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AxeuerAlt

Reanimated (Fe Edit)

Apr 24th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. local function fakeEvent()
  12. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  13. t.connect = t.Connect
  14. return t
  15. end
  16.  
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  20. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  21. end}
  22. CAS.UnbindAction = CAS.BindAction
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent then
  26. for _,f in pairs(t.Functions) do
  27. f(...)
  28. end
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33.  
  34. Event.OnServerEvent:Connect(function(plr,io)
  35. if plr~=rp then return end
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. if not io.isMouse then
  39. local b = io.UserInputState == Enum.UserInputState.Begin
  40. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  41. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  42. end
  43. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  44. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  45. end
  46. for _,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  54. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  55. end
  56. end)
  57. Event.Parent = NLS([==[
  58. local Player = game:GetService("Players").LocalPlayer
  59. local Event = script:WaitForChild("UserInput_Event")
  60. local Mouse = Player:GetMouse()
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69. local h,t
  70. while wait(1/30) do
  71. if h~=Mouse.Hit or t~=Mouse.Target then
  72. h,t=Mouse.Hit,Mouse.Target
  73. Event:FireServer({isMouse=true,Target=t,Hit=h})
  74. end
  75. end]==],Player.Character)
  76.  
  77. local _rg = game
  78.  
  79. local fsmt = {
  80. __index = function(self,k)
  81. local s = rawget(self,"_RealService")
  82. if s then
  83. return typeof(s[k])=="function"
  84. and function(_,...)return s[k](s,...)end or s[k]
  85. end
  86. end,
  87. __newindex = function(self,k,v)
  88. local s = rawget(self,"_RealService")
  89. if s then s[k]=v end
  90. end
  91. }
  92. local function FakeService(t,RealService)
  93. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  94. return setmetatable(t,fsmt)
  95. end
  96. local g = {
  97. GetService = function(self,s)
  98. return rawget(self,s) or _rg:GetService(s)
  99. end,
  100. Players = FakeService({
  101. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  102. },"Players"),
  103. UserInputService = FakeService(UIS,"UserInputService"),
  104. ContextActionService = FakeService(CAS,"ContextActionService"),
  105. RunService = FakeService({
  106. _btrs = {},
  107. RenderStepped = _rg:GetService("RunService").Heartbeat,
  108. BindToRenderStep = function(self,name,_,fun)
  109. self._btrs[name] = self.Heartbeat:Connect(fun)
  110. end,
  111. UnbindFromRenderStep = function(self,name)
  112. self._btrs[name]:Disconnect()
  113. end,
  114. },"RunService")
  115. }
  116. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  117. g.service = g.GetService
  118. FakeService(g,game)
  119. game,owner = g,g.Players.LocalPlayer
  120. end
  121. --[[
  122. REANIMATED
  123. { Never.. Give.. Up.. }
  124. Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
  125. MintyLatios (V3rmillion)
  126. Nebula Zorua#1938
  127. Reskin/Fire Color/Title By AxeuerAlt
  128.  
  129.  
  130. --]]
  131. wait(3)
  132. wait(1 / 60)
  133. Effects = { }
  134. local debugIt = false
  135. local Player = owner
  136. local Character = Player.Character
  137. Character.Archivable=true
  138. local FCharacter = Character:Clone()
  139. Character.Archivable=false
  140. local Humanoid = Character.Humanoid
  141. local Mouse = Player:GetMouse()
  142. local LeftArm = Character["Left Arm"]
  143. local RightArm = Character["Right Arm"]
  144. local LeftLeg = Character["Left Leg"]
  145. local RightLeg = Character["Right Leg"]
  146. local Head = Character.Head
  147. local Torso = Character.Torso
  148. local Camera = game.Workspace.CurrentCamera
  149. local RootPart = Character.HumanoidRootPart
  150. local RootJoint = RootPart.RootJoint
  151. local attack = false
  152. local Anim = 'Idle'
  153. local attacktype = 1
  154. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  155. local velocity = RootPart.Velocity.y
  156. local sine = 0
  157. local change = 1
  158. local Create = LoadLibrary("RbxUtility").Create
  159.  
  160. local m = Create("Model"){
  161. Parent = Character,
  162. Name = "WeaponModel",
  163. }
  164.  
  165. Humanoid.Animator.Parent = nil
  166. Character.Animate.Parent = nil
  167.  
  168. local newMotor = function(part0, part1, c0, c1)
  169. local w = Create('Weld'){
  170. Parent = part0,
  171. Part0 = part0,
  172. Part1 = part1,
  173. C0 = c0,
  174. C1 = c1,
  175. }
  176. return w
  177. end
  178.  
  179. function clerp(a, b, t)
  180. return a:lerp(b, t)
  181. end
  182.  
  183. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  184. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  185.  
  186. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  187. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  188. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  189. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  190. RootJoint.C1 = CFrame.new(0, 0, 0)
  191. RootJoint.C0 = CFrame.new(0, 0, 0)
  192. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  193. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  194.  
  195. local rarmc1 = RW.C1
  196. local larmc1 = LW.C1
  197. local rlegc1 = RH.C1
  198. local llegc1 = LH.C1
  199.  
  200. local resetc1 = false
  201.  
  202. function PlayAnimationFromTable(table, speed, bool)
  203. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  204. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  205. RW.C0 = clerp(RW.C0, table[3], speed)
  206. LW.C0 = clerp(LW.C0, table[4], speed)
  207. RH.C0 = clerp(RH.C0, table[5], speed)
  208. LH.C0 = clerp(LH.C0, table[6], speed)
  209. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  210. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  211. if bool == true then
  212. if resetc1 == false then
  213. resetc1 = true
  214. RootJoint.C1 = RootJoint.C1
  215. Torso.Neck.C1 = Torso.Neck.C1
  216. RW.C1 = rarmc1
  217. LW.C1 = larmc1
  218. RH.C1 = rlegc1
  219. LH.C1 = llegc1
  220. end
  221. end
  222. end
  223.  
  224. ArtificialHB = Create("BindableEvent", script){
  225. Parent = script,
  226. Name = "Heartbeat",
  227. }
  228.  
