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  1. Log file open, 01/19/15 11:48:33
  2. LogInit:Display: Running engine for game: CleanThirdPerson
  3. LogInit: Version: 4.7.0-0+UE4
  4. LogInit: API Version: 0
  5. LogInit: Compiled (64-bit): Jan 19 2015 11:34:21
  6. LogInit: Compiled with Visual C++: 18.00.31010.00
  7. LogInit: Build Configuration: DebugGame
  8. LogInit: Branch Name: UE4
  9. LogInit: Command line: -debug
  10. LogInit: Base directory: D:/UnrealEngine 4.7/Engine/Binaries/Win64/
  11. LogInit: Rocket: 0
  12. [2015.01.19-17.48.33:156][ 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
  13. [2015.01.19-17.48.33:243][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.01.19-17.48.33:339][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.01.19-17.48.33:396][ 0]LogInit: Object subsystem initialized
  16. [2015.01.19-17.48.33:469][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
  17. [2015.01.19-17.48.33:469][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/UnrealEngine Online Game -47/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2015.01.19-17.48.33:519][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
  19. [2015.01.19-17.48.33:520][ 0]LogInit: Selected Device Profile: [Windows]
  20. [2015.01.19-17.48.33:520][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  21. [2015.01.19-17.48.33:573][ 0]LogInit: Computer: KRUSHIN81FIXED
  22. [2015.01.19-17.48.33:573][ 0]LogInit: User: krushin
  23. [2015.01.19-17.48.33:573][ 0]LogInit: CPU Page size=4096, Cores=8
  24. [2015.01.19-17.48.33:573][ 0]LogInit: High frequency timer resolution =2.922920 MHz
  25. [2015.01.19-17.48.33:573][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=131072.0GB
  26. [2015.01.19-17.48.33:574][ 0]LogMemory: Platform Memory Stats for Windows
  27. [2015.01.19-17.48.33:574][ 0]LogMemory: Process Physical Memory: 45.20 MB used, 45.20 MB peak
  28. [2015.01.19-17.48.33:574][ 0]LogMemory: Process Virtual Memory: 24.57 MB used, 24.57 MB peak
  29. [2015.01.19-17.48.33:574][ 0]LogMemory: Physical Memory: 6107.27 MB used, 16277.57 MB total
  30. [2015.01.19-17.48.33:574][ 0]LogMemory: Virtual Memory: 287.70 MB used, 134217728.00 MB total
  31. [2015.01.19-17.48.33:656][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 (Feature Level 11_0)
  32. [2015.01.19-17.48.33:656][ 0]LogD3D11RHI: Adapter has 3940MB of dedicated video memory, 0MB of dedicated system memory, and 8138MB of shared system memory, 2 output[s]
  33. [2015.01.19-17.48.33:658][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  34. [2015.01.19-17.48.33:658][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  35. [2015.01.19-17.48.33:658][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  36. [2015.01.19-17.48.33:673][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  37. [2015.01.19-17.48.33:697][ 0]LogD3D11RHI: Async texture creation enabled
  38. [2015.01.19-17.48.35:782][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  39. [2015.01.19-17.48.36:207][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  40. [2015.01.19-17.48.43:446][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  41. [2015.01.19-17.48.44:665][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  42. [2015.01.19-17.48.44:776][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  43. [2015.01.19-17.48.45:062][ 0]LogDerivedDataCache: Loaded boot cache 0.27s 39MB ../../../../UnrealEngine Online Game -47/DerivedDataCache/Boot.ddc.
