AndyofBorg

console.Rhystan

Oct 6th, 2020
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  1. [13:31:36]
  2. [13:31:36] Preparing to enable console logging.
  3. [13:31:36] Now logging to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\console.Rhystan.log
  4. [13:31:36] Time is Tue Oct 06 13:31:36 PDT 2020
  5. [13:31:36] Running client version 4.2.23
  6. [13:31:36] client build# 668270dd83db1a64271875c23cf494a53d3f39ee
  7. [13:31:36] client build time 2020-09-28 14:17
  8. [13:31:36]
  9. [13:31:36] === System information ===
  10. [13:31:36] Executing from D:\SteamLibrary\steamapps\common\Wurm Online\
  11. [13:31:36] Operating system: Windows 10 (arch: amd64, version: 10.0)
  12. [13:31:36] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
  13. [13:31:36] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  14. [13:31:36] Available CPUs: 16
  15. [13:31:36]
  16. [13:31:36]
  17. [13:31:36] === Wurm options ===
  18. [13:31:36] animation_playback_self = 0
  19. [13:31:36] ao_level = 1
  20. [13:31:36] auto_mipmaps_enabled = 1
  21. [13:31:36] auto_run_source = 0
  22. [13:31:36] cavedetail = 2
  23. [13:31:36] censor_chat = false
  24. [13:31:36] collada_animations = 3
  25. [13:31:36] colorItemsDamage = true
  26. [13:31:36] color_black = 0.0,0.0,0.0,1.0
  27. [13:31:36] color_cyan = 0.0,1.0,1.0,1.0
  28. [13:31:36] color_enchant_desc = 0.5,0.5,1.0,1.0
  29. [13:31:36] color_enchant_name = 0.0,0.5,0.5,1.0
  30. [13:31:36] color_enchant_power = 0.0,1.0,1.0,1.0
  31. [13:31:36] color_error = 1.0,0.3,0.3,1.0
  32. [13:31:36] color_fuchsia = 1.0,0.0,1.0,1.0
  33. [13:31:36] color_green = 0.4,0.72,0.47,1.0
  34. [13:31:36] color_grey = 0.5,0.75,1.0,1.0
  35. [13:31:36] color_lime = 0.5,1.0,0.5,1.0
  36. [13:31:36] color_maroon = 0.5,0.0,0.0,1.0
  37. [13:31:36] color_navy_blue = 0.23,0.39,1.0,1.0
  38. [13:31:36] color_orange = 1.0,0.58,0.04,1.0
  39. [13:31:36] color_outline_ally = 0.5,1.0,0.5,1.0
  40. [13:31:36] color_outline_friend = 0.5,0.75,1.0,1.0
  41. [13:31:36] color_outline_hostile = 1.0,0.0,0.0,1.0
  42. [13:31:36] color_outline_neutral = 0.5,0.5,1.0,1.0
  43. [13:31:36] color_purple = 0.5,0.0,0.5,1.0
  44. [13:31:36] color_red = 1.0,0.0,0.0,1.0
  45. [13:31:36] color_royal_blue = 0.5,0.5,1.0,1.0
  46. [13:31:36] color_salve_acid = 1.0,1.0,0.0,1.0
  47. [13:31:36] color_salve_fire = 1.0,0.0,0.0,1.0
  48. [13:31:36] color_salve_frost = 0.0,0.0,1.0,1.0
  49. [13:31:36] color_silver = 0.75,0.75,0.75,1.0
  50. [13:31:36] color_system = 0.5,1.0,0.5,1.0
  51. [13:31:36] color_teal = 0.0,0.5,0.5,1.0
  52. [13:31:36] color_white = 1.0,1.0,1.0,1.0
  53. [13:31:36] color_yellow = 1.0,1.0,0.0,1.0
  54. [13:31:36] compressed_textures = false
  55. [13:31:36] compressed_textures_S3TC = true
  56. [13:31:36] contribution_culling = 200
  57. [13:31:36] custim_timer_source = 1
  58. [13:31:36] customTimer1 = -1|-1
  59. [13:31:36] customTimer2 = -1|-1
  60. [13:31:36] customTimer3 = -1|-1
  61. [13:31:36] customTimer4 = -1|-1
  62. [13:31:36] customTimer5 = -1|-1
  63. [13:31:36] debug_mode = false
  64. [13:31:36] defaultActions_source = 0
  65. [13:31:36] depth_clamp_enabled = 2
  66. [13:31:36] disable_select_all_shortcut = false
  67. [13:31:36] display_settings = false:true:0:1024:768:32:-1:false:true
  68. [13:31:36] enable_contribution_culling = false
  69. [13:31:36] enable_debugs = false
  70. [13:31:36] enable_lod = true
  71. [13:31:36] enable_shift_drag = false
  72. [13:31:36] enable_volumetric_fog = true
  73. [13:31:36] enable_vsync = false
  74. [13:31:36] enable_world_drag = true
  75. [13:31:36] event_log_rotation = 2
  76. [13:31:36] exec_source = 0
  77. [13:31:36] fast_yield = false
  78. [13:31:36] fbo_enabled = 2
  79. [13:31:36] fog_coord_src = 0
  80. [13:31:36] font_antialias = 2
  81. [13:31:36] font_bold = 11
  82. [13:31:36] font_default = 11
  83. [13:31:36] font_header = 24
