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- pandy:/tmp$ ./arm-gles2
- --Window Section--
- [EGL :: Found 2 suitable configurations]
- EGL Make Current
- [SDL :: Success]
- [DevIL :: Success]
- [EGL :: Success]
- --Graphics Section--
- [GLES 2.0]
- [SHADER :: color_vs.glsl : color_fs.glsl]
- Shaders/GLES/color_vs.glsl
- Shaders/GLES/color_fs.glsl
- [SHADER :: color_fs.glsl]
- Success.
- [SHADER :: color_vs.glsl]
- Success.
- [LINK :: color_vs.glsl : color_fs.glsl]
- [SHADER :: color_alpha_vs.glsl : color_alpha_fs.glsl]
- Shaders/GLES/color_alpha_vs.glsl
- Shaders/GLES/color_alpha_fs.glsl
- [SHADER :: color_alpha_fs.glsl]
- Success.
- [SHADER :: color_alpha_vs.glsl]
- Success.
- [LINK :: color_alpha_vs.glsl : color_alpha_fs.glsl]
- [SHADER :: texture_vs.glsl : texture_fs.glsl]
- Shaders/GLES/texture_vs.glsl
- Shaders/GLES/texture_fs.glsl
- [SHADER :: texture_fs.glsl]
- Success.
- [SHADER :: texture_vs.glsl]
- Success.
- [LINK :: texture_vs.glsl : texture_fs.glsl]
- [RENDERER :: OpenGL ES 2.0]
- --Physics Section--
- [Chipmunk :: Success]
- --Input Section--
- [INPUT :: Start]
- --Joystick Section--
- [0 :: gpio-keys]
- --Game Manager--
- [GAMEMANAGER :: Start]
- --Game Output--
- I'm swapping buffers now, see you in hell.
- [MODEL :: bg.x]
- [MATERIAL]
- [TEXTURE :: bg.bmp]
- [FONT :: DroidSans.ttf]
- [TEXTURE :: GENERATED]
- [MATERIAL]
- [Import World :: test.export]
- [Import World :: Read combined world]
- [Texture :: World/test.png]
- [Total Vertices :: 1824]
- [Total Indices :: 2736]
- [Total Blocks :: 228]
- ^Z
- [1]+ Stopped ./arm-gles2
- pandy:/tmp$ kill -9 %1
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