  44. [2015.01.19-17.48.45:062][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../UnrealEngine Online Game -47/DerivedDataCache/Boot.ddc
  45. [2015.01.19-17.48.45:062][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../UnrealEngine Online Game -47/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  46. [2015.01.19-17.48.45:062][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  47. [2015.01.19-17.48.45:062][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  48. [2015.01.19-17.48.45:062][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  49. [2015.01.19-17.48.45:074][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  50. [2015.01.19-17.48.45:074][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  51. [2015.01.19-17.48.45:074][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  52. [2015.01.19-17.48.50:565][ 0]LogTexture:Display: Building textures: S_Actor (BGRA8)
  53. [2015.01.19-17.48.50:637][ 0]LogTexture:Display: Building textures: S_DecalActorIcon (AutoDXT)
  54. [2015.01.19-17.48.51:324][ 0]LogTexture:Display: Building textures: T_Default_Material_Grid_M (AutoDXT)
  55. [2015.01.19-17.48.51:480][ 0]LogTexture:Display: Building textures: T_Default_Material_Grid_N (BC5)
  56. [2015.01.19-17.48.51:618][ 0]LogTexture:Display: Building textures: DefaultDiffuse (AutoDXT)
  57. [2015.01.19-17.48.52:481][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
  58. [2015.01.19-17.49.36:495][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
  59. [2015.01.19-17.49.36:760][ 0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
  60. [2015.01.19-17.49.37:204][ 0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
  61. [2015.01.19-17.49.37:491][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
  62. [2015.01.19-17.49.37:563][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
  63. [2015.01.19-17.49.37:616][ 0]LogTexture:Display: Building textures: S_Terrain (BGRA8)
  64. [2015.01.19-17.49.37:684][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
  65. [2015.01.19-17.49.37:730][ 0]LogMeshUtilities: No automatic mesh reduction module available
  66. [2015.01.19-17.49.37:730][ 0]LogMeshUtilities: No automatic mesh merging module available
  67. [2015.01.19-17.49.37:736][ 0]LogStaticMesh: Building static mesh SplineEditorMesh...
  68. [2015.01.19-17.49.37:751][ 0]LogStaticMesh: Built static mesh [62.678761ms] /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh
  69. [2015.01.19-17.49.37:900][ 0]LogTexture:Display: Building textures: Bad (BGRA8)
  70. [2015.01.19-17.49.37:940][ 0]LogTexture:Display: Building textures: BkgndHi (AutoDXT)
  71. [2015.01.19-17.49.38:050][ 0]LogStaticMesh: Building static mesh EditorCube...
  72. [2015.01.19-17.49.38:050][ 0]LogStaticMesh: Built static mesh [0.486158ms] /Engine/EditorMeshes/EditorCube.EditorCube
  73. [2015.01.19-17.49.38:212][ 0]LogStaticMesh: Building static mesh EditorSphere...
  74. [2015.01.19-17.49.38:320][ 0]LogStaticMesh: Built static mesh [108.303001ms] /Engine/EditorMeshes/EditorSphere.EditorSphere
  75. [2015.01.19-17.49.38:380][ 0]LogStaticMesh: Building static mesh EditorPlane...
  76. [2015.01.19-17.49.38:381][ 0]LogStaticMesh: Built static mesh [0.843677ms] /Engine/EditorMeshes/EditorPlane.EditorPlane
  77. [2015.01.19-17.49.38:398][ 0]LogStaticMesh: Building static mesh EditorCylinder...
  78. [2015.01.19-17.49.38:410][ 0]LogStaticMesh: Built static mesh [11.882296ms] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
  79. [2015.01.19-17.49.38:646][ 0]LogStaticMesh: Building static mesh EditorSkySphere...
  80. [2015.01.19-17.49.38:794][ 0]LogStaticMesh: Built static mesh [148.201797ms] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere
  81. [2015.01.19-17.49.38:796][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
  82. [2015.01.19-17.49.38:881][ 0]LogTexture:Display: Building textures: Grid (AutoDXT)
  83. [2015.01.19-17.49.38:932][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
  84. [2015.01.19-17.49.39:201][ 0]LogTexture:Display: Building textures: PSysThumbnail_NoImage (AutoDXT)
  85. [2015.01.19-17.49.39:233][ 0]LogTexture:Display: Building textures: PSysThumbnail_OOD (AutoDXT)
  86. [2015.01.19-17.49.39:446][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  87. [2015.01.19-17.49.39:458][ 0]LogTexture:Display: Building textures: DefaultTexture (DXT1)
  88. [2015.01.19-17.49.39:501][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  89. [2015.01.19-17.49.39:534][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  90. [2015.01.19-17.49.39:558][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
  91. [2015.01.19-17.49.39:650][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
  92. [2015.01.19-17.49.39:662][ 0]LogStaticMesh: Building static mesh MatineeCam_SM...