  84. [13:31:36] font_italian = 11
  85. [13:31:36] font_monospaced = 11
  86. [13:31:36] font_static = 11
  87. [13:31:36] fov_horizontal = 80
  88. [13:31:36] fps_limit = 60
  89. [13:31:36] fps_limit_background = 30
  90. [13:31:36] fps_limit_enabled = true
  91. [13:31:36] free_look_mode_disable_on_close_component = false
  92. [13:31:36] free_look_mode_disable_on_combat = false
  93. [13:31:36] free_look_mode_disable_on_open_component = false
  94. [13:31:36] free_look_mode_sensitivity = 10
  95. [13:31:36] game_client_thread_priority = 2
  96. [13:31:36] glsl_debug_loading = false
  97. [13:31:36] glsl_enabled = 2
  98. [13:31:36] gpu_skinning = true
  99. [13:31:36] gui_opacity = 3
  100. [13:31:36] gui_skin = 1
  101. [13:31:36] has_read_eula = true
  102. [13:31:36] head_bob = false
  103. [13:31:36] hide_cursor_with_ui = false
  104. [13:31:36] hide_inactive_friends = false
  105. [13:31:36] hide_menu_examine = false
  106. [13:31:36] hide_menu_no_target = false
  107. [13:31:36] hide_menu_spam_mode = true
  108. [13:31:36] hide_menu_stop = false
  109. [13:31:36] hide_onscreen_fail_messages = false
  110. [13:31:36] hide_onscreen_hostile_messages = false
  111. [13:31:36] hide_onscreen_info_messages = false
  112. [13:31:36] hide_personal_goal = false
  113. [13:31:36] high_res_binoculars = true
  114. [13:31:36] hint_texture_scaling = 2
  115. [13:31:36] impColumn = true
  116. [13:31:36] inverse_mouse = false
  117. [13:31:36] irc_log_rotation = 2
  118. [13:31:36] irc_notif = 0
  119. [13:31:36] item_creature_render_distance = 3
  120. [13:31:36] key_bindings_source = 0
  121. [13:31:36] keyboard_layout = 0
  122. [13:31:36] limit_dynamic_lights = true
  123. [13:31:36] loadInventoryStartup = true
  124. [13:31:36] local_list_in_event = false
  125. [13:31:36] lod = 1
  126. [13:31:36] log_extra_errors = false
  127. [13:31:36] log_gl_errors = false
  128. [13:31:36] mark_text_read = true
  129. [13:31:36] material_as_suffix = true
  130. [13:31:36] max_dynamic_lights = 8
  131. [13:31:36] max_shader_lights = 8
  132. [13:31:36] max_texture_size = 2
  133. [13:31:36] mega_texture_size = 6
  134. [13:31:36] model_loader_thread_priority = 2
  135. [13:31:36] model_loading_threads = 3
  136. [13:31:36] mount_control_mode = 0
  137. [13:31:36] mount_rotation = false
  138. [13:31:36] mouse_camera_sensitivity = 10.0
  139. [13:31:36] mouse_smoothing = 0.0
  140. [13:31:36] multicolor_usage = 1
  141. [13:31:36] multidraw_enabled = 1
  142. [13:31:36] no_brightness = false
  143. [13:31:36] no_terrain_render = false
  144. [13:31:36] no_world_render = false
  145. [13:31:36] non_power_of_two = 1
  146. [13:31:36] normal_maps = true
  147. [13:31:36] occlusion_queries_enabled = 2
  148. [13:31:36] offscreen_texture_size = 2
  149. [13:31:36] other_log_rotation = 2
  150. [13:31:36] outline_picking = true
  151. [13:31:36] player_texture_size = 2
  152. [13:31:36] quick_keybinds = true
  153. [13:31:36] reflection_texture_size = 2
  154. [13:31:36] reflections = 2
  155. [13:31:36] remember_password = true
  156. [13:31:36] render_bloom = false
  157. [13:31:36] render_distant_terrain = true
  158. [13:31:36] render_fxaa = true
  159. [13:31:36] render_sun_glare = false
  160. [13:31:36] render_vignette = false
  161. [13:31:36] renderer_type = 1
  162. [13:31:36] resident_models = false
  163. [13:31:36] save_skills_on_quit = false
  164. [13:31:36] screen_brightness = 0.0
  165. [13:31:36] screenshot_file_format = 1
  166. [13:31:36] season_override = 0
  167. [13:31:36] send_extra_tile_data = false
  168. [13:31:36] setting_timestamps = true
  169. [13:31:36] settings_version = 14
  170. [13:31:36] shadow_level = 0
  171. [13:31:36] shadow_mapsize = 1
  172. [13:31:36] shift_drag_default = 10
  173. [13:31:36] showKChat = true
  174. [13:31:36] show_body_in_inventory = false
  175. [13:31:36] show_creature_overlay = true
