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Stray - WindowsEngine.ini

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Jul 31st, 2022
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  1. [SystemSettings]
  2. au.ForceRealtimeDecompression=1
  3. HK.MeshQuality.NumLevels=3
  4. HK.TextureQuality.NumLevels=3
  5. HK.ShadowQuality.NumLevels=3
  6. HK.AntiAliasingQuality.NumLevels=3
  7. HK.EffectsQuality.NumLevels=3
  8.  
  9. [/Script/Engine.RendererSettings]
  10. r.Shadow.DistanceScale=1
  11. r.AmbientOcclusionMaxQuality=1
  12. r.SSR.HalfResSceneColor=1
  13. r.SSS.HalfRes=1
  14. r.CapsuleMaxIndirectOcclusionDistance=50
  15. r.VolumetricFog=1
  16.  
  17.  
  18. r.PostProcessAAQuality=3
  19.  
  20. r.LightFunctionQuality=1
  21. r.ShadowQuality=5
  22. r.Shadow.CSM.MaxCascades=4
  23. r.Shadow.RadiusThreshold=0.04
  24. r.Shadow.CSM.TransitionScale=0.8
  25. r.Shadow.PreShadowResolutionFactor=0.5
  26. r.DistanceFieldShadowing=1
  27. r.DistanceFieldAO=0
  28. r.AOQuality=1
  29. r.VolumetricFog.HistoryMissSupersampleCount=4
  30. r.LightMaxDrawDistanceScale=1
  31. r.CapsuleShadows=1
  32.  
  33. r.MotionBlurQuality=3
  34. r.AmbientOcclusionMipLevelFactor=0.6
  35. r.AmbientOcclusionLevels=1
  36. r.AmbientOcclusionRadiusScale=1
  37. r.DepthOfFieldQuality=2
  38. r.LensFlareQuality=2
  39. r.SceneColorFringeQuality=1
  40. r.EyeAdaptationQuality=2
  41. r.BloomQuality=5
  42. r.FastBlurThreshold=3
  43. r.Upscale.Quality=2
  44. r.Tonemapper.GrainQuantization=1
  45. r.LightShaftQuality=1
  46. r.Filter.SizeScale=0.8
  47. r.Tonemapper.Quality=5
  48.  
  49. r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality
  50. r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method
  51. r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
  52. r.DOF.Gather.RingCount=4 ; medium number of samples when gathering
  53. r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
  54. r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion
  55. r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering
  56. r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh
  57. r.DOF.Recombine.Quality=0 ; no slight out of focus
  58. r.DOF.TemporalAAQuality=0 ; faster temporal accumulation
  59. r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0
  60. r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0
  61.  
  62. r.Streaming.MipBias=0
  63. r.Streaming.AmortizeCPUToGPUCopy=0
  64. r.Streaming.MaxNumTexturesToStreamPerFrame=0
  65. r.Streaming.MaxEffectiveScreenSize=0
  66.  
  67. r.TranslucencyLightingVolumeDim=48
  68. r.RefractionQuality=2
  69. r.SceneColorFormat=3
  70. r.DetailMode=1
  71. r.TranslucencyVolumeBlur=1
  72. r.MaterialQualityLevel=1 ; High quality
  73. r.AnisotropicMaterials=1
  74. r.SSS.Scale=1
  75. r.SSS.SampleSet=1
  76. r.SSS.Quality=1
  77. r.SSGI.Quality=2
  78. r.EmitterSpawnRateScale=0.5
  79. r.ParticleLightQuality=1
  80. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
  81. r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=2
  82. r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
  83. r.SkyAtmosphere.FastSkyLUT=1
  84. r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
  85. r.SkyAtmosphere.FastSkyLUT.SampleCountMax=64.0
  86. r.SkyAtmosphere.SampleCountMin=4.0
  87. r.SkyAtmosphere.SampleCountMax=64.0
  88. r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
  89. r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
  90. r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
  91. r.SkyLight.RealTimeReflectionCapture=1
  92. fx.Niagara.QualityLevel=2
  93.  
  94. foliage.DensityScale=1.0
  95. grass.DensityScale=1.0
  96.  
  97.  
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