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Oct 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. Player = owner
  85. PlayerGui = Player.PlayerGui
  86. Cam = workspace.CurrentCamera
  87. Backpack = Player.Backpack
  88. Character = Player.Character
  89. Humanoid = Character.Humanoid
  90. RootPart = Character["HumanoidRootPart"]
  91. Torso = Character["Torso"]
  92. Head = Character["Head"]
  93. RightArm = Character["Right Arm"]
  94. LeftArm = Character["Left Arm"]
  95. RightLeg = Character["Right Leg"]
  96. LeftLeg = Character["Left Leg"]
  97. RootJoint = RootPart["RootJoint"]
  98. Neck = Torso["Neck"]
  99. RightShoulder = Torso["Right Shoulder"]
  100. LeftShoulder = Torso["Left Shoulder"]
  101. RightHip = Torso["Right Hip"]
  102. LeftHip = Torso["Left Hip"]
  103. local sick = Instance.new("Sound",Character)
  104. sick.SoundId = "rbxassetid://563062677"
  105. sick.Looped = true
  106. sick.Pitch = 1
  107. sick.Volume = 2
  108. Player:ClearCharacterAppearance()
  109. local HANDS = {}
  110. Character.Archivable = true
  111. Humanoid.DisplayDistanceType = "None"
  112.  
  113. local naeeym2 = Instance.new("BillboardGui",Character)
  114. naeeym2.AlwaysOnTop = true
  115. naeeym2.Size = UDim2.new(5,35,2,35)
  116. naeeym2.StudsOffset = Vector3.new(0,3,0)
  117. naeeym2.Adornee = Character.Head
  118. naeeym2.Name = "Name"
  119. naeeym2.PlayerToHideFrom = Player
  120. local tecks2 = Instance.new("TextLabel",naeeym2)
  121. tecks2.BackgroundTransparency = 1
  122. tecks2.TextScaled = true
  123. tecks2.BorderSizePixel = 0
  124. tecks2.Text = "Grim Reaper"
  125. tecks2.Font = "Antique"
  126. tecks2.TextSize = 30
  127. tecks2.TextTransparency = 1
  128. tecks2.TextStrokeTransparency = 1
  129. tecks2.TextColor3 = Color3.new(1,0,0)
  130. tecks2.Size = UDim2.new(1,0,0.5,0)
  131. tecks2.Parent = naeeym2
  132.  
  133. IT = Instance.new
  134. CF = CFrame.new
  135. VT = Vector3.new
  136. RAD = math.rad
  137. C3 = Color3.new
  138. UD2 = UDim2.new
  139. BRICKC = BrickColor.new
  140. ANGLES = CFrame.Angles
  141. EULER = CFrame.fromEulerAnglesXYZ
  142. COS = math.cos
  143. ACOS = math.acos
  144. SIN = math.sin
  145. ASIN = math.asin
  146. ABS = math.abs
  147. MRANDOM = math.random
  148. FLOOR = math.floor
  149.  
  150. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  151. local NEWMESH = IT(MESH)
  152. if MESH == "SpecialMesh" then
  153. NEWMESH.MeshType = MESHTYPE
  154. if MESHID ~= "nil" and MESHID ~= "" then
  155. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  156. end
  157. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  158. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  159. end
  160. end
  161. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  162. NEWMESH.Scale = SCALE
  163. NEWMESH.Parent = PARENT
  164. return NEWMESH
  165. end
  166.  
  167. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  168. local NEWPART = IT("Part")
  169. NEWPART.formFactor = FORMFACTOR
  170. NEWPART.Reflectance = REFLECTANCE
  171. NEWPART.Transparency = TRANSPARENCY
  172. NEWPART.CanCollide = false
  173. NEWPART.Locked = true
  174. NEWPART.Anchored = true
  175. if ANCHOR == false then
  176. NEWPART.Anchored = false
  177. end
  178. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  179. NEWPART.Name = NAME
  180. NEWPART.Size = SIZE
  181. NEWPART.Position = Torso.Position
  182. NEWPART.Material = MATERIAL
  183. NEWPART:BreakJoints()
  184. NEWPART.Parent = PARENT
  185. return NEWPART
  186. end
  187.  
  188. --//=================================\\
  189. --|| CUSTOMIZATION
  190. --\\=================================//
  191.  
  192. Player_Size = 1 --Size of the player.
  193. Animation_Speed = 3
  194. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  195.  
  196. local Speed = 16
  197. local Effects2 = {}
  198.  
  199. --//=================================\\
  200. --|| END OF CUSTOMIZATION
  201. --\\=================================//
  202.  
  203. local function weldBetween(a, b)
  204. local weldd = Instance.new("ManualWeld")
  205. weldd.Part0 = a
  206. weldd.Part1 = b
  207. weldd.C0 = CFrame.new()
  208. weldd.C1 = b.CFrame:inverse() * a.CFrame
  209. weldd.Parent = a
  210. return weldd
  211. end
  212.  
  213. --//=================================\\
  214. --|| USEFUL VALUES
  215. --\\=================================//
  216.  
  217. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  218. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  219. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  220. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  221. local CHANGEDEFENSE = 0
  222. local CHANGEDAMAGE = 0
  223. local CHANGEMOVEMENT = 0
  224. local ANIM = "Idle"
  225. local ATTACK = false
  226. local EQUIPPED = false
  227. local HOLD = false
  228. local COMBO = 1
  229. local Rooted = false
  230. local SINE = 0
  231. local KEYHOLD = false
  232. local CHANGE = 2 / Animation_Speed
  233. local WALKINGANIM = false
  234. local WALK = 0
  235. local VALUE1 = false
  236. local VALUE2 = false
  237. local ROBLOXIDLEANIMATION = IT("Animation")
  238. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  239. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  240. --ROBLOXIDLEANIMATION.Parent = Humanoid
  241. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  242. WEAPONGUI.Name = "Weapon GUI"
  243. local Weapon = IT("Model")
  244. Weapon.Name = "Weapon"
  245. local Effects = IT("Folder", Weapon)
  246. Effects.Name = "Effects"
  247. local ANIMATOR = Humanoid.Animator
  248. local ANIMATE = Character.Animate
  249. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  250. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  251. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  252. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  253. local UNANCHOR = true
  254. local INTRO = false
  255. local TRANSFORMED = false
  256. local INSTANT = false
  257.  