  176. [13:31:36] show_examine_world_text = true
  177. [13:31:36] show_local_world_text = true
  178. [13:31:36] show_old_menu = false
  179. [13:31:36] show_old_quickbar = false
  180. [13:31:36] silent_friends_update = false
  181. [13:31:36] skillgain_minimum = 2
  182. [13:31:36] skillgain_no_alignment = true
  183. [13:31:36] skillgain_no_favor = true
  184. [13:31:36] skydetail = 1
  185. [13:31:36] sound_al_gain = 2
  186. [13:31:36] sound_buzzlevel = 0
  187. [13:31:36] sound_cache_enabled = true
  188. [13:31:36] sound_doppler_enabled = false
  189. [13:31:36] sound_engine = 2
  190. [13:31:36] sound_footstepslevel = 10
  191. [13:31:36] sound_music_level = 0
  192. [13:31:36] sound_play_PMAlert = false
  193. [13:31:36] sound_play_UIsounds = true
  194. [13:31:36] sound_play_ambients = true
  195. [13:31:36] sound_play_buzz = true
  196. [13:31:36] sound_play_combat = true
  197. [13:31:36] sound_play_door = true
  198. [13:31:36] sound_play_emotes = true
  199. [13:31:36] sound_play_footsteps = true
  200. [13:31:36] sound_play_music = false
  201. [13:31:36] sound_play_weather = true
  202. [13:31:36] sound_play_work = false
  203. [13:31:36] structure_render_distance = 3
  204. [13:31:36] submit_client_data = 1
  205. [13:31:36] supersampling = 0
  206. [13:31:36] swap_mouse_buttons = false
  207. [13:31:36] terrain_res = 2
  208. [13:31:36] test_attach_equipment = false
  209. [13:31:36] test_mode = 0
  210. [13:31:36] thirdPerson = false
  211. [13:31:36] tile_transitions = true
  212. [13:31:36] tiledecorations = 2
  213. [13:31:36] togglePushToTalk = true
  214. [13:31:36] treelist_outline = true
  215. [13:31:36] trees = 3
  216. [13:31:36] ui_scale = 110
  217. [13:31:36] update_optional = true
  218. [13:31:36] use_alpha_particles = true
  219. [13:31:36] use_anisotropic_filtering = 4
  220. [13:31:36] use_antialiasing = 1
  221. [13:31:36] use_default_action = true
  222. [13:31:36] use_fast_clock_work_around = true
  223. [13:31:36] use_nano_timer = false
  224. [13:31:36] use_non_alpha_particles = true
  225. [13:31:36] use_phobia_models = false
  226. [13:31:36] use_tree_models = true
  227. [13:31:36] use_weather_particles = true
  228. [13:31:36] vbo_enabled = 1
  229. [13:31:36] vg_ui_theme = 1
  230. [13:31:36] viewport_bob = true
  231. [13:31:36] water_detail = 2
  232. [13:31:36]
  233. [13:31:37] Setting up WurmModel Model Loader
  234. [13:31:37] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt
  235. [13:31:37] Translating legacy key NUMPAD7 to KP_7
  236. [13:31:37] Translating legacy key NUMPAD9 to KP_9
  237. [13:31:37] Translating legacy key SUBTRACT to KP_SUBTRACT
  238. [13:31:37] Translating legacy key EQUALS to EQUAL
  239. [13:31:37] Translating legacy key ADD to KP_ADD
  240. [13:31:37] Translating legacy key NUMPAD8 to KP_8
  241. [13:31:37] Translating legacy key NUMPAD5 to KP_5
  242. [13:31:37] Translating legacy key MULTIPLY to KP_MULTIPLY
  243. [13:31:37] Translating legacy key NUMPAD1 to KP_1
  244. [13:31:37] Translating legacy key NUMPAD0 to KP_0
  245. [13:31:37] Translating legacy key NUMPAD3 to KP_3
  246. [13:31:37] Translating legacy key NUMPAD2 to KP_2
  247. [13:31:37] Translating legacy key DECIMAL to KP_DECIMAL
  248. [13:31:37] Translating legacy key DIVIDE to KP_DIVIDE
  249. [13:31:37] Translating legacy key NUMPAD6 to KP_6
  250. [13:31:37] Translating legacy key NUMPAD4 to KP_4
  251. [13:31:37] Word filter loaded: 23
  252. [13:31:37] Starting global frame job manager with 16 worker threads
  253. [13:31:37] Starting global lazy job manager with 8 worker threads
  254. [13:31:37] Setting up OpenAL Sound Engine
  255. [13:31:38] OpenAL version: 1.1 ALSOFT 1.19.1
  256. [13:31:38] OpenAL renderer: OpenAL Soft
  257. [13:31:38] OpenAL vendor: OpenAL Community
  258. [13:31:38] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  259. [13:31:38] Generating: 128 source channels.
