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May 23rd, 2018
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23. local sick = Instance.new("Sound",Character)
  24.  
  25. IT = Instance.new
  26. CF = CFrame.new
  27. VT = Vector3.new
  28. RAD = math.rad
  29. C3 = Color3.new
  30. UD2 = UDim2.new
  31. BRICKC = BrickColor.new
  32. ANGLES = CFrame.Angles
  33. EULER = CFrame.fromEulerAnglesXYZ
  34. COS = math.cos
  35. ACOS = math.acos
  36. SIN = math.sin
  37. ASIN = math.asin
  38. ABS = math.abs
  39. MRANDOM = math.random
  40. FLOOR = math.floor
  41.  
  42. --//=================================\\
  43. --|| USEFUL VALUES
  44. --\\=================================//
  45.  
  46. Animation_Speed = 3
  47. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  48. local Speed = 45
  49. local SIZE = 1.3
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local ANIM = "Idle"
  55. local ATTACK = false
  56. local COMBO = 1
  57. local Rooted = false
  58. local SINE = 0
  59. local CHANGE = 2 / Animation_Speed
  60. local ROBLOXIDLEANIMATION = IT("Animation")
  61. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  62. WEAPONGUI.Name = "Big Boie Squad"
  63. local ANIMATOR = Humanoid.Animator
  64. local ANIMATE = Character.Animate
  65. local UNANCHOR = true
  66. local KILLCOUNT = 0
  67.  
  68. --//=================================\\
  69. --\\=================================//
  70.  
  71.  
  72. --//=================================\\
  73. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  74. --\\=================================//
  75.  
  76. ArtificialHB = Instance.new("BindableEvent", script)
  77. ArtificialHB.Name = "ArtificialHB"
  78.  
  79. script:WaitForChild("ArtificialHB")
  80.  
  81. frame = Frame_Speed
  82. tf = 0
  83. allowframeloss = false
  84. tossremainder = false
  85. lastframe = tick()
  86. script.ArtificialHB:Fire()
  87.  
  88. game:GetService("RunService").Heartbeat:connect(function(s, p)
  89. tf = tf + s
  90. if tf >= frame then
  91. if allowframeloss then
  92. script.ArtificialHB:Fire()
  93. lastframe = tick()
  94. else
  95. for i = 1, math.floor(tf / frame) do
  96. script.ArtificialHB:Fire()
  97. end
  98. lastframe = tick()
  99. end
  100. if tossremainder then
  101. tf = 0
  102. else
  103. tf = tf - frame * math.floor(tf / frame)
  104. end
  105. end
  106. end)
  107.  
  108. --//=================================\\
  109. --\\=================================//
  110.  
  111. --//=================================\\
  112. --|| SOME FUNCTIONS
  113. --\\=================================//
  114.  
  115. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  116. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  117. end
  118.  
  119. function PositiveAngle(NUMBER)
  120. if NUMBER >= 0 then
  121. NUMBER = 0
  122. end
  123. return NUMBER
  124. end
  125.  
  126. function NegativeAngle(NUMBER)
  127. if NUMBER <= 0 then
  128. NUMBER = 0
  129. end
  130. return NUMBER
  131. end
  132.  
  133. function Swait(NUMBER)
  134. if NUMBER == 0 or NUMBER == nil then
  135. ArtificialHB.Event:wait()
  136. else
  137. for i = 1, NUMBER do
  138. ArtificialHB.Event:wait()
  139. end
  140. end
  141. end
  142.  
  143. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  144. local NEWMESH = IT(MESH)
  145. if MESH == "SpecialMesh" then
  146. NEWMESH.MeshType = MESHTYPE
  147. if MESHID ~= "nil" and MESHID ~= "" then
  148. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  149. end
  150. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  151. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  152. end
  153. end
  154. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  155. NEWMESH.Scale = SCALE
  156. NEWMESH.Parent = PARENT
  157. return NEWMESH
  158. end
  159.  
  160. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  161. local NEWPART = IT("Part")
  162. NEWPART.formFactor = FORMFACTOR
  163. NEWPART.Reflectance = REFLECTANCE
  164. NEWPART.Transparency = TRANSPARENCY
  165. NEWPART.CanCollide = false
  166. NEWPART.Locked = true
  167. NEWPART.Anchored = true
  168. if ANCHOR == false then
  169. NEWPART.Anchored = false
  170. end
  171. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  172. NEWPART.Name = NAME
  173. NEWPART.Size = SIZE
  174. NEWPART.Position = Torso.Position
  175. NEWPART.Material = MATERIAL
  176. NEWPART:BreakJoints()
  177. NEWPART.Parent = PARENT
  178. return NEWPART
  179. end
  180.  