  258. local SKILLTEXTCOLOR = BRICKC("Black").Color
  259.  
  260. --//=================================\\
  261. --\\=================================//
  262.  
  263.  
  264. --//=================================\\
  265. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  266. --\\=================================//
  267.  
  268. ArtificialHB = Instance.new("BindableEvent", script)
  269. ArtificialHB.Name = "ArtificialHB"
  270.  
  271. script:WaitForChild("ArtificialHB")
  272.  
  273. frame = Frame_Speed
  274. tf = 0
  275. allowframeloss = false
  276. tossremainder = false
  277. lastframe = tick()
  278. script.ArtificialHB:Fire()
  279.  
  280. game:GetService("RunService").Heartbeat:connect(function(s, p)
  281. tf = tf + s
  282. if tf >= frame then
  283. if allowframeloss then
  284. script.ArtificialHB:Fire()
  285. lastframe = tick()
  286. else
  287. for i = 1, math.floor(tf / frame) do
  288. script.ArtificialHB:Fire()
  289. end
  290. lastframe = tick()
  291. end
  292. if tossremainder then
  293. tf = 0
  294. else
  295. tf = tf - frame * math.floor(tf / frame)
  296. end
  297. end
  298. end)
  299.  
  300. --//=================================\\
  301. --\\=================================//
  302.  
  303.  
  304.  
  305.  
  306.  
  307. --//=================================\\
  308. --|| SOME FUNCTIONS
  309. --\\=================================//
  310.  
  311. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  312. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  313. end
  314.  
  315. function PositiveAngle(NUMBER)
  316. if NUMBER >= 0 then
  317. NUMBER = 0
  318. end
  319. return NUMBER
  320. end
  321.  
  322. function NegativeAngle(NUMBER)
  323. if NUMBER <= 0 then
  324. NUMBER = 0
  325. end
  326. return NUMBER
  327. end
  328.  
  329. function Swait(NUMBER)
  330. if NUMBER == 0 or NUMBER == nil then
  331. ArtificialHB.Event:wait()
  332. else
  333. for i = 1, NUMBER do
  334. ArtificialHB.Event:wait()
  335. end
  336. end
  337. end
  338.  
  339. function QuaternionFromCFrame(cf)
  340. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  341. local trace = m00 + m11 + m22
  342. if trace > 0 then
  343. local s = math.sqrt(1 + trace)
  344. local recip = 0.5 / s
  345. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  346. else
  347. local i = 0
  348. if m11 > m00 then
  349. i = 1
  350. end
  351. if m22 > (i == 0 and m00 or m11) then
  352. i = 2
  353. end
  354. if i == 0 then
  355. local s = math.sqrt(m00 - m11 - m22 + 1)
  356. local recip = 0.5 / s
  357. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  358. elseif i == 1 then
  359. local s = math.sqrt(m11 - m22 - m00 + 1)
  360. local recip = 0.5 / s
  361. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  362. elseif i == 2 then
  363. local s = math.sqrt(m22 - m00 - m11 + 1)
  364. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  365. end
  366. end
  367. end
  368.  
  369. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  370. local xs, ys, zs = x + x, y + y, z + z
  371. local wx, wy, wz = w * xs, w * ys, w * zs
  372. local xx = x * xs
  373. local xy = x * ys
  374. local xz = x * zs
  375. local yy = y * ys
  376. local yz = y * zs
  377. local zz = z * zs
  378. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  379. end
  380.  
  381. function QuaternionSlerp(a, b, t)
  382. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  383. local startInterp, finishInterp;
  384. if cosTheta >= 0.0001 then
  385. if (1 - cosTheta) > 0.0001 then
  386. local theta = ACOS(cosTheta)
  387. local invSinTheta = 1 / SIN(theta)
  388. startInterp = SIN((1 - t) * theta) * invSinTheta
  389. finishInterp = SIN(t * theta) * invSinTheta
  390. else
  391. startInterp = 1 - t
  392. finishInterp = t
  393. end
  394. else
  395. if (1 + cosTheta) > 0.0001 then
  396. local theta = ACOS(-cosTheta)
  397. local invSinTheta = 1 / SIN(theta)
  398. startInterp = SIN((t - 1) * theta) * invSinTheta
  399. finishInterp = SIN(t * theta) * invSinTheta
  400. else
  401. startInterp = t - 1
  402. finishInterp = t
  403. end
  404. end
  405. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  406. end
  407.  
  408. function Clerp(a, b, t)
  409. local qa = {QuaternionFromCFrame(a)}
  410. local qb = {QuaternionFromCFrame(b)}
  411. local ax, ay, az = a.x, a.y, a.z
  412. local bx, by, bz = b.x, b.y, b.z
  413. local _t = 1 - t
  414. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  415. end
  416.  
  417. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  418. local frame = IT("Frame")
  419. frame.BackgroundTransparency = TRANSPARENCY
  420. frame.BorderSizePixel = BORDERSIZEPIXEL
  421. frame.Position = POSITION
  422. frame.Size = SIZE
  423. frame.BackgroundColor3 = COLOR
  424. frame.BorderColor3 = BORDERCOLOR
  425. frame.Name = NAME
  426. frame.Parent = PARENT
  427. return frame
  428. end
  429.  
  430. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  431. local label = IT("TextLabel")
  432. label.BackgroundTransparency = 1
  433. label.Size = UD2(1, 0, 1, 0)
  434. label.Position = UD2(0, 0, 0, 0)
  435. label.TextColor3 = TEXTCOLOR
  436. label.TextStrokeTransparency = STROKETRANSPARENCY
  437. label.TextTransparency = TRANSPARENCY
  438. label.FontSize = TEXTFONTSIZE
  439. label.Font = TEXTFONT
  440. label.BorderSizePixel = BORDERSIZEPIXEL
  441. label.TextScaled = false
  442. label.Text = TEXT
  443. label.Name = NAME
  444. label.Parent = PARENT
  445. return label
  446. end
  447.  