  260. [13:31:38]
  261. [13:31:38] === OpenGL information ===
  262. [13:31:38] LWJGL version: 3.2.3 1.2.0
  263. [13:31:38] OpenGL vendor: NVIDIA Corporation
  264. [13:31:38] OpenGL renderer: GeForce GTX 1080 Ti/PCIe/SSE2
  265. [13:31:38] OpenGL version: 4.6.0 NVIDIA 456.38
  266. [13:31:38] OpenGL extensions:
  267. [13:31:38] GL_AMD_multi_draw_indirect
  268. [13:31:38] GL_AMD_seamless_cubemap_per_texture
  269. [13:31:38] GL_AMD_vertex_shader_viewport_index
  270. [13:31:38] GL_AMD_vertex_shader_layer
  271. [13:31:38] GL_ARB_arrays_of_arrays
  272. [13:31:38] GL_ARB_base_instance
  273. [13:31:38] GL_ARB_bindless_texture
  274. [13:31:38] GL_ARB_blend_func_extended
  275. [13:31:38] GL_ARB_buffer_storage
  276. [13:31:38] GL_ARB_clear_buffer_object
  277. [13:31:38] GL_ARB_clear_texture
  278. [13:31:38] GL_ARB_clip_control
  279. [13:31:38] GL_ARB_color_buffer_float
  280. [13:31:38] GL_ARB_compatibility
  281. [13:31:38] GL_ARB_compressed_texture_pixel_storage
  282. [13:31:38] GL_ARB_conservative_depth
  283. [13:31:38] GL_ARB_compute_shader
  284. [13:31:38] GL_ARB_compute_variable_group_size
  285. [13:31:38] GL_ARB_conditional_render_inverted
  286. [13:31:38] GL_ARB_copy_buffer
  287. [13:31:38] GL_ARB_copy_image
  288. [13:31:38] GL_ARB_cull_distance
  289. [13:31:38] GL_ARB_debug_output
  290. [13:31:38] GL_ARB_depth_buffer_float
  291. [13:31:38] GL_ARB_depth_clamp
  292. [13:31:38] GL_ARB_depth_texture
  293. [13:31:38] GL_ARB_derivative_control
  294. [13:31:38] GL_ARB_direct_state_access
  295. [13:31:38] GL_ARB_draw_buffers
  296. [13:31:38] GL_ARB_draw_buffers_blend
  297. [13:31:38] GL_ARB_draw_indirect
  298. [13:31:38] GL_ARB_draw_elements_base_vertex
  299. [13:31:38] GL_ARB_draw_instanced
  300. [13:31:38] GL_ARB_enhanced_layouts
  301. [13:31:38] GL_ARB_ES2_compatibility
  302. [13:31:38] GL_ARB_ES3_compatibility
  303. [13:31:38] GL_ARB_ES3_1_compatibility
  304. [13:31:38] GL_ARB_ES3_2_compatibility
  305. [13:31:38] GL_ARB_explicit_attrib_location
  306. [13:31:38] GL_ARB_explicit_uniform_location
  307. [13:31:38] GL_ARB_fragment_coord_conventions
  308. [13:31:38] GL_ARB_fragment_layer_viewport
  309. [13:31:38] GL_ARB_fragment_program
  310. [13:31:38] GL_ARB_fragment_program_shadow
  311. [13:31:38] GL_ARB_fragment_shader
  312. [13:31:38] GL_ARB_fragment_shader_interlock
  313. [13:31:38] GL_ARB_framebuffer_no_attachments
  314. [13:31:38] GL_ARB_framebuffer_object
  315. [13:31:38] GL_ARB_framebuffer_sRGB
  316. [13:31:38] GL_ARB_geometry_shader4
  317. [13:31:38] GL_ARB_get_program_binary
  318. [13:31:38] GL_ARB_get_texture_sub_image
  319. [13:31:38] GL_ARB_gl_spirv
  320. [13:31:38] GL_ARB_gpu_shader5
  321. [13:31:38] GL_ARB_gpu_shader_fp64
  322. [13:31:38] GL_ARB_gpu_shader_int64
  323. [13:31:38] GL_ARB_half_float_pixel
  324. [13:31:38] GL_ARB_half_float_vertex
  325. [13:31:38] GL_ARB_imaging
  326. [13:31:38] GL_ARB_indirect_parameters
  327. [13:31:38] GL_ARB_instanced_arrays
  328. [13:31:38] GL_ARB_internalformat_query
  329. [13:31:38] GL_ARB_internalformat_query2
  330. [13:31:38] GL_ARB_invalidate_subdata
  331. [13:31:38] GL_ARB_map_buffer_alignment
  332. [13:31:38] GL_ARB_map_buffer_range
  333. [13:31:38] GL_ARB_multi_bind
  334. [13:31:38] GL_ARB_multi_draw_indirect
  335. [13:31:38] GL_ARB_multisample
  336. [13:31:38] GL_ARB_multitexture
  337. [13:31:38] GL_ARB_occlusion_query
  338. [13:31:38] GL_ARB_occlusion_query2
  339. [13:31:38] GL_ARB_parallel_shader_compile
  340. [13:31:38] GL_ARB_pipeline_statistics_query
  341. [13:31:38] GL_ARB_pixel_buffer_object
  342. [13:31:38] GL_ARB_point_parameters
  343. [13:31:38] GL_ARB_point_sprite
  344. [13:31:38] GL_ARB_polygon_offset_clamp
  345. [13:31:38] GL_ARB_post_depth_coverage
  346. [13:31:38] GL_ARB_program_interface_query
  347. [13:31:38] GL_ARB_provoking_vertex
  348. [13:31:38] GL_ARB_query_buffer_object
  349. [13:31:38] GL_ARB_robust_buffer_access_behavior
  350. [13:31:38] GL_ARB_robustness
