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Solonarv

Path of Exile Damage over Time change example

Jun 9th, 2017
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  1. Assume the following:
  2.  
  3. lvl20 Fireball
  4. 739-1109 damage
  5. 924 avg.
  6.  
  7. 100% increased spell damage
  8. 50% increased burning damage
  9. 100% increased fire damage
  10.  
  11. 0% resist, no support gems (to keep it simple)
  12.  
  13. OLD SYSTEM (2.6):
  14.  
  15. Fireball hit damage multiplier:
  16. 1 base
  17. + 100% spell damage
  18. + 100% fire damage
  19. ----------------------
  20. = 3.0
  21.  
  22. Fireball hits for 924 * 3.0 = 2772 damage.
  23.  
  24. Ignite damage multipler:
  25. 1 base
  26. + 50% burning damage
  27. + 100% fire damage
  28. -----------------------
  29. = 2.5
  30.  
  31. Base ignite damage/second is 2772 * 0.2 = 554.4
  32. Final ignite damage/second is 554.4 * 2.5 = 1386
  33.  
  34. NEW SYSTEM (3.0)
  35.  
  36. Fireball hit damage multiplier:
  37. 1 base
  38. + 100% spell damage
  39. + 100% fire damage
  40. ----------------------
  41. = 3.0
  42.  
  43. Fireball hits for 924 * 3.0 = 2772 damage.
  44. This hasn't changed.
  45.  
  46. Ignite damage multipler:
  47. 1 base
  48. + 50% burning damage
  49. + 100% fire damage
  50. -----------------------
  51. = 2.5
  52.  
  53. This also hasn't changed.
  54.  
  55. HERE IS THE CHANGE:
  56. Base ignite damage/second is 924 * 0.4 = 369.6
  57. ^ ^
  58. | |
  59. This is Fireball's BASE damage, This is ignite's base damage, which has been buffed
  60. not the hit's damage. from 20% to 40% per second to compensate somewhat.
  61.  
  62. Final ignite damage/second is 369.6 * 2.5 = 924.
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