  448. function NoOutlines(PART)
  449. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  450. end
  451.  
  452.  
  453. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  454. local NEWWELD = IT(TYPE)
  455. NEWWELD.Part0 = PART0
  456. NEWWELD.Part1 = PART1
  457. NEWWELD.C0 = C0
  458. NEWWELD.C1 = C1
  459. NEWWELD.Parent = PARENT
  460. return NEWWELD
  461. end
  462.  
  463. function CreateSound(ID, PARENT, VOLUME, PITCH)
  464. local NEWSOUND = nil
  465. coroutine.resume(coroutine.create(function()
  466. NEWSOUND = IT("Sound", PARENT)
  467. NEWSOUND.Volume = VOLUME
  468. NEWSOUND.Pitch = PITCH
  469. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  470. Swait()
  471. NEWSOUND:play()
  472. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  473. end))
  474. return NEWSOUND
  475. end
  476.  
  477. function CFrameFromTopBack(at, top, back)
  478. local right = top:Cross(back)
  479. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  480. end
  481.  
  482. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  483. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  484. local mesh = IT("SpecialMesh",wave)
  485. mesh.MeshType = "FileMesh"
  486. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  487. mesh.Scale = SIZE
  488. mesh.Offset = VT(0,0,0)
  489. wave.CFrame = CFRAME
  490. coroutine.resume(coroutine.create(function(PART)
  491. for i = 1, WAIT do
  492. Swait()
  493. mesh.Scale = mesh.Scale + GROW
  494. if DOESROT == true then
  495. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  496. end
  497. wave.Transparency = wave.Transparency + (0.5/WAIT)
  498. if wave.Transparency > 0.99 then
  499. wave:remove()
  500. end
  501. end
  502. end))
  503. end
  504.  
  505. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  506. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  507. local mesh = IT("SpecialMesh",wave)
  508. mesh.MeshType = "Sphere"
  509. mesh.Scale = SIZE
  510. mesh.Offset = VT(0,0,0)
  511. wave.CFrame = CFRAME
  512. coroutine.resume(coroutine.create(function(PART)
  513. for i = 1, WAIT do
  514. Swait()
  515. mesh.Scale = mesh.Scale + GROW
  516. wave.Transparency = wave.Transparency + (1/WAIT)
  517. if wave.Transparency > 0.99 then
  518. wave:remove()
  519. end
  520. end
  521. end))
  522. end
  523.  
  524. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  525. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  526. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  527. wave.CFrame = CFRAME
  528. coroutine.resume(coroutine.create(function(PART)
  529. for i = 1, WAIT do
  530. Swait()
  531. mesh.Scale = mesh.Scale * GROW
  532. wave.Transparency = wave.Transparency + (0.5/WAIT)
  533. if wave.Transparency > 0.99 then
  534. wave:remove()
  535. end
  536. end
  537. end))
  538. end
  539.  
  540. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  541. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  542. local mesh = IT("BlockMesh",wave)
  543. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  544. coroutine.resume(coroutine.create(function(PART)
  545. for i = 1, WAIT do
  546. Swait()
  547. mesh.Scale = mesh.Scale + GROW
  548. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  549. wave.Transparency = wave.Transparency + (1/WAIT)
  550. if wave.Transparency > 0.99 then
  551. wave:remove()
  552. end
  553. end
  554. end))
  555. end
  556.  
  557. function MakeForm(PART,TYPE)
  558. if TYPE == "Cyl" then
  559. local MSH = IT("CylinderMesh",PART)
  560. elseif TYPE == "Ball" then
  561. local MSH = IT("SpecialMesh",PART)
  562. MSH.MeshType = "Sphere"
  563. elseif TYPE == "Wedge" then
  564. local MSH = IT("SpecialMesh",PART)
  565. MSH.MeshType = "Wedge"
  566. end
  567. end
  568.  
  569. function CheckTableForString(Table, String)
  570. for i, v in pairs(Table) do
  571. if string.find(string.lower(String), string.lower(v)) then
  572. return true
  573. end
  574. end
  575. return false
  576. end
  577.  
  578. function CheckIntangible(Hit)
  579. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  580. if Hit and Hit.Parent then
  581. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  582. return true
  583. end
  584. end
  585. return false
  586. end
  587.  
  588. Debris = game:GetService("Debris")
  589.  
  590. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  591. local Direction = CFrame.new(StartPos, Vec).lookVector
  592. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  593. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  594. if RayHit and CheckIntangible(RayHit) then
  595. if DelayIfHit then
  596. wait()
  597. end
  598. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  599. end
  600. return RayHit, RayPos, RayNormal
  601. end
  602.  
  603. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  604. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  605. end
  606.  
  607. function turnto(position)
  608. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  609. end
  610.  
  611. --//=================================\\
  612. --|| SPEECH
  613. --\\=================================//
  614.  
  615. function chatfunc(text,waitt)
  616. local chat = coroutine.wrap(function()
  617. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  618. Character:FindFirstChild("TalkingBillBoard"):destroy()
  619. end
  620. local naeeym2 = Instance.new("BillboardGui",Character)
  621. naeeym2.Size = UDim2.new(0,100,0,40)
  622. naeeym2.StudsOffset = Vector3.new(0,5,0)
  623. naeeym2.Adornee = Character.Head
  624. naeeym2.Name = "TalkingBillBoard"
  625. naeeym2.AlwaysOnTop = true
  626. local tecks2 = Instance.new("TextLabel",naeeym2)
  627. tecks2.BackgroundTransparency = 1
  628. tecks2.BorderSizePixel = 0
  629. tecks2.Text = ""
  630. tecks2.Font = "SciFi"
  631. tecks2.TextSize = 30
  632. tecks2.TextStrokeTransparency = 1
  633. tecks2.TextColor3 = SKILLTEXTCOLOR
  634. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  635. tecks2.Size = UDim2.new(1,0,0.5,0)
  636. for i = 1,string.len(text),1 do
  637. tecks2.Text = string.sub(text,1,i)
  638. Swait()
  639. end
  640. wait(waitt)
  641. coroutine.resume(coroutine.create(function()
  642. for i = 1, 10 do
  643. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  644. Swait()
  645. end
  646. naeeym2:Destroy()
  647. end))
  648. end)
  649. chat()
  650. end
  651.  
