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- <!DOCTYPE html>
- <html>
- <head>
- <script id="vertex-shader" type="x-shader/x-vertex">
- attribute vec4 vPosition;
- void main()
- {
- gl_Position = vPosition;
- }
- </script>
- <script id="fragment-shader" type="x-shader/x-fragment">
- precision mediump float;
- void main()
- {
- float rateX = 4.0;
- float rateY = 17.0;
- float sinScaleX = 30.0;
- float sinScaleY = 5200.0;
- float lerpValue = gl_FragCoord.y / 300.0;
- lerpValue = sin(lerpValue*sinScaleY);
- if (lerpValue>0.05) lerpValue = 0.5*lerpValue;
- float lerpValue2 = gl_FragCoord.x / 500.0;
- lerpValue2 = cos(lerpValue2*sinScaleX);
- if (lerpValue2>0.9) lerpValue2 = 0.8*lerpValue2;
- gl_FragColor = rateY * mix(vec4(22/255, 142/255, 100/255, 1.0), vec4(1.0, 0.0, 0.0, 1.0), lerpValue)
- + rateX * mix(vec4(2.0, 1.0, 7.0, 1.0), vec4(12.0, 0.0, 3.0, 1.0), lerpValue2);
- }
- </script>
- <script type="text/javascript" src="../Common/webgl-utils.js"></script>
- <script type="text/javascript" src="../Common/initShaders.js"></script>
- <script type="text/javascript" src="triangle.js"></script>
- </head>
- <body>
- <canvas id="gl-canvas" width="512" height="512">
- Oops ... your browser doesn't support the HTML5 canvas element
- </canvas>
- </body>
- </html>
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