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- Break-Time
- >be me
- >all my friends are dead
- >trying to LARP post-apoc
- >still in flecktarn with repaired G3
- >besides that, not really myself anymore
- >just dealt with some heavy shit
- >talking to a therapist now
- >therapist told me, "You're clinging to your LARP as an attempt to retain your humanity."
- >also said, "You need a break. All these things you've had to deal with are eroding your diminishing mental facilities."
- >talking therapist tree could be on to something
- >used a lot of big words I didn't understand
- >already lost track of time thanks to night-ops only
- >might have lost track before that, but night-ops is my excuse
- >bayonet and rifle already talking to me, what if it gets worse?
- >screw it, taking a vacation
- >change of scenery is just what I need
- >pack my gear, make my way to new haunt: ruins #4
- >north part of forest is filled with ruins
- >ruins #4 some sort of underground complex
- >scouts nosing around there more often
- >set up a hideout in nearby cave
- >haven't seen the bear that lived here
- >arrived too late to poke around
- >sulking in a cave for the day
- >goals for this expedition: loot and fun
- >don't really need the loot, just hoarding
- >like collecting cards, or something
- >nightfall
- >sneak out of cave with combat loadout
- >need to stay in practice after all
- >campfires in the ruins
- >couple of scouts and dogs
- >lots of dogs
- >dogs seem bothered
- >scouts know something up
- >so much for surprise
- >continue scouting perimeter
- >small tents clustered around campfires
- >big tent in the middle
- >three sentries patrolling with dogs
- >another sentry by big tent
- >wonder what's in there
- >iamthesneek.png
- >dogs bothered even worse
- >sentries looking scared
- >can't imagine why
- >cut through back of large tent real quiet-like
- >cue disappointment
- >just a loot pile
- >rearrange loot pile
- >poke around more
- >guy sleeping in a corner
- >dress laying on a chair
- >is it a robe or a dress?
- >don't really care, just had an idea
- >sneak out to poke around camp
- >sneak back in with borrowed rope
- >tie sleeper into his bed
- >real careful not to wake him up
- >wonder how loud he'll scream when he wakes up
- >close to dawn
- >still sneaking around camp when they find the hole
- >should've thought of that
- >either way, finished camp census
- >sneak out asap
- >barely beat the sun back to the camp
- >Camp Census
- >pair of scouts
- >seven sentries
- >twelve dogs
- >eight busy-bodies
- >one mage, the group leader
- >pretty sure he's a mage
- >70% sure
- >probably should've been sneakier, but where's the fun in that?
- >nightfall
- >make my way back to the ruins #4
- >scouts not in tents, but asleep
- >sentries out in force
- >wonder what bothered them
- >good time to practice talking
- >finally got most of the extra teeth out
- >listen in on a pair of sentries talking
- >mostly chit-chat, occasional "All clear here" from meeting sentries
- >spot a lone, bored looking scout
- >no dogs in sight
- >sneak in close
- >try my best, "aLL ClEaR HeRE"
- >sentry pales, looks around unnerved
- >try again, "nICe weATHer, aYE?"
- >sentry drops his spear, runs into camp
- >hear them arguing
- >decided to help myself to stuff
- >who's got two thumbs and a new spear?
- >also took the food, gotta feed the bear
- >sentry came back
- >brought another sentry, and dogs
- >arguing with each other over missing stuff
- >killing the mood, but meh
- >sentries shouting now
- >new sentry shouts"THERE'S NOTHING OUT THERE!"
- >mimic the last part, "noTHIng OUt thERE!"
- >dogs start barking, both sentries freaking out
- >make the same growl as cats I remember
- >dogs still barking, but they scared now
- >nice.jpg
- >Sentries and dogs scouring the woods
- >led them out pretty far
- >circle back to camp for more goodies
- >loot is theirs, by salvager's rights
- >supplies, gears, not-loot are free game
- >sneak through camp quick and quiet-like
- >swipe as much rope as I can carry
- >also swipe any spare bits of clothes
- >just another part of the plan Mr.Bayonet
- >final bit, sneak into big tent and swipe mage's spare dress
- >robe, not dress
- >need to remember that
- >just need to avoid the scouts and mage
- >scouts and mage discussing something near big tent
- >didn't really listen
- >stole the robe, and all the not-loot shinies
- >sneak back out
- >scouts and mage arguing bad
- >something about "How can we stop it?" and "What can we do?"