  652. --//=================================\\
  653. --|| WEAPON CREATION
  654. --\\=================================//
  655.  
  656. local EyeSizes={
  657. NumberSequenceKeypoint.new(0,1,0),
  658. NumberSequenceKeypoint.new(1,0,0)
  659. }
  660. local EyeTrans={
  661. NumberSequenceKeypoint.new(0,0.8,0),
  662. NumberSequenceKeypoint.new(1,1,0)
  663. }
  664. local PE=Instance.new("ParticleEmitter",art)
  665. PE.LightEmission=.8
  666. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  667. PE.Size=NumberSequence.new(EyeSizes)
  668. PE.Transparency=NumberSequence.new(EyeTrans)
  669. PE.Lifetime=NumberRange.new(0.35,1.5)
  670. PE.Rotation=NumberRange.new(0,360)
  671. PE.Rate=999
  672. PE.VelocitySpread = 10000
  673. PE.Acceleration = Vector3.new(0,0,0)
  674. PE.Drag = 5
  675. PE.Speed = NumberRange.new(0,0,0)
  676. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  677. PE.ZOffset = -1.5
  678. PE.Name = "PE"
  679. PE.Enabled = false
  680.  
  681. function particles(art)
  682. local PARTICLES = PE:Clone()
  683. PARTICLES.Parent = art
  684. end
  685.  
  686. local HANDFOLDER = IT("Folder",Weapon)
  687. HANDFOLDER.Name = "Hands"
  688.  
  689. for i = 1, 3 do
  690. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  691. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  692. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  693. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  694. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  695. MakeForm(Palm2,"Ball")
  696. particles(Palm2)
  697.  
  698. local EN = IT("BoolValue",Palm)
  699. EN.Name = "IsEnabled"
  700. EN.Value = true
  701. table.insert(HANDS,{Palm,HandleWeld})
  702. end
  703.  
  704. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  705. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  706. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  707.  
  708. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  709. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  710. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  711.  
  712. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  713. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  714. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  715.  
  716. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  717. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  718. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  719.  
  720. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  721. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  722. MakeForm(HandlePart,"Ball")
  723. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  724. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  725. MakeForm(HandlePart,"Ball")
  726.  
  727. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  728. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729. MakeForm(HandlePart,"Ball")
  730.  
  731. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  732. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  733. MakeForm(HandlePart,"Ball")
  734. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  735. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. MakeForm(HandlePart,"Ball")
  737. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  738. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(HandlePart,"Ball")
  740. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  741. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(HandlePart,"Ball")
  743. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  744. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. MakeForm(HandlePart,"Ball")
  746. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  747. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(HandlePart,"Ball")
  749. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  750. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(HandlePart,"Ball")
  752. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  753. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. MakeForm(HandlePart,"Ball")
  755. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  756. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. MakeForm(HandlePart,"Ball")
  758. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  759. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. MakeForm(HandlePart,"Ball")
  761.  
  762. local SCYTHE = IT("Model",Character)
  763. SCYTHE.Name = "SCYTHE"
  764.  
  765. local B = SCYTHE
  766. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  767. particles(HandlePart)
  768. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  770. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  771. MakeForm(part,"Ball")
  772. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  773. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  774. MakeForm(part,"Ball")
  775. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  776. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  777. MakeForm(part,"Ball")
  778. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  779. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. MakeForm(part,"Ball")
  781. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  782. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  783. MakeForm(part,"Ball")
  784. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  785. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  786. MakeForm(part,"Ball")
  787. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  788. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  789. MakeForm(part,"Ball")
  790. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  791. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  792. MakeForm(part,"Ball")
  793. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  794. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  795. MakeForm(part,"Ball")
  796. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  797. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  798. MakeForm(part,"Ball")
  799. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  800. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  801. MakeForm(part,"Ball")
  802. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  803. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  804. MakeForm(part,"Ball")
  805. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  806. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  807. MakeForm(part,"Ball")
  808. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  809. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  810. MakeForm(part,"Ball")
  811. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  812. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  813. MakeForm(part,"Ball")
  814. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  815. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  816. MakeForm(part,"Ball")
  817. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  818. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  819. MakeForm(part,"Ball")
  820. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  821. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  822. MakeForm(part,"Ball")
  823. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  824. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  825. MakeForm(part,"Ball")
  826. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  827. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  828. MakeForm(part,"Ball")
  829. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  830. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  831. MakeForm(part,"Ball")
  832. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  833. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  834.  
  835. for _, c in pairs(SCYTHE:GetChildren()) do
  836. if c.ClassName == "Part" then
  837. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  838. end
  839. end
  840.  
  841. Weapon.Parent = Character
  842.  
  843. Humanoid.Died:connect(function()
  844. KillChildren(Character)
  845. HANDS = {}
  846. HANDFOLDER:ClearAllChildren()
  847. SCYTHE:ClearAllChildren()
  848. for i = 1, 100 do
  849. Swait()
  850. sick.Volume = sick.Volume - 0.02
  851. end
  852. end)
  853.  
  854. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  855. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  856. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  857. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  858. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  859.  
  860. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  861. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  862. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  863. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  864. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  865.  
  866. --//=================================\\
  867. --|| DAMAGING
  868. --\\=================================//
  869.  