  93. [2015.01.19-17.49.39:768][ 0]LogStaticMesh: Built static mesh [105.899925ms] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM
  94. [2015.01.19-17.49.40:137][ 0]LogTexture:Display: Building textures: flipbook (AutoDXT)
  95. [2015.01.19-17.49.40:226][ 0]LogTexture:Display: Building textures: T_EditorHelp (AutoDXT)
  96. [2015.01.19-17.49.41:327][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
  97. [2015.01.19-17.49.41:343][ 0]LogTexture:Display: Building textures: S_Emitter (BGRA8)
  98. [2015.01.19-17.49.41:377][ 0]LogTexture:Display: Building textures: S_ExpoHeightFog (BGRA8)
  99. [2015.01.19-17.49.41:459][ 0]LogTexture:Display: Building textures: S_WindDirectional (AutoDXT)
  100. [2015.01.19-17.49.41:678][ 0]LogTexture:Display: Building textures: MatInstActSprite (BGRA8)
  101. [2015.01.19-17.49.41:688][ 0]LogTexture:Display: Building textures: SceneManager (BGRA8)
  102. [2015.01.19-17.49.41:726][ 0]LogTexture:Display: Building textures: S_NavP (BGRA8)
  103. [2015.01.19-17.49.41:739][ 0]LogTexture:Display: Building textures: S_Player (BGRA8)
  104. [2015.01.19-17.49.41:785][ 0]LogTexture:Display: Building textures: S_Note (BGRA8)
  105. [2015.01.19-17.49.41:839][ 0]LogStaticMesh: Building static mesh Sphere...
  106. [2015.01.19-17.49.41:845][ 0]LogStaticMesh: Built static mesh [6.959137ms] /Engine/EngineMeshes/Sphere.Sphere
  107. [2015.01.19-17.49.41:864][ 0]LogTexture:Display: Building textures: S_ReflActorIcon (AutoDXT)
  108. [2015.01.19-17.49.41:925][ 0]LogTexture:Display: Building textures: S_Thruster (BGRA8)
  109. [2015.01.19-17.49.41:943][ 0]LogTexture:Display: Building textures: S_RadForce (BGRA8)
  110. [2015.01.19-17.49.41:989][ 0]LogTexture:Display: Building textures: TargetIcon (BGRA8)
  111. [2015.01.19-17.49.42:062][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
  112. [2015.01.19-17.49.42:076][ 0]LogTexture:Display: Building textures: S_TextRenderActorIcon (AutoDXT)
  113. [2015.01.19-17.49.42:102][ 0]LogTexture:Display: Building textures: S_Trigger (BGRA8)
  114. [2015.01.19-17.49.42:137][ 0]LogTexture:Display: Building textures: S_VectorFieldVol (BGRA8)
  115. [2015.01.19-17.49.42:872][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
  116. [2015.01.19-17.49.42:909][ 0]LogStaticMesh: Building static mesh Cylinder...
  117. [2015.01.19-17.49.42:923][ 0]LogStaticMesh: Built static mesh [13.975409ms] /Engine/EngineMeshes/Cylinder.Cylinder
  118. [2015.01.19-17.49.43:022][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  119. [2015.01.19-17.50.05:900][ 0]LogTexture:Display: Building textures: DummySpriteTexture (AutoDXT)
  120. [2015.01.19-17.50.05:912][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  121. [2015.01.19-17.50.05:930][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
  122. [2015.01.19-17.50.06:017][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  123. [2015.01.19-17.50.06:492][ 0]SourceControl: Info Source control is disabled
  124. [2015.01.19-17.50.06:492][ 0]SourceControl: Info Source control is disabled
  125. [2015.01.19-17.50.06:498][ 0]SourceControl: Info Source control is disabled
  126. [2015.01.19-17.50.07:065][ 0]LogObj: 24441 objects as part of root set at end of initial load.
  127. [2015.01.19-17.50.07:065][ 0]LogUObjectAllocator: 5167240 out of 0 bytes used by permanent object pool.
  128. [2015.01.19-17.50.07:199][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
  129. [2015.01.19-17.50.07:245][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
  130. [2015.01.19-17.50.07:299][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
  131. [2015.01.19-17.50.07:507][ 0]LogEngine: Initializing Engine...
