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- //-----------------------------------------------------------------------------
- // Example tourney.ini
- //
- // $Id: tourney.ini,v 1.2 2004/10/10 07:57:58 igor_rock Exp $
- //
- //-----------------------------------------------------------------------------
- // $Log: tourney.ini,v $
- // Revision 1.2 2004/10/10 07:57:58 igor_rock
- // corrected line ends (MS-DOS -> Unix)
- //
- // Revision 1.1.1.1 2001/05/06 17:37:05 igor_rock
- // This is the PG Bund Edition V1.25 with all stuff laying around here...
- //
- //-----------------------------------------------------------------------------
- // These settings control time flow and events at initial round start
- // and general round start at section [start], game start (time gap
- // between beeing respawned and the game starts really) at section
- // [spawn], and round end (time between recognizing game end and
- // starting a new round) at [end].
- //
- // There are currently three supported commands, all in the format
- //
- // <command> <command parameter> at <time>
- //
- // any time value is a 1/10 sec.
- //
- // commands:
- // ---------
- // set - setting a global variable
- //
- // e.g.: set starttime at 201
- // will set the countdown for how long this section will take.
- // Any event must be set on same or less time, else it wont be
- // executed.
- // At this example, starttime is set on 20.1 secs.
- //
- // print - center printing a text
- //
- // e.g.: print "Action!" at 11
- // will center print Action! at time index 11
- // (1.1 sec before countdown reached 0).
- //
- // play - playing a global sound
- //
- // e.g.: play atl/lights.wav at 51
- // will play sound/atl/lights.wav at time index 51
- // (5.1 sec before countdown reached 0).
- // [start] describes the time gap between round end and respawning
- // players.
- //
- // variables:
- // starttime - initial delay, normaly only at first round
- // (between "not enough players to play" and
- // the first played round on that map.
- // roundtime - delay between round end and a new round,
- // normally at second round and so on. roundtime
- // should be less than starttime.
- [start]
- set starttime at 201
- set roundstart at 21
- print "the round will begin in 20 seconds..." at 201
- // [spawn] describes the time gap between respawning players
- // and actually starting the round.
- //
- // variables:
- // starttime - Duration of this gap in 1/10 secs.
- [spawn]
- set starttime at 71
- play atl/lights.wav at 51
- print "Lights..." at 51
- play atl/camera.wav at 31
- print "Camera..." at 31
- play atl/action.wav at 11
- print "Action!" at 11
- // [end] controls the time gap between round end and starting
- // a new one.
- //
- // variables:
- // starttime - Duration of this gap in 1/10 secs.
- [end]
- set starttime at 21
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