  870. function KillChildren(v)
  871. v:BreakJoints()
  872. for _, c in pairs(v:GetChildren()) do
  873. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  874. if c.Transparency < 1 then
  875. if c:FindFirstChildOfClass("Decal") then
  876. c:FindFirstChildOfClass("Decal"):remove()
  877. end
  878. particles(c)
  879. c.PE.Enabled = true
  880. c.Parent = Effects
  881. c.CanCollide = false
  882. c.Material = "Neon"
  883. c.Color = C3(1,0,0)
  884. c.Transparency = 0.5
  885. local grav = Instance.new("BodyPosition",c)
  886. grav.P = 20000
  887. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  888. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  889. grav.Name = "GravityForce"
  890. coroutine.resume(coroutine.create(function()
  891. for i = 1, 50 do
  892. Swait()
  893. c.Transparency = c.Transparency + 0.01
  894. end
  895. c.PE.Enabled = false
  896. Debris:AddItem(c,2)
  897. end))
  898. end
  899. end
  900. end
  901. end
  902.  
  903. function killnearest(position,range)
  904. for i,v in ipairs(workspace:GetChildren()) do
  905. local body = v:GetChildren()
  906. for part = 1, #body do
  907. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  908. if(body[part].Position - position).Magnitude < range then
  909. if v.ClassName == "Model" then
  910. KillChildren(v)
  911. end
  912. end
  913. end
  914. end
  915. end
  916. end
  917.  
  918. --//=================================\\
  919. --|| ATTACK FUNCTIONS AND STUFF
  920. --\\=================================//
  921.  
  922. function Intro()
  923. ATTACK = true
  924. Rooted = true
  925. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  926. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  927. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  928. MakeForm(ORB,"Ball")
  929. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  930. MakeForm(ORB2,"Ball")
  931. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  932. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  933. for _, c in pairs(Character:GetChildren()) do
  934. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  935. c.Transparency = 1
  936. end
  937. end
  938. for i=0, 1, 0.1 / Animation_Speed do
  939. Swait()
  940. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  941. ORB2.CFrame = ORB.CFrame
  942. for _, c in pairs(Character:GetChildren()) do
  943. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  944. c.Transparency = 1
  945. elseif c.ClassName == "Accessory" then
  946. c:remove()
  947. end
  948. end
  949. for _, c in pairs(SCYTHE:GetChildren()) do
  950. if c.ClassName == "Part" then
  951. c.Transparency = 1
  952. c.Color = C3(0,0,0)
  953. end
  954. end
  955. Player:ClearCharacterAppearance()
  956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  962. end
  963. repeat
  964. Swait()
  965. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  966. ORB2.CFrame = ORB.CFrame
  967. until sick.TimePosition > 12
  968. CreateSound("134978657", Effects, 5, 1)
  969. repeat
  970. Swait()
  971. if MRANDOM(1,5) == 1 then
  972. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  973. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  974. MakeForm(SPHERE,"Ball")
  975. coroutine.resume(coroutine.create(function()
  976. for i = 1, 100 do
  977. Swait()
  978. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  979. SPHERE.Transparency = (i/100)
  980. end
  981. SPHERE:remove()
  982. end))
  983. end
  984. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  985. ORB2.CFrame = ORB.CFrame
  986. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  987. until sick.TimePosition > 24
  988. CreateSound("135017578", Effects, 5, 1)
  989. repeat
  990. Swait()
  991. if MRANDOM(1,5) == 1 then
  992. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  993. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  994. MakeForm(SPHERE,"Ball")
  995. coroutine.resume(coroutine.create(function()
  996. for i = 1, 100 do
  997. Swait()
  998. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  999. SPHERE.Transparency = (i/100)
  1000. end
  1001. SPHERE:remove()
  1002. end))
  1003. end
  1004. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1005. ORB2.CFrame = ORB.CFrame
  1006. if MRANDOM(1,5) == 1 then
  1007. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1008. end
  1009. if MRANDOM(1,5) == 1 then
  1010. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  1011. end
  1012. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1013. until sick.TimePosition > 34.5
  1014. repeat
  1015. Swait()
  1016. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1017. ORB2.CFrame = ORB.CFrame
  1018. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  1019. if MRANDOM(1,5) == 1 then
  1020. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1021. end
  1022. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1023. until sick.TimePosition > 36
  1024. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  1025. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  1026. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  1027. CreateSound("2691586", Effects, 5, 1)
  1028. CreateSound("181384451", Effects, 10, 0.6)
  1029. ORB:remove()
  1030. ORB2:remove()
  1031. tecks2.TextTransparency = 0
  1032. repeat
  1033. Swait()
  1034. for _, c in pairs(Character:GetChildren()) do
  1035. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1036. c.Transparency = 0
  1037. c.Color = C3(0,0,0)
  1038. elseif c.ClassName == "Accessory" then
  1039. c:remove()
  1040. end
  1041. end
  1042. for _, c in pairs(Weapon:GetChildren()) do
  1043. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1044. c.Transparency = 0
  1045. end
  1046. end
  1047. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1048. if c.ClassName == "Part" then
  1049. c.Transparency = 0
  1050. c.Color = C3(0,0,0)
  1051. end
  1052. end
  1053. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1054. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1061. until sick.TimePosition > 42
  1062. HandleWeld.Part0 = RightArm
  1063. for i=0, 1, 0.1 / Animation_Speed do
  1064. Swait()
  1065. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1072. end
  1073. for i = 1, 100 do
  1074. Swait()
  1075. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1076. for _, c in pairs(SCYTHE:GetChildren()) do
  1077. if c.ClassName == "Part" then
  1078. if c.Material ~= Enum.Material.Neon then
  1079. c.Transparency = c.Transparency - 0.01
  1080. end
  1081. c.Color = C3(0,0,0)
  1082. end
  1083. end
  1084. end
  1085. HandleWeld.Part0 = Torso
  1086. TRANSFORMED = true
  1087. ATTACK = false
  1088. Rooted = false
  1089. end
  1090.  