  132. [2015.01.19-17.50.07:515][ 0]LogHMD:Warning: HMD Oculus Rift DK2, Monitor , res = 1920 x 1080, windowPos = {0, 0}
  133. [2015.01.19-17.50.07:516][ 0]LogHMD: Oculus plugin initialized. Version: 4.7.0-0+UE4, LibOVR: 0.4.4, built Jan 19 2015, 11:36:36
  134. [2015.01.19-17.50.07:576][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
  135. [2015.01.19-17.50.07:632][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
  136. [2015.01.19-17.50.07:873][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
  137. [2015.01.19-17.50.07:964][ 0]LogTexture:Display: Building textures: DefaultWhiteGrid (AutoDXT)
  138. [2015.01.19-17.50.07:975][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
  139. [2015.01.19-17.50.08:241][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
  140. [2015.01.19-17.50.08:502][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
  141. [2015.01.19-17.50.08:564][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
  142. [2015.01.19-17.50.08:605][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
  143. [2015.01.19-17.50.08:629][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
  144. [2015.01.19-17.50.08:640][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
  145. [2015.01.19-17.50.08:651][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
  146. [2015.01.19-17.50.08:676][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
  147. [2015.01.19-17.50.08:695][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
  148. [2015.01.19-17.50.08:723][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
  149. [2015.01.19-17.50.08:803][ 0]LogTexture:Display: Building textures: InvalidLightmapSettings (AutoDXT)
  150. [2015.01.19-17.50.08:853][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
  151. [2015.01.19-17.50.08:881][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
  152. [2015.01.19-17.50.08:894][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
  153. [2015.01.19-17.50.08:925][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
  154. [2015.01.19-17.50.08:949][ 0]LogTexture:Display: Building textures: HeatmapGradient (BGRA8)
  155. [2015.01.19-17.50.08:952][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
  156. [2015.01.19-17.50.09:035][ 0]LogTexture:Display: Building textures: PreviewShadowIndicator (BGRA8)
  157. [2015.01.19-17.50.09:073][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
  158. [2015.01.19-17.50.09:158][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
  159. [2015.01.19-17.50.09:376][ 0]LogInit: XAudio2 using 'Headset Earphone (3- ASTRO Wireless Transmitter )' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  160. [2015.01.19-17.50.09:389][ 0]LogInit: FAudioDevice initialized.
  161. [2015.01.19-17.50.09:755][ 0]LogNavigation:Error: No navigation data types found while setting up required navigation types!
  162. [2015.01.19-17.50.09:795][ 0]LogAIModule: Creating AISystem for world NewWorld
  163. [2015.01.19-17.50.09:850][ 0]LogDerivedDataCache: Saved boot cache 0.03s 56MB ../../../../UnrealEngine Online Game -47/DerivedDataCache/Boot.ddc.
  164. [2015.01.19-17.50.09:859][ 0]LogInit: Texture streaming: Enabled
  165. [2015.01.19-17.50.09:904][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
  166. [2015.01.19-17.50.09:928][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
  167. [2015.01.19-17.50.09:959][ 0]LogMaterial: Missing cached shader map for material DecalMask, compiling.
  168. [2015.01.19-17.50.09:968][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
  169. [2015.01.19-17.50.09:982][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
  170. [2015.01.19-17.50.10:004][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
  171. [2015.01.19-17.50.10:018][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
  172. [2015.01.19-17.50.10:034][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
  173. [2015.01.19-17.50.10:045][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
  174. [2015.01.19-17.50.10:054][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
  175. [2015.01.19-17.50.10:079][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
  176. [2015.01.19-17.50.10:090][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
  177. [2015.01.19-17.50.10:115][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
  178. [2015.01.19-17.50.10:130][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
  179. [2015.01.19-17.50.10:140][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
  180. [2015.01.19-17.50.10:150][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
  181. [2015.01.19-17.50.10:187][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
  182. [2015.01.19-17.50.10:229][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
  183. [2015.01.19-17.50.10:266][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
  184. [2015.01.19-17.50.10:331][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  185. [2015.01.19-17.50.10:331][ 0]LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.0-0+UE4