  181. local function weldBetween(a, b)
  182. local weldd = Instance.new("ManualWeld")
  183. weldd.Part0 = a
  184. weldd.Part1 = b
  185. weldd.C0 = CFrame.new()
  186. weldd.C1 = b.CFrame:inverse() * a.CFrame
  187. weldd.Parent = a
  188. return weldd
  189. end
  190.  
  191.  
  192. function QuaternionFromCFrame(cf)
  193. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  194. local trace = m00 + m11 + m22
  195. if trace > 0 then
  196. local s = math.sqrt(1 + trace)
  197. local recip = 0.5 / s
  198. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  199. else
  200. local i = 0
  201. if m11 > m00 then
  202. i = 1
  203. end
  204. if m22 > (i == 0 and m00 or m11) then
  205. i = 2
  206. end
  207. if i == 0 then
  208. local s = math.sqrt(m00 - m11 - m22 + 1)
  209. local recip = 0.5 / s
  210. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  211. elseif i == 1 then
  212. local s = math.sqrt(m11 - m22 - m00 + 1)
  213. local recip = 0.5 / s
  214. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  215. elseif i == 2 then
  216. local s = math.sqrt(m22 - m00 - m11 + 1)
  217. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  218. end
  219. end
  220. end
  221.  
  222. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  223. local xs, ys, zs = x + x, y + y, z + z
  224. local wx, wy, wz = w * xs, w * ys, w * zs
  225. local xx = x * xs
  226. local xy = x * ys
  227. local xz = x * zs
  228. local yy = y * ys
  229. local yz = y * zs
  230. local zz = z * zs
  231. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  232. end
  233.  
  234. function QuaternionSlerp(a, b, t)
  235. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  236. local startInterp, finishInterp;
  237. if cosTheta >= 0.0001 then
  238. if (1 - cosTheta) > 0.0001 then
  239. local theta = ACOS(cosTheta)
  240. local invSinTheta = 1 / SIN(theta)
  241. startInterp = SIN((1 - t) * theta) * invSinTheta
  242. finishInterp = SIN(t * theta) * invSinTheta
  243. else
  244. startInterp = 1 - t
  245. finishInterp = t
  246. end
  247. else
  248. if (1 + cosTheta) > 0.0001 then
  249. local theta = ACOS(-cosTheta)
  250. local invSinTheta = 1 / SIN(theta)
  251. startInterp = SIN((t - 1) * theta) * invSinTheta
  252. finishInterp = SIN(t * theta) * invSinTheta
  253. else
  254. startInterp = t - 1
  255. finishInterp = t
  256. end
  257. end
  258. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  259. end
  260.  
  261. function Clerp(a, b, t)
  262. local qa = {QuaternionFromCFrame(a)}
  263. local qb = {QuaternionFromCFrame(b)}
  264. local ax, ay, az = a.x, a.y, a.z
  265. local bx, by, bz = b.x, b.y, b.z
  266. local _t = 1 - t
  267. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  268. end
  269.  
  270. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  271. local frame = IT("Frame")
  272. frame.BackgroundTransparency = TRANSPARENCY
  273. frame.BorderSizePixel = BORDERSIZEPIXEL
  274. frame.Position = POSITION
  275. frame.Size = SIZE
  276. frame.BackgroundColor3 = COLOR
  277. frame.BorderColor3 = BORDERCOLOR
  278. frame.Name = NAME
  279. frame.Parent = PARENT
  280. return frame
  281. end
  282.  
  283. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  284. local label = IT("TextLabel")
  285. label.BackgroundTransparency = 1
  286. label.Size = UD2(1, 0, 1, 0)
  287. label.Position = UD2(0, 0, 0, 0)
  288. label.TextColor3 = TEXTCOLOR
  289. label.TextStrokeTransparency = STROKETRANSPARENCY
  290. label.TextTransparency = TRANSPARENCY
  291. label.FontSize = TEXTFONTSIZE
  292. label.Font = TEXTFONT
  293. label.BorderSizePixel = BORDERSIZEPIXEL
  294. label.TextScaled = false
  295. label.Text = TEXT
  296. label.Name = NAME
  297. label.Parent = PARENT
  298. return label
  299. end
  300.  
  301. function NoOutlines(PART)
  302. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  303. end
  304.  
  305. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  306. local NEWWELD = IT(TYPE)
  307. NEWWELD.Part0 = PART0
  308. NEWWELD.Part1 = PART1
  309. NEWWELD.C0 = C0
  310. NEWWELD.C1 = C1
  311. NEWWELD.Parent = PARENT
  312. return NEWWELD
  313. end
  314.  
