yuhsing

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Sep 29th, 2013
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  1. prontera,164,163,3 script Socket 614,{
  2. mes "Which Armor you want to Enchant ?";
  3. mes "Make sure there is no Card / Rune in it.";
  4. mes "10% Maybe Ur Armor Process Failed.";
  5. next;
  6. setarray .EquipID[0],2351,2349,2375,2374,2345,2353,2347,2357,2364,2398,2322;
  7. for( set .@i,0; .@i < getarraysize( .EquipID ); set .@i,.@i + 1 )
  8. set .@EquipMenu$,.@EquipMenu$ + getitemname( .EquipID[.@i] )+( !getitemslots(.EquipID[.@i])?"":"["+getitemslots(.EquipID[.@i])+"]" )+":";
  9. set .@Equip,select( .@EquipMenu$ ) - 1;
  10. if( !countitem( .EquipID[.@Equip] ) ){
  11. mes "You didnt have this Equipment with you.";
  12. close;
  13. }
  14. mes "Equipment : ^FF0000"+getitemname( .EquipID[.@Equip] )+"^000000";
  15. switch( select( "Strength:Intelligent:Dexterity:Agility:Vitality:Luck" )){
  16. Case 1: setarray .RuneID[0],4700,4701,4702; break;
  17. Case 2: setarray .RuneID[0],4710,4711,4712; break;
  18. Case 3: setarray .RuneID[0],4720,4721,4722; break;
  19. Case 4: setarray .RuneID[0],4730,4731,4732; break;
  20. Case 5: setarray .RuneID[0],4740,4741,4742; break;
  21. Case 6: setarray .RuneID[0],4750,4751,4752; break;
  22. }
  23. for( set .@i,0; .@i < getarraysize( .RuneID ); set .@i,.@i + 1 )
  24. set .@RuneMenu$,.@RuneMenu$ + getitemname( .RuneID[.@i] )+":";
  25. set .@Rune,select( .@RuneMenu$ ) - 1;
  26. mes "Rune : ^FF0000"+getitemname( .RuneID[.@Rune] )+"^000000";
  27. mes "Cost : ^FF0000"+( 500 * .@Rune )+" x "+getitemname( 7539 )+"^000000";
  28. next;
  29. if( select("Confirm:Cancel") == 1 ){
  30. if( countitem( 7539 ) < ( 500 * .@Rune ) ){
  31. mes "You required "+( 500 * .@Rune )+" x "+getitemname( 7539 );
  32. }else{
  33. delitem 7539,( 500 * .@Rune );
  34. delitem .EquipID[.@Equip],1;
  35. if( rand(100) < 10 ){
  36. mes "Sorry Enchant Process Failed. Both Equipment and CASHPOINTS lost.";
  37. }else{
  38. getitem2 .EquipID[.@Equip],1,1,0,0,0,0,0,.RuneID[.@Rune];
  39. mes "Done.";
  40. mes "^0000FF"+getitemname( .EquipID[.@Equip] )+"^000000";
  41. mes "Enchanted with ^FF0000"+getitemname( .RuneID[.@Rune] )+"^000000";
  42. }
  43. }
  44. }
  45. close;
  46. }
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