  186. [2015.01.19-17.50.10:332][ 0]LogAnalytics: SetUserId 7888fca02ce95e2702bdefe83550c680
  187. [2015.01.19-17.50.10:332][ 0]LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
  188. [2015.01.19-17.50.10:370][ 0]LogInit: Transaction tracking system initialized
  189. [2015.01.19-17.50.10:904][ 0]BlueprintLog: New page: Editor Load
  190. [2015.01.19-17.50.10:984][ 0]LogAssetRegistry: FAssetRegistry took 0.0179 seconds to start up
  191. [2015.01.19-17.50.10:984][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  192. [2015.01.19-17.50.13:031][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  193. [2015.01.19-17.50.13:773][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  194. [2015.01.19-17.50.14:689][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  195. [2015.01.19-17.50.14:689][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  196. [2015.01.19-17.50.14:926][ 0]LogConsoleResponse:Display:
  197. [2015.01.19-17.50.15:006][ 0]LogTexture:Display: Building textures: Cross (AutoDXT)
  198. [2015.01.19-17.50.15:055][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
  199. [2015.01.19-17.50.15:093][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
  200. [2015.01.19-17.50.15:141][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
  201. [2015.01.19-17.50.15:192][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
  202. [2015.01.19-17.50.15:225][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
  203. [2015.01.19-17.50.15:245][ 0]LogTexture:Display: Building textures: Tick (AutoDXT)
  204. [2015.01.19-17.50.15:265][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
  205. [2015.01.19-17.50.15:291][ 0]LogTexture:Display: Building textures: WidgetGridVertexColorMaterial (AutoDXT)
  206. [2015.01.19-17.50.15:329][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
  207. [2015.01.19-17.50.15:352][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
  208. [2015.01.19-17.50.15:389][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
  209. [2015.01.19-17.50.15:425][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
  210. [2015.01.19-17.50.15:438][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
  211. [2015.01.19-17.50.15:473][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
  212. [2015.01.19-17.50.15:482][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
  213. [2015.01.19-17.50.15:868][ 0]LogTexture:Display: Building textures: CASC_None (AutoDXT)
  214. [2015.01.19-17.50.15:870][ 0]LogTexture:Display: Building textures: CASC_Cross (AutoDXT)
  215. [2015.01.19-17.50.15:874][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
  216. [2015.01.19-17.50.15:918][ 0]LogTexture:Display: Building textures: Texture2D_28 (AutoDXT)
  217. [2015.01.19-17.50.15:969][ 0]LogTexture:Display: Building textures: S_KBSJoint (BGRA8)
  218. [2015.01.19-17.50.15:977][ 0]LogTexture:Display: Building textures: S_KHinge (BGRA8)
  219. [2015.01.19-17.50.16:000][ 0]LogTexture:Display: Building textures: S_KPrismatic (BGRA8)
  220. [2015.01.19-17.50.16:022][ 0]LogTexture:Display: Building textures: S_LightError (BGRA8)
  221. [2015.01.19-17.50.16:052][ 0]LogTexture:Display: Building textures: T_Loft_Spline (AutoDXT)
  222. [2015.01.19-17.50.16:086][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
  223. [2015.01.19-17.50.16:282][ 0]LogTexture:Display: Building textures: DefaultNormal (BC5)
  224. [2015.01.19-17.50.16:446][ 0]LogTexture:Display: Building textures: Grid_N (BC5)
  225. [2015.01.19-17.50.16:610][ 0]LogTexture:Display: Building textures: PaperDiffuse (AutoDXT)
  226. [2015.01.19-17.50.16:942][ 0]LogTexture:Display: Building textures: PaperNormal (BC5)
  227. [2015.01.19-17.50.17:029][ 0]LogTexture:Display: Building textures: Texture2D_28 (AutoDXT)
  228. [2015.01.19-17.50.17:044][ 0]LogTexture:Display: Building textures: Texture2D_29 (AutoDXT)
  229. [2015.01.19-17.50.17:108][ 0]LogTexture:Display: Building textures: StreamingPauseIcon (AutoDXT)
  230. [2015.01.19-17.50.17:110][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
  231. [2015.01.19-17.50.17:115][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  232. [2015.01.19-17.50.18:097][ 0]LogTexture:Display: Building textures: DefaultAlphaTexture (BGRA8)
  233. [2015.01.19-17.50.18:149][ 0]SourceControl: Info Source control is disabled
  234. [2015.01.19-17.50.18:149][ 0]Cmd: MAP LOAD FILE="../../../../UnrealEngine Online Game -47/Content/Maps/Start.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  235. [2015.01.19-17.50.18:183][ 0]LightingResults: New page: Lighting Build
  236. [2015.01.19-17.50.18:288][ 0]MapCheck: New page: Map Check
  237. [2015.01.19-17.50.18:288][ 0]LightingResults: New page: Lighting Build
  238. [2015.01.19-17.50.18:675][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000976109EC00
  239. [2015.01.19-17.50.23:369][ 0]LogBlueprint:Error: [compiler] Error The function in node Event Receive Condition Check cannot be overridden and/or placed as event
  240. [2015.01.19-17.50.23:369][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "FinishConditionCheck" in 'NotCloseEnoughYet_C'.