  229. script:WaitForChild("Heartbeat")
  230.  
  231. frame = 1 / 30
  232. tf = 0
  233. allowframeloss = false
  234. tossremainder = false
  235. lastframe = tick()
  236. script.Heartbeat:Fire()
  237.  
  238. game:GetService("RunService").Heartbeat:connect(function(s, p)
  239. tf = tf + s
  240. if tf >= frame then
  241. if allowframeloss then
  242. script.Heartbeat:Fire()
  243. lastframe = tick()
  244. else
  245. for i = 1, math.floor(tf / frame) do
  246. script.Heartbeat:Fire()
  247. end
  248. lastframe = tick()
  249. end
  250. if tossremainder then
  251. tf = 0
  252. else
  253. tf = tf - frame * math.floor(tf / frame)
  254. end
  255. end
  256. end)
  257.  
  258. function swait(num)
  259. if num == 0 or num == nil then
  260. ArtificialHB.Event:wait()
  261. else
  262. for i = 0, num do
  263. ArtificialHB.Event:wait()
  264. end
  265. end
  266. end
  267.  
  268. function RemoveOutlines(part)
  269. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  270. end
  271.  
  272. CFuncs = {
  273. ["Part"] = {
  274. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  275. local Part = Create("Part"){
  276. Parent = Parent,
  277. Reflectance = Reflectance,
  278. Transparency = Transparency,
  279. CanCollide = false,
  280. Locked = true,
  281. BrickColor = BrickColor.new(tostring(BColor)),
  282. Name = Name,
  283. Size = Size,
  284. Material = Material,
  285. }
  286. RemoveOutlines(Part)
  287. return Part
  288. end;
  289. };
  290.  
  291. ["Mesh"] = {
  292. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  293. local Msh = Create(Mesh){
  294. Parent = Part,
  295. Offset = OffSet,
  296. Scale = Scale,
  297. }
  298. if Mesh == "SpecialMesh" then
  299. Msh.MeshType = MeshType
  300. Msh.MeshId = MeshId
  301. end
  302. return Msh
  303. end;
  304. };
  305.  
  306. ["Mesh"] = {
  307. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  308. local Msh = Create(Mesh){
  309. Parent = Part,
  310. Offset = OffSet,
  311. Scale = Scale,
  312. }
  313. if Mesh == "SpecialMesh" then
  314. Msh.MeshType = MeshType
  315. Msh.MeshId = MeshId
  316. end
  317. return Msh
  318. end;
  319. };
  320.  
  321. ["Weld"] = {
  322. Create = function(Parent, Part0, Part1, C0, C1)
  323. local Weld = Create("Weld"){
  324. Parent = Parent,
  325. Part0 = Part0,
  326. Part1 = Part1,
  327. C0 = C0,
  328. C1 = C1,
  329. }
  330. return Weld
  331. end;
  332. };
  333.  
  334. ["Sound"] = {
  335. Create = function(id, par, vol, pit)
  336. coroutine.resume(coroutine.create(function()
  337. local S = Create("Sound"){
  338. Volume = vol,
  339. Pitch = pit or 1,
  340. SoundId = id,
  341. Parent = par or workspace,
  342. }
  343. wait()
  344. S:play()
  345. game:GetService("Debris"):AddItem(S, 6)
  346. end))
  347. end;
  348. };
  349.  
  350. ["ParticleEmitter"] = {
  351. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  352. local fp = Create("ParticleEmitter"){
  353. Parent = Parent,
  354. Color = ColorSequence.new(Color1, Color2),
  355. LightEmission = LightEmission,
  356. Size = Size,
  357. Texture = Texture,
  358. Transparency = Transparency,
  359. ZOffset = ZOffset,
  360. Acceleration = Accel,
  361. Drag = Drag,
  362. LockedToPart = LockedToPart,
  363. VelocityInheritance = VelocityInheritance,
  364. EmissionDirection = EmissionDirection,
  365. Enabled = Enabled,
  366. Lifetime = LifeTime,
  367. Rate = Rate,
  368. Rotation = Rotation,
  369. RotSpeed = RotSpeed,
  370. Speed = Speed,
  371. VelocitySpread = VelocitySpread,
  372. }
  373. return fp
  374. end;
  375. };
  376.  
  377. CreateTemplate = {
  378.  
  379. };
  380. }
  381.  
  382. function rayCast(Position, Direction, Range, Ignore)
  383. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  384. end
  385.  
  386. --[[FindNearestTorso = function(pos)
  387. local list = (game.Workspace:children())
  388. local torso = nil
  389. local dist = 1000
  390. local temp, human, temp2 = nil, nil, nil
  391. for x = 1, #list do
  392. temp2 = list[x]
  393. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  394. temp = temp2:findFirstChild("Torso")
  395. human = temp2:findFirstChild("Humanoid")
  396. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  397. local dohit = true
  398. if dohit == true then
  399. torso = temp
  400. dist = (temp.Position - pos).magnitude
  401. end
  402. end
  403. end
  404. end
  405. return torso, dist
  406. end]]
  407. function FindNearestTorso(Position, Distance, SinglePlayer)
  408. if SinglePlayer then
  409. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  410. end
  411. local List = {}
  412. for i, v in pairs(workspace:GetChildren()) do
  413. if v:IsA("Model") then
  414. if v:findFirstChild("Torso") then
  415. if v ~= Character then
  416. if (v.Torso.Position - Position).magnitude <= Distance then
  417. table.insert(List, v)
  418. end
  419. end
  420. end
  421. end
  422. end
  423. return List
  424. end
  425.  