  315. local S = IT("Sound")
  316. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  317. local NEWSOUND = nil
  318. coroutine.resume(coroutine.create(function()
  319. NEWSOUND = S:Clone()
  320. NEWSOUND.Parent = PARENT
  321. NEWSOUND.Volume = VOLUME
  322. NEWSOUND.Pitch = PITCH
  323. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  324. NEWSOUND:play()
  325. if DOESLOOP == true then
  326. NEWSOUND.Looped = true
  327. else
  328. repeat wait(1) until NEWSOUND.Playing == false
  329. NEWSOUND:remove()
  330. end
  331. end))
  332. return NEWSOUND
  333. end
  334.  
  335. function CFrameFromTopBack(at, top, back)
  336. local right = top:Cross(back)
  337. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  338. end
  339.  
  340. function MakeForm(PART,TYPE)
  341. if TYPE == "Cyl" then
  342. local MSH = IT("CylinderMesh",PART)
  343. elseif TYPE == "Ball" then
  344. local MSH = IT("SpecialMesh",PART)
  345. MSH.MeshType = "Sphere"
  346. elseif TYPE == "Wedge" then
  347. local MSH = IT("SpecialMesh",PART)
  348. MSH.MeshType = "Wedge"
  349. end
  350. end
  351.  
  352. Debris = game:GetService("Debris")
  353.  
  354. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  355. local DIRECTION = CF(StartPos,EndPos).lookVector
  356. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  357. end
  358.  
  359. --//=================================\\
  360. --|| WEAPON CREATION
  361. --\\=================================//
  362.  
  363. Humanoid.Parent = nil
  364. RootPart.Size = RootPart.Size*SIZE
  365. Torso.Size = Torso.Size*SIZE
  366. RightArm.Size = RightArm.Size*SIZE
  367. RightLeg.Size = RightLeg.Size*SIZE
  368. LeftArm.Size = LeftArm.Size*SIZE
  369. LeftLeg.Size = LeftLeg.Size*SIZE
  370. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  371. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  372. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  373. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  374. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  375. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  376. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  377. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  378. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  379. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  380. Head.Size = Head.Size*SIZE
  381. RootJoint.Parent = RootPart
  382. Neck.Parent = Torso
  383. RightShoulder.Parent = Torso
  384. LeftShoulder.Parent = Torso
  385. RightHip.Parent = Torso
  386. LeftHip.Parent = Torso
  387.  
  388. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  389. MakeForm(PART,"Ball")
  390. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  391. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  392. MakeForm(PART,"Ball")
  393. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  394. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  395. MakeForm(PART,"Ball")
  396. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  397. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  398. MakeForm(PART,"Ball")
  399. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  400. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  401. MakeForm(PART,"Ball")
  402. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  403. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  404. MakeForm(PART,"Ball")
  405. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  406.  
  407. Humanoid.Parent = Character
  408.  
  409. Humanoid.Died:connect(function()
  410. ATTACK = true
  411. end)
  412.  
  413. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  414.  
  415. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  416.  
  417. --//=================================\\
  418. --|| DAMAGING
  419. --\\=================================//
  420.  
  421. local EXPLOSION = IT("Explosion",nil)
  422. EXPLOSION.BlastPressure = 0
  423. function PUNCH(Fist)
  424. TOUCH = Fist.Touched:Connect(function(hit)
  425. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  426. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  427. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  428. if TORSO and HUM.Health > 0 then
  429. CreateSound(296102734,Fist,6,1,false)
  430. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  431. TORSO.Parent:BreakJoints()
  432. for _, c in pairs(TORSO.Parent:GetChildren()) do
  433. if c:IsA("BasePart") then
  434. local bv = Instance.new("BodyVelocity",c)
  435. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  436. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  437. Debris:AddItem(bv,0.05)
  438. end
  439. end
  440. local BOOM = EXPLOSION:Clone()
  441. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  442. BOOM.Parent = Character
  443. TOUCH:Disconnect()
  444. KILLCOUNT = KILLCOUNT + 1
  445. end
  446. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  447. hit:remove()
  448. CreateSound(296102734,Fist,6,1,false)
  449. local BOOM = EXPLOSION:Clone()
  450. BOOM.BlastPressure = 15
  451. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  452. BOOM.Parent = Character
  453. elseif hit.Anchored == false then
  454. CreateSound(296102734,Fist,6,1,false)
  455. local BOOM = EXPLOSION:Clone()
  456. BOOM.BlastPressure = 70
  457. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  458. BOOM.Parent = Character
  459. TOUCH:Disconnect()
  460. end
  461. end)
  462. return TOUCH
  463. end
  464.  
  465. --//=================================\\
  466. --|| ATTACK FUNCTIONS AND STUFF
  467. --\\=================================//
  468.  