  241. Make sure 'NotCloseEnoughYet_C' has been compiled for Finish Condition Check
  242. [2015.01.19-17.50.23:369][ 0]LogBlueprint:Warning: [compiler] Warning Could not find a function named "FinishConditionCheck" in 'NotCloseEnoughYet_C'.
  243. Make sure 'NotCloseEnoughYet_C' has been compiled for Finish Condition Check
  244. [2015.01.19-17.50.23:372][ 0]LogBlueprint:Error: [compiler] Error Cannot override 'BTDecorator_BlueprintBase::ReceiveConditionCheck' at Event Receive Condition Check which was declared in a parent with a different signature
  245. [2015.01.19-17.50.23:376][ 0]LogBlueprint:Warning: [compiler] Warning [0113.73] Compile of NotCloseEnoughYet failed. 2 Fatal Issue(s) 2 Warning(s) [in 11 ms]
  246. [2015.01.19-17.50.24:834][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  247. [2015.01.19-17.51.08:661][ 0]LogWindows: === Critical error: ===
  248. Assertion failed: Pin != nullptr [File:D:\UnrealEngine 4.7\Engine\Source\Editor\BlueprintGraph\Private\K2Node_DynamicCast.cpp] [Line: 201]
  249.  
  250.  
  251.  
  252. KERNELBASE.dll!UnknownFunction (0x00007ff8a6c8606c) + 0 bytes [UnknownFile:0]
  253. UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ff8878deb3d) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
  254. UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ff887774088) + 159 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
  255. UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ff887757902) + 62 bytes [d:\unrealengine 4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
  256. UE4Editor-BlueprintGraph.dll!UK2Node_DynamicCast::GetBoolSuccessPin() (0x00007ff88455f3cc) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\blueprintgraph\private\k2node_dynamiccast.cpp:202]
  257. UE4Editor-BlueprintGraph.dll!FKCHandler_DynamicCast::Compile() (0x00007ff884489438) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\blueprintgraph\private\dynamiccasthandler.cpp:110]
  258. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::CompileFunction() (0x00007ff88213e0be) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1402]
  259. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() (0x00007ff88213b489) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3368]
  260. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() (0x00007ff88213dad2) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:84]
  261. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() (0x00007ff88213d439) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:136]
  262. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() (0x00007ff8860d8547) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:620]
  263. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x00007ff886094736) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1221]
  264. UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x00007ff88736b0a0) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:274]
  265. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ff8873ba2b2) + 14 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
  266. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x00007ff8873ba6fb) + 5 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  267. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x00007ff8873d723b) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  268. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ff887438ce5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  269. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ff8873f750e) + 49 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  270. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ff8873f6802) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  271. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ff8873f7879) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  272. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ff8873f6802) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  273. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateImport() (0x00007ff8873baee4) + 11 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  274. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007ff8873d51f9) + 53 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  275. UE4Editor-CoreUObject.dll!ULinkerLoad::operator<<() (0x00007ff8873a91c4) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  276. UE4Editor-Engine.dll!FEdGraphPinType::Serialize() (0x00007ff87ce797f4) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:35]
  277. UE4Editor-CoreUObject.dll!UStructProperty::SerializeItem() (0x00007ff887450273) + 15 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:124]
  278. UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() (0x00007ff88737fe4a) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\public\uobject\propertytag.h:129]
  279. UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() (0x00007ff88737f7b5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:1214]
  280. UE4Editor-CoreUObject.dll!UStructProperty::SerializeItem() (0x00007ff887450300) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:147]
  281. UE4Editor-CoreUObject.dll!UArrayProperty::SerializeItem() (0x00007ff8873edeba) + 41 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
  282. UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() (0x00007ff88737fe4a) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\public\uobject\propertytag.h:129]
  283. UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() (0x00007ff88737f7b5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:1214]
  284. UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() (0x00007ff8873eedec) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:903]
  285. UE4Editor-CoreUObject.dll!UObject::Serialize() (0x00007ff8873ecf05) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:845]
  286. UE4Editor-Engine.dll!UBlueprintCore::Serialize() (0x00007ff87c4b3025) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprint.cpp:194]
  287. UE4Editor-Engine.dll!UBlueprint::Serialize() (0x00007ff87c4b2bd0) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprint.cpp:288]
  288. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x00007ff8873decd5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  289. UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x00007ff88736b086) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:273]
  290. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ff8873ba2b2) + 14 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