  1091. function AttackTemplate()
  1092. ATTACK = true
  1093. Rooted = false
  1094. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1095. HandleWeld.Part0 = RightArm
  1096. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1097. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1098. for i=0, 1, 0.1 / Animation_Speed do
  1099. Swait()
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1106. end
  1107. HandleWeld.Part0 = Torso
  1108. ATTACK = false
  1109. Rooted = false
  1110. end
  1111.  
  1112. function Hit()
  1113. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1114. if HAND[1].IsEnabled.Value == true then
  1115. HAND[1].IsEnabled.Value = false
  1116. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1117. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1118. for i = 1, 4 do
  1119. Swait()
  1120. killnearest(HAND[1].Position,5)
  1121. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1122. end
  1123. HAND[1].IsEnabled.Value = true
  1124. end
  1125. end
  1126.  
  1127. function Warp()
  1128. ATTACK = true
  1129. Rooted = true
  1130. UNANCHOR = false
  1131. RootPart.Anchored = true
  1132. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1133. HandleWeld.Part0 = RightArm
  1134. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1135. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1136. for i=0, 0.5, 0.1 / Animation_Speed do
  1137. Swait()
  1138. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1139. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1140. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1147. end
  1148. for i = 1, 10 do
  1149. Swait()
  1150. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1151. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1152. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1153. if c.ClassName == "Part" then
  1154. c.Transparency = c.Transparency + 0.1
  1155. end
  1156. end
  1157. end
  1158. for i=0, 1, 0.1 / Animation_Speed do
  1159. Swait()
  1160. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1161. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1162. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1169. end
  1170. local ORIGIN = RootPart.Position
  1171. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1172. for i=0, 1, 0.1 / Animation_Speed do
  1173. Swait()
  1174. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1175. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1176. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1183. end
  1184. UNANCHOR = true
  1185. RootPart.Anchored = false
  1186. for i = 1, 10 do
  1187. Swait()
  1188. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1189. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1190. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1191. if c.ClassName == "Part" then
  1192. c.Transparency = c.Transparency - 0.1
  1193. end
  1194. end
  1195. end
  1196. HandleWeld.Part0 = Torso
  1197. ATTACK = false
  1198. Rooted = false
  1199. end
  1200.  
  1201. function DeathlyDash()
  1202. ATTACK = true
  1203. Rooted = false
  1204. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1205. HandleWeld.Part0 = RightArm
  1206. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1207. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1208. for i=0, 1, 0.1 / Animation_Speed do
  1209. Swait()
  1210. turnto(Mouse.Hit.p)
  1211. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1218. end
  1219. local TRAILS = {}
  1220. local FOUND = false
  1221. for i = 1, 75 do
  1222. Swait()
  1223. local TRAIL = Character:Clone()
  1224. for _, c in pairs(TRAIL:GetChildren()) do
  1225. if c.ClassName == "Part" then
  1226. c.Anchored = true
  1227. c.Color = C3(1,0,0)
  1228. c.Transparency = 0.5
  1229. c.Material = "Neon"
  1230. c.CanCollide = false
  1231. else
  1232. c:remove()
  1233. end
  1234. end
  1235. TRAIL.Parent = Effects
  1236. table.insert(TRAILS,TRAIL)
  1237. Debris:AddItem(TRAIL,0.08)
  1238. for _, c in pairs(workspace:GetChildren()) do
  1239. if c.ClassName == "Model" then
  1240. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1241. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1242. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1243. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1244. killnearest(TORSO.Position,25)
  1245. FOUND = true
  1246. end
  1247. end
  1248. end
  1249. end
  1250. if FOUND == true then
  1251. for i = 1, 65 do
  1252. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1253. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1254. end
  1255. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1256. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1257. for i=0, 1, 0.1 / Animation_Speed do
  1258. Swait()
  1259. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1266. end
  1267. break
  1268. end
  1269. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1270. end
  1271. HandleWeld.Part0 = Torso
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275.  
  1276. function FatalGrab()
  1277. Rooted = true
  1278. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1279. if HAND[1].IsEnabled.Value == true then
  1280. HAND[1].IsEnabled.Value = false
  1281. HAND[1].CanCollide = true
  1282. local GRABBED = false
  1283. local GRABTARGET = nil
  1284. local HUMAN = nil
  1285. local HIT = HAND[1].Touched:Connect(function(hit)
  1286. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1287. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1288. if TORS ~= nil then
  1289. GRABTARGET = TORS
  1290. GRABBED = true
  1291. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1292. end
  1293. end
  1294. end)
  1295. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1296. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1297. for i = 1, 4 do
  1298. Swait()
  1299. turnto(Mouse.Hit.p)
  1300. if GRABBED == true then
  1301. break
  1302. end
  1303. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1304. end
  1305. if GRABBED == true then
  1306. UNANCHOR = false
  1307. RootPart.Anchored = true
  1308. HUMAN.PlatformStand = true
  1309. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1310. local WELD = weldBetween(HAND[1],GRABTARGET)
  1311. VALUE2 = true
  1312. for i = 1, 30 do
  1313. Swait()
  1314. HUMAN.PlatformStand = true
  1315. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1316. end
  1317. for i = 1, 50 do
  1318. Swait()
  1319. HUMAN.PlatformStand = true
  1320. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1321. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1322. end
  1323. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1324. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1325. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1326. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1327. WELD:remove()
  1328. KillChildren(GRABTARGET.Parent)
  1329. killnearest(GRABTARGET.Position,10)
  1330. UNANCHOR = true
  1331. RootPart.Anchored = false
  1332. for i = 1, 10 do
  1333. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1334. Swait()
  1335. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1336. end
  1337. VALUE2 = false
  1338. end
  1339. HAND[1].CanCollide = false
  1340. HAND[1].IsEnabled.Value = true
  1341. end
  1342. Rooted = false
  1343. end
  1344.  
