Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- }
- # Settings for the Better Spawner.
- "Better Spawning" {
- # The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
- entitiesPerPlayer=20
- # The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
- horizontalSliceRadius=16
- # How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
- horizontalTrackFactor=50
- # The maximum distance from the player that entities may spawn.
- maximumDistanceFromCentre=64
- # The minimum number of blocks between a spawned entity and an existing living entity.
- minimumDistanceBetweenSpawns=8
- # The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
- minimumDistanceFromCentre=8
- # The number of spawn passes made per minute. Decrease for better performance.
- spawnFrequency=30
- # Which folder to use under ./pixelmon/spawning/ for spawn sets.
- spawnSetFolder=default
- # The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance.
- spawnsPerPass=2
- # The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Larger than horizontal to better match player behavior.
- verticalSliceRadius=16
- # How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
- verticalTrackFactor=0
- }
Advertisement
Add Comment
Please, Sign In to add comment