  291. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x00007ff8873ba6fb) + 5 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  292. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x00007ff8873d723b) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  293. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ff887438ce5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  294. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ff8873f750e) + 49 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  295. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ff8873f6802) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  296. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ff8873f7879) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  297. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ff8873f6802) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  298. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateImport() (0x00007ff8873baee4) + 11 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  299. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007ff8873d51f9) + 53 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  300. UE4Editor-CoreUObject.dll!ULinkerLoad::operator<<() (0x00007ff8873a91c4) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  301. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x00007ff8873decd5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  302. UE4Editor-Engine.dll!UBlueprintGeneratedClass::Link() (0x00007ff87c4a00ac) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:497]
  303. UE4Editor-CoreUObject.dll!UClass::Serialize() (0x00007ff8873798c3) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2974]
  304. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x00007ff8873decd5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  305. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ff8873ba46c) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3407]
  306. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007ff8873d5184) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
  307. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ff8873b9cb7) + 11 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3173]
  308. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x00007ff8873ba6fb) + 5 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  309. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x00007ff8873d723b) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  310. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ff887438ce5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  311. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ff8873f750e) + 49 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  312. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ff8873f6802) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  313. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ff8873f7879) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  314. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ff8873f6802) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  315. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateImport() (0x00007ff8873baee4) + 11 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  316. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007ff8873d51f9) + 53 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  317. UE4Editor-CoreUObject.dll!ULinkerLoad::operator<<() (0x00007ff8873a91c4) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  318. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x00007ff8873decd5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  319. UE4Editor-Engine.dll!UBlueprintGeneratedClass::Link() (0x00007ff87c4a00ac) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:497]
  320. UE4Editor-CoreUObject.dll!UClass::Serialize() (0x00007ff8873798c3) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\class.cpp:2974]
  321. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x00007ff8873decd5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  322. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ff8873ba46c) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3407]
  323. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007ff8873d5184) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3591]
  324. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ff8873b9cb7) + 11 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3173]
  325. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x00007ff8873ba6fb) + 5 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  326. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x00007ff8873d723b) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2565]
  327. UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007ff887438ce5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
  328. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ff8873f750e) + 49 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178]
  329. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ff8873f6802) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  330. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x00007ff8873f7879) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2226]
  331. UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x00007ff8873f6802) + 16 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1939]
  332. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateImport() (0x00007ff8873baee4) + 11 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3541]
  333. UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007ff8873d51f9) + 53 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3585]
  334. UE4Editor-CoreUObject.dll!ULinkerLoad::operator<<() (0x00007ff8873a91c4) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3764]
  335. UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x00007ff8873decd5) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2872]
  336. UE4Editor-UnrealEd.dll!FRegenerationHelper::PreloadAndLinkIfNecessary() (0x00007ff886090727) + 50 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:670]
  337. UE4Editor-UnrealEd.dll!FRegenerationHelper::LinkExternalDependencies() (0x00007ff88608d024) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:805]
  338. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() (0x00007ff8860944e8) + 0 bytes [d:\unrealengine 4.7\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1163]
  339. UE4Editor-CoreUObject.dll!ULinkerLoad::RegenerateBlueprintClass() (0x00007ff88736b0a0) + 0 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:274]
  340. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007ff8873ba2b2) + 14 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3363]
  341. UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x00007ff8873ba6fb) + 5 bytes [d:\unrealengine 4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2485]
  342. UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects()
  343.  
  344. [2015.01.19-17.51.08:780][ 0]LogExit: Executing StaticShutdownAfterError
  345. [2015.01.19-17.51.09:231][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  346. [2015.01.19-17.51.09:231][ 0]Log file closed, 01/19/15 11:51:09
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