  1345. function FatalWave()
  1346. ATTACK = true
  1347. Rooted = true
  1348. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1349. HandleWeld.Part0 = RightArm
  1350. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1351. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1352. for i=0, 1, 0.1 / Animation_Speed do
  1353. Swait()
  1354. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1355. turnto(Mouse.Hit.p)
  1356. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1363. end
  1364. for i=0,0.1, 0.1 / Animation_Speed do
  1365. Swait()
  1366. turnto(Mouse.Hit.p)
  1367. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1374. end
  1375. local angle = - 30
  1376. for i = 1, 5 do
  1377. coroutine.resume(coroutine.create(function()
  1378. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1379. local SpawnPosition = RayPos
  1380. local floor = RayHit
  1381. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1382. local LastPosition = RayPos
  1383. local Delay = 1
  1384. for i = 1, 15 do
  1385. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1386. local End = RayPos
  1387. LastPosition = End
  1388. if SpawnPosition then
  1389. killnearest(End,25)
  1390. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1391. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1392. end
  1393. Swait()
  1394. end
  1395. end))
  1396. angle = angle + 15
  1397. end
  1398. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1399. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1400. CreateSound("62339698", HitBox, 10, 0.4)
  1401. for i=0, 1, 0.1 / Animation_Speed do
  1402. Swait()
  1403. turnto(Mouse.Hit.p)
  1404. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1411. end
  1412. HandleWeld.Part0 = Torso
  1413. ATTACK = false
  1414. Rooted = false
  1415. end
  1416.  
  1417. function Reap()
  1418. ATTACK = true
  1419. Rooted = true
  1420. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1421. HandleWeld.Part0 = RightArm
  1422. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1423. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1424. for i=0, 3, 0.1 / Animation_Speed do
  1425. Swait()
  1426. for e=1,#HANDS do
  1427. if HANDS[e]~=nil then
  1428. local Thing=HANDS[e]
  1429. if Thing~=nil then
  1430. local MainPart=Thing[1]
  1431. local F=Thing[2]
  1432. MainPart.IsEnabled.Value = false
  1433. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1434. end
  1435. end
  1436. end
  1437. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1444. end
  1445. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1446. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1447. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1448. Swait()
  1449. repeat
  1450. Swait()
  1451. for e=1,#HANDS do
  1452. if HANDS[e]~=nil then
  1453. local Thing=HANDS[e]
  1454. if Thing~=nil then
  1455. local MainPart=Thing[1]
  1456. local F=Thing[2]
  1457. MainPart.IsEnabled.Value = false
  1458. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1459. end
  1460. end
  1461. end
  1462. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1463. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1469. until SOUND.playing == false
  1470. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1471. MakeForm(FLOOR,"Cyl")
  1472. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1473. CreateSound("289315275", Effects, 5, 0.3)
  1474. for i = 1, 400 do
  1475. Swait()
  1476. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1477. if i > 100 then
  1478. if MRANDOM(1,2) == 1 then
  1479. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1480. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1481. MakeForm(SPHERE,"Ball")
  1482. coroutine.resume(coroutine.create(function()
  1483. for i = 1, 100 do
  1484. Swait()
  1485. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1486. SPHERE.Transparency = (i/100)
  1487. end
  1488. SPHERE:remove()
  1489. end))
  1490. end
  1491. end
  1492. end
  1493. CreateSound("62339698", Effects, 10, 0.3)
  1494. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1495. FLOOR:ClearAllChildren()
  1496. MakeForm(FLOOR,"Ball")
  1497. for i = 1, 50 do
  1498. Swait()
  1499. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1500. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1501. end
  1502. FLOOR:remove()
  1503. HandleWeld.Part0 = Torso
  1504. ATTACK = false
  1505. Rooted = false
  1506. for e=1,#HANDS do
  1507. if HANDS[e]~=nil then
  1508. local Thing=HANDS[e]
  1509. if Thing~=nil then
  1510. local MainPart=Thing[1]
  1511. local F=Thing[2]
  1512. MainPart.IsEnabled.Value = true
  1513. end
  1514. end
  1515. end
  1516. end
  1517.  
  1518. function Taunt()
  1519. ATTACK = true
  1520. Rooted = true
  1521. local SOUND = CreateSound("134978657", Head, 10, 1)
  1522. Swait()
  1523. repeat
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1531. until SOUND.Playing == false
  1532. ATTACK = false
  1533. Rooted = false
  1534. end
  1535.  
  1536. --//=================================\\
  1537. --|| ASSIGN THINGS TO KEYS
  1538. --\\=================================//
  1539.  
  1540. function MouseDown(Mouse)
  1541. if ATTACK == false then
  1542. Hit()
  1543. end
  1544. end
  1545.  
  1546. function MouseUp(Mouse)
  1547. HOLD = false
  1548. end
  1549.  
  1550. function KeyDown(Key)
  1551. KEYHOLD = true
  1552. if TRANSFORMED == true and Rooted == false then
  1553. if Key == "t" and ATTACK == false then
  1554. Taunt()
  1555. end
  1556.  
  1557. if Key == "z" and ATTACK == false then
  1558. Warp()
  1559. end
  1560.  
  1561. if Key == "b" and ATTACK == false then
  1562. DeathlyDash()
  1563. end
  1564.  
  1565. if Key == "c" and ATTACK == false then
  1566. FatalGrab()
  1567. end
  1568.  
  1569. if Key == "v" and ATTACK == false then
  1570. FatalWave()
  1571. end
  1572.  
  1573. if Key == "x" and ATTACK == false then
  1574. Reap()
  1575. end
  1576. end
  1577.  
  1578. if Key == "9" and ATTACK == false then
  1579. CreateSound("135017578", Effects, 5, 1)
  1580. end
  1581. end
  1582.  
  1583. function KeyUp(Key)
  1584. KEYHOLD = false
  1585. end
  1586.  
