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- I.Deschidem char_item.cpp (sursa game ):
- *Cauta :
- bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)
- {
- LPITEM item = NULL;
- *Sub add :
- switch (GetMapIndex())
- {
- case 1: // map_a1
- case 3: // map_a3
- case 21: // map_b1
- case 23: // map_b3
- case 41: // map_c1
- case 43: // map_c3
- {
- ChatPacket(CHAT_TYPE_INFO, "Nu poti arunca iteme pe jos in aceasta mapa..");
- return false;
- }
- default: break;
- }
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