- >never ask the right questions like "Are we trespassing?" or "What does it want?"
- >spend the rest of the night leaving false trails all about
- >don't want to get cornered now, do I?
- >new roommate is a pain
- >technically his cave
- >feeding it everything edible I took as rent
- >stupid bear
- >keeping non-food
- >loot so far includes:
- >enough pieces to LARP as a sentry, scout, or a busybody
- >60-75% of the camp's rope
- >a spare tent
- >they know I'm here now
- >need to be sneakier
- >spend most of day trying on new stuff
- >not sure how I fit into small clothes
- >same way I still wear my flecktarn gear?
- >any relation to why I haven't slept in so long?
- >nightfall
- >infiltration time!
- >sentries out in force
- >still practically waltz in
- >notice scouts are missing
- >pair of busybodies and all the dogs, too
- >scouts and dogs can track me
- >maybe an ambush?
- >need to tread carefully
- >torches placed around
- >big tent different
- >strange pictures on it
- >lol doesn't stop me
- >checking through the tent
- >they moved the salvage
- >didn't want it anyway
- >rut around for shinies
- >"Power Word: Pain."
- >wtf?
- >turn to see mage at the door
- >mage blocking the way, "You're just a LARPer."
- >not wrong, but what does it know?
- >"Your rig isn't set up right!"
- >words cut like a knife
- >"Flecktarn is for casuals!"
- >backing away
- >"Do you even speak German?"
- >need to escape
- >mage shouts "Kannst du überhaupt deutsch??"
- >don't even know what that means
- >gotta get away
- >spin away from mage and run for the back
- >blow through patched hole in the back
- >fleeing through forest fast as I can
- >I haven't had this much fun in years
- >scouts and dogs were waiting
- >followed me through the woods
- >and i've got plenty of rope
- >2 scouts, 3 busybodies, and 12 dogs
- >in that order of importance
- >4 dogs to a busybody
- >scouts with shotguns
- >busybodies with spears
- >scouts and dogs tracking me
- >staying close to support each other
- >faster than Hunters, but not enough
- >early in the night, plenty of time to dick around
- >leading them around a bit
- >double back to a nice, solid tree
- >snatch a busybody from above
- >dogs freak out, bark at tree
- >patiently stripping busybody to skivvies as group surrounds tree
- >done binding arms and legs when I hear arguing
- >"Is he still alive?" with usual "What should we do?"
- >decide to answer their question, "SCREAM."
- >heave tied busybody at a scout
- >leap from the tree at other scout
- >impact knocks both out
- >scouts down, 2 busybodies left
- >remaining busybodies too busy screaming to fight
- >and then the dogs attacked
- >nearly buried by weight
- >kind of nice, aside from the biting
- >can't keep playing though
- >slip out of dogpile
- >spend rest if the night leaving false trails around
- >start plotting revenge at dawn
- >voices are back
- >raifu preaches forgive and forget
- >bayonet screaming for blood
- >voice no.41392904 suggested pissing in MREs
- >so many options, so much rope
- >nightfall
- >head to
- >mage sitting bit outside their light
- >trying to hide in a circle
- >dead dog nearby
- >calls out "Beast! I wish to negotiate."
- >stay out of sight, call back "WHAT DO YOU WANT."
- >"We are here under the protection of the agreement. Leave us be."
- >they don't have my teeth, checked when I was snooping
- >didn't bring ammo
- >no bueno
- >"NO MARK. NO AMMO. NO SAFETY."
- >mage tries again "But we-."
- >grab him from behind
- >"NONE."