  469. function Yeet()
  470. ATTACK = true
  471. Rooted = false
  472. if COMBO == 1 then
  473. COMBO = 2
  474. for i=0, 0.1, 0.1 / Animation_Speed do
  475. Swait()
  476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  480. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  482. end
  483. local FIST = PUNCH(LeftArm)
  484. for i=0, 0.15, 0.1 / Animation_Speed do
  485. Swait()
  486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  490. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  492. end
  493. FIST:Disconnect()
  494. else
  495. COMBO = 1
  496. for i=0, 0.1, 0.1 / Animation_Speed do
  497. Swait()
  498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  502. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  504. end
  505. local FIST = PUNCH(RightArm)
  506. for i=0, 0.15, 0.1 / Animation_Speed do
  507. Swait()
  508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  512. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  514. end
  515. FIST:Disconnect()
  516. end
  517. ATTACK = false
  518. Rooted = false
  519. end
  520.  
  521. function YesPlease()
  522. ATTACK = true
  523. Rooted = true
  524. CreateSound(291394633,Head,6,1,false)
  525. for i=0, 2, 0.1 / Animation_Speed do
  526. Swait()
  527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  531. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  533. end
  534. ATTACK = false
  535. Rooted = false
  536. end
  537.  
  538. --//=================================\\
  539. --|| ASSIGN THINGS TO KEYS
  540. --\\=================================//
  541.  
  542. Mouse.Button1Down:connect(function(NEWKEY)
  543. if ATTACK == false then
  544. Yeet()
  545. end
  546. end)
  547. Mouse.KeyDown:connect(function(NEWKEY)
  548. if NEWKEY == "t" and ATTACK == false then
  549. YesPlease()
  550. end
  551. end)
  552.  
  553. --//=================================\\
  554. --\\=================================//
  555.  
  556. function unanchor()
  557. if UNANCHOR == true then
  558. g = Character:GetChildren()
  559. for i = 1, #g do
  560. if g[i].ClassName == "Part" then
  561. g[i].Anchored = false
  562. end
  563. end
  564. end
  565. end
  566.  
  567. --//=================================\\
  568. --|| WRAP THE WHOLE SCRIPT UP
  569. --\\=================================//
  570.  
  571. Humanoid.Changed:connect(function(Jump)
  572. if Jump == "Jump" and (Disable_Jump == true) then
  573. Humanoid.Jump = false
  574. end
  575. end)
  576.  
  577. local FF = IT("ForceField",Character)
  578. FF.Visible = false
  579.  
  580. while true do
  581. Swait()
  582. script.Parent = WEAPONGUI
  583. ANIMATE.Parent = nil
  584. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  585. v:Stop();
  586. end
  587. SINE = SINE + CHANGE
  588. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  589. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  590. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  591. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  592. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  593. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  594. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  595. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  596. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  597. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  598. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  599. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  600. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  601. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  602. end
  603. if HITFLOOR == nil then
  604. ANIM = "Midair"
  605. if ATTACK == false then
  606. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  610. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  612. end
  613. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  614. ANIM = "Idle"
  615. if ATTACK == false then
  616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  620. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  622. end
  623. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  624. ANIM = "Walk"
  625. if ATTACK == false then
  626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  630. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  632. end
  633. end
  634. unanchor()
  635. Humanoid.MaxHealth = 5e7
  636. Humanoid.Health = 5e7
  637. Humanoid.Name = "BigBoie"
  638. if Rooted == false then
  639. Disable_Jump = false
  640. Humanoid.WalkSpeed = Speed
  641. elseif Rooted == true then
  642. Disable_Jump = true
  643. Humanoid.WalkSpeed = 0
  644. end
  645. for _, c in pairs(Character:GetChildren()) do
  646. if c.ClassName == "Part" then
  647. c.Material = "SmoothPlastic"
  648. if c:FindFirstChildOfClass("ParticleEmitter") then
  649. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  650. end
  651. if c == Torso or c.Name == "Muscle" then
  652. c.BrickColor = BRICKC"Bright blue"
  653. elseif c == RightLeg or c == LeftLeg then
  654. c.BrickColor = BRICKC"Br. yellowish green"
  655. else
  656. c.BrickColor = BRICKC"Bright yellow"
  657. end
  658. if c == Head then
  659. if c:FindFirstChild("face") then
  660. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  661. end
  662. end
  663. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  664. c:remove()
  665. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  666. c:remove()
  667. end
  668. end
  669. sick.SoundId = "rbxassetid://1332926738"
  670. sick.Looped = true
  671. sick.Pitch = (MRANDOM(95,115)/100)+0.2
  672. sick.Volume = 1000
  673. sick:Resume()
  674. sick.Parent = Torso
  675. Humanoid.JumpPower = 150
  676. TEXT.Text = KILLCOUNT
  677. end
  678.  
  679. --//=================================\\
  680. --\\=================================//
  681.  
  682.  
  683.  
  684.  
  685.  
  686. --//====================================================\\--
  687. --|| END OF SCRIPT
  688. --\\====================================================//--
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