(-math.pi / 8, 0, 0), 0.3)
  594. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-math.pi / 8, 0, math.pi / 16), 0.3)
  595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, -1, -1) * euler(math.pi / 8, 0, 0), 0.3)
  596. RF.C0 = clerp(RF.C0, cf(0.5, -1.5, 0) * euler(-math.pi / 8, 0, 0), 0.3)
  597. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, 0) * euler(-math.pi / 8, 0, 0), 0.3)
  598. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(math.pi / 48, 0, 0), 0.3)
  599. end
  600. end)
  601. Spike(P.Torso.CFrame * CFrame.new(0, 0, -15), 5)
  602. elseif k == "x" then
  603. spawn(function()
  604. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(math.pi / 2, 0, 0), 1)
  605. for i = 0, 1, 0.2 do
  606. hwait()
  607. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.5) * euler(math.pi / 2, math.pi / 6, -math.pi / 8), 0.3)
  608. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -math.pi / 16), 0.3)
  609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(math.pi / 32, 0, math.pi / 8), 0.3)
  610. RF.C0 = clerp(RF.C0, cf(0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  611. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  612. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(-math.pi / 48, 0, 0), 0.3)
  613. end
  614. end)
  615. LesserSpike(P.Torso.CFrame * CFrame.new(0, 0, -5), 2)
  616. end
  617. end)
  618. cooldowng = false
  619. Mouse.KeyDown:connect(function(k)
  620. if k == "c" and cooldowng == false then
  621. coroutine.wrap(function()
  622. for i = 0, 1, 0.2 do
  623. hwait()
  624. RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, math.rad(55)), 0.3)
  625. LW.C0 = clerp(LW.C0, cf(-1.5, 0.7, 0) * euler(0, 0, -math.rad(55)), 0.3)
  626. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  627. RF.C0 = clerp(RF.C0, cf(0.5, -0.5, -1.5) * euler(0, 0, 0), 0.3)
  628. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  629. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.3)
  630. end
  631. for i = 0, 1, 0.2 do
  632. hwait()
  633. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, math.rad(55)), 0.3)
  634. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -math.rad(55)), 0.3)
  635. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  636. RF.C0 = clerp(RF.C0, cf(0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  637. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  638. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(0, 0, 0), 0.3)
  639. end
  640. end)()
  641. spawn(function()
  642. cooldowng = true
  643. wait(5)
  644. cooldowng = false
  645. end)
  646. do
  647. local p = Instance.new("Part", workspace)
  648. p.Anchored = true
  649. p.CanCollide = false
  650. p.Size = Vector3.new(4, 4, 1)
  651. p.Transparency = 0
  652. local m = Instance.new("SpecialMesh", p)
  653. m.MeshType = "FileMesh"
  654. m.Scale = p.Size
  655. m.MeshId = "http://www.roblox.com/asset/?id=3270017"
  656. local initpcf = P.Torso.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)
  657. p.Touched:connect(function(op)
  658. if op.Parent.Name ~= P.Name and op.Parent:FindFirstChild("Humanoid") then
  659. op.Parent.Humanoid:TakeDamage(5)
  660. end
  661. end)
  662. spawn(function()
  663. repeat
  664. wait()
  665. p.Size = p.Size + Vector3.new(0.5, 0.5, 0)
  666. p.CFrame = initpcf
  667. p.Transparency = p.Transparency + 0.01
  668. m.Scale = p.Size
  669. until p.Transparency >= 1
  670. p:Remove()
  671. end)
  672. end
  673. end
  674. end)
  675. grabbing = false
  676. Mouse.KeyDown:connect(function(k)
  677. if k == "f" then
  678. local tp = P.Torso.CFrame.p
  679. local rayforward = Ray.new(tp, tp - Vector3.new(0, 0, -1000))
  680. local raybackward = Ray.new(tp, tp - Vector3.new(0, 0, 1000))
  681. local rayleft = Ray.new(tp, tp - Vector3.new(-1000, 0, 0))