- >isn't an AIDS circle, doesn't bother me
- >definitely isn't twink
- >drag mage away into the night
- >tied mage up, left him with roommate
- >still early in the night, plenty of time for games
- >sneak back to the camp
- >scouts and busybodies gathered up in the large tent
- >poorly done circle around it
- >all the dogs are gone
- >rest of the camp in shambles
- >like they ran out of rope or something
- >loop around camp looking for ambushes
- >they really did gather into one spot, didn't they
- >casuals
- >make noise looting what's left
- >call out to the tent, "ALL CLEAR."
- >course they didn't fall for it, try small-talk
- >someone actually started weeping rofl
- >spent most of night salvaging and taunting them
- >getting close to dawn
- >make my way back
- >smell oozing out of the cave
- >shouldn't have left mage alone with roommate
- >technically, i didn't kill him
- >r-right?
- >can't think straight, hunger getting worse from the smell
- >kick roommate off whats left of mage
- >fight bear for the pieces
- >gathering what's left of mage in future blanket
- >think i found everything
- >a head, two legs, an arm
- >was it one arm or two?
- >can't find what's left of the dress
- >robe, dammit! It's a robe!
- >good thing I stole the spare
- >works as nice sack to hold pieces
- >new plan: pass this problem to someone else
- >nightfall
- >bag-o-mage smelling funny
- >hiked over to camp, no one left
- >start following their tracks
- >tracks leading towards outpost
- >two-day trip for normalfags, two nights to bother them
- >catch up in time for a quickie
- >they got a fire going, a body on guard
- >chant loudly, "NO MARK. NO AMMO. NO SAFE."
- >heave bag-o-mage into their tent
- >bugger off till the next night
- >quarter of a night left
- >still looking for a temp bolt-hole
- >spot a nice hole to bury myself in
- >eagerly rush over
- >something grabs my foot
- >hit the ground hard enough to chip teeth
- >first time falling in years
- >nam was waiting for me
- >only see his eyes and a hand from the ground
- >holding my foot
- >gives me a glare, "You fucked up."
- >wasn't me, bear did it
- >"You did it on purpose."
- >thought the bear was full from everything else
- >dead-eyed look now, "You should've known better. How long have you been here?"
- >don't really mess with bears, bro
- >"And all those times you played 'poke-the-bear' doesn't count"
- >was focused on playing around, wasn't paying attention
- >nam starts lecturing, "That's why your stuck here. You should have learned that years ago."
- >don't miss this part of him
- >"This is your penance. Safeguard the remains back to the outpost."
- >survivors are doing that
- >get an annoyed look, "They left it where it landed. Retrieve it and get his remains to the outpost. Bring the pelt, too."
- >what about the sun? close to dawn
- >nam sinking away, "When did you start sucking dicks? Last I checked you're not a fucking vampire."
- >so much for my vacation
- >beeline for the camp
- >scouts and busybodies gone
- >sure enough, sack-o-mage sitting there
- >hogs were sniffing, can see their tracks
- >reluctantly pick up sack
- >smells awful now
- >hurry southwest towards border with outpost
- >dawn catches me halfway
- >like walking through a blast furnace
- >can't rush, down to a slow jog
- >no joke, think bits of me melted off
- >in the western quadrant by nightfall
- >take a quick breather
- >how the heck did I get sunburns on gear??
- >keep pushing forward
- >spot a light just inside forest
- >twink sitting in a circle of candles
- >legit glad to see him
- >calls out to me, "Beast! I wish to talk."
- >good timing
- >call back "TALK. YES."
- >"Some of our men entered the forest a week ago, but we did not send them. Did you take them?"
- >"NO. JUST FUN."
- >"And my apprentice? Do you know what happened to him?"
- >thought mage smelled familiar
- >"DEAD. BEAR ATTACKED."
- >step into light to lay out the sack and pelt
- >"ACCIDENT. MENT TO BRING HERE ALIVE."
- >never want to play poker with twink
- >"Can you bring the men back?"