  426. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  427. if hit.Parent == nil then
  428. return
  429. end
  430. local h = hit.Parent:FindFirstChild("Humanoid")
  431. for _, v in pairs(hit.Parent:children()) do
  432. if v:IsA("Humanoid") then
  433. h = v
  434. end
  435. end
  436. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  437. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  438. if hit.Parent.DebounceHit.Value == true then
  439. return
  440. end
  441. end
  442. local c = Create("ObjectValue"){
  443. Name = "creator",
  444. Value = owner,
  445. Parent = h,
  446. }
  447. game:GetService("Debris"):AddItem(c, .5)
  448. if HitSound ~= nil and HitPitch ~= nil then
  449. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  450. end
  451. local Damage = math.random(minim, maxim)
  452. local blocked = false
  453. local block = hit.Parent:findFirstChild("Block")
  454. if block ~= nil then
  455. if block.className == "IntValue" then
  456. if block.Value > 0 then
  457. blocked = true
  458. block.Value = block.Value - 1
  459. print(block.Value)
  460. end
  461. end
  462. end
  463. if blocked == false then
  464. h.Health = h.Health - Damage
  465. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  466. else
  467. h.Health = h.Health - (Damage / 2)
  468. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  469. end
  470. if Type == "Knockdown" then
  471. local hum = hit.Parent.Humanoid
  472. hum.PlatformStand = true
  473. coroutine.resume(coroutine.create(function(HHumanoid)
  474. swait(1)
  475. HHumanoid.PlatformStand = false
  476. end), hum)
  477. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  478. local bodvol = Create("BodyVelocity"){
  479. velocity = angle * knockback,
  480. P = 5000,
  481. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  482. Parent = hit,
  483. }
  484. local rl = Create("BodyAngularVelocity"){
  485. P = 3000,
  486. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  487. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  488. Parent = hit,
  489. }
  490. game:GetService("Debris"):AddItem(bodvol, .5)
  491. game:GetService("Debris"):AddItem(rl, .5)
  492. elseif Type == "Normal" then
  493. local vp = Create("BodyVelocity"){
  494. P = 500,
  495. maxForce = Vector3.new(math.huge, 0, math.huge),
  496. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  497. }
  498. if knockback > 0 then
  499. vp.Parent = hit.Parent.Torso
  500. end
  501. game:GetService("Debris"):AddItem(vp, .5)
  502. elseif Type == "Up" then
  503. local bodyVelocity = Create("BodyVelocity"){
  504. velocity = Vector3.new(0, 20, 0),
  505. P = 5000,
  506. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  507. Parent = hit,
  508. }
  509. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  510. elseif Type == "DarkUp" then
  511. coroutine.resume(coroutine.create(function()
  512. for i = 0, 1, 0.1 do
  513. swait()
  514. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  515. end
  516. end))
  517. local bodyVelocity = Create("BodyVelocity"){
  518. velocity = Vector3.new(0, 20, 0),
  519. P = 5000,
  520. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  521. Parent = hit,
  522. }
  523. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  524. elseif Type == "Snare" then
  525. local bp = Create("BodyPosition"){
  526. P = 2000,
  527. D = 100,
  528. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  529. position = hit.Parent.Torso.Position,
  530. Parent = hit.Parent.Torso,
  531. }
  532. game:GetService("Debris"):AddItem(bp, 1)
  533. elseif Type == "Freeze" then
  534. local BodPos = Create("BodyPosition"){
  535. P = 50000,
  536. D = 1000,
  537. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  538. position = hit.Parent.Torso.Position,
  539. Parent = hit.Parent.Torso,
  540. }
  541. local BodGy = Create("BodyGyro") {
  542. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  543. P = 20e+003,
  544. Parent = hit.Parent.Torso,
  545. cframe = hit.Parent.Torso.CFrame,
  546. }
  547. hit.Parent.Torso.Anchored = true
  548. coroutine.resume(coroutine.create(function(Part)
  549. swait(1.5)
  550. Part.Anchored = false
  551. end), hit.Parent.Torso)
  552. game:GetService("Debris"):AddItem(BodPos, 3)
  553. game:GetService("Debris"):AddItem(BodGy, 3)
  554. end
  555. local debounce = Create("BoolValue"){
  556. Name = "DebounceHit",
  557. Parent = hit.Parent,
  558. Value = true,
  559. }
  560. game:GetService("Debris"):AddItem(debounce, Delay)
  561. c = Create("ObjectValue"){
  562. Name = "creator",
  563. Value = Player,
  564. Parent = h,
  565. }
  566. game:GetService("Debris"):AddItem(c, .5)
  567. end
  568. end
  569.  
  570. function ShowDamage(Pos, Text, Time, Color)
  571. local Rate = (1 / 30)
  572. local Pos = (Pos or Vector3.new(0, 0, 0))
  573. local Text = (Text or "")
  574. local Time = (Time or 2)
  575. local Color = (Color or Color3.new(1, 0, 1))
  576. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  577. EffectPart.Anchored = true
  578. local BillboardGui = Create("BillboardGui"){
  579. Size = UDim2.new(3, 0, 3, 0),
  580. Adornee = EffectPart,
  581. Parent = EffectPart,
  582. }
  583. local TextLabel = Create("TextLabel"){
  584. BackgroundTransparency = 1,
  585. Size = UDim2.new(1, 0, 1, 0),
  586. Text = Text,
  587. Font = "SciFi",
  588. TextColor3 = Color,
  589. TextScaled = true,
  590. Parent = BillboardGui,
  591. }
  592. game.Debris:AddItem(EffectPart, (Time))
  593. EffectPart.Parent = game:GetService("Workspace")
  594. delay(0, function()
  595. local Frames = (Time / Rate)
  596. for Frame = 1, Frames do
  597. wait(Rate)
  598. local Percent = (Frame / Frames)
  599. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  600. TextLabel.TextTransparency = Percent
  601. end
  602. if EffectPart and EffectPart.Parent then
  603. EffectPart:Destroy()
  604. end
  605. end)
  606. end
  607.  
  608. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  609. for _, c in pairs(workspace:children()) do
  610. local hum = c:findFirstChild("Humanoid")
  611. if hum ~= nil then
  612. local head = c:findFirstChild("Torso")
  613. if head ~= nil then
  614. local targ = head.Position - Part.Position
  615. local mag = targ.magnitude
  616. if mag <= Magnitude and c.Name ~= Player.Name then
  617. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  618. end
  619. end
  620. end
  621. end
  622. end
  623.  
  624. EffectModel = Create("Model"){
  625. Parent = Character,
  626. Name = "Effects",
  627. }
  628.  