  351. [13:31:38] GL_ARB_sample_locations
  352. [13:31:38] GL_ARB_sample_shading
  353. [13:31:38] GL_ARB_sampler_objects
  354. [13:31:38] GL_ARB_seamless_cube_map
  355. [13:31:38] GL_ARB_seamless_cubemap_per_texture
  356. [13:31:38] GL_ARB_separate_shader_objects
  357. [13:31:38] GL_ARB_shader_atomic_counter_ops
  358. [13:31:38] GL_ARB_shader_atomic_counters
  359. [13:31:38] GL_ARB_shader_ballot
  360. [13:31:38] GL_ARB_shader_bit_encoding
  361. [13:31:38] GL_ARB_shader_clock
  362. [13:31:38] GL_ARB_shader_draw_parameters
  363. [13:31:38] GL_ARB_shader_group_vote
  364. [13:31:38] GL_ARB_shader_image_load_store
  365. [13:31:38] GL_ARB_shader_image_size
  366. [13:31:38] GL_ARB_shader_objects
  367. [13:31:38] GL_ARB_shader_precision
  368. [13:31:38] GL_ARB_shader_storage_buffer_object
  369. [13:31:38] GL_ARB_shader_subroutine
  370. [13:31:38] GL_ARB_shader_texture_image_samples
  371. [13:31:38] GL_ARB_shader_texture_lod
  372. [13:31:38] GL_ARB_shading_language_100
  373. [13:31:38] GL_ARB_shader_viewport_layer_array
  374. [13:31:38] GL_ARB_shading_language_420pack
  375. [13:31:38] GL_ARB_shading_language_include
  376. [13:31:38] GL_ARB_shading_language_packing
  377. [13:31:38] GL_ARB_shadow
  378. [13:31:38] GL_ARB_sparse_buffer
  379. [13:31:38] GL_ARB_sparse_texture
  380. [13:31:38] GL_ARB_sparse_texture2
  381. [13:31:38] GL_ARB_sparse_texture_clamp
  382. [13:31:38] GL_ARB_spirv_extensions
  383. [13:31:38] GL_ARB_stencil_texturing
  384. [13:31:38] GL_ARB_sync
  385. [13:31:38] GL_ARB_tessellation_shader
  386. [13:31:38] GL_ARB_texture_barrier
  387. [13:31:38] GL_ARB_texture_border_clamp
  388. [13:31:38] GL_ARB_texture_buffer_object
  389. [13:31:38] GL_ARB_texture_buffer_object_rgb32
  390. [13:31:38] GL_ARB_texture_buffer_range
  391. [13:31:38] GL_ARB_texture_compression
  392. [13:31:38] GL_ARB_texture_compression_bptc
  393. [13:31:38] GL_ARB_texture_compression_rgtc
  394. [13:31:38] GL_ARB_texture_cube_map
  395. [13:31:38] GL_ARB_texture_cube_map_array
  396. [13:31:38] GL_ARB_texture_env_add
  397. [13:31:38] GL_ARB_texture_env_combine
  398. [13:31:38] GL_ARB_texture_env_crossbar
  399. [13:31:38] GL_ARB_texture_env_dot3
  400. [13:31:38] GL_ARB_texture_filter_anisotropic
  401. [13:31:38] GL_ARB_texture_filter_minmax
  402. [13:31:38] GL_ARB_texture_float
  403. [13:31:38] GL_ARB_texture_gather
  404. [13:31:38] GL_ARB_texture_mirror_clamp_to_edge
  405. [13:31:38] GL_ARB_texture_mirrored_repeat
  406. [13:31:38] GL_ARB_texture_multisample
  407. [13:31:38] GL_ARB_texture_non_power_of_two
  408. [13:31:38] GL_ARB_texture_query_levels
  409. [13:31:38] GL_ARB_texture_query_lod
  410. [13:31:38] GL_ARB_texture_rectangle
  411. [13:31:38] GL_ARB_texture_rg
  412. [13:31:38] GL_ARB_texture_rgb10_a2ui
  413. [13:31:38] GL_ARB_texture_stencil8
  414. [13:31:38] GL_ARB_texture_storage
  415. [13:31:38] GL_ARB_texture_storage_multisample
  416. [13:31:38] GL_ARB_texture_swizzle
  417. [13:31:38] GL_ARB_texture_view
  418. [13:31:38] GL_ARB_timer_query
  419. [13:31:38] GL_ARB_transform_feedback2
  420. [13:31:38] GL_ARB_transform_feedback3
  421. [13:31:38] GL_ARB_transform_feedback_instanced
  422. [13:31:38] GL_ARB_transform_feedback_overflow_query
  423. [13:31:38] GL_ARB_transpose_matrix
  424. [13:31:38] GL_ARB_uniform_buffer_object
  425. [13:31:38] GL_ARB_vertex_array_bgra
  426. [13:31:38] GL_ARB_vertex_array_object
  427. [13:31:38] GL_ARB_vertex_attrib_64bit
  428. [13:31:38] GL_ARB_vertex_attrib_binding
  429. [13:31:38] GL_ARB_vertex_buffer_object
  430. [13:31:38] GL_ARB_vertex_program
  431. [13:31:38] GL_ARB_vertex_shader
  432. [13:31:38] GL_ARB_vertex_type_10f_11f_11f_rev
  433. [13:31:38] GL_ARB_vertex_type_2_10_10_10_rev
  434. [13:31:38] GL_ARB_viewport_array
  435. [13:31:38] GL_ARB_window_pos
  436. [13:31:38] GL_ATI_draw_buffers
  437. [13:31:38] GL_ATI_texture_float
  438. [13:31:38] GL_ATI_texture_mirror_once
  439. [13:31:38] GL_S3_s3tc
  440. [13:31:38] GL_EXT_texture_env_add