- >sounds like too much work
- >"WHAT DO YOU OFFER?"
- >"Our continued goodwill. An oath that we won't retaliate."
- >words, words, words
- >pretty sure nam would make me do it anyway
- >"DEAL."
- >long trek back to last camp site
- >not sulking the entire time
- >night and a half to get there
- >sun still burns, less hand-on-fire more too-close-to-oven burn
- >movement speed decrease
- >gotta avoid daytime engagements
- >rot smell won't go away
- >making it hard to track
- >also doing wonders for hunger
- >starting at broken large tent
- >remains of it torn apart
- >3 sets of tracks split three ways
- >four sets dragging something, roughly heading southwest
- >ten going south, two north
- >choose north first
- >smallest group, and they going wrong way
- >find them close to sunset
- >a pair of sentries
- >trudging on despite growing dark
- >good for me, lets me sneak in close
- >close enough to hear them comment on strange oder
- >dead mage smell isn't fading, not good
- >pair pick up their pace
- >sentry 1 trips on a root
- >quickly pounce and hog-tie him
- >still managed to let out scream
- >sentry number 2 freaks out and makes a run for it
- >tree KO's sentry
- >bind him up nice n' tight
- >two down, 15 to go
- >only made one mistake
- >gotta carry both myself
- >end up dragging both back to starting point
- >dawn
- >struggling to make good time with two kicking bodies
- >refuse to accept it's too heavy
- >started tracking southern group from wrecked large tent
- >they making lots of loops
- >either evasion experts or they lost
- >find em in two hours, guess which it was
- >two sentries arguing which way to go
- >no compass, no map, and they keep pointing west when they say north
- >other 3 trying to corral 5 busybodies
- >busybodies and other sentries looking tired and frustrated
- >too many to tie up and carry off
- >might as well check around their projected path
- >get back in time to see...they're still arguing
- >drop off excess baggage nearby
- >made enough noise to attract attention
- >need to track down southwest group anyway
- >went back to broken tent and followed the last set
- >really easy to follow thanks to the drag marks
- >practically a direct path to outpost
- >scouts unaccounted, probably in this group
- >most likely why they ain't lost
- >eventually catch up to em
- >one scout leading, 2 busybodies carrying an injured scout
- >looks like one I landed on, whoops
- >third busybody keeping lookout, doesn't see me
- >but they notice silence, and some smell me
- >really hope that isn't permanent
- >going the right way, no need to interfere
- >close to nightfall when I make my way back to south group
- >cut straight through forest instead of backtracking
- >catch up to find they've solved all their issues, found north, and are safely heading home
- >I'm allowed to dream, right?
- >still lost, still arguing, starting to piss me off
- >they gonna act like cows I'll treat them like cows
- >position myself on their eastern end
- >using really fuzzy math to place outpost on opposite end
- >unsling raifu, mount bayonet
- >no killing, no killing
- >sneak in close, killing close
- >near a nervous busybody when I start
- >loudest imitation of a bobcat screech
- >violate the heck out of rule 3 while shooting over their heads
- >G3 spits hot brass at high velocities into mini-crowd
- >camp freaks out, flees the noise
- >it's a freaking stampede
- >roughly going the right way
- >course corrections via different angles of attack needed
- >one sentry tries to attack with spear
- >bayonet slices through the shaft like butter
- >3-round burst blinds him, flying brass gets him running again
- >finally got a nice routine after about an hour
- >single shot to redirect them, short burst to keep them motivated
- >only concerned about ammo now
- >end up using all but holdout mag driving cattle
- >group made good time with the magic power of adrenaline
- >only middle of the day
- >almost enough fun to blot out burning pain
- >twink still sitting in the candle circle, eyes closed
- >how long was he waiting? wonder if he's stiff
- >call out to him, "MEN RETURN. PROMISE KEPT."
- >twink stands up, "We thank you for your generosity. We shall honor the agreement."
- >that's my line
- >don't care atm
- >I just want a fucking bath
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