  629. Effects = {
  630. Block = {
  631. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  632. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  633. prt.Anchored = true
  634. prt.CFrame = cframe
  635. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  636. game:GetService("Debris"):AddItem(prt, 10)
  637. if Type == 1 or Type == nil then
  638. table.insert(Effects, {
  639. prt,
  640. "Block1",
  641. delay,
  642. x3,
  643. y3,
  644. z3,
  645. msh
  646. })
  647. elseif Type == 2 then
  648. table.insert(Effects, {
  649. prt,
  650. "Block2",
  651. delay,
  652. x3,
  653. y3,
  654. z3,
  655. msh
  656. })
  657. end
  658. end;
  659. };
  660.  
  661. Cylinder = {
  662. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  663. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  664. prt.Anchored = true
  665. prt.CFrame = cframe
  666. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  667. game:GetService("Debris"):AddItem(prt, 10)
  668. table.insert(Effects, {
  669. prt,
  670. "Cylinder",
  671. delay,
  672. x3,
  673. y3,
  674. z3,
  675. msh
  676. })
  677. end;
  678. };
  679. Head = {
  680. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  681. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  682. prt.Anchored = true
  683. prt.CFrame = cframe
  684. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  685. game:GetService("Debris"):AddItem(prt, 10)
  686. table.insert(Effects, {
  687. prt,
  688. "Cylinder",
  689. delay,
  690. x3,
  691. y3,
  692. z3,
  693. msh
  694. })
  695. end;
  696. };
  697.  
  698. Sphere = {
  699. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  700. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  701. prt.Anchored = true
  702. prt.CFrame = cframe
  703. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  704. game:GetService("Debris"):AddItem(prt, 10)
  705. table.insert(Effects, {
  706. prt,
  707. "Cylinder",
  708. delay,
  709. x3,
  710. y3,
  711. z3,
  712. msh
  713. })
  714. end;
  715. };
  716.  
  717. Elect = {
  718. Create = function(cff, x, y, z)
  719. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  720. prt.Anchored = true
  721. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  722. prt.CFrame = CFrame.new(prt.Position)
  723. game:GetService("Debris"):AddItem(prt, 2)
  724. local xval = math.random() / 2
  725. local yval = math.random() / 2
  726. local zval = math.random() / 2
  727. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  728. table.insert(Effects, {
  729. prt,
  730. "Elec",
  731. 0.1,
  732. x,
  733. y,
  734. z,
  735. xval,
  736. yval,
  737. zval
  738. })
  739. end;
  740.  
  741. };
  742.  
  743. Ring = {
  744. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  745. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  746. prt.Anchored = true
  747. prt.CFrame = cframe
  748. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  749. game:GetService("Debris"):AddItem(prt, 10)
  750. table.insert(Effects, {
  751. prt,
  752. "Cylinder",
  753. delay,
  754. x3,
  755. y3,
  756. z3,
  757. msh
  758. })
  759. end;
  760. };
  761.  
  762.  
  763. Wave = {
  764. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  765. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  766. prt.Anchored = true
  767. prt.CFrame = cframe
  768. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  769. game:GetService("Debris"):AddItem(prt, 10)
  770. table.insert(Effects, {
  771. prt,
  772. "Cylinder",
  773. delay,
  774. x3,
  775. y3,
  776. z3,
  777. msh
  778. })
  779. end;
  780. };
  781.  
  782. Break = {
  783. Create = function(brickcolor, cframe, x1, y1, z1)
  784. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  785. prt.Anchored = true
  786. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  787. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  788. local num = math.random(10, 50) / 1000
  789. game:GetService("Debris"):AddItem(prt, 10)
  790. table.insert(Effects, {
  791. prt,
  792. "Shatter",
  793. num,
  794. prt.CFrame,
  795. math.random() - math.random(),
  796. 0,
  797. math.random(50, 100) / 100
  798. })
  799. end;
  800. };
  801.  
  802. Fire = {
  803. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  804. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  805. prt.Anchored = true
  806. prt.CFrame = cframe
  807. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  808. game:GetService("Debris"):AddItem(prt, 10)
  809. table.insert(Effects, {
  810. prt,
  811. "Fire",
  812. delay,
  813. 1,
  814. 1,
  815. 1,
  816. msh
  817. })
  818. end;
  819. };
  820.  
  821. FireWave = {
  822. Create = function(brickcolor, cframe, x1, y1, z1)
  823. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  824. prt.Anchored = true
  825. prt.CFrame = cframe
  826. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  827. local d = Create("Decal"){
  828. Parent = prt,
  829. Texture = "rbxassetid://26356434",
  830. Face = "Top",
  831. }
  832. local d = Create("Decal"){
  833. Parent = prt,
  834. Texture = "rbxassetid://26356434",
  835. Face = "Bottom",
  836. }
  837. game:GetService("Debris"):AddItem(prt, 10)
  838. table.insert(Effects, {
  839. prt,
  840. "FireWave",
  841. 1,
  842. 30,
  843. math.random(400, 600) / 100,
  844. msh
  845. })
  846. end;
  847. };
  848.  
  849. Lightning = {
  850. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  851. local magz = (p0 - p1).magnitude
  852. local curpos = p0
  853. local trz = {
  854. -ofs,
  855. ofs
  856. }
  857. for i = 1, tym do
  858. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  859. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  860. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  861. li.Material = "Neon"
  862. if tym == i then
  863. local magz2 = (curpos - p1).magnitude
  864. li.Size = Vector3.new(th, th, magz2)
  865. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  866. table.insert(Effects, {
  867. li,
  868. "Disappear",
  869. last
  870. })
  871. else
  872. do
  873. do
  874. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  875. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  876. game.Debris:AddItem(li, 10)
  877. table.insert(Effects, {
  878. li,
  879. "Disappear",
  880. last
  881. })
  882. end
  883. end
  884. end
  885. end
  886. end
  887. };
  888.  
  889. EffectTemplate = {
  890.  
  891. };
  892. }
  893.  
