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KyuzouTV

tourney

May 13th, 2020
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  1. //-----------------------------------------------------------------------------
  2. // Example tourney.ini
  3. //
  4. // $Id: tourney.ini,v 1.2 2004/10/10 07:57:58 igor_rock Exp $
  5. //
  6. //-----------------------------------------------------------------------------
  7. // $Log: tourney.ini,v $
  8. // Revision 1.2 2004/10/10 07:57:58 igor_rock
  9. // corrected line ends (MS-DOS -> Unix)
  10. //
  11. // Revision 1.1.1.1 2001/05/06 17:37:05 igor_rock
  12. // This is the PG Bund Edition V1.25 with all stuff laying around here...
  13. //
  14. //-----------------------------------------------------------------------------
  15.  
  16. // These settings control time flow and events at initial round start
  17. // and general round start at section [start], game start (time gap
  18. // between beeing respawned and the game starts really) at section
  19. // [spawn], and round end (time between recognizing game end and
  20. // starting a new round) at [end].
  21. //
  22. // There are currently three supported commands, all in the format
  23. //
  24. // <command> <command parameter> at <time>
  25. //
  26. // any time value is a 1/10 sec.
  27. //
  28. // commands:
  29. // ---------
  30. // set - setting a global variable
  31. //
  32. // e.g.: set starttime at 201
  33. // will set the countdown for how long this section will take.
  34. // Any event must be set on same or less time, else it wont be
  35. // executed.
  36. // At this example, starttime is set on 20.1 secs.
  37. //
  38. // print - center printing a text
  39. //
  40. // e.g.: print "Action!" at 11
  41. // will center print Action! at time index 11
  42. // (1.1 sec before countdown reached 0).
  43. //
  44. // play - playing a global sound
  45. //
  46. // e.g.: play atl/lights.wav at 51
  47. // will play sound/atl/lights.wav at time index 51
  48. // (5.1 sec before countdown reached 0).
  49.  
  50.  
  51.  
  52. // [start] describes the time gap between round end and respawning
  53. // players.
  54. //
  55. // variables:
  56. // starttime - initial delay, normaly only at first round
  57. // (between "not enough players to play" and
  58. // the first played round on that map.
  59. // roundtime - delay between round end and a new round,
  60. // normally at second round and so on. roundtime
  61. // should be less than starttime.
  62. [start]
  63. set starttime at 201
  64. set roundstart at 21
  65. print "the round will begin in 20 seconds..." at 201
  66.  
  67. // [spawn] describes the time gap between respawning players
  68. // and actually starting the round.
  69. //
  70. // variables:
  71. // starttime - Duration of this gap in 1/10 secs.
  72. [spawn]
  73. set starttime at 71
  74. play atl/lights.wav at 51
  75. print "Lights..." at 51
  76. play atl/camera.wav at 31
  77. print "Camera..." at 31
  78. play atl/action.wav at 11
  79. print "Action!" at 11
  80.  
  81. // [end] controls the time gap between round end and starting
  82. // a new one.
  83. //
  84. // variables:
  85. // starttime - Duration of this gap in 1/10 secs.
  86. [end]
  87. set starttime at 21
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