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- [SystemSettings]
- au.ForceRealtimeDecompression=1
- HK.MeshQuality.NumLevels=3
- HK.TextureQuality.NumLevels=3
- HK.ShadowQuality.NumLevels=3
- HK.AntiAliasingQuality.NumLevels=3
- HK.EffectsQuality.NumLevels=3
- [/Script/Engine.RendererSettings]
- r.Shadow.DistanceScale=1
- r.AmbientOcclusionMaxQuality=1
- r.SSR.HalfResSceneColor=1
- r.SSS.HalfRes=1
- r.CapsuleMaxIndirectOcclusionDistance=50
- r.VolumetricFog=1
- r.PostProcessAAQuality=3
- r.LightFunctionQuality=1
- r.ShadowQuality=5
- r.Shadow.CSM.MaxCascades=4
- r.Shadow.RadiusThreshold=0.04
- r.Shadow.CSM.TransitionScale=0.8
- r.Shadow.PreShadowResolutionFactor=0.5
- r.DistanceFieldShadowing=1
- r.DistanceFieldAO=0
- r.AOQuality=1
- r.VolumetricFog.HistoryMissSupersampleCount=4
- r.LightMaxDrawDistanceScale=1
- r.CapsuleShadows=1
- r.MotionBlurQuality=3
- r.AmbientOcclusionMipLevelFactor=0.6
- r.AmbientOcclusionLevels=1
- r.AmbientOcclusionRadiusScale=1
- r.DepthOfFieldQuality=2
- r.LensFlareQuality=2
- r.SceneColorFringeQuality=1
- r.EyeAdaptationQuality=2
- r.BloomQuality=5
- r.FastBlurThreshold=3
- r.Upscale.Quality=2
- r.Tonemapper.GrainQuantization=1
- r.LightShaftQuality=1
- r.Filter.SizeScale=0.8
- r.Tonemapper.Quality=5
- r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality
- r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method
- r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
- r.DOF.Gather.RingCount=4 ; medium number of samples when gathering
- r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
- r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion
- r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering
- r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh
- r.DOF.Recombine.Quality=0 ; no slight out of focus
- r.DOF.TemporalAAQuality=0 ; faster temporal accumulation
- r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0
- r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0
- r.Streaming.MipBias=0
- r.Streaming.AmortizeCPUToGPUCopy=0
- r.Streaming.MaxNumTexturesToStreamPerFrame=0
- r.Streaming.MaxEffectiveScreenSize=0
- r.TranslucencyLightingVolumeDim=48
- r.RefractionQuality=2
- r.SceneColorFormat=3
- r.DetailMode=1
- r.TranslucencyVolumeBlur=1
- r.MaterialQualityLevel=1 ; High quality
- r.AnisotropicMaterials=1
- r.SSS.Scale=1
- r.SSS.SampleSet=1
- r.SSS.Quality=1
- r.SSGI.Quality=2
- r.EmitterSpawnRateScale=0.5
- r.ParticleLightQuality=1
- r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
- r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=2
- r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
- r.SkyAtmosphere.FastSkyLUT=1
- r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
- r.SkyAtmosphere.FastSkyLUT.SampleCountMax=64.0
- r.SkyAtmosphere.SampleCountMin=4.0
- r.SkyAtmosphere.SampleCountMax=64.0
- r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
- r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
- r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
- r.SkyLight.RealTimeReflectionCapture=1
- fx.Niagara.QualityLevel=2
- foliage.DensityScale=1.0
- grass.DensityScale=1.0
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