  441. [13:31:38] GL_EXT_abgr
  442. [13:31:38] GL_EXT_bgra
  443. [13:31:38] GL_EXT_bindable_uniform
  444. [13:31:38] GL_EXT_blend_color
  445. [13:31:38] GL_EXT_blend_equation_separate
  446. [13:31:38] GL_EXT_blend_func_separate
  447. [13:31:38] GL_EXT_blend_minmax
  448. [13:31:38] GL_EXT_blend_subtract
  449. [13:31:38] GL_EXT_compiled_vertex_array
  450. [13:31:38] GL_EXT_Cg_shader
  451. [13:31:38] GL_EXT_depth_bounds_test
  452. [13:31:38] GL_EXT_direct_state_access
  453. [13:31:38] GL_EXT_draw_buffers2
  454. [13:31:38] GL_EXT_draw_instanced
  455. [13:31:38] GL_EXT_draw_range_elements
  456. [13:31:38] GL_EXT_fog_coord
  457. [13:31:38] GL_EXT_framebuffer_blit
  458. [13:31:38] GL_EXT_framebuffer_multisample
  459. [13:31:38] GL_EXTX_framebuffer_mixed_formats
  460. [13:31:38] GL_EXT_framebuffer_multisample_blit_scaled
  461. [13:31:38] GL_EXT_framebuffer_object
  462. [13:31:38] GL_EXT_framebuffer_sRGB
  463. [13:31:38] GL_EXT_geometry_shader4
  464. [13:31:38] GL_EXT_gpu_program_parameters
  465. [13:31:38] GL_EXT_gpu_shader4
  466. [13:31:38] GL_EXT_multi_draw_arrays
  467. [13:31:38] GL_EXT_multiview_texture_multisample
  468. [13:31:38] GL_EXT_multiview_timer_query
  469. [13:31:38] GL_EXT_packed_depth_stencil
  470. [13:31:38] GL_EXT_packed_float
  471. [13:31:38] GL_EXT_packed_pixels
  472. [13:31:38] GL_EXT_pixel_buffer_object
  473. [13:31:38] GL_EXT_point_parameters
  474. [13:31:38] GL_EXT_polygon_offset_clamp
  475. [13:31:38] GL_EXT_post_depth_coverage
  476. [13:31:38] GL_EXT_provoking_vertex
  477. [13:31:38] GL_EXT_raster_multisample
  478. [13:31:38] GL_EXT_rescale_normal
  479. [13:31:38] GL_EXT_secondary_color
  480. [13:31:38] GL_EXT_separate_shader_objects
  481. [13:31:38] GL_EXT_separate_specular_color
  482. [13:31:38] GL_EXT_shader_image_load_formatted
  483. [13:31:38] GL_EXT_shader_image_load_store
  484. [13:31:38] GL_EXT_shader_integer_mix
  485. [13:31:38] GL_EXT_shadow_funcs
  486. [13:31:38] GL_EXT_sparse_texture2
  487. [13:31:38] GL_EXT_stencil_two_side
  488. [13:31:38] GL_EXT_stencil_wrap
  489. [13:31:38] GL_EXT_texture3D
  490. [13:31:38] GL_EXT_texture_array
  491. [13:31:38] GL_EXT_texture_buffer_object
  492. [13:31:38] GL_EXT_texture_compression_dxt1
  493. [13:31:38] GL_EXT_texture_compression_latc
  494. [13:31:38] GL_EXT_texture_compression_rgtc
  495. [13:31:38] GL_EXT_texture_compression_s3tc
  496. [13:31:38] GL_EXT_texture_cube_map
  497. [13:31:38] GL_EXT_texture_edge_clamp
  498. [13:31:38] GL_EXT_texture_env_combine
  499. [13:31:38] GL_EXT_texture_env_dot3
  500. [13:31:38] GL_EXT_texture_filter_anisotropic
  501. [13:31:38] GL_EXT_texture_filter_minmax
  502. [13:31:38] GL_EXT_texture_integer
  503. [13:31:38] GL_EXT_texture_lod
  504. [13:31:38] GL_EXT_texture_lod_bias
  505. [13:31:38] GL_EXT_texture_mirror_clamp
  506. [13:31:38] GL_EXT_texture_object
  507. [13:31:38] GL_EXT_texture_shadow_lod
  508. [13:31:38] GL_EXT_texture_shared_exponent
  509. [13:31:38] GL_EXT_texture_sRGB
  510. [13:31:38] GL_EXT_texture_sRGB_R8
  511. [13:31:38] GL_EXT_texture_sRGB_decode
  512. [13:31:38] GL_EXT_texture_storage
  513. [13:31:38] GL_EXT_texture_swizzle
  514. [13:31:38] GL_EXT_timer_query
  515. [13:31:38] GL_EXT_transform_feedback2
  516. [13:31:38] GL_EXT_vertex_array
  517. [13:31:38] GL_EXT_vertex_array_bgra
  518. [13:31:38] GL_EXT_vertex_attrib_64bit
  519. [13:31:38] GL_EXT_window_rectangles
  520. [13:31:38] GL_EXT_import_sync_object
  521. [13:31:38] GL_IBM_rasterpos_clip
  522. [13:31:38] GL_IBM_texture_mirrored_repeat
  523. [13:31:38] GL_KHR_context_flush_control
  524. [13:31:38] GL_KHR_debug
  525. [13:31:38] GL_EXT_memory_object
  526. [13:31:38] GL_EXT_memory_object_win32
  527. [13:31:38] GL_EXT_win32_keyed_mutex
  528. [13:31:38] GL_KHR_parallel_shader_compile
  529. [13:31:38] GL_KHR_no_error
  530. [13:31:38] GL_KHR_robust_buffer_access_behavior
  531. [13:31:38] GL_KHR_robustness
  532. [13:31:38] GL_EXT_semaphore