  1587. Mouse.Button1Down:connect(function(NEWKEY)
  1588. MouseDown(NEWKEY)
  1589. end)
  1590. Mouse.Button1Up:connect(function(NEWKEY)
  1591. MouseUp(NEWKEY)
  1592. end)
  1593. Mouse.KeyDown:connect(function(NEWKEY)
  1594. KeyDown(NEWKEY)
  1595. end)
  1596. Mouse.KeyUp:connect(function(NEWKEY)
  1597. KeyUp(NEWKEY)
  1598. end)
  1599.  
  1600. --//=================================\\
  1601. --\\=================================//
  1602.  
  1603.  
  1604. function unanchor()
  1605. if UNANCHOR == true then
  1606. RootPart.Anchored = false
  1607. end
  1608. for _, c in pairs(SCYTHE:GetChildren()) do
  1609. if c.ClassName == "Part" then
  1610. c.Anchored = false
  1611. end
  1612. end
  1613. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1614. if c.ClassName == "Part" then
  1615. c.Anchored = false
  1616. end
  1617. end
  1618. for _, c in pairs(Weapon:GetChildren()) do
  1619. if c.ClassName == "Part" then
  1620. c.Anchored = false
  1621. end
  1622. end
  1623. end
  1624.  
  1625.  
  1626. --//=================================\\
  1627. --|| WRAP THE WHOLE SCRIPT UP
  1628. --\\=================================//
  1629.  
  1630. Humanoid.Changed:connect(function(Jump)
  1631. if Jump == "Jump" and (Disable_Jump == true) then
  1632. Humanoid.Jump = false
  1633. end
  1634. end)
  1635.  
  1636. local FF = IT("ForceField",Character)
  1637. FF.Visible = false
  1638.  
  1639. INSTANT = false
  1640. Speed = 20
  1641.  
  1642. while true do
  1643. Swait()
  1644. SINE = SINE + CHANGE
  1645. --if DEAD == false then
  1646. if VALUE2 == false then
  1647. for e=1,#HANDS do
  1648. if HANDS[e]~=nil then
  1649. local Thing=HANDS[e]
  1650. if Thing~=nil then
  1651. local MainPart=Thing[1]
  1652. local F=Thing[2]
  1653. if MainPart.IsEnabled.Value == true then
  1654. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1655. end
  1656. end
  1657. end
  1658. end
  1659. end
  1660. ANIMATE.Parent = nil
  1661. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1662. IDLEANIMATION:Play()
  1663. if TRANSFORMED == true then
  1664. tecks2.TextTransparency = 0
  1665. for _, c in pairs(Character:GetChildren()) do
  1666. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1667. c.Anchored = false
  1668. c.Transparency = 0
  1669. c.Color = C3(0,0,0)
  1670. end
  1671. end
  1672. for _, c in pairs(Weapon:GetChildren()) do
  1673. if c.ClassName == "Part" then
  1674. c.Transparency = 0
  1675. end
  1676. end
  1677. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1678. if c.ClassName == "Part" then
  1679. c.Color = C3(0,0,0)
  1680. if c:FindFirstChild("PE") then
  1681. c.PE.Enabled = true
  1682. end
  1683. end
  1684. end
  1685. for _, c in pairs(SCYTHE:GetChildren()) do
  1686. if c.ClassName == "Part" then
  1687. if c.Material ~= Enum.Material.Neon then
  1688. c.Transparency = 0
  1689. end
  1690. c.Color = C3(0,0,0)
  1691. if c:FindFirstChild("PE") then
  1692. c.PE.Enabled = true
  1693. end
  1694. end
  1695. end
  1696. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1697. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1698. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1699. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1700. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1701. if ATTACK == false and VALUE2 == false then
  1702. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1703. end
  1704. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1705. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1706. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1707. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1708. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1709. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1710. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1711. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1712. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1713. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1714. end
  1715. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1716. ANIM = "Jump"
  1717. if ATTACK == false then
  1718. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1724. end
  1725. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1726. ANIM = "Fall"
  1727. if ATTACK == false then
  1728. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1734. end
  1735. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1736. ANIM = "Idle"
  1737. if ATTACK == false then
  1738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1744. end
  1745. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1746. ANIM = "Walk"
  1747. WALK = WALK + 1 / Animation_Speed
  1748. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1749. WALK = 0
  1750. if WALKINGANIM == true then
  1751. WALKINGANIM = false
  1752. elseif WALKINGANIM == false then
  1753. WALKINGANIM = true
  1754. end
  1755. end
  1756. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1757. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1758. if ATTACK == false then
  1759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1765. end
  1766. end
  1767. end
  1768. --end
  1769. Humanoid.DisplayDistanceType = "None"
  1770. unanchor()
  1771. Humanoid.MaxHealth = "inf"
  1772. Humanoid.Health = "inf"
  1773. if Rooted == false then
  1774. Disable_Jump = false
  1775. Humanoid.WalkSpeed = Speed
  1776. elseif Rooted == true then
  1777. Disable_Jump = true
  1778. Humanoid.WalkSpeed = 0
  1779. end
  1780. if Head:FindFirstChild("face") then
  1781. Head.face:remove()
  1782. end
  1783. local MATHS = {"0","1"}
  1784. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1785. Humanoid.PlatformStand = false
  1786. if INTRO == false and INSTANT == false then
  1787. INTRO = true
  1788. coroutine.resume(coroutine.create(function()
  1789. sick:Play()
  1790. Intro()
  1791. end))
  1792. end
  1793. if INSTANT == true then
  1794. if TRANSFORMED == false then
  1795. sick.TimePosition = 60
  1796. Player:ClearCharacterAppearance()
  1797. sick:Play()
  1798. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1799. if c.ClassName == "Part" then
  1800. c.Transparency = 0
  1801. end
  1802. end
  1803. end
  1804. TRANSFORMED = true
  1805. end
  1806. script.Parent = PlayerGui
  1807. Character.Parent = workspace
  1808. Humanoid.Parent = Character
  1809. Player:ClearCharacterAppearance()
  1810. end
  1811.  
  1812. --//=================================\\
  1813. --\\=================================//
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819. --//====================================================\\--
  1820. --|| END OF SCRIPT
  1821. --\\====================================================//--
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