  894. coroutine.wrap(function()
  895. while wait() do
  896. if 0 < #Effects then
  897. for e = 1, #Effects do
  898. if Effects[e] ~= nil then
  899. local Thing = Effects[e]
  900. if Thing ~= nil then
  901. local Part = Thing[1]
  902. local Mode = Thing[2]
  903. local Delay = Thing[3]
  904. local IncX = Thing[4]
  905. local IncY = Thing[5]
  906. local IncZ = Thing[6]
  907. if Thing[2] == "Shoot" then
  908. local Look = Thing[1]
  909. local move = 30
  910. if Thing[8] == 3 then
  911. move = 10
  912. end
  913. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  914. if Thing[10] ~= nil then
  915. da = pos
  916. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  917. cfa = CFrame.new(Thing[4], pos)
  918. tehCF = cfa:lerp(cf2, 0.2)
  919. Thing[1] = tehCF.lookVector
  920. end
  921. local mag = (Thing[4] - pos).magnitude
  922. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  923. if Thing[8] == 2 then
  924. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  925. end
  926. Thing[4] = Thing[4] + Look * move
  927. Thing[3] = Thing[3] - 1
  928. if 2 < Thing[5] then
  929. Thing[5] = Thing[5] - 0.3
  930. Thing[6] = Thing[6] - 0.3
  931. end
  932. if hit ~= nil then
  933. Thing[3] = 0
  934. if Thing[8] == 1 or Thing[8] == 3 then
  935. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  936. else
  937. if Thing[8] == 2 then
  938. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  939. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  940. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  941. ref.Anchored = true
  942. ref.CFrame = CFrame.new(pos)
  943. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  944. game:GetService("Debris"):AddItem(ref, 0.2)
  945. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  946. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  947. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  948. end
  949. end
  950. end
  951. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  952. ref.Anchored = true
  953. ref.CFrame = CFrame.new(pos)
  954. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  955. game:GetService("Debris"):AddItem(ref, 1)
  956. end
  957. if Thing[3] <= 0 then
  958. table.remove(Effects, e)
  959. end
  960. end
  961. do
  962. do
  963. if Thing[2] == "FireWave" then
  964. if Thing[3] <= Thing[4] then
  965. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  966. Thing[3] = Thing[3] + 1
  967. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  968. else
  969. Part.Parent = nil
  970. table.remove(Effects, e)
  971. end
  972. end
  973. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  974. if Thing[1].Transparency <= 1 then
  975. if Thing[2] == "Block1" then
  976. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  977. Mesh = Thing[7]
  978. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  979. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  980. else
  981. if Thing[2] == "Block2" then
  982. Thing[1].CFrame = Thing[1].CFrame
  983. Mesh = Thing[7]
  984. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  985. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  986. else
  987. if Thing[2] == "Fire" then
  988. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  989. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  990. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  991. else
  992. if Thing[2] == "Cylinder" then
  993. Mesh = Thing[7]
  994. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  995. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  996. else
  997. if Thing[2] == "Blood" then
  998. Mesh = Thing[7]
  999. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1000. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1001. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1002. else
  1003. if Thing[2] == "Elec" then
  1004. Mesh = Thing[10]
  1005. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1006. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1007. else
  1008. if Thing[2] == "Disappear" then
  1009. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1010. else
  1011. if Thing[2] == "Shatter" then
  1012. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1013. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1014. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1015. Thing[6] = Thing[6] + Thing[5]
  1016. end
  1017. end
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
  1023. end
  1024. else
  1025. Part.Parent = nil
  1026. table.remove(Effects, e)
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end)()
  1037. function attackone()
  1038. attack = true
  1039. for i = 0, 1, 0.1 do
  1040. swait()
  1041. PlayAnimationFromTable({
  1042. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1043. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1044. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1045. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1046. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1047. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1048. }, .3, false)
  1049. end
  1050. attack = false
  1051. end
  1052.  
  1053. Humanoid.WalkSpeed = 0;
  1054.  
  1055. FCharacter.Parent = Character;
  1056.  
  1057. local FLeftArm = FCharacter["Left Arm"]
  1058. local FRightArm = FCharacter["Right Arm"]
  1059. local FLeftLeg = FCharacter["Left Leg"]
  1060. local FRightLeg = FCharacter["Right Leg"]
  1061.  
  1062. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1063. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1064. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1065. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1066. local FRootPart = FCharacter.HumanoidRootPart
  1067. local FRootJoint = FRootPart.RootJoint
  1068. FRootJoint.C1 = CFrame.new(0, 0, 0)
  1069. FRootJoint.C0 = CFrame.new(0, 0, 0)
  1070. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1071. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1072. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  1073.  
  1074. New = function(Object, Parent, Name, Data)
  1075. local Object = Instance.new(Object)
  1076. for Index, Value in pairs(Data or {}) do
  1077. Object[Index] = Value
  1078. end
  1079. Object.Parent = Parent
  1080. Object.Name = Name
  1081. return Object
  1082. end
  1083.  
  1084.  
  1085.  
  1086. local fgm = New("Model",FCharacter,"GunModel",{})
  1087. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1088. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  1089. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  1090. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1091. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1092. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1093. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1094. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1095. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1096. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1097. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  1098. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1099. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1100. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  1101. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1102. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1103. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1104. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1105. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1106. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  1107. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1108. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1109. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  1110. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1111. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1112. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1113. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1114. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1115. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1116. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1117. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1118. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1119. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1120. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1121. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1122. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1123. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1124. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1125. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1126. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1127. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1128. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1129. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1130. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1131. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1132. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1133. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1134. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1135. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1136. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1137. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1138. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1139. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1140. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1141. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1142. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1143. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1144. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1145. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1146. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1147. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1148. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1149. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1150. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1151.  
  1152. for _,v in pairs(m:children()) do
  1153. if v:IsA("Part") then
  1154. v.CanCollide = false
  1155. end
  1156. end
  1157.  