  533. [13:31:38] GL_EXT_semaphore_win32
  534. [13:31:38] GL_KHR_shader_subgroup
  535. [13:31:38] GL_KTX_buffer_region
  536. [13:31:38] GL_NV_alpha_to_coverage_dither_control
  537. [13:31:38] GL_NV_bindless_multi_draw_indirect
  538. [13:31:38] GL_NV_bindless_multi_draw_indirect_count
  539. [13:31:38] GL_NV_bindless_texture
  540. [13:31:38] GL_NV_blend_equation_advanced
  541. [13:31:38] GL_NV_blend_equation_advanced_coherent
  542. [13:31:38] GL_NVX_blend_equation_advanced_multi_draw_buffers
  543. [13:31:38] GL_NV_blend_minmax_factor
  544. [13:31:38] GL_NV_blend_square
  545. [13:31:38] GL_NV_clip_space_w_scaling
  546. [13:31:38] GL_NV_command_list
  547. [13:31:38] GL_NV_compute_program5
  548. [13:31:38] GL_NV_conditional_render
  549. [13:31:38] GL_NV_conservative_raster
  550. [13:31:38] GL_NV_conservative_raster_dilate
  551. [13:31:38] GL_NV_conservative_raster_pre_snap_triangles
  552. [13:31:38] GL_NV_copy_depth_to_color
  553. [13:31:38] GL_NV_copy_image
  554. [13:31:38] GL_NV_depth_buffer_float
  555. [13:31:38] GL_NV_depth_clamp
  556. [13:31:38] GL_NV_draw_texture
  557. [13:31:38] GL_NV_draw_vulkan_image
  558. [13:31:38] GL_NV_ES1_1_compatibility
  559. [13:31:38] GL_NV_ES3_1_compatibility
  560. [13:31:38] GL_NV_explicit_multisample
  561. [13:31:38] GL_NV_feature_query
  562. [13:31:38] GL_NV_fence
  563. [13:31:38] GL_NV_fill_rectangle
  564. [13:31:38] GL_NV_float_buffer
  565. [13:31:38] GL_NV_fog_distance
  566. [13:31:38] GL_NV_fragment_coverage_to_color
  567. [13:31:38] GL_NV_fragment_program
  568. [13:31:38] GL_NV_fragment_program_option
  569. [13:31:38] GL_NV_fragment_program2
  570. [13:31:38] GL_NV_fragment_shader_interlock
  571. [13:31:38] GL_NV_framebuffer_mixed_samples
  572. [13:31:38] GL_NV_framebuffer_multisample_coverage
  573. [13:31:38] GL_NV_geometry_shader4
  574. [13:31:38] GL_NV_geometry_shader_passthrough
  575. [13:31:38] GL_NV_gpu_program4
  576. [13:31:38] GL_NV_internalformat_sample_query
  577. [13:31:38] GL_NV_gpu_program4_1
  578. [13:31:38] GL_NV_gpu_program5
  579. [13:31:38] GL_NV_gpu_program5_mem_extended
  580. [13:31:38] GL_NV_gpu_program_fp64
  581. [13:31:38] GL_NV_gpu_shader5
  582. [13:31:38] GL_NV_half_float
  583. [13:31:38] GL_NV_light_max_exponent
  584. [13:31:38] GL_NV_memory_attachment
  585. [13:31:38] GL_NV_multisample_coverage
  586. [13:31:38] GL_NV_multisample_filter_hint
  587. [13:31:38] GL_NV_occlusion_query
  588. [13:31:38] GL_NV_packed_depth_stencil
  589. [13:31:38] GL_NV_parameter_buffer_object
  590. [13:31:38] GL_NV_parameter_buffer_object2
  591. [13:31:38] GL_NV_path_rendering
  592. [13:31:38] GL_NV_path_rendering_shared_edge
  593. [13:31:38] GL_NV_pixel_data_range
  594. [13:31:38] GL_NV_point_sprite
  595. [13:31:38] GL_NV_primitive_restart
  596. [13:31:38] GL_NV_query_resource
  597. [13:31:38] GL_NV_query_resource_tag
  598. [13:31:38] GL_NV_register_combiners
  599. [13:31:38] GL_NV_register_combiners2
  600. [13:31:38] GL_NV_sample_locations
  601. [13:31:38] GL_NV_sample_mask_override_coverage
  602. [13:31:38] GL_NV_shader_atomic_counters
  603. [13:31:38] GL_NV_shader_atomic_float
  604. [13:31:38] GL_NV_shader_atomic_float64
  605. [13:31:38] GL_NV_shader_atomic_fp16_vector
  606. [13:31:38] GL_NV_shader_atomic_int64
  607. [13:31:38] GL_NV_shader_buffer_load
  608. [13:31:38] GL_NV_shader_storage_buffer_object
  609. [13:31:38] GL_NV_shader_subgroup_partitioned
  610. [13:31:38] GL_NV_stereo_view_rendering
  611. [13:31:38] GL_NV_texgen_reflection
  612. [13:31:38] GL_NV_texture_barrier
  613. [13:31:38] GL_NV_texture_compression_vtc
  614. [13:31:38] GL_NV_texture_env_combine4
  615. [13:31:38] GL_NV_texture_multisample
  616. [13:31:38] GL_NV_texture_rectangle
  617. [13:31:38] GL_NV_texture_rectangle_compressed
  618. [13:31:38] GL_NV_texture_shader
  619. [13:31:38] GL_NV_texture_shader2
  620. [13:31:38] GL_NV_texture_shader3
  621. [13:31:38] GL_NV_transform_feedback
  622. [13:31:38] GL_NV_transform_feedback2
