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- getgenv().SemiRageAA = false
- --
- getgenv().BlatantAA = false
- local Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- while getgenv().BlatantAA == true do
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (CFrame.new(Position) + Vector3.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))) * CFrame.Angles(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180)))
- end
- while getgenv().SemiRageAA == true do
- task.wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (CFrame.new(Position) + Vector3.new(math.random(-5, 1), math.random(-5, 1), math.random(-5, 1))) * CFrame.Angles(math.rad(math.random(-5, 1)), math.rad(math.random(-5, 1)), math.rad(math.random(-5, 1)))
- end
-
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