  1158. local knife = Instance.new("Part", FCharacter)
  1159. knife.Locked = true
  1160. knife.Name ="Knife"
  1161. knife.CanCollide = false
  1162. knife.CFrame = FCharacter.Torso.CFrame
  1163. knife.Size = Vector3.new(2.4,1,1)
  1164. local sbox = Instance.new("SelectionBox",knife)
  1165. sbox.Adornee=knife
  1166. sbox.Transparency = 1
  1167. local mesh = Instance.new("SpecialMesh",knife)
  1168. mesh.MeshType = Enum.MeshType.FileMesh
  1169. mesh.TextureId = "rbxassetid://430991793"
  1170. mesh.MeshId = "rbxassetid://430991742"
  1171. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1172. local holder = Instance.new("Part",FCharacter)
  1173. holder.BrickColor = BrickColor.new("Brown")
  1174. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1175. holder.Size = Vector3.new(.2,2,.6)
  1176. holder.CanCollide = false
  1177. local knifweld = Instance.new("Weld",FCharacter)
  1178. knifweld.Part1 = holder
  1179. knifweld.Part0 = knife
  1180. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1181. local holderweld = Instance.new("Weld",FCharacter)
  1182. holderweld.Part0 = holder
  1183. holderweld.Part1 = FCharacter['Left Leg']
  1184. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1185. wait()
  1186. FRootPart.Anchored = true
  1187. RootPart.Anchored = true
  1188. wait(1)
  1189. if debugIt == false then
  1190. for i = 0,1,0.1 do
  1191. local speed = .3
  1192. local table = {
  1193. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1194. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1199. }
  1200. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1201. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1202. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1203. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1204. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1205. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1206. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1207. swait()
  1208. end
  1209.  
  1210. wait(1)
  1211. coroutine.wrap(function()
  1212. Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1213. Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1214. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1215. for i = 0,1,0.1 do
  1216. local speed = .3
  1217. local table = {
  1218. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1221. CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1222. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1224. }
  1225. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1226. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1227. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1228. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1229. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1230. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1231. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1232. swait()
  1233. end
  1234. wait()
  1235. for i = 0,1,0.1 do
  1236. local speed = .3
  1237. local table = {
  1238. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1244. }
  1245. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1246. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1247. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1248. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1249. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1250. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1251. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1252. swait()
  1253. end
  1254. end)()
  1255.  
  1256.  
  1257.  
  1258. for i = 0, 1, 0.1 do
  1259. swait()
  1260. PlayAnimationFromTable({
  1261. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. }, .3, false)
  1268. end
  1269. wait(1)
  1270. for i = 0,1,.1 do
  1271. local speed = .3
  1272. local table = {
  1273. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. }
  1280. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1281. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1282. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1283. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1284. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1285. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1286. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1287. swait()
  1288. end
  1289.  
  1290. wait(1)
  1291. for i = 0, 1, .1 do
  1292. local speed = .3
  1293. local table = {
  1294. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. }
  1301. swait()
  1302. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1303. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1304. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1305. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1306. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1307. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1308. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1309. end
  1310.  
  1311. knifweld.Part1 = FCharacter['Right Arm']
  1312. knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1313. for i = 0,1,.1 do
  1314. local speed = .3
  1315. local table = {
  1316. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. }
  1323. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1324. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1325. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1326. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1327. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1328. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1329. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1330. swait()
  1331. end
  1332.  
  1333. wait(1)
  1334. for i = 0, 1, 0.1 do
  1335. swait()
  1336. PlayAnimationFromTable({
  1337. CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341. CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. }, .3, false)
  1344. end
  1345. wait(1)
  1346. for i = 0,1,.1 do
  1347. local speed = .3
  1348. local table = {
  1349. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. }
  1356. end
  1357. coroutine.wrap(function()
  1358. for i = 1, 11,.1 do
  1359. sine = sine + 1
  1360. local speed = .3
  1361. FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1362. local table = {
  1363. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1366. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1367. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1368. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1369. }
  1370. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1371. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1372. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1373. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1374. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1375. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1376. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1377. swait()
  1378. end
  1379. for i = 0,1,.1 do
  1380. local speed = .3
  1381. local table = {
  1382. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. }
  1389. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1390. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1391. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1392. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1393. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1394. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1395. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1396. swait()
  1397. end
  1398. end)()
  1399. wait(3)
  1400. for i = 0, 1, 0.1 do
  1401. swait()
  1402. PlayAnimationFromTable({
  1403. CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406. CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409. }, .3, false)
  1410. end
  1411.  
  1412. wait(2)
  1413. for i = 0,1,.1 do
  1414. local speed = .3
  1415. local table = {
  1416. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. }
  1423. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1424. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1425. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1426. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1427. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1428. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1429. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1430. swait()
  1431. end
  1432. wait(0.5)
  1433. for i = 0,.7,.1 do
  1434. local speed = .3
  1435. local table = {
  1436. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. }
  1443. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1444. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1445. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1446. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1447. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1448. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1449. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1450. swait()
  1451. end
  1452. knife.Parent = Character
  1453. knifweld.Parent = Character
  1454. knifweld.Part0 = knife
  1455. knifweld.Part1 = Torso
  1456. knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1457. for i = 0, 1, 0.1 do
  1458. swait()
  1459. PlayAnimationFromTable({
  1460. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. }, .3, false)
  1467. end
  1468. for i = 0,1,.1 do
  1469. local speed = .3
  1470. local table = {
  1471. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477. }
  1478. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1479. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1480. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1481. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1482. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1483. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1484. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1485. swait()
  1486. end
  1487. wait(1)
  1488. for i = 0,1,.1 do
  1489. local speed = .3
  1490. local table = {
  1491. CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. }
  1498. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1499. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1500. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1501. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1502. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1503. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1504. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1505. swait()
  1506. end
  1507. wait(1)
  1508. coroutine.wrap(function()
  1509. FRootJoint.C0 = CFrame.new(0,0,0)
  1510. for i = 1, 500 do
  1511. FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1512. swait()
  1513. end
  1514. end)()
  1515. wait(2)
  1516. FCharacter:destroy()
  1517. wait(2)
  1518. local Fire = Instance.new("Sound",Character.Torso)
  1519. Fire.SoundId = "rbxassetid://192104941"
  1520. Fire.Looped = true
  1521. Fire.Pitch = 1
  1522. Fire.Volume = 1
  1523. Fire.Name = "cackle cackle"
  1524. Fire:play()
  1525. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1526. fire.Lifetime = NumberRange.new(0.5)
  1527. fire.Speed = NumberRange.new(1, 3)
  1528. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.524, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1529. fire.Rate = 1000
  1530. fire.Name = "FireParticie"
  1531. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1532. fire.LightEmission = 0.6
  1533. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1534. fire.Color = ColorSequence.new(Color3.new(255, 255, 255), Color3.new(255, 255, 255))
  1535. wait(3)
  1536. for i = 0,4,.1 do
  1537. RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1538. swait()
  1539. end
  1540. wait(5)
  1541. end
  1542. if FCharacter then
  1543. FCharacter:destroy()
  1544. end
  1545. local s = Instance.new("Sound",Character)
  1546. s.Name = "Reanimate"
  1547. s.Volume = 4
  1548. s.Pitch = 0.66
  1549. s.Looped = true
  1550. s.SoundId = "rbxassetid://450193952"
  1551. s:Play()
  1552.  