  623. [13:31:38] GL_NV_uniform_buffer_unified_memory
  624. [13:31:38] GL_NV_vertex_array_range
  625. [13:31:38] GL_NV_vertex_array_range2
  626. [13:31:38] GL_NV_vertex_attrib_integer_64bit
  627. [13:31:38] GL_NV_vertex_buffer_unified_memory
  628. [13:31:38] GL_NV_vertex_program
  629. [13:31:38] GL_NV_vertex_program1_1
  630. [13:31:38] GL_NV_vertex_program2
  631. [13:31:38] GL_NV_vertex_program2_option
  632. [13:31:38] GL_NV_vertex_program3
  633. [13:31:38] GL_NV_viewport_array2
  634. [13:31:38] GL_NV_viewport_swizzle
  635. [13:31:38] GL_NVX_conditional_render
  636. [13:31:38] GL_NVX_linked_gpu_multicast
  637. [13:31:38] GL_NV_gpu_multicast
  638. [13:31:38] GL_NVX_gpu_multicast2
  639. [13:31:38] GL_NVX_progress_fence
  640. [13:31:38] GL_NVX_gpu_memory_info
  641. [13:31:38] GL_NVX_multigpu_info
  642. [13:31:38] GL_NVX_nvenc_interop
  643. [13:31:38] GL_NV_shader_thread_group
  644. [13:31:38] GL_NV_shader_thread_shuffle
  645. [13:31:38] GL_KHR_blend_equation_advanced
  646. [13:31:38] GL_KHR_blend_equation_advanced_coherent
  647. [13:31:38] GL_OVR_multiview
  648. [13:31:38] GL_OVR_multiview2
  649. [13:31:38] GL_SGIS_generate_mipmap
  650. [13:31:38] GL_SGIS_texture_lod
  651. [13:31:38] GL_SGIX_depth_texture
  652. [13:31:38] GL_SGIX_shadow
  653. [13:31:38] GL_SUN_slice_accum
  654. [13:31:38] GL_WIN_swap_hint
  655. [13:31:38] WGL_EXT_swap_control
  656. [13:31:38] OpenGL pixel format: 8:8:8:8
  657. [13:31:38] OpenGL depth format: 24:8
  658. [13:31:38]
  659. [13:31:38] GLSL version: 4.60 NVIDIA
  660. [13:31:38] GLSL max vertex uniforms: 4096 (4096)
  661. [13:31:38] GLSL max fragment uniforms: 4096 (4096)
  662. [13:31:38] GLSL max varyings: 124 (124)
  663. [13:31:38] GLSL max lights: 8 (8)
  664. [13:31:38] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  665. [13:31:38]
  666. [13:31:38] Vertex/index buffer memory limit: 5632MiB
  667. [13:31:38] Starting workaround for fast running clocks
  668. [13:31:38] Using LWJGL timer.
  669. [13:31:39] Startup Phase - Initializing..
  670. [13:31:39] Preloading builtin materials
  671. [13:31:39] Preloading builtin materials done
  672. [13:31:39] Setting up Collada Model Loader
  673. [13:31:39] Launching Collada Model Loader threads
  674. [13:31:39] Launching WOM Loader threads
  675. [13:31:39] Startup Phase - Setting up..
  676. [13:31:40] Loading window positions from D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\windows_2560x1440.txt
  677. [13:31:40] Loading props file D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\windows_2560x1440.txt
  678. [13:31:40] Gui initialized
  679. [13:31:40] Startup Phase - Preparing terrain...
  680. [13:31:41] Startup Phase - Connecting ..
  681. [13:31:41] Disabling Nagles
  682. [13:31:42] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\_Event.2020-10.txt
  683. [13:31:42] Disabling Nagles
  684. [13:31:44] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\_Friends.2020-10.txt
  685. [13:31:44] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Alliance.2020-10.txt
  686. [13:31:44] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Village.2020-10.txt
  687. [13:31:44] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\CA_HELP.2020-10.txt
  688. [13:31:44] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\GL-Freedom.2020-10.txt
  689. [13:31:44] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Freedom.2020-10.txt
  690. [13:31:44] Writing to D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\players\Rhystan\logs\Trade.2020-10.txt
  691. [13:31:44] Login successful
  692. [13:31:44] Executing D:\SteamLibrary\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt
  693. [13:31:44] Starting update of login splash image...
  694. [13:31:44] Water reflection offscreen size 1280x720
  695. [13:31:45] Finished loading new login splash image!
  696. [13:31:45] Initializing font texture for Cry Uncial (64). Texture Size: 1024
  697.  
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