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- Stats
- STR:3
- AGI:2
- END:5(+1 Vacuo)
- WIL:1
- PER:4
- DIS:0
- Melee Accuracy:9
- Semblance: Can manipulate how slow/fast time moves for objects he touches. Faster objects act like they're on fast forward and are harder to keep track of, for the enemy and the user. Slower objects react to the world much slower, gliding in a point in space where it's hard to be moved from. Ex: When user throws a sped up shield in a room, it bounces off the walls almost immediately after being thrown, continuing to bounce off the opponent and into the walls for as long as its not grabbed/struck out of the air. When user throws a slow-mo shield in-between an attack and a teammate, the shield will give the teammate time to get out of the way as the enemy's strike/projectile will be stuck on the shield.
- (Note: The objects do not change how other objects move on touch, ex: an Ursi striking a slowed shield will not be slowed themselves, they'd just be repeatedly striking the shield in their own time. The only thing the semblance changes is the time the object moves in, it doesn't change the objects inertia/kinetic energy, ex: a sped up shield doesn't hit harder and a slow-mo shield doesn't have weaker strikes. Also he can change how his teammates perceive time on-touch, but this strains his body and would require an empower action at the least, plus he cant use it on himself, only others.)
- Weapon Design: Melee-Aggressive: Two round shields (made from tungsten if we ever need material specifics) hand-held together; Good for withstanding attacks and shield bashing, with the perk of being able to bounce off of walls and into enemies (visual ex: https://goo.gl/M7VVmM), able to double up on shield ricochets by carrying two. Both shields have a sharp edge, the shield's circular rim can unlock (making it loose), meaning when the edge is moved across a surface, it glides along it like a wheel, though in it's default state the rim is locked, since if it were always a wheel it couldn't properly ricochet.
- Mod(In place of range): The center of the shield's surface has a pressure pad that ignites the stored dust outwards, the pad also has a safety lever out of combat, this would be used for shield bashing.
- Dust:Green-Wind
- Heritage: Vacuo-(+1 END)
- Character Fluff
- Name: Pike "Cadet" Grey
- Gender: Male
- Color: Cadet (https://goo.gl/BAqUjK)
- Hair: Frosted Tips
- Eyes: Navy blue
- Weapon Name: Jager Tegere
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