  1553.  
  1554. local hideName = Head:Clone()
  1555. hideName.Parent = Character
  1556. hideName.Name = "Hide"
  1557.  
  1558. hideName.BrickColor = BrickColor.new("Really black")
  1559. hideName:FindFirstChildOfClass"Decal":destroy()
  1560. Head:FindFirstChildOfClass"Decal":destroy()
  1561. for i,v in next, Character:children() do
  1562. if v:IsA"BasePart" and v ~= RootPart then
  1563. v.Transparency = 0.5
  1564. v.BrickColor = BrickColor.new"Really black"
  1565. end
  1566. end
  1567. Head.Transparency = 1
  1568.  
  1569. local nametag = Instance.new("BillboardGui",Character.Head)
  1570. nametag.StudsOffset = Vector3.new(0,2,0)
  1571. nametag.Adornee = Character.Head
  1572. nametag.Size = UDim2.new(0,200,0,50)
  1573.  
  1574. local text = Instance.new("TextLabel",nametag)
  1575. text.Size = UDim2.new(0,200,0,50)
  1576. text.BackgroundTransparency = 1
  1577. text.Text = "The Reanimated"
  1578. text.TextColor3 = Color3.new(255,255,255)
  1579. text.TextStrokeColor3 = Color3.new(0,0,0)
  1580. text.Font = Enum.Font.Fantasy
  1581. text.TextScaled = true
  1582. text.TextStrokeTransparency = 0
  1583. coroutine.wrap(function()
  1584. while wait() do
  1585. wait(3)
  1586. text.Text = "GIVE UP"
  1587. wait()
  1588. text.Text = "The Heaven Reanimated";
  1589. wait(2)
  1590. local str = ""
  1591. for i = 1, math.random(3,25) do
  1592. str = str..string.char(math.random(65,122))
  1593. end
  1594. text.Text = str
  1595. wait()
  1596. str = ""
  1597. for i = 1, math.random(12,25) do
  1598. str = str..string.char(math.random(48,122))
  1599. end
  1600. wait()
  1601. text.Text = str
  1602. wait()
  1603. text.Text = "The Heaven Reanimated";
  1604. wait(1)
  1605. text.Text = "BE GONE THOT"
  1606. wait()
  1607. text.Text = "Burn in hell."
  1608. wait()
  1609. text.Text = "The Heaven Reanimated";
  1610. wait(2)
  1611. text.Text = "You made me do this.";
  1612. wait()
  1613. text.Text = "edgy";
  1614. wait()
  1615. for i = 1, math.random(12,25) do
  1616. str = str..string.char(math.random(48,57))
  1617. end
  1618. text.Text = str
  1619. wait()
  1620. text.Text = "The Heaven Reanimated";
  1621. wait(2)
  1622. end
  1623. end)()
  1624. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1625. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  1626. if BodyColors then
  1627. BodyColors.HeadColor = BrickColor.new"Really black"
  1628. BodyColors.TorsoColor = BrickColor.new"Really black"
  1629. BodyColors.LeftArmColor = BrickColor.new"Really black"
  1630. BodyColors.RightArmColor = BrickColor.new"Really black"
  1631. BodyColors.LeftLegColor = BrickColor.new"Really black"
  1632. BodyColors.RightLegColor = BrickColor.new"Really black"
  1633. end
  1634. local fire;
  1635. local Fire;
  1636. if Character.Torso:FindFirstChild"FireParticie" then
  1637. fire = Character.Torso:FindFirstChild"FireParticie"
  1638. end
  1639. if Character.Torso:FindFirstChild"cackle cackle" then
  1640. Fire = Character.Torso:FindFirstChild"cackle cackle"
  1641. end
  1642. wait(1)
  1643. for i = 0, 1, 0.1 do
  1644. swait()
  1645. PlayAnimationFromTable({
  1646. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652. }, .3, false)
  1653. end
  1654. wait(2)
  1655. for i = 1, 3 do
  1656. for i = 0, 1, 0.1 do
  1657. swait()
  1658. PlayAnimationFromTable({
  1659. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665. }, .3, false)
  1666. end
  1667. wait()
  1668. for i = 0, 1, 0.1 do
  1669. swait()
  1670. PlayAnimationFromTable({
  1671. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672. CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. }, .3, false)
  1678. end
  1679. end
  1680.  
  1681. wait(1)
  1682. coroutine.wrap(function()
  1683. if fire then
  1684. for i = fire.Rate, 0, -5 do
  1685. fire.Rate = i
  1686. wait()
  1687. end
  1688. fire:destroy()
  1689. end
  1690. if Fire then
  1691. Fire:Stop()
  1692. Fire:destroy()
  1693. end
  1694. end)()
  1695.  
  1696. if knife and knifweld then
  1697. for i = 0, 1, 0.1 do
  1698. swait()
  1699. PlayAnimationFromTable({
  1700. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. }, .3, false)
  1707. end
  1708.  