  682. local rayright = Ray.new(tp, tp - Vector3.new(1000, 0, 0))
  683. local hit, pos = workspace:FindPartOnRay(rayforward, P)
  684. local hit1, pos1 = workspace:FindPartOnRay(raybackward, P)
  685. local hit2, pos2 = workspace:FindPartOnRay(rayleft, P)
  686. local hit3, pos3 = workspace:FindPartOnRay(rayright, P)
  687. if hit ~= nil and (tp - pos).magnitude <= 2 then
  688. P.Humanoid.Sit = true
  689. wait()
  690. P.Humanoid.Jump = true
  691. end
  692. if hit1 ~= nil and (tp - pos1).magnitude <= 2 then
  693. P.Humanoid.Sit = true
  694. wait()
  695. P.Humanoid.Jump = true
  696. end
  697. if hit2 ~= nil and (tp - pos2).magnitude <= 2 then
  698. P.Humanoid.Sit = true
  699. wait()
  700. P.Humanoid.Jump = true
  701. end
  702. if hit3 ~= nil and (tp - pos3).magnitude <= 2 then
  703. P.Humanoid.Sit = true
  704. wait()
  705. P.Humanoid.Jump = true
  706. end
  707. elseif k == "e" then
  708. if w.Part1 == nil then
  709. spawn(function()
  710. grabbing = true
  711. wait(0.5)
  712. grabbing = false
  713. end)
  714. P["Right Arm"].Touched:connect(function(op)
  715. if grabbing == true and op ~= nil and op.Parent:FindFirstChild("Humanoid") then
  716. w.Part1 = op.Parent.Head
  717. op.Parent.Humanoid.PlatformStand = true
  718. end
  719. end)
  720. elseif w.Part1 ~= nil then
  721. for i, v in pairs(m:children("")) do
  722. if v:IsA("Part") and v.Name ~= "Handle" then
  723. v.ParticleEmitter:Emit(200)
  724. end
  725. end
  726. w.Part1.Parent.Humanoid:TakeDamage(15)
  727. P.Humanoid.Health = P.Humanoid.Health + 15
  728. w.Part1 = nil
  729. end
  730. end
  731. end)
  732. Mouse.Button1Down:connect(function()
  733. if Enabled == true then
  734. Enabled = false
  735. Arms = false
  736. do
  737. local Hit = false
  738. AttArm = AttArm + 1
  739. P.Model.Handle.Touched:connect(function(part)
  740. if Hit == false then
  741. local Hitz = Damage(10, part)
  742. if Hitz == true then
  743. Hit = true
  744. end
  745. end
  746. end)
  747. P["Left Arm"].Touched:connect(function(part)
  748. if Hit == false then
  749. local Hitz = Damage(10, part)
  750. if Hitz == true then
  751. Hit = true
  752. end
  753. end
  754. end)
  755. Sound(220025675, P.Torso, 1, 1)
  756. if AttArm % 2 ~= 0 then
  757. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(math.pi / 2, 0, 0), 1)
  758. for i = 0, 1, 0.05 do
  759. hwait()
  760. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.5) * euler(math.pi / 2, math.pi / 6, -math.pi / 8), 0.3)
  761. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -math.pi / 16), 0.3)
  762. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(math.pi / 32, 0, math.pi / 8), 0.3)
  763. RF.C0 = clerp(RF.C0, cf(0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  764. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  765. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(-math.pi / 48, 0, 0), 0.3)
  766. end
  767. else
  768. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(math.pi / 2, 0, 0), 1)
  769. for i = 0, 1, 0.2 do
  770. hwait()
  771. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, math.pi / 16), 0.3)
  772. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, -0.5) * euler(math.pi / 2, -math.pi / 6, math.pi / 8), 0.3)
  773. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(math.pi / 32, 0, -math.pi / 8), 0.3)
  774. RF.C0 = clerp(RF.C0, cf(0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  775. LF.C0 = clerp(LF.C0, cf(-0.5, -1.5, 0) * euler(0, 0, 0), 0.3)
  776. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * euler(-math.pi / 48, 0, 0), 0.3)
  777. end
  778. end
  779. Hit = true
  780. Enabled = true
  781. Arms = true
  782. end
  783. end
  784. end)
Advertisement
Add Comment
Please, Sign In to add comment