  1709. knifweld.Part1 = LeftArm;
  1710. for i = 0, 1, 0.1 do
  1711. swait()
  1712. PlayAnimationFromTable({
  1713. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. }, .3, false)
  1720. knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1721. end
  1722. wait(1)
  1723. for i = 0, 0.3, 0.1 do
  1724. swait()
  1725. PlayAnimationFromTable({
  1726. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729. CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. }, .7, false)
  1733. end
  1734. knifweld:destroy()
  1735. knife.CanCollide = true
  1736. knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1737. knife.Touched:connect(function(o)
  1738. if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1739. o.Parent:BreakJoints()
  1740. end
  1741. end)
  1742. game:service'Debris':AddItem(knife,3)
  1743. wait(1)
  1744. end
  1745. local spike = Instance.new("Part",Character)
  1746. spike.Size = Vector3.new(1,5,1)
  1747. spike.BrickColor = BrickColor.new"Really black"
  1748. spike.CanCollide=false
  1749. local mesh = Instance.new("SpecialMesh",spike)
  1750. mesh.MeshType = Enum.MeshType.FileMesh
  1751. mesh.Scale = Vector3.new(0.5,0,0.5)
  1752. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1753. local w = Instance.new("Weld",spike)
  1754. w.Part0 = spike;
  1755. w.Part1 = RightArm
  1756. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1757. for i = 0, 5, .2 do
  1758. mesh.Scale = Vector3.new(0.5,i,0.5)
  1759. wait()
  1760. end
  1761. Humanoid.Name = "..?"
  1762. Humanoid.MaxHealth = 6666
  1763. wait()
  1764. Humanoid.Health = 6666
  1765. local sitting = false
  1766. RootPart.Anchored = false
  1767. Humanoid.WalkSpeed = 16
  1768.  
  1769.  
  1770. Mouse.KeyDown:connect(function(k)
  1771. k = k:lower()
  1772. if attack == false and k == 'n' then
  1773. sitting = not sitting
  1774. end
  1775. end)
  1776.  
  1777. Mouse.KeyDown:connect(function(k)
  1778. k = k:lower()
  1779. if attack == false and k == '\\' then
  1780. attack = true
  1781. for i = 0, 1, .1 do
  1782. PlayAnimationFromTable({
  1783. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1789. }, .3, false)
  1790. end
  1791. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1792. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1793. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1794. v:BreakJoints()
  1795. end
  1796. end
  1797. end
  1798. wait(3)
  1799. attack = false
  1800. end
  1801. end)
  1802. Mouse.KeyDown:connect(function(k)
  1803. k = k:lower()
  1804. if attack == false and k == 'z' then
  1805. attack=true
  1806. local grab = nil
  1807. local Grabbed = false
  1808. for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1809. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1810. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1811. Grabbed = true
  1812. grab = v
  1813. end
  1814. end
  1815. end
  1816. coroutine.wrap(function()
  1817. if grab then
  1818. while wait() do
  1819. if not grab then break end
  1820. if grab:FindFirstChild"Torso" then
  1821. grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1822. end
  1823. end
  1824. end
  1825. end)()
  1826. for i = 0, 1, 0.1 do
  1827. swait()
  1828. PlayAnimationFromTable({
  1829. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1830. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1831. CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1832. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1833. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1834. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1835. }, .8, false)
  1836. end
  1837. wait(2)
  1838. if grab then
  1839. grab:BreakJoints()
  1840. grab = nil
  1841. end
  1842. attack = false
  1843. end
  1844. end)
  1845.  
  1846. local stomps = Instance.new("Sound", Character)
  1847. stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"
  1848. stomps.Looped = true
  1849. stomps.Volume = 10
  1850. local footsteps = false
  1851.  
  1852. while true do
  1853. swait()
  1854. for i, v in pairs(Character:GetChildren()) do
  1855. if v:IsA("Part") then
  1856. v.Material = "SmoothPlastic"
  1857. elseif v:IsA("Accessory") then
  1858. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1859. end
  1860. end
  1861. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1862. velocity = RootPart.Velocity.y
  1863. sine = sine + change
  1864. local RightLeg = CFrame.new(0.5,-1,0)
  1865. local LeftLeg = CFrame.new(-0.5,-1,0)
  1866.  
  1867. local lefth = (Torso.CFrame*LeftLeg)
  1868. local righth = (Torso.CFrame*RightLeg)
  1869.  
  1870. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1871.  
  1872. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1873.  
  1874. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1875. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1876.  
  1877. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1878. if RootPart.Velocity.y > 1 and hit == nil then
  1879. Anim = "Jump"
  1880. if attack == false then
  1881. PlayAnimationFromTable({
  1882. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1883. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1884. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1885. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1886. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1887. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1888. }, .3, false)
  1889. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1890. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1891. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1892. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1893. end
  1894. elseif RootPart.Velocity.y < -1 and hit == nil then
  1895. Anim = "Fall"
  1896. if attack == false then
  1897. PlayAnimationFromTable({
  1898. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1899. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1900. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1901. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. }, .3, false)
  1905. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1906. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1907. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1908. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1909. end
  1910. elseif Torsovelocity < 1 and hit ~= nil then
  1911. Anim = "Idle"
  1912. if attack == false then
  1913. if sitting then
  1914. PlayAnimationFromTable({
  1915. CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916. CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917. CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1918. CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1919. CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1920. CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1921. }, .3, false)
  1922. else
  1923. change = 1
  1924. PlayAnimationFromTable({
  1925. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1926. CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1928. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1929. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1930. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1931. }, .3, false)
  1932. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1933. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1934. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1935. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1936. end
  1937. end
  1938. elseif Torsovelocity > 2 and hit ~= nil then
  1939. Anim = "Walk"
  1940. if attack == false then
  1941. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1942. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1943. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1944. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1945. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1946. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1947. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1948. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1949.  
  1950. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1951. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1952. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1953.  
  1954. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1955. end
  1956. end
  1957. if Anim == "Walk" then
  1958. stomps.Pitch = 1.1
  1959. if stomps.Playing == false then
  1960. stomps:Play()
  1961. end
  1962. elseif Anim == "Idle" then
  1963. stomps:Stop()
